Making Things Move
GoldieBlox Kit
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TROUBLESHOOTING GUIDE
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How to access GoldieBlox badge worksheets and guides
To access the complete guide for the 3 GoldieBlox badges, follow these steps:
*Note: Only Troop Leaders can access the Volunteer Toolkit
1. Go to www.gswestok.org
2. Sign in by clicking either the “sign in” link or the “My GS” to the top right of the page:
3. After signing in, click on the “Volunteer Toolkit” link:
4. Go to the “Resources” Tab and click on “Daisy” and “New! STEM Journeys and Badges”:
5. Click on the Daisy- Board Game Design Challenge Badge, Daisy- Model Car Design Challenge Badge, and the
Daisy- Roller Coaster Design Challenge Badge PDF files.
2
Daisy Design Challenge Pieces
For 2 Girls
0
Washers x 8
Small Wheel
End x8
Small Wheel
Hubx4
Big Wheel End x 2
Tire x 4
a
Wheels x 7
Blox x 6
GoldieBl and the
Parade Float Book x 1
Short Axle x 9
Long Axle x 4
Teal Ribbon
Nacho x 1
Flio x 1
Spacer x 8
Katinka 1
3
© 2016 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed
exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.
Design Challenge Badges
Glossary for Daisies
Daisies may not know some of the words used in these badges. Here are
denitions you can share with them:
Inventors are people who think of and build new products and
ideas.
Engineers are people who like to know how things work. They
design and build things people use every day, like computers,
phones, roads, bridges and cars.
Brainstorming is what happens when you and your troop get
together to come up with ideas.
Features are parts of a product that are designed make them
more useful.
Force is the strength or energy that creates movement. Push and
pull are examples of force.
Friction is a force that slows moving objects.
4
This badge challenge is supported by the
GoldieBlox Making Things Move kit.
Board Game Design
CHALLENGE
5
Overview
In the Board Game Design Challenge, Daisies create board games
and learn that people who invent new things are called inventors.
Challenge 1:
Activity 1: As Girls Arrive: Paper Games
Activity 2: Opening Ceremony: All About Games
Activity 3: Come Up with an Idea for Your Board Game
Activity 4: Design a Spinner for Your Game
Activity 5: Closing Ceremony
Challenge 2:
Activity 1: As Girls Arrive: Create Your Game Board
Activity 2: Opening Ceremony: Share Your Board Game
Activity 3: Test Your Game and Make It Better
Activity 4: Closing Ceremony: Awards
Activity 5: Girl Survey
Note to Volunteers:
Use the Talking Points (But Make Them Your Own): In each session,
you’ll find suggested talking points under the heading “SAY.” Some
volunteers, especially new ones, find it helpful to follow the script.
Others use the talking points as a guide and deliver the information
in their own words. Either way is just fine.
Be Prepared (Its What Girl Scouts Do!):
Prep time will take Roughly 50 minutes
Each meeting includes a “Prepare Ahead” section that includes a
materials list and what kind of set-up is required. Read it in
advance so you have enough time to gather supplies and enlist help,
if needed. Please review materials list that you will need to provide
on the left.
Design
CHALLENGE
MATERIALS:
• Paper
• Pencils
• Optional: Find and print out puzzles, mazes
and other simple paper game
• Flag
• Optional: Poster Board with the Girl Scout
Promise and Law
• Markers and/or crayons
• Large paper, construction paper, or poster
board
• Optional: Poster Board with the Girl Scout
Promise and Law
• Board Game Design Challenge award(You
can buy these awards in the gswestok shop
or the online shop at gswestok.org/shop.)
• optional survey: Laptop/tablet
• optional survey: printed Copies (if needed)
• Spinner pieces are included
This badge challenge is supported by the
GoldieBlox Making Things Move kit.
6
enge 
Activity 1: As Girls Arrive: Paper Games
Time Allotment
10 minutes
Steps:
Welcome Daisies, and have them play common paper games in pairs.
This could include: Tic Tac Toe, Dots and Boxes (girls take turns forming
lines to create boxes on a dotted grid), Pictionary, or any other games you
know.
Optional: Hand out puzzles, mazes or other paper games for Daisies.
SAY:
Today, we're going to start designing our own board games. To get ready,
play your favorite paper games with your partner! Maybe you like Tic Tac
Toe or perhaps you like Pictionary?
MATERIALS:
Paper
Pencils
Optional: Find and print out puzzles,
mazes and other simple paper games
Board Game Design
CHALLENGE
7
enge 
Activity 2: Opening Ceremony: All About Games
Time Allotment
10 minutes
Steps
Recite the Pledge of Allegiance and the Promise and Law.
Conduct any troop business.
Introduce Daisies to the Board Game Design Challenge.
SAY:
Today, we're starting the Board Game Design Challenge badge!
You're going to learn how to invent new board games and create things like an
engineer.
Engineers are people who like to know how things
work. They design and build things people use
every day, like computers, phones, roads, bridges
and cars.
Engineers use their imaginations to solve
problems and create new products. You'll do the
same thing today!
MATERIALS:
Flag
Optional: Poster Board with the Girl
Scout Promise and Law
Board Game Design
CHALLENGE
8
enge 
Activity 3: Come Up with an Idea for Your Board Game
Time Allotment
15 minutes
Steps
Daisies learn about inventors and brainstorm their own board
games for Step One of the Board Game Design Challenge.
SAY:
Who can name a board game you love to play?
Girls may say:
Chutes and Ladders, Peaceable Kingdom games, Candyland, etc. (Let girls name their favorite games, even
though not all of them involve spinners.)
SAY:
If you were making up a new game, what would it be like? (Let girls toss out ideas for new board games.)
If they need help getting started, ask questions such as:
Would you have characters in your game? What would they be trying to do?
Girls may say:
Get to the enchanted forest, get to the end of the road first, collect the most of some object, etc.
SAY:
What would the name of your game be? Does someone win the game? What do they have to do to win?
SAY:
Those sound like fun games. Some inventors make up new games! People who make up new things are
called inventors. They often brainstorm many ideas at first then draw their ideas so they can show them to
others.
Has anyone ever heard of brainstorming? What is it?
(Answer: Brainstorming is when people come together to think of new ideas and solutions.)
You are all inventors, so why don't we take a few minutes for you to brainstorm and draw your board game
ideas?
Hand out paper and crayons/markers. Give girls 10 minutes to draw their game ideas. They may want to work
alone or in pairs.
MATERIALS:
Paper
Markers and/or crayons
Board Game Design
CHALLENGE
9
enge 
Activity 4: Design a Spinner for Your Game
Time Allotment
15 minutes
Steps
Daisies brainstorm and build spinners for Step Two of the Board
Game Design Challenge.
SAY:
In a lot of games, you figure out how many moves you can make
by using dice. We don't have any
dice. What else could we use? (Answer: A spinner.)
Do you have a favorite game that uses a spinner? How does it work?
Engineers are inventors who know how to design and build all kinds of things. One of the things
they might want to design is a game spinner.
Do you think you could design something with pieces from the kit that would work the same way?
What would it need to do? (Answer: Spin and point.)
In pairs (or small teams), work together to create a spinner that can turn in a circle and point to
something, just like a spinner. See what you can put together. Take turns trying to make your design better.
Engineers always try more than one idea. (Divide girls into pairs or small teams.)
Give each team a set from the GoldieBlox Making Things Move kit to build their spinner.
Float around the room, watching girls try out different designs. If they are having problems, avoid
offering them a solution. Instead, ask questions, such as, "Why do you think your spinner isn't working yet?
What else could you try?"
Keep It Girl-Led: By having girls reverse engineer the spinner, Daisies have a hands-on opportunity to learn
about the different parts instead of following directions. If they're having trouble, ask them questions like,
"What GoldieBlox parts could turn in a circle? How are they stuck together? What part would help the spinner
to point?"
Circulate among the groups, asking questions to prompt further exploration. If girls are having trouble, lead
them to use the wheel parts to create a base. Axles can be added to help the spinner point. Remind Daisies
that their spinner needs to turn and point.
MATERIALS:
GoldieBlox Making Things Move kit
(one set for each pair or small team.)
Feel free to add additional pieces
from personal GoldieBlox kits that you
or your Girl Scouts may own.
Board Game Design
CHALLENGE
10
enge 
Activity 5: Closing Ceremony
Time Allotment
10 minutes
Steps
Have Daisies form a Friendship Circle, and discuss with them how
they designed their spinners.
SAY:
Different designs do different things. Good designs offer
"features" that make them more useful. For example, a feature
could be something like a sharp point that helps the spinner move faster. How will you use the spinner in
your game? (Answer: The spinner can tell us where or how far to move.)
What features does your spinner design include? What pieces did you start with? Why did you choose those?
(Note to Volunteers: They may have started with a wheel and axle because they knew they would need them
to spin.)
What other pieces did you add? What about them made you use them?
(Note to Volunteers: They may have used an axle or the crank to point or a washer to make it spin faster.)
If we built a spinner with all the features we just came up with, how would we build it?
How could we decide between two conflicting features? (Answer: Whichever is most useful.)
How would we define "the best spinner"? (Answers may vary. The one that is easiest to spin and spins the
longest may be one answer.)
Show Daisies the Spinner Paper Pieces.
SAY:
Is there a design feature that works best to attach these to our spinners? What part could we use?
(Answer: Washers)
How do the washers help it spin faster? (Answer: They are smoother than the pegboard or paper, so the
wheel doesn't get stuck on them.)
Next time, we'll add these paper pieces on to our spinners before we create and play our board games!
End the meeting with a Friendship Squeeze.
(Note to Volunteers: You may want to save the Daisies' spinners for the next meeting, Board Game Design
Challenge 2. If you are able to, label each spinner with the girl or group's name(s) and put away until the next
meeting. If you are unable to keep them together, don't worry, the girls will have a chance to rebuild at the
start of the next meeting.)
MATERIALS:
Spinner Paper Pieces (one for each
Spinner created)
Board Game Design
CHALLENGE
11
name
Making Motion
12
name
0
1
2
1
2
1
3
1
Making Motion
13
Challenge 2
Activity 1: As Girls Arrive: Create Your Game Board
Time Allotment
10 minutes
Steps
Welcome Daisies, and have them create their game boards. Daisies can also add the Spinner Paper Pieces to
their spinners.
Optional: If you were unable to save the spinner between meetings, Daisies can rebuild their spinners.
SAY:
Last time, you brainstormed a board game and created a spinner for it. Now, take a few minutes to create
your game board.
Think about all the decisions you made on what the players will be doing in your game and what features
your game board might need. For example, since we have spinners, you might include places or spaces for
your characters to move around.
Feel free to add the Spinner Paper Pieces on to your spinner, too!
MATERIALS:
• Spinners created in Board Game
Design Challenge 1. (Note to
Volunteers: If you were unable
to save the spinner between
meetings, have Daisies rebuild their
spinners during this activity.)
• Spinner Paper Pieces (one for each
spinner created)
• Large paper, construction paper, or
poster board
• Markers and/or crayons
Board Game Design
CHALLENGE
14
Challenge 2
Activity 2: Opening Ceremony:
Share Your Board Game
Time Allotment
10 minutes
Steps
Recite the Pledge of Allegiance and the Promise and Law.
Conduct any troop business.
Have Daisies share their spinners and game boards.
SAY:
Last time, you designed new, creative board games, just like engineers!
Then, you shared your ideas with others. Engineers do that, too.
Sharing your ideas helps you to get feedback and new ideas to make your game even better.
Today, we're going to finish designing our board games and have a chance to play with them!
MATERIALS:
Flag
Spinners and game boards
created by Daisies
Board Game Design
CHALLENGE
15
Challenge 2
Activity 3: Test Your Game and Make It Better
Time Allotment
30 minutes
Steps
Daisies complete Step Three of the Board Game Design Challenge by testing and improving their games.
Show Daisies the figurines in the GoldieBlox Making Things Move kit.
SAY:
Let's go back to your great ideas for new board games.
What if you were using these characters in your game?
How could you include them?
Remind Daisies that testing is an important part of designing something new.
SAY:
Once you've invented something, like a new game, you want to test it to see how well it works.
Engineers test all of their inventions to make sure the design is just right.
Now, let's get back into small groups and try to play the games you created.
Use the rest of the pieces, and play a game using your spinner and board! Pay attention to what you like
about playing the game and where you could make it better.
Let girls play their games and discuss how they would improve them. If there's time, have girls
rework and build on their spinners and board games.
MATERIALS:
Spinners and game boards created
by Daisies
GoldieBlox Making Things Move kit
(one set for each pair or small team)
Board Game Design
CHALLENGE
16
Challenge 2
Activity 4: Closing Ceremony: Awards
Time Allotment
10 minutes
Steps
Have Daisies form a Friendship Circle and wrap up the Board
Game Design Challenge before they receive their awards.
SAY:
Let's take turns telling each other what we learned from testing
our games and one thing we could do to make them even better.
Let girls answer. Make sure every girl gets a chance to speak.
Daisies receive the Board Game Design Challenge badge.
SAY:
You've now earned the Board Game Design Challenge badge. Please step forward when I say your name to
accept your award. Lead a round of applause for each Daisy as she steps forward.
SAY:
You have earned your Board Game Design Challenge award, which means you have created your own board
game and learned what inventors and engineers do.
Encourage Daisies to share their new knowledge with others.
SAY:
When you leave here, who do you want to tell about what you learned?
Girls may say: My parents, my brothers and sisters, my friends at school.
That's great! When you learn something, it's fun to pass it on to others. We can all learn from each
other.
End the meeting with a Friendship Squeeze.
Now that I've earned this badge, I can give service by:
Making a new game for my friends or family to play.
MATERIALS:
Board Game Design Challenge award
(Note to Volunteers: You can buy
these awards at the GSWESTOK shop
or online at gswestok.org/shop)
Board Game Design
CHALLENGE
17
Challenge 2
Activity 5: Girl Survey
Time Allotment
10 minutes if you are doing the survey during the last meeting.
Steps
Girls complete the Girl Survey about the Board Game Design Challenge Badge.
SAY:
The people at the Girl Scouts' national office want to know what you think about it, how you think it
could be improved, and what you think of STEM in general. This is a great chance for you to help
Girl Scouts create STEM programs that other girls will enjoy!
It will take about 10 - 15 minutes.
Explain to girls how they will be taking the survey, either online or by filling out a printed version.
(Note to Volunteers: We hope that all girls will complete the survey - we want every girl's voice to
be heard. However, the survey is voluntary, so girls don't have to take the survey if they don't want
to. Also, for young girls, we encourage you to read the questions aloud while girls individually complete
the survey.)
MATERIALS:
Optional Survey:
Laptop/tablet for girls to take online
Copies of Girl Survey if needed
Board Game Design
CHALLENGE
18
Model Car Design
CHALLENGE
This badge challenge is supported by the
GoldieBlox Making Things Move kit.
19
Overview
In the Model Car Design Challenge, Daisies learn about engineering
and friction by building and testing a model car. Daisies learn how to
design and test new things they invent.
Challenge 1:
Activity 1: As Girls Arrive: Playing with Force and Friction
Activity 2: Opening Ceremony: All About Friction
Activity 3: Design and Build Model Cars
Activity 4: Use Model Cars to Test the Friction of Different Surfaces
Challenge 2:
Activity 1: As Girls Arrive: Build a Simple Ramp
Activity 2: Opening Ceremony: Reviewing Force and Friction
Activity 3: Race Your Cars!
Activity 4: Closing Ceremony: Awards
Note to Volunteers:
Use the Talking Points (But Make Them Your Own): In each session,
you’ll find suggested talking points under the heading “SAY.” Some
volunteers, especially new ones, find it helpful to follow the script.
Others use the talking points as a guide and deliver the information
in their own words. Either way is just fine.
Be Prepared (Its What Girl Scouts Do!):
Prep time will take Roughly 60 minutes
Each meeting includes a “Prepare Ahead” section that includes a
materials list and what kind of set-up is required. Read it in
advance so you have enough time to gather supplies and enlist help,
if needed. Please review materials list that you will need to provide
on the left.
Model Car Design
CHALLENGE
MATERIALS:
• Sports and game balls (one for each pair of
girls)
• masking tape
• Flag
• Optional: Poster Board with the Girl Scout
Promise and Law
• Optional: Print out pictures of a bicycle
wheel (including brake pads), a golf ball on
a putting green, a
baseball player sliding, and a sled loaded
with supplies (or other examples of friction)
• Optional: Yard sticks, rulers, or string for
Daisies to measure how far their cars go at
each station.
• Optional: Paper and pencils if Daisies can
read/write to record data.
• Folders, poster boards, cardboard, etc., to
lean against something to create a ramp
• Books, boxes, tables, etc. to create the
height and top of a ramp
• Surface for bottom of ramp (towel, carpet,
or asphalt)
• Model Car Design Challenge award (You can
buy these awards at the GSWESTOK shop or
online at gswestok.org/shop)
This badge challenge is supported by the
GoldieBlox Making Things Move kit.
20
Model Car Design
CHALLENGE
CHALLENGE
Challenge 1
Activity 1:
As Girls Arrive: Playing with Force and Friction
Time Allotment
10 minutes
Steps
Prior to girls arriving, create two masking tape lines. The lines should be close enough that Daisies
will be able to roll a ball back and forth between them.
As Daisies arrive, welcome them, and have them pair up.
Hand each pair a ball, and have them sit facing each other on the lines and roll their ball back and
forth.
Daisies can roll their ball a few times, then exchange it with another pair to try another.
SAY:
Roll your ball back and forth with your partner.
What happens when you roll it lightly? Does it reach your partner?
What happens when you roll it with a lot of strength?
Daisies roll their balls, experimenting with force.
MATERIALS:
Sports and game balls (one for each
pair of girls). Bring different types of
balls for girls to roll and
observe friction. For example, you
might bring a marble, tennis ball,
basketball, ping pong ball,
baseball, etc.
Create two lines with masking tape
on the floor. Each Daisy should sit on
the line, facing their
partner.
21
Model Car Design
CHALLENGE
Challenge 1
Time Allotment
10 minutes
Steps
Recite the Pledge of Allegiance and the Promise and Law.
Conduct any troop business.
Introduce Daisies to the Model Car Design Challenge badge.
SAY:
Today, you're going to be engineers as we start the Model
Car Design Challenge! You'll build model cars. Then you'll
test how far they roll on different surfaces. Next time, you'll
get to improve them based on your tests and race them
down ramps! Compare how the different balls rolled in
Activity 1: As Girls Arrive: Playing with Force and Friction as
examples of force.
SAY:
Let's get started and learn something important engineers
have to think about when they build things. When you were
rolling your balls earlier, what made the balls move faster?
(Answer: Rolling it with more strength or force.)
When you were rolling your balls earlier, what made the
balls move slower?
(Answer: Using less strength or force.)
Each time you rolled the ball, you changed the amount of
force you used. Force is the amount of strength or energy it
takes to move something. Explain friction to Daisies, using
the different balls used in Activity 1: As Girls Arrive: Playing
with Force and Friction.
SAY:
Were there any balls that were easier or harder to roll?
Why do you think that was?
Girls may say: It was hard to roll the tennis ball on the
carpet, the ping pong ball went the fastest, etc.
Each of the balls is made of a different material and
weighs a different amount. For example, the smaller
balls may have been easier to roll. Why do you think
that is?
(Answer: The smaller balls were lighter, so the surface
affected it less as it moved.)
When you roll the ball, there is something called
friction that stops the ball. Friction is a force that
slows and stops moving objects. Without friction, any
object that was pushed or pulled would keep moving
forever! Depending on the ball, there were different
amounts of friction at play. For example, there was
less friction on the smaller balls, allowing them to
move faster than big balls.
Have Daisies quickly predict how they think cars will
move on different surfaces.
SAY:
Do you think a toy car would move as fast on asphalt
as it would on carpet? Let's take a vote!
Have girls close their eyes and raise their hands to
vote "yes" or "no." Count the number of "no" and "yes"
answers, and tell the Daisies aloud how the troop
voted.
SAY:
Would anyone who voted "no" like to guess which
surface will allow the car to travel farthest or
fastest? Have the Daisies give ideas.
SAY:
Today, we'll use the GoldieBlox to find out!
MATERIALS:
Flag
Optional: Print out pictures of a
bicycle wheel (including brake pads),
a golf ball on a putting
green, a baseball player sliding, and a
sled loaded with supplies (or other
examples of friction)
Optional: Poster Board with the Girl
Scout Promise and Law
Activity 2: Opening Ceremony: All About Friction
22
Mode
CHALLENGE
CHALLENG
E
Challenge 1
Time Allotment
15 minutes
Steps
Daisies build cars for Step One of the Model Car Design Challenge.
SAY:
To test how different surfaces affect friction, we first need to build our model cars!
Choose one GoldieBlox Parade Float to build in pairs for your model car. If you don't like any of the designs, feel free to
build your own!
(Note to Volunteers: You may want to save the Daisies' model cars for the next meeting, Model Car Design Challenge
2. If you are able to, label each car with the girl or group's name(s) and put away until the next meeting. If you are
unable to keep them together, don't worry, the girls will have a chance to rebuild at the start of the next meeting.)
MATERIALS:
GoldieBlox Making Things Move kit
(one set for each pair or small team.)
(Note to Volunteers:
Depending on what model car Daisies
decide to build, pieces will vary. Feel
free to add
additional pieces from personal
GoldieBlox kits that you or your Girl
Scouts may own.)
"GoldieBlox and the Parade Float" or
GoldieBlox Parade Floats handout
Activity 3: Design and Build Model Cars
Have Daisies choose one of the oats from the end of "GoldieBlox and the Parade Float" or GoldieBlox Parade Floats
handout to build in pairs:
Katinka's Parade Float
The Whirly Mobile
Nacho's Swing Wheeler
Parade Float Base (four short axles, four blox, two wheels)
23
© 2017 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed
exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.
BLUEPRINT
Parade Float Base
Step 1
Step 2
Step 3
Step 4
Step 5
Step 6
All GoldieBlox products, characters, illustrations, text, copyrights,
and trademarks are the sole property of GoldieBlox, Inc.
24
© 2017 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed
exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.
N a c h o í s Sw i n g W h eel er
5 w h eel s
6 b l o c k s
4 l o n g a x l es
7 s h o r t a x l es
5 w h eel s
4 b l o c k s
2 l o n g a x l es
6 s h o r t a x l es
1 r i b b o n
G o l d i eí s Ri b b o n R o l l er
All GoldieBlox products, characters, illustrations, text, copyrights,
and trademarks are the sole property of GoldieBlox, Inc.
25
© 2017 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed
exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.
T h e D o u b l e Sl i d e W a g o n
7 w h eel s
6 b l o c k s
4 l o n g a x l es
9 s h o r t a x l es
2 s pa c er s
1 r i b b o n
3 w h eel s
6 b l o c k s
4 l o n g a x l es
6 s h o r t a x l es
1 r i b b o n
s pa c er s
Spa c e≠ r L a u n c h er
All GoldieBlox products, characters, illustrations, text, copyrights,
and trademarks are the sole property of GoldieBlox, Inc.
26
© 2017 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed
exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.
7 w h eel s
3 b l o c k s
2 l o n g a x l es
7 s h o r t a x l es
4 s pa c er s
T h e W h i r l y M o b i l e
K a ti n k a í s P a r a d e F l o a t
7 w h eel s
6 b l o c k s
4 l o n g a x l es
9 s h o r t a x l es
4 s pa c er s
1 r i b b o n
All GoldieBlox products, characters, illustrations, text, copyrights,
All GoldieBlox products, characters, illustrations, text, copyrights,
and trademarks are the sole property of GoldieBlox, Inc.
27
Model Car Design
CHALLENGE
Challenge 1
Time Allotment
15 minutes
Steps
Set Up. (5 minutes)
Prior to the meeting, prepare 2 or more friction stations. See Prepare
Ahead for more information.
Before Daisies test their cars, help the girls design an investigation to
help them complete Step Two of the Model Car Design Challenge.
SAY:
When engineers build something new, they test it to see if there are
ways to improve their design. How could we test which surface is best
for cars? (Answer: Roll a car across different surfaces.)
How could we make sure the test is fair?
Girls may say: Test all cars on the same surface. Use the same force on
each car on each surface. Use the same car on each surface.
How can we measure how far the cars go?
Girls may say: Eyeball it. Use a yard stick, tape measure or string. Count floor tiles.
How can we sure our results are right?
Girls may say: Do the test more than once.
This is a great plan for testing your cars on different surfaces. Now, put your plan into action and test your cars, just
like engineers.
Test your car. (10 minutes)
Divide the girls into pairs (most likely the same teams they built their cars in).
Tell Daisies to take turns testing their cars at the different Friction Stations around the room.
SAY:
Test your car by letting it roll down the ramp and onto a surface.
Do this three times for each surface.
Be sure to remember which surface was easier for your car to move on and at which station your car went the
farthest. Engineers do testing, just like this, to design cars that are both fast and safe!
Optional: If Daisies can read, write, and measure, hand out paper, pencils, and yard sticks (or other measurement
tools) to measure how far their cars go at each station and record their results.
Daisies test their cars on each surface.
MATERIALS:
Floats created in Activity 3: Design and
Build Model Cars
2+ friction stations for girls to test
their cars (including a different surface
at each station). See
Prepare Ahead for more information on
how to create the stations.
Optional: Yard sticks, rulers, or string
for Daisies to measure how far their
cars go at each
station.
Optional: Paper and pencils if Daisies
can read/write to record data.
Activity 4: Use Model Cars to Test
the Friction of Different Surfaces
28
Model Car Design
CHALLENGE
Challenge 1
Time Allotment
10 minutes
Steps
Have Daisies form a Friendship Circle and discuss their test results.
SAY:
Do you see a pattern in our results?
(Answer: Most cars should have traveled the farthest at the same station--the one with the smoothest surface.)
Which cars traveled farthest? Why do you think that is?
(Answer: The smallest cars should have gone the farthest. This is because it was lighter, so the rough surface affected
it less.)
Why do you think the cars traveled farthest there? Is that what you thought would happen?
Did the car eventually stop on the smoothest surface? Why?
What sorts of surfaces are the slipperiest? How could make them even more slippery?
What would happen if we put oil on everything? (Answer: The car would go farther but still stop.)
Why? (Answer: On Earth, there is always some friction, even if it's only air resistance.)
Can you think of an example when friction makes it hard to slide something heavy? (Example: Trying to slide furniture
across a carpet.)
End the meeting with a Friendship Squeeze.
MATERIALS:
None
Activity 5: Closing Ceremony:
Reviewing Our Testing Results
29
Model Car Design
CHALLENGE
CHALLENGE
Challenge 2
Time Allotment
10 minutes
Steps
Prior to the meeting, create a sample ramp for Daisies. You may make
a simple ramp by placing strips of cardboard or folders on textbooks.
As Daisies arrive, welcome them, and have them work in pairs or
small teams to build a simple ramp to start testing their cars.
Optional: If you were unable to save the model cars between
meetings, Daisies can rebuild them.
SAY:
Today, you're going to redesign and race your model cars.
Looking at my ramp, do you think you could create one for your car?
Once you create it, see how your model car rolls down.
Have Daisies create simple ramps and begin to test their model cars.
If there's time, encourage Daisies to redesign their ramps to see how
it affects their car's speed.
SAY:
What happens if you change the height your ramp? Does it affect how fast your car rolls down the ramp?
Lead them to discover that the height/incline of the ramp affects the speed of the car as it goes down, i.e. it goes
slower when there is less slope, and faster when there is more incline.
MATERIALS:
Model cars created by girls in Model
Car Design Challenge 1. (Note to
Volunteers: If you were
unable to save the model cars
between meetings, Daisies can rebuild
their cars during this
activity.)
Folders, poster boards, cardboard, etc.,
to lean against something to create a
ramp
Books, boxes, tables, etc. to create the
height and top of a ramp
Prepare a sample ramp to show
Daisies.
Activity 1: As Girls Arrive:
Build a Simple Ramp
30
Model Car Design
CHALLENGE
CHALLENGE
Challenge 2
Time Allotment
10 minutes
Steps
Recite the Pledge of Allegiance and the Promise and Law.
Conduct any troop business.
Review force and friction with Daisies, and explain today's engineering challenge to Daisies.
SAY:
Does anyone remember what force is? What's friction? (Answer: Force is the strength or energy that creates
movement. Friction is a force that slows moving objects.)
What did you learn about force and friction from testing your cars last time?
Girls may say: Friction affects how fast it goes, the size of the car affects its speed, etc.
Last time, you built your model car. You learned about force, friction, and how the size and weight of a car can affect
its speed. You even tested your cars on different surfaces to see how different surfaces affect the amount of friction.
Today, you'll have the chance to use all you've learned to redesign your car before we have a
Troop Car Chase to see whose car goes the furthest!
MATERIALS:
Flag
Activity 2: Opening Ceremony:
Reviewing Force and Friction
31
Model Car Design
CHALLENGE
CHALLENGE
Challenge 2
Time Allotment
30 minutes
Steps
Set Up. (5 minutes)
Set your sample ramp or one of the Daisies' ramp on or next to the
surface. This will be the race track for the Troop Car Chase. Divide
Daisies back into their pairs (or new pairs) to redesign and improve
their car's build before taking part in a Troop Car Chase for Step
Three of the Model Car Design Challenge.
SAY:
Now, you'll have ten minutes to pair up and draw a plan for a car that
will (1) carry the characters and (2) roll the farthest when placed at
the top of a ramp on the roughest surface (towel, carpet, or asphalt
depending on your setup).
Remember to think about all the things you learned last time that can make this car even better than before.
Design and build. (10 minutes)
Give girls ten minutes to build and test their cars on the Troop Car Chase racetrack.
If you were able to save the girls' cars from Model Car Design Challenge 1, Daisies can choose to build off of their old
cars or create brand new ones. If you weren't able to save them from the last meeting, don't worry, just have girls
create brand new cars!
Race your new cars. (15 minutes)
Hold a Troop Car Chase using the new cars and racetrack.
Allow the first pair to test their car and leave it where it stops.
Place the next car at the top of the ramp, and watch to see if it either bumps or passes the previous car. If so, it now
stays on the track as the record-holder. Whichever car is still on the track after testing them all is the winner.
SAY:
You all did a great job coming up with new car designs, just like engineers.
It's okay if your car didn't go the farthest today. Sometimes engineers have to test their designs many times before
MATERIALS:
Model cars created by girls in Model
Car Design Challenge 1 or rebuilt in
Activity 1: As Girls
Arrive: Build a Simple Ramp
Sample ramp or ramps created in
Activity 1: As Girls Arrive: Build a Simple
Ramp
Leftover parts from the GoldieBlox
Making Things Move kit for girls to
rebuild their model cars
Surface for bottom of ramp (towel,
carpet, or asphalt)
Activity 3: Race Your Cars!
32
Model Car Design
CHALLENGE
CHALLENGE
Challenge 2
Time Allotment
10 minutes
Steps
Have Daisies form a Friendship Circle and wrap up the Model Car
Design Challenge before they receive their awards.
SAY:
How did you improve your car today? What did you do to make it
better than your first design?
If you could rebuild your car one more time, what would you change?
You were engineers today. How did that feel?
Let's go around the circle. Each of you can tell a little story about what you learned.
Keep It Girl-Led: Let girls answer. Make sure every girl gets a chance to speak.
Daisies earn the Model Car Design Challenge badge.
SAY:
You've now earned the Model Car Design Challenge badge.
Please step forward when I say your name to accept your award.
Lead a round of applause for each Daisy as she steps forward.
SAY:
You have earned your Model Car Design Challenge award, which means you have learned about friction by building
and testing model cars. You now know how to design and test new things that you invent.
Encourage Daisies to share their new knowledge with others.
SAY:
When you leave here, who do you want to tell about what you learned?
Girls may say: My parents, my brothers and sisters, my friends at school.
That's great! When you learn something, it's fun to pass it on to others. We can all learn from each other.
End the meeting with a Friendship Squeeze.
MATERIALS:
Model Car Design Challenge award
(Note to Volunteers: You can buy these
awards from the GSWESTOK shop or
online at gswestok.org/shop)
Activity 4: Closing Ceremony: Awards
33
Model Car Design
CHALLENGE
CHALLENGE
Challenge 2
Time Allotment
10 minutes if you are doing the survey during the last meeting.
Steps
Girls complete the Girl Survey about the Model Car Design
Challenge Badge.
SAY:
The people at the Girl Scouts' national office want to know what you
think about it, how you think it could be improved, and what you
think of STEM in general. This is a great chance for you to help Girl Scouts create STEM programs that
other girls will enjoy!
It will take about 10 - 15 minutes.
Explain to girls how they will be taking the survey, either online or by filling out a printed version.
(Note to Volunteers: We hope that all girls will complete the survey - we want every girl's voice to be heard. However,
the survey is voluntary, so girls don't have to take the survey if they don't want to. Also, for young girls, we encourage
you to read the questions aloud while girls individually complete the survey.)
MATERIALS:
Optional survey: Laptop/tablet
Optional survey: Copies of Girl Survey
(if needed)
Activity 5: Girl Survey
34
Rolle Coate Deign
CHALLENGE
This badge challenge is supported by the
GoldieBlox Making Things Move kit.
35
Rolle Coate Deign
Overview
In the Roller Coaster Design Challenge, Daisies learn about
engineering and motion by building and testing a roller coaster.
Daisies explore how roller coasters work and how to design, build,
and test a new product.
Challenge 1:
Activity 1: As Girls Arrive: How Does It Move?
Activity 2: Opening Ceremony: All About Roller Coasters
Activity 3: Make a Simple Roller Coaster Car
Activity 4: Build a Model of a Roller Coaster
Activity 5: Closing Ceremony
Challenge 2:
Activity 1: As Girls Arrive: Prepare for Testing
Activity 2: Opening Ceremony: Engineers Work Together!
Activity 3: Test Your Roller Coaster
Activity 4: Closing Ceremony
Activity 5: Girl Survey
Note to Volunteers:
Use the Talking Points (But Make Them Your Own): In each session,
you’ll find suggested talking points under the heading “SAY.” Some
volunteers, especially new ones, find it helpful to follow the script.
Others use the talking points as a guide and deliver the information
in their own words. Either way is just fine.
Be Prepared (Its What Girl Scouts Do!):
Prep time will take Roughly 50 minutes
Each meeting includes a “Prepare Ahead” section that includes a
materials list and what kind of set-up is required. Read it in
advance so you have enough time to gather supplies and enlist help,
if needed. Please review materials list that you will need to provide
on the left.
CHALLENGE
MATERIALS:
• Flag
• Where Does the Roller Coaster Go Fastest?
handout
• Optional: Poster Board with the Girl Scout
Promise and Law
• Simple Roller Coaster Car handout
• Folders, poster boards, cardboard, etc., to
lean against something to create a ramp
• Books, boxes, tables, etc. to create the
height and top of a ramp
• Roller Coaster Design Challenge award
(Note to Volunteers: You can buy these
awards from the GSWESTOK shop or online at
gswestok.org/shop.)
This badge challenge is supported by the
GoldieBlox Making Things Move kit.
36
Rolle Coate Deign
CHALLENGE
Challenge 1
Activity 1: As Girls Arrive: How Does It Move?
Time Allotment
10 minutes
Steps
Welcome Daisies, and have them act out how different people, animals, or even machines move.
SAY:
Today, we're going to learn about motion, speed, and engineering.
To get you thinking, can you act out how a human moves? What sort of actions do we make?
How does a dog move? What about a frog?
What about machines? Can you think of a machine that moves? How does a car move?
If you are busy preparing for the meeting, you can have another volunteer lead or have the girls take turns
thinking of motions for everyone to act out.
MATERIALS:
None
37
Where does the roller coaster go fastest?
Draw a line under the part of the track where the coaster goes fastest.
name
Making Motion
W
X
Y
Z
38
Rolle Coate Deign
CHALLENGE
Challenge 1
Activity 2:
Opening Ceremony: All About Roller Coasters
Time Allotment
10 minutes
Steps
Recite the Pledge of Allegiance and the Promise and Law.
Conduct any troop business.
Introduce Daisies to the Roller Coaster Design Challenge badge.
SAY:
Have you ever been on a roller coaster? What were your favorite parts? Why?
Girls may say: I like going on the loops, I like going upside down, etc.
Show Daisies (or hand out) the Where Does the Roller Coaster Go Fastest? handout.
SAY:
Take a look at this picture. Where do you think a roller coaster would go faster? Slower? Why?
Give girls time to answer.
SAY:
Today, we'll start to build our own roller coaster to see how its design affects how fast it moves,
just like engineers.
Engineers use their imaginations to solve problems as they invent and build things. You'll do the
same thing today as you build and test your roller coaster!
MATERIALS:
• Flag
• Where Does the Roller Coaster Go
Fastest? handout
• Optional: Poster Board with the Girl
Scout Promise and Law
39
Rolle Coate Deign
CHALLENGE
Challenge 1
Activity 3: Make a Simple Roller Coaster Car
Time Allotment
15 minutes
Steps
Daisies build a roller coaster car for Step One of the Roller Coaster
Design Challenge.
SAY:
When you've earned this badge, you're going to know how roller
coasters work. The first step is to make a car for your roller
coaster. Show girls your sample roller coaster car or the Simple
Roller Coaster Car handout as an example.
SAY:
Sometimes, engineers don't how exactly how things are built. They
have an idea through a picture or model, but then they have to
figure out how to make it.
Testing out different parts gives engineers a chance to learn more about how each piece works and may
even give them new and better ideas! Can you put together a roller coaster car?
Divide girls into pairs, and give each pair a set of GoldieBlox parts.
Let girls put the parts together.
Keep It Girl-Led: By having girls reverse engineer the roller coaster car, Daisies have a hands-on opportunity
to learn about the different parts instead of following directions. If they're having trouble, ask them questions
like, "What piece could you use to attach the wheels?" If girls still have trouble, suggest they limit themselves
to four blocks and four short axles or use the GoldieBlox parts to demonstrate how to make a simple car with
two wheels.
If you have extra time, Daisies can add to their roller coaster cars, however, make sure the cars are still able
to roll down a ramp for the next activity.
(Note to Volunteers: You may want to save the Daisies' roller coaster cars for the next meeting, Roller Coaster
Design Challenge 2. If you are able to, label each car with the girl or group's name(s) and put away until the
next meeting. If you are unable to keep them together, don't worry, the girls will have a chance to rebuild at
the start of the next meeting.)
MATERIALS:
GoldieBlox Making Things Move kit
(one set for each pair or small team.)
(Note to Volunteers: A simple roller
coaster car uses 2 wheels, 4 blocks,
and 4 short axles, but girls can build
upon this with the other pieces. Feel
free to add additional pieces from
personal GoldieBlox kits that you or
your Girl Scouts may own.)
Simple Roller Coaster Car handout
40
© 2016 GSUSA. All right reserved. Not for commercial use. This material is proprietary to GSUSA and may be used, reproduced, distributed
exclusively by GSUSA staff, councils, Girl Scout volunteers, service units and/or troops solely in connection with Girl Scouting.
Simple Roller Coaster Car
Roller Coaster Design Challenge
A simple roller coaster car uses:
2 wheels
4 blocks
4 short axles
Girls can build upon the simple roller coaster car with the other GoldieBlox.
All GoldieBlox products, characters, illustrations, text, copyrights, and trademarks are the sole property of GoldieBlox, Inc.
41
Rolle Coate Deign
CHALLENGE
Challenge 1
Activity 4: Build a Model of a Roller Coaster
Time Allotment
15 minutes
Steps
Daisies build a simple roller coaster (ramp) and begin to test their
roller coasters for Step Two of
the Roller Coaster Design Challenge.
SAY:
Now, you're going to build a model of a roller coaster. Once you're
done, you can test how fast your car goes on the roller coaster.
First, you're going to build simple ramps. Next meeting, you'll get to
test your cars against one
another on a roller coaster you build.
Create a sample ramp for Daisies to see. You may make simple ramps by placing strips of
cardboard on textbooks. Show Daises how the roller coaster rolls down the ramp.
SAY:
Now, create your own ramp. Once you build it, see how your roller coaster car rolls down.
Have Daisies create simple ramps and begin to test their roller coasters.
If there's time, encourage Daisies to redesign their ramps to see how it affects the roller coaster
car's speed.
SAY:
Engineers test their new creations, just like this, to see how the different parts, like the roller
coaster and car, work together.
What happens if you change the height your ramp? Does it affect how fast your car rolls down the
ramp?
Lead them to discover that the height/incline of the ramp affects the speed of the car as it goes down, i.e. it
goes slower when there is less slope, and faster when there is more incline. Daisies will be looking at this
more Roller Coaster Design Challenge 2.
MATERIALS:
Roller coaster cars created by girls in
Activity 3: Make a simple roller
coaster car
Folders, poster boards, cardboard,
etc., to lean against something to
create a ramp
Books, boxes, tables, etc. to create
the height and top of a ramp
42
Rolle Coate Deign
CHALLENGE
Challenge 1
Activity 5: Closing Ceremony
Time Allotment
10 minutes
Steps
Have girls form a Friendship Circle and discuss how they
designed their roller coaster cars and ramps.
SAY:
Did you notice anything when you changed the design of the roller coaster ramp? How did the car move
differently?
(Answer: The design of the ramp affected the speed of the car. The height/incline of the ramp affects the
speed that the car goes down, i.e. slower when less slope, faster when more incline.)
How could you expand or improve the roller coaster or your car?
What was your favorite part of the day's activities? Let's give every girl a chance to share.
End the meeting with a Friendship Squeeze.
(Note to Volunteers: You may want to save the Daisies' roller coaster cars for the next meeting, Roller Coaster
Design Challenge 2. If you are able to, label each car with the girl or group's name(s) and put away until the
next meeting. If you are unable to keep them together, don't worry, the girls will have a chance to rebuild at
the start of the next meeting.)
MATERIALS:
None
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Rolle Coate Deign
CHALLENGE
Challenge 2
Activity 1: As Girls Arrive: Prepare for Testing
Time Allotment
10 minutes
Steps
Welcome Daisies, and have them work in pairs build one simple
ramp to start building their roller coaster for the meeting.
Optional: If you were unable to save the roller coaster cars
between meetings, Daisies can rebuild them.
SAY:
Today, you're going to work together to build and test your roller coasters.
To start, can you build a simple ramp like last time?
MATERIALS:
Folders, poster boards, cardboard,
etc., to lean against something to
create a ramp
Books, boxes, tables, etc. to create
the height and top of a ramp
44
Rolle Coate Deign
CHALLENGE
Challenge 2
Activity 2:
Opening Ceremony: Engineers Work Together!
Time Allotment
10 minutes
Steps
Recite the Pledge of Allegiance and the Promise and Law.
Conduct any troop business.
Ask Daisies for advice on building a roller coaster.
SAY:
Now that you've built a few simple roller coasters, do you have any tips for others who might want to build a
roller coaster?
Girls may say: The ramp needs to be sturdy, make sure the car rolls straight, etc.
Let girls speak. Give each girl a chance to share a tip.
SAY:
Just like you, engineers share their ideas and advice with one another to improve their inventions.
Next, you'll work together in teams to build larger roller coasters!
MATERIALS:
Flag
Optional: Poster Board with the Girl
Scout Promise and Law
45
Rolle Coate Deign
CHALLENGE
Challenge 2
Activity 3: Test Your Roller Coaster
Time Allotment
30 minutes
Steps
Daisies learn about motion and gravity by testing their roller
coasters for Step Three of the Roller Coaster Design Challenge.
Divide Daisies into small groups of 3-4, and set up the engineering
challenge for the day.
SAY:
Sometimes, engineers combine what they've made to create
something brand new. Work in teams to see if you can combine
your ramps to create one roller coaster. Is there a way to put them
together? Would you need to improve your roller coaster cars?
Then, test your roller coaster! Please set your car at the top of the
ramp and let it go -- but don't push it! Then, catch your roller
coaster cars at the end of the ride, so you don't run into other
group's coasters.
Daisies work in teams to build a larger roller coaster.
(Note to Volunteers: If Daisies cannot create a roller coaster with
multiple ramps that works with their roller coaster cars, encourage
them to instead make a larger ramp than they made before.)
Let girls test their cars on their roller coaster. Make sure every girl
gets a turn. Explain that gravity moves the car down the ramp.
SAY:
How does the car roll down the ramp?
Girls may say: It rolls, etc.
There's something all around us that keeps us on the ground. It
also helps the roller coaster car to roll down the ramp. Does
anyone know what that is? (Answer: Gravity.) Gravity is a strong
force that pulls objects, including us and roller coasters, to the
ground. For example, what happens when you jump up? Want to
test and find out? Jump on the count of three!
One, two, three, jump! Daisies jump. Explain how gravity affects
the roller coaster.
SAY:
When you jump up, gravity brings you
back down to the ground.
How do you think gravity affected your
roller coaster? (Answer: It moved the
roller coaster car
down the ramp!)
Just like gravity brings you back to the
ground, gravity moves the roller coaster
car down the ramp.
Challenge Daisies to redesign their
coasters.
SAY:
Now, try to change your roller coaster so
your car rolls down the ramp at three
different speeds:
slow, medium and fast.
Let girls play around with the ramp to
see what changes the speed of the cars.
If they don't realize that changing the
height of the ramp changes the speed,
suggest they try that.
It's okay if not every solution works. The
idea is for girls to test out different ideas.
MATERIALS:
Flag
Optional: Poster Board with the Girl
Scout Promise and Law
46
Rolle Coate Deign
CHALLENGE
Challenge 2
Activity 4: Closing Ceremony: Awards
Time Allotment
10 minutes
Steps
Have Daisies form a Friendship Circle and wrap up the Roller
Coaster Design Challenge before they receive their awards.
SAY:
Let's talk about what you learned. How fast did the car move on the
first ramp you set up? Girls may say: Slow, not very fast.
What did you do to make the car roll faster?
Girls may say: Held the lid up higher, propped it with axles.
What was your favorite part of making and testing a roller coaster? Why?
Let's go around the circle. Each of you can tell a little story about what you learned.
Let girls answer. Make sure every girl gets a chance to speak.
Daisies receive the Roller Coaster Design Challenge badge.
SAY:
You've now earned the Roller Coaster Design Challenge badge.
Please step forward when I say your name to accept your award.
Lead a round of applause for each Daisy as she steps forward.
SAY:
You have earned your Roller Coaster Design Challenge award, which means you have learned about
engineering and motion by building and testing a roller coaster.
Encourage Daisies to share their new knowledge with others.
SAY:
When you leave here, who do you want to tell about what you learned?
Girls may say: My parents, my brothers and sisters, my friends at school.
That's great! When you learn something, it's fun to pass it on to others. We can all learn from each other.
End the meeting with a Friendship Squeeze.
Now that I've earned this badge, I can give service by: Teaching someone else what I've learned about
engineering
MATERIALS:
Roller Coaster Design
Challenge award
(Note to Volunteers: You can buy
these awards from your council shop
or the Girl Scouts' website.)
47
Rolle Coate Deign
CHALLENGE
Challenge 2
Activity 5: Girl Survey
Time Allotment
10 minutes if you are doing the survey during the last meeting.
Steps
Girls complete the Girl Survey about the Roller Coaster Design
Challenge Badge.
SAY:
The people at the Girl Scouts' national office want to know what
you think about it, how you think it could be improved, and what
you think of STEM in general.
This is a great chance for you to help Girl Scouts create STEM programs that other girls will enjoy!
It will take about 10 - 15 minutes.
Explain to girls how they will be taking the survey, either online or by filling out a printed version.
(Note to Volunteers: We hope that all girls will complete the survey - we want every girl's voice to
be heard. However, the survey is voluntary, so girls don't have to take the survey if they don't want
to. Also, for young girls, we encourage you to read the questions aloud while girls individually
complete the survey.)
MATERIALS:
Optional: If girls are taking the survey
online: Laptop/tablet
Optional: If girls are filling out the
survey on paper: Copies of Girl
Survey (pdf available in Meeting Aids)
and pen or pencil
48