improve. In the first example a user points out that as a player you have to know what other
players and their armies are capable of by being knowledgeable about their rules, which is found
in what is called a codex - the official rule book of the faction. In the second example, a user
points out how to act in certain situations and that as a player you should avoid putting yourself
into said situation. The last comment is an example of another user giving tips on how to
improve in playing the game faster and more competitively. The users actively teach other users
how to be more effective within the game:
There are tricks to moving and attack with lots of models. Have your dice arranged so
you can grab 10, 20, 30, etc. all in one go and reroll as needed to get your 60/90/120
shots or attacks. When moving it helps to measure out the critical models on the edge of
the unit, then you can just double hand dart up the rest of the models within that boundary
you know to by 6". If you want to pick up the horde, I say go for it. It's a lot of fun.
In this example, the user is sharing a trick on how to perform tasks faster while playing.
Time management is important in miniature wargaming because games can last many hours, and
in tournaments the time limit for a game is on average 2hours and 30 minutes. Depending on the
army a person plays, actions such as rolling dice or moving miniatures can be time consuming
and need to be managed efficiently. Knowledge is not just shared to teach other users, but also to
point out mistakes that others make when it comes to playing. Players tell others just what and
how capital (both economic and cultural) have to be utilized in order to get what they, as the
player, want out of the hobby:
If you are a tournament player and don't mind prioritizing rules over models or playing
the same king-of-the-hill knockoff Steamroller scenarios over and over again 9th is great
and probably is the best edition ever. The breadth of stuff at the top tournament tables is
as great as it's ever been, and the stratagem card-combo game makes for a much more
engaging competitive environment than earlier editions.
In this example, the user writes about how the current version of the game of Warhammer
40.000 is a good game for tournament players due to its elements, noting that if one is not a