Journal of Technology and Science Education
JOTSE, 2019 – 9(3): 326-339 – Online ISSN: 2013-6374 – Print ISSN: 2014-5349
https://doi.org/10.3926/jotse.585
USABILITY TESTING OF GOOGLE CLOUD APPLICATIONS:
STUDENTS’ PERSPECTIVE
Abdullah Alqahtani
Imam Abdulrahman Bin Faisal University, Dammam (Saudi Arabia)
Received October 2018
Accepted March 2019
Abstract
Modern information and communication technologies affect all areas of life significantly, including
education and learning. Cloud storage tools are one of the forms of modern information technologies
that are employed to serve the educational process. The current research aims to study the use of Google
cloud applications (Google Classroom, Google Plus, and Google Drive) in education and to determine the
most appropriate Web-based training environment in view of the level of usability. The experimental
method was applied in this study using a sample of 200 students from Imam Abdul Rahman bin Faisal
University. The current research found that there was some convergence in the usability of the three
environments. The results of the study indicated that the environment of Google Classroom has the
highest usability value (86.45) and also showed statistically significant differences in scholastic achievement
in the application of Google Classroom in the educational process.
Keywords
Web-based learning environments, Distance learning, Google cloud applications, Usability
test.
To cite this article:
Alqahtani, A (2019). Usability testing of Google Cloud applications: Students’ perspective. Journal of
Technology and Science Education, 9(3), 326-339. https://doi.org/10.3926/jotse.585
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1. Introduction
E-learning is a web-based learning ecosystem bringing several stakeholders together with technology and
processes. With the new revolution of communication and Internet devices such as smartphones, laptops,
tablets, and computers, e-learning use and practice has become a requirement around the world. There are
several examples of global e-learning platforms, such as Khan Academy, Udacity, Coursera, EDX, and
Massive Open Online Courses (MOOCs) (Alraimi, Zo & Ciganek, 2015; Chauhan, 2014; Cidral, Oliveira,
Di Felice & Aparicio, 2018).
Cloud computing is a new trend in the use of digital computers across the Web, which represents a
research variable that education science uses for education and learning areas. The Internet has a
significant quantity of free software that can be invested and used in education. The Google for education
initiative, embodied in Google cloud applications that provide cloud storage space, enables individuals to
place and store their knowledge and skills on a service provided by the cloud environment, as well as on
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electronic platforms that can be used in content management, e-learning courses, and learning process
management (Halash, 2013).
A study by Wul, Wang, Huang and Ciung (2012) illustrated that Google cloud education applications have
many characteristics, causing many educational systems and institutions to select these applications for
distance learning. They can be used in classrooms and educational institutions in several forms such as
document creation, editing and data sharing, as well as offering effective control tools for easy sharing and
compatibility. One of the advantages of these applications that a cloud requires only a small space on a
storage disk, in addition to providing access to all the applications with a single Google account and from
any device connected to the Internet (Ovadia, 2011).
Blended learning is a mixed-learning environment in which teachers use e-learning with traditional class
teaching activities. It can be described as the combination of face-to-face teaching with online education
(Oliver, 2018). E-learning helps learners overcome the limitations of time and place. Mobile services could
serve as effective learning gadgets through third-generation (3G) technology (J. Huang, Lin & Chuang,
2007). Mobile learning (M-learning) is a term referring to learning through the use of a mobile device. It
focuses on learning through social and content interactions using personal electronic devices (Crompton,
2013). The new communication devices allow learners to access knowledge from anywhere and anytime.
Crompton and Burke (2018) investigated the use of mobile learning in higher education. Their results
indicated that the majority of the studies focused on the impact of mobile learning on student
achievement. Teaching language was the most often researched subject matter domain. The largest age
group of mobile users was 18–29 years old, which is the common age of higher education students. The
higher education community is encouraging all stakeholders to expand their learning opportunities beyond
the classroom with mobile learning.
Learning management system (LMS) software is one of the main learning tools used with education
technology. There are several examples of LMSs, such as Moodle, Sakai, Blackboard, Edmodo, and
Google Classroom. Google Classroom is considered one of the most speedily implemented tools in
higher education (Jakkaew & Hemrungrote, 2017; Kumar & Bervell, 2019).
There are many Google applications, such as Google Drive, that can be used in the educational process,
particularly in the case of remote training. Google Drive is a cloud storage service that enables the storage
and sharing of individual files or entire folders with specific people or with all learners in the classroom, as
well as creating and responding to comments from them (Almishiki, 2017). It can accommodate PDF
files, Microsoft Office files, videos, image files, and Google presentations; additionally, users can make
adjustments to these files and access the latest version from anywhere, synchronously or asynchronously.
Google Classroom is another Google application (Hammadi, 2017) with an e-learning system based on
blended learning, which is a principle that focuses on integrating learning in a classroom with a teacher
and learning via the Internet. Teachers and trainers can use it to facilitate the classroom teaching process
by using the teaching techniques for learning and training that are available on the system, such as
homework, marks, communication, archived lessons, mobile learning, and scholastic evaluations. The
Google Plus application can also be used for the educational process. It is a social network that can be
customized to encourage students to discuss and share their knowledge. Students could take advantage of
several features of Google Plus, such as Circles, Hangout video calls, Spark interests, Huddle group talks,
and forums (Ovadia, 2011; Bai, Shen, Chen & Zhou, 2011).
2. Literature Review
Lahoti and Ramteke (2004) pointed out the concept of Web-based training environments as Web-based
environments that represent a widespread domain with effective methods for improving learning
outcomes. Investment in Web networks and technology applications, which represent part of the fifth
generation of the Internet, has many advantages in the application of the educational process and is
supported by a number of theories, including social construction theory. Web-based training
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environments were defined by Halash (2013) as enabling individuals to place and store their knowledge
and skills on electronic platforms that can be used in content management, e-learning courses, and
learning management and training. This is due to the ability of these e-cloud platforms to contain a large
amount of verbal and visual digital knowledge that can be used anytime and anywhere synchronously and
asynchronously, based on the nature of the work determined by the users.
Google cloud applications are free applications that consist of a set of collaborative and sharing tools and
solutions provided by Google that can be utilized greatly by educators in the field of education (Google,
2009). There are many advantages to adopting Google applications in education. Google applications
achieve the first goal of education, which is sharing, as both the Google website and the document-
creation tools enable real-time editing and collaboration, as well as provide effective control tools for easy
sharing in order for students to cooperate and share collected information about the same subject. Google
applications could facilitate tasks such as writing articles and scheduling appointments for the class
(Tugrul, 2012). A group of students can work on a task in Google Docs, and everyone in the group can
see changes in real time instead of waiting to receive the changes via e-mail, which helps to save time that
can then be used for teaching or learning (Sherer & Shea, 2011).
One of the most prominent features and advantages of Google Classroom is the “Homework feature,
which allows students to access their homework, complete it, send it to the teacher electronically via a
direct connection, and receive their marks. This service provides many ways to give students their marks
electronically and allows the students to view their marks directly (Fralinger & Owens, 2009; Krauskopf,
Zahn & Hese, 2012). The service is characterized by having an application on smartphones, enabling
increased and faster access for students and teachers, saving time by allowing the students to access the
material or the class required via their phones. Moreover, teachers can establish a new class within a few
seconds, and the system can then generate a small code consisting of letters and numbers to be published
for the students to use in the classroom. In addition, the School Evaluate feature allows students and
teachers to access the due dates for homework, tests, and other important details and directly import them
to e-mail and the calendar available on mobile phones (Schmid, Bernard, Borokhovski, Tamim, Abrami,
Surkes et al., 2014).
In this context, the results of several studies, including the work of Doan (2014), confirmed that e-learning
would become more effective when introduced in the future via cloud computing applications. Bhatia and
Lala (2012) asserted the effective impact of cloud computing in the study of various courses, and the results
of the study by Doelitzscher, Sulistio, Reich, Kuijs and Wolf, (2011) confirmed that the cloud environment
that was designed played a major role in developing support for learners. The studies by Aaron and Roche
(2012), Bagish (2014), and Alhamdi and Khaparde (2014) pointed to the positive impact of cloud computing
on learners’ development of practical skills in various courses, particularly cooperation and sharing of
knowledge. There is increasing interest of many universities to use the cloud computing environment with
their programs and educational activities to increase communication and sharing among learners.
According to Ercan (2010), Lahoti and Ramteke (2014), and Femandez, Peralta, Benitez and Herrera
(2014), the cloud computing environments represented by Google Cloud applications show the
widespread area that achieves the objectives of e-learning and education technology because of its
effective ways to achieve learning outcomes through the utilization of Web networks and technology
applications to provide better communication and knowledge sharing.
On the other hand, several studies and extensive research have examined the relationship between the
patterns and variables of Web-based learning design and their usability, including the works of Carmel
and John (2009), Khamis and Almuatasim (2011), and Fang and Holsapple (2007). Furthermore, Van and
Ling (2008) investigated the impact of the interaction between the design of the elements on a website
interface and usability in terms of the ease of navigation for the user and rapid access to its portals.
Khalifa and Abdumunim’s (2016) study indicated that the success of the cloud computing environment
depends on the attitude of the learner toward this environment. The study reported that there may be a
link between success and the learner’s character traits with regard to his or her high or low level of
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acceptance, which affects the learning outcomes. This was also reported in a study by Kessler (2012),
which recommended studying the relationship between cloud computing and usability with the purpose
of encouraging flexible educational practices because research on the relationship between cloud
computing and usability is still limited and requires further studies.
In the same context, Al-Manis (2005) study recommended that teachers should identify students
preferences for learning methods and prepare their lessons accordingly; moreover, the teaching methods
followed by teachers need to be diverse to ensure the satisfaction of all the students needs and dispositions.
The study also recommended including educational stimuli that increase the students’ interest in learning.
Furthermore, the studies by Carmel and John (2009) and Mariya (2011) pointed to examining and
analyzing learners’ abilities and attitudes toward using cloud computing environments to enable learners to
accept and assimilate both the educational environment and the educational content involved in terms of
use and application because usability leads to integration in learning tasks, which affects learning
outcomes.
To ensure the effectiveness of the cloud computing environment, research on education technology
should not neglect the study and analysis of learners’ abilities to use cloud computing effectively to
achieve the desired learning outcomes. Usability is considered a prerequisite for ensuring the success of
the educational system (Kessler, 2012). Moreover, the study by Mariya (2011) pointed to the existence of
interaction between the cloud computing environment and the usability of that environment, which
appeared to be a factor in in the high scholastic achievement of students. In addition, Khamis (2009)
stated that the ability to learn showed the user’s ability to use and interact with the system quickly and
easily to accomplish the required tasks efficiently and effectively. It is important to do so with the fewest
errors, which is a key variable in the quality control of the cloud computing environment and its
effectiveness in learning.
Al-Maroof and AlEmrans (2018) study reported the need for more investigation of the acceptance and
behavioral intention of Google Classroom in higher education. Their study also reported that there is a
gap in the current literature about the use of Google Classroom worldwide.
In general, cloud computing can be classified as one of the interesting topics in current education
research. This concept was announced for first time by John McCarthy in 1961, who mentioned that
computing would be a public service (Wheeler & Waggener, 2009). Shi, Yang, Yang and Wu (2014)
investigated cloud computing and reported five main areas. First are conceptual and pedagogical aspects,
which involve investigating the meaning of cloud computing. The second area is educational applications;
this aspect focuses on how cloud-based services are applied to improve teaching and learning. The third
area is processing of information and resources. This area includes access, sharing, storage, backup, and
recovery. Then, there are pros and cons of cloud computing in education, as well as database management
systems integrated with cloud-based services (Shi et al., 2014). This investigation could be classified under
the second aspect, educational applications. It will study the impact of Google cloud applications and how
they could enhance teaching and learning.
3. Purpose of the Study
Based on what has been shown in previous studies, there is a lack of studies addressing the adoption of
cloud storage tools within the Saudi higher education system. There is a current need to study the usability
of Google cloud applications to better understand the acceptance of those applications. In addition, there
is a growing interest in e-learning systems in Saudi Arabia, which creates a need for investigative research
to address the current gap in knowledge about the impact of using Google cloud applications (Google
Classroom, Google Plus, Google Drive) in education.
It is important to determine the most appropriate cloud environment from among the three environments
included in the current research (Google Classroom, Google Plus, and Google Drive) in the framework of
Web-based distance education by investigating the level of usability with the students at Imam
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Abdulrahman Bin Faisal University. Therefore, it was necessary to conduct the current research to
determine the most appropriate cloud training environments for distance learning due to a lack of
research in this regard. The current research aims to determine the most appropriate Web-based learning
environment using Google applications and their relevance to distance learning from the perspective of
the level of usability. It also aims to measure the impact of different cloud learning environments (Google
Classroom, Google Plus, and Google Drive) on students’ achievements compared to traditional
environments.
Accordingly, the current research seeks to answer the following main questions:
1. What is the level of usability of Google Cloud applications (Google Drive, Google Plus, and
Google Classroom) when used in education from the students’ perspective?
2. What is the impact of using Google Cloud applications (Google Drive, Google Plus, and Google
Classroom) on learning achievements?
4. Methodology
This section details the research design, including its organization, methodology, and relevant evaluation
procedures. The research approach for this investigation is experimental. This approach is used to
measure the impact of specified phenomena, and it can be used to draw conclusions about cause and
effect (Bell, 2014). The experimental approach is applicable for research relating to phenomena from
several disciplines (Kothari, 2004). This research uses the experimental approach to measure the impact of
search variables represented in Google applications (Google Plus, Google Drive, and Google Classroom)
on learning outcomes, and it measures their relevance in terms of usability levels.
4.1. Participants
The design involved three experimental groups and one control group. The study sample of 200 students
was divided randomly into four groups, with 50 students per group. The participants of this study were
aged 21 to 24 years old; 110 of them were female students and 90 were male students.
The first group of students studied using Google Drive, the second group of students studied using
Google Plus, the third group of students studied using Google Classroom, and the fourth group, the
control group, studied in the traditional way to measure the impact of Google applications compared with
traditional teaching methods. The sample included students of both sexes from various disciplines in
courses on learning and e-learning technology. All participants were undergraduate students at Imam
Abdulrahman bin Faisal University and were enrolled in the course “Multimedia and Instructional
Technology.” All participants had sufficient computer skills to work with cloud applications. This course is
a core unit for all students. The first meeting with each group included sufficient training for using each
tool in the course to ensure the students had the required skills for using those cloud applications.
The practices of this study included adopting Google cloud applications into the teaching process. This
included using cloud applications (Google Plus, Google Drive, and Google Classroom) to share files, have
online discussions, share ideas, share videos, and submit projects and online assessments.
4.2. Data Collection and Analysis
This section details the research practice and process of data collection and analysis.
4.2.1 Level of usability of Google Cloud applications
To answer the first question, it was necessary to consider the usability of the Google applications. Based on
the interaction of system interfaces, Khamis (2009) defined usability as the ability of the learner to interact
with the system easily and quickly via the design of the interaction interface to accomplish the required
educational tasks with fewer errors. With regard to the general concept, Alon and Herath (2014) described
usability as the user’s ability to access the material or to satisfy his or her actual needs on the system. If the
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user fails to find what he or she wishes, he or she might abandon the system entirely in search of another
system that achieves the requirements of simplicity, clarity, and the fastest and easiest access to the desired
scientific subject. Therefore, usability is a prerequisite for users in Web-learning environments.
To investigate the usability of Google applications, this study adopted the System Usability Scale (SUS),
which is a 10-item scale developed by John Brooke in 1986. SUS is a widely used scale that provides software
developers with an evaluation of their products and user interfaces. SUS consists of 10 phrases that are
ranked on a five-point Likert scale measuring strength of agreement. The final score can range from 0 to
100; higher scores designate better usability (Martins, Rosa, Queiros, Silva & Rocha, 2015; Bangor, Kortum
& Miller, 2008). The total score for the SUS is calculated via the formula defined by Brooke (1996). Firstly,
for the odd items, 1 is subtracted from the user’s score. Secondly, for the even-numbered items, the user’s
score is subtracted from 5. Finally, the converted scores for each user are added and the total is multiplied by
2.5. This converts the range of possible values from 0 to 100 (Martins et al., 2015; Brooke, 1996).
Figure 1 shows the applicable study procedures to answer the first question. The SUS test was applied to
the experimental groups, and the level of usability of each application was compared. The SUS will be
investigated for the three groups that studied using Google applications (experiment groups). The control
group will not be investigated within this analysis because it is not related to the first research question.
Figure 1. Usability testing process
4.2.2 The Impact of Using Google Cloud Applications
To answer the second question, it was necessary to study the impact of Google applications on students’
academic achievements. The results of the post-test in the three experimental groups and the control
group were compared. The participants studied the same course in the learning and e-learning technology.
Both the pre-test and the post-test examined the knowledge of the students in the investigated course.
The tests were simple, corresponding, and used multiple choice questions to test the knowledge and skills
of students before and after the course.
To ensure the reliability of a sample, there should be no differences between the experimental and control
groups. A pre-test of the selected sample was conducted in all the groups to ensure the validity of the
study results (Bryman & Cramer, 2012; Dawson, 2009). This test was conducted at the beginning of the
experiment to ensure that there was no bias between the groups.
Sum of Squares df Mean Square F Sig.
Between Groups 143.45 3 47.81
1.16 .32
Within Groups 8030.03 196 40.97
Total 8173.48 199
Table 1. ANOVA test results
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Student use
the
app
for
their
learning
experience
I
They evaluate
the
app
with
SUS
t------------+----------1
------1----1
_________jl
I I
Journal of Technology and Science Education – https://doi.org/10.3926/jotse.585
An ANOVA test was used to test the differences in the averages among the groups. The results in Table 1
show that there were no statistical differences in the results of the students in the three experimental
groups and the control (Sig > 0.05). This means the sample was homogeneous and there were no
differences between the skills of students in the different groups. A post hoc test was applied to compare
each group with the other groups. The results in Table 2 show no statistically significant differences
among the groups in the pre-test. The table compares each group with each of the other groups to
identify any individual differences between any two groups.
Figure 2 explains the research process for investigating the second question of this study. It summarizes
the experience starting from the pre-test exam, after which the students were randomly distributed into
four groups. After that, the experimental groups studied the course by adopting Google apps. The control
group used traditional learning experiences to complete their course. At the end, the students had to take a
post-test, and the differences between their performances were compared to answer the second question.
Scheffe
(I) VAR00002 (J) VAR00002
Mean Difference
(I-J) Std. Error Sig.
95% Confidence Interval
Lower Bound Upper Bound
Google+
Google Drive 2.17 1.28 .41 -1.43- 5.77
Google
Classroom
1.78 1.28 .58 -1.82- 5.38
Control Group .81 1.28 .94 -2.79- 4.41
Google Drive
Google+ -2.17- 1.28 .41 -5.77- 1.43
Google
Classroom
-.39- 1.28 .99 -3.99- 3.21
Control Group -1.36- 1.28 .77 -4.96- 2.24
Google
Classroom
Google+ -1.78- 1.28 .58 -5.38- 1.82
Google Drive .39 1.28 .99 -3.21- 3.99
Control Group -.97- 1.28 .90 -4.57- 2.63
Control Group
Google+ -.81- 1.28 .94 -4.41- 2.79
Google Drive 1.36 1.28 .77 -2.24- 4.96
Google
Classroom
.97 1.28 .90 -2.63- 4.57
Table 2. Multiple Comparisons result for the pre-test
Figure 2. The process of identifying the impact of using Google Cloud applications
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Journal of Technology and Science Education – https://doi.org/10.3926/jotse.585
5. Result
This section presents the results obtained in this study.
5.1. The Usability Scale
This section is intended to answer the first research question. Table 3 presents the SUS test results for the
three applications. It displays the sum of the points obtained for each phrase on the scale for each group
and presents the average answers and standard deviation for each phrase. The table shows a general
convergence of the answers of the experimental groups concerning the scale’s phrases, reflecting a
convergence of the three applications with regard to the level of usability.
Extrapolating the data in Table 4 shows the students’ responses to the SUS items. After applying the
statistical treatments and the SUS rules to the scale, the overall score for the scale of usability for the
students who studied using the Google Drive environment was 3837.5, which represents the total results
of all the students in the experimental group, or an average equivalent of 76.75 out of 100 points on the
SUS. This score is acceptable because it is above the minimum (68). Based on the classification of the
score in Figure 3, students classified Google Drive as good.
N Phrase
Google Class room Google Plus Google Drive
Score Mean
Std.
D Score Mean
Std.
D Score Mean
Std.
D
1
I think that I would like to use this
system frequently.
225 4.50 0.67 220 4.40 0.67 210 4.20 0.80
2
I found the system unnecessarily
complex.
71 1.42 0.67 81 1.62 0.85 88 1.76 0.87
3
I thought the system was easy to
use.
225 4.50 0.67 221 4.42 0.67 216 4.32 0.65
4
I think that I would need the
support of a technical person to be
able to use this system.
81 1.62 0.66 87 1.74 0.72 94 1.88 0.68
5
I found the various functions in
this system were well integrated.
224 4.48 0.67 220 4.40 0.75 212 4.24 0.91
6
I thought there was too much
inconsistency in this system.
75 1.50 0.67 89 1.78 1.05 96 1.92 1.08
7
I would imagine that most people
would learn to use this system very
quickly.
213 4.26 0.94 176 3.52 1.29 176 3.52 1.29
8
I found the system very
cumbersome to use.
75 1.50 0.67 89 1.78 1.05 91 1.82 1.04
9
I felt very confident using the
system.
222 4.40 0.80 216 4.32 0.89 208 4.16 1.09
10
I needed to learn a lot of things
before I could get going with this
system.
76 1.52 0.67 100 2 1.29 118 2.36 1.54
Table 3. SUS results based of the scale of by Brooke (1996)
Total Score Score Mean SM Rating
Google Class room 4322.5 86.45 Best Imaginable
Google Plus 4017.5 80.35 Excellent
Google Drive 3837.5 76.75 Good
Table 4. SUS rating for each application
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Figure 3. Mean system SUS scores rating (Bangor et al., 2008)
The group that used Google Plus achieved a total score of 4017.5, an average of 80.35 points on the SUS,
which is rated as excellent. The third experimental group, which used Google Classroom, had a total of
4322.5 and an average score of 86.45; this score is classified as excellent. Based on the previous results,
there was some convergence in the usability of the three environments, and they were at an acceptable
level. From the above, the first research question can be answered by stating that Google cloud
applications (Google Drive, Google Plus, and Google Classroom) have appropriate levels of usability. The
results showed that the Google Classroom environment was at the first level, followed by the Google Plus
environment and the Google Drive environment.
5.2. The Impact of the Applications on Students’ Achievements
The aim of this section is to answer the second research question. Table 5 shows a comparison of the
averages between the experimental and control groups in the post-test. The ANOVA test was used to test
the differences in the averages between study groups. The results showed statistically significant
differences between the results of the three experimental groups and the control group, as shown in Table
5 (Sig < 0.05).
To determine the statistically significant differences, a post hoc test was applied to compare each group
with the other groups. The results showed statistically significant differences between the control group
and the experimental group that used the Google Classroom application, Sig = 0.34, which is smaller than
the function of 0.05, as shown in the table below.
Thus, the second question can be answered by stating that there was a positive impact of the use of
Google Cloud applications (Google Drive, Google Plus, and Google Classroom) on the academic
achievement of Imam Abdulrahman Bin Faisal University students because the results showed an increase
in the students’ averages following the use of these applications. The results also showed statistically
significant differences in favor of using the Google Classroom application compared to the traditional
learning methods.
ANOVA
Sum of Squares df Mean Square F Sig.
Between Groups 1018.37 3 339.45
2.90 .036
Within Groups 22939.22 196 117.03
Total 23957.59 199
Table 5. ANOVA test results
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I I I
Best
Imaginable
I
E
xcellent
+'
I
Good
I I
OK
+i
Poor
~
Awful
Worst
Imaginable
I
0
10
20
30
40
50
60
70
80
90
100
SUS
Score
Journal of Technology and Science Education – https://doi.org/10.3926/jotse.585
Sidak
(I) VAR00002 (J) VAR00002
Mean Difference
(I-J)
Std.
Error Sig.
95% Confidence Interval
Lower
Bound Upper Bound
Google Classroom
Google+ 2.06 2.16 .91 -3.69- 7.81
Google Drive 1.28 2.16 .99 -4.47- 7.03
Control Group 6.04 2.16 .03 .28 11.79
Google+
Google
Classroom
-2.06- 2.16 .91 -7.81- 3.69
Google Drive -.78- 2.16 1 -6.53- 4.97
Control Group 3.98 2.16 .34 -1.77- 9.73
Google Drive
Google
Classroom
-1.28- 2.16 .99 -7.03- 4.47
Google+ .78 2.16 1 -4.97- 6.53
Control Group 4.76 2.16 .16 -.99- 10.51
Control Group
Google
Classroom
-6.04- 2.16 .03 -11.79- -.28-
Google+ -3.98- 2.16 .34 -9.73- 1.77
Google Drive -4.76- 2.16 .16 -10.51- .99
Table 6. Multiple Comparisons results
6. Discussion
These results can be explained by the fact that the students in the group that studied using the Google
Classroom environment felt that it was more usable in the cloud educational environment than did the
students who studied using Google Drive and Google Plus. The results also showed a limited increase in
the perceived usability of Google Plus over Google Drive. This is consistent with many studies’ findings
pertaining to the effectiveness of usability in the multiple research variables applied in learning
environments and platforms across Web networks, including the works of Rafla, Robillard and Desmarais
(2006) and Van and Ling (2008). These authors concluded the existence of effectiveness when designing
learning elements across websites, as well as an increase in usability because of the easy navigation for the
user and rapid access to the desired section of the website. Previous studies also reported on the
importance of meeting the students’ needs and making the most of the benefits of Internet cloud
applications, particularly if these environments provide active effects and interactions that increase
students’ interest (Alon & Herath, 2014; Fang & Holsapple, 2007).
The results of this study indicate that the Google Classroom environment was considered to have a much
higher level of usability than did the other environments. The study also showed a positive impact on the
scholastic achievement of the students. This may be because Google Classroom has many advantages that
can easily be used in educational institutions, is completely free, and includes the principles and strategies
of e-learning based on the principle of blended learning, which is based on the integration of learning in
a classroom with a teacher and learning via the Internet. The teacher and the students can use it to
facilitate learning in a classroom by using the available learning techniques in the environment. This is
consistent with Almishiki’s (2017) finding that the environment also has other advantages because it is
primarily designed to serve the educational process. One of the advantages of the Google Classroom
environment (Fralinger & Owens, 2009; Krauskopf et al., 2012) is the Homework feature, which allows
the teacher to assign homework to the students, evaluate their work, and provide them with direct
feedback.
The cloud applications Google Plus and Google Drive achieved user-acceptable levels and facilitated a
slight increase in the students’ achievements. This could have been because these applications are not
directly intended for the education field, although their features can be used to assist in the education
process.
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In general, the study is consistent with previous studies pertaining to the role of cloud storage
environments in increasing the level of students’ achievements and developing and facilitating the learning
process through many of the features provided, including flexibility, interaction, multimedia, observing
individual differences, multilingualism, and open and multiple access to information (Rahman, 2016;
Jakkaew & Hemrungrote 2017; Kumar & Bervell, 2019).
Studies such as those by Zhou, Fang, Vogel, Jin and Zhang (2012) have indicated the enthusiasm of
educational communities and their desire to employ technical means in the teaching and learning
processes. Banerjee and Dey (2013) also addressed the factors that support the employment of cloud
social networks such as Google Plus in learning, as they provide rich and valuable content and are
designed to increase users’ confidence. Nevin (2009) also noted that Google Cloud applications supported
the most important trends in the field of education technology, namely cloud computing and mobile
education, which contribute to reducing the loss of work and save time and effort by providing rapid
access to the required information.
7. Conclusion and Future Work
This study discussed the use of cloud computing environments (Google Classroom, Google Plus, and
Google Drive) and demonstrated usability by implementing the SUS for usability. The study concluded the
importance of applying Google Classroom and the high level of usability that was achieved, as well as the
statistical increase it generated in the students’ results. The study therefore recommends that these cloud
storage technologies be integrated into education and that teachers and learners receive sufficient training
to use them. The study also encourages teachers to use Google applications in their daily tasks and the
research required from them. The study also recommends utilizing the results of the current research at
the applied level, particularly if future research supports these results.
Furthermore, a comparative study on students’ and faculties’ perceptions toward Google Classroom
acceptance could be studied in depth in order to develop a framework for adopting this application in
higher education using best practice.
Declaration of Conflicting Interests
The authors declared no potential conflicts of interest with respect to the research, authorship, and/or
publication of this article.
Funding
The authors received no financial support for the research, authorship, and/or publication of this article.
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