in the semester as possible. DSP is located in STU 301, and is open 8:30a - 5:00p Monday
through Friday. The phone number for DSP is (213) 740-0776.
Academic Integrity:
The School of Cinema-Television expects the highest standards of academic excellence and
ethical performance from USC students. It is particularly important that you are aware of and
avoid plagiarism, cheating on exams, submitting a paper to more than one instructor, or
submitting a paper authored by anyone other than yourself. Violations of this policy will result in a
failing grade band be reported to the Office of Student Judicial Affairs. If you have any doubts or
questions about these policies, consult “SCAMPUS” and/or confer with the instructor.
Instructor Bios:
Jeremy Gibson, M.E.T.
Jeremy has been an Instructor of Cinema Practice at USC since 2009. He specializes in game
design and digital prototyping and has spoken at the Game Developers Conference about topics
such as Designing for Sporadic Play, Digital Game prototyping, and Networking with
Professionals in the Game Industry.
Prior to joining the faculty of USC, Jeremy was a faculty member at the Masters of Digital Media
Program at Great Northern Way Campus in Vancouver, BC and an Associate Producer and
Designer at Electronic Arts / Pogo.com, where he designed and produced the game Crazy
Cakes.#He served as President of Digital Mercenaries, Inc. from 2001-2003 and is currently the
Vice President of Airship Studios Corp.# In addition to his recent teaching, he has also created
and taught game design and new media courses for Texas State University in San Marcos, Austin
Community College, and the University of Texas at Austin.
Jeremy Gibson received a Masters of Entertainment Technology from Carnegie Mellon University
and a B.S. in Radio, Television, and Film from the University of Texas at Austin.#While at Carnegie
Mellon, his team of students created the multiplayer game Skyrates, that won the Silver Gleemax
Award for Strategic Gaming at the 2008 Independent Games Festival and the Best Simulation
Game of 2008 from JayIsGames.com.# He has worked as a lead programmer and prototyper for
companies such as frog design and Human Code and, while in graduate school, worked as an
intern for both Walt Disney Imagineering and the Spore team at Maxis.
Vincent Diamante, M.F.A.
Vincent Diamante is a music composer, video game design consultant, writer, and artist living in
Los Angeles. As a musician, he has provided sound effects and music for projects ranging from
mobile versions of Castlevania and Metal Gear to original console games. He recently garnered
BAFTA and AIAS nominations for both best music and best sound design for
ThatGameCompany's Flower for PS3. In addition to working as a freelance musician, Vincent
also works as a video game production and design consultant, using his experience games
journalist to help individual game productions. He continues to work as a contributing editor,
technical writer, and photographer for publications ranging from Game Developer Magazine and
Wired to Fox News.
Vincent holds a BM in Electroacoustic Media from USC's Thornton School of Music and an MFA
in Interactive Media from the USC School of Cinematic Arts.
CTIN 488 – Game Design Workshop 6