the TT action-adventure titles were the entirety of LEGO digital play. And that they were,
you know, they kind of were LEGO games, full stop. And in some respects, those games
deserve that mantle. And I would say it's not an exaggeration to say that I wouldn't be
sitting here and talking to you guys if it weren't for TT Games and their visionary products.
But in 2017, in addition to that partnership with TT, we decided that we would explore new
genres and new types of digital play, because we had a hunch that LEGO digital play could
appeal to broader and more inclusive audiences. And that includes more adults, more
diverse and inclusive kids audience, more preschoolers. And to this day, I think looking
back, award-winning titles like LEGO Builder's Journey and DUPLO World are starting to
prove out that we were really onto something. And it feels really rewarding to know that
our games are beginning to reach a larger and more diverse audience of players globally.
Ethan Vincent
That's awesome, yeah. So how do you think these changes have impacted the sort of
games that the LEGO Group works on, and the way they work on them?
Sean McEvoy
Well, to use the example of Builder's Journey, that was a game that was an entirely new
approach for us in so many ways. First and foremost, it was developed by an internally
funded studio, Light Brick Studio in Copenhagen, led by Karsten Lund. Secondly, it sought
to tell a story in a non-traditional way. So, you know, as opposed to minifigures, and
cutscenes, and really strong and overlaid narrative, the team placed digital LEGO brick-
building and problem-solving at the heart of the play experience. And the narrative was
subtle and poetic and incredibly powerful still. And I think that, because of those kind of
shifts from what was expected, the game really surprised audiences with a play experience
that was truly unexpected, based on what they'd experienced of LEGO digital play in the
past. And in other ways, it was what they'd always wanted in a LEGO digital play
experience. So something really tactile, something that was like a true expression of the joy
of building and pride of creation that's at the heart of everything we do as a company. And
I was just reflecting the other day, that I think it says a lot that the most consistent kind of
constructive feedback we get in reviews of that game was that they wanted more. So
basically saying, you know, give us more of this game and kind of an expanded Builder's
Journey experience. And to that, I will just say, stay tuned.
Ethan Vincent
Yeah, that's awesome. I mean, that's one of the things I remember Karsten talking about is
that the biggest point of feedback was, I'm so quickly done with these levels. Thank you,
but I finished it in a day and a half, and obviously, in these times of COVID we rush through
our games, or at least we have more time to finish them, I guess. But that's cool. I think that
you're absolutely right on how this new innovative approach has kind of pushed that in the
right direction. Let's talk a little bit about these groups that are working on video games at
the LEGO Group. As I understand it, there's like five different, I don't know, departments,