the game. The winner of the toss shall be given the options of offense, defense, or direction. The loser of the
toss shall make a choice of the remaining options. Each overtime period begins with a coin toss or
odd/even choice.
B. ALL OVERTIME PERIODS ARE PLAYED TOWARD THE SAME GOAL LINE.
C. Unless moved by penalty, each team will start 1
st
and goal from the 20-yard line. The object will be to score a
touchdown. An overtime period consists of one possession by each time. If the score is still tied after one
period, they go to a second period or as many as needed to determine a winner. If the first team which is
awarded the ball scores, the opponent still has a chance to win the game. If the defense intercepts the pass or
fumble and returns it for a touchdown, they win the game. If they do not return the interception for a
touchdown, the ball will belong to the defense, as the offense did not convert their chance. They must convert
to win or another period starts. Each team is entitled to one time-out per overtime period.
D. Penalties - The offense should be awarded a new series of 4 downs when the penalty for defensive pass
interference or roughing the passer is accepted. Dead ball fouls following a successful try will be penalized from
the succeeding spot.
10. Time-Outs – Each team is entitled to 2 charged timeouts per game.
A. The Referee shall declare time-out when he/she suspends the play for any reason. Each time-out shall be
charged either to the Referee or one of the teams.
B. The Referee shall declare an official's time-out when a team is illegally conserving time and administer a five-
yard penalty.
C. The Referee may declare an official's time-out for any contingency not covered elsewhere by the Rules.
D. Coach-Referee Conference - When a team requests a charged time-out for a misapplication or misinterpretation
of a rule, the Referee will confer with the team captain or coach. The request must be made prior to the time
the ball becomes alive following the play to be reviewed unless the period has officially ended. At the end of the
half the team has until the first snap of the second half to protest.
E. An injured or apparently injured player, who is discovered by an official while the ball is dead and the clock is
stopped, shall be replaced for at least one down unless the halftime or overtime intermission occurs. A player who
is bleeding, has an open wound, or has blood on the uniform shall be considered injured.
11. Delays
Delay of Game - The ball must be put in play promptly and legally and any action or inaction by either team,
which tends to prevent this, is a delay of game. This includes:
A. Failure to snap or free kick within 25 seconds after the ball is ready for play.
B. Putting the ball in play before it is declared ready for play.
C. Deliberately advancing the ball after it has been declared dead.
Unfair Tactics - The Referee may order the game clock started or stopped whenever, in his/her opinion, either
team is trying to conserve or consume playing time by tactics obviously unfair.
Penalty: Delay of Game, 5 yards from previous spot.
12. Substitutions - No substitute shall enter during a down. All substitutions must enter the game during a dead ball.
SERIES OF DOWNS, NUMBER OF DOWN, & THE TEAM POSSESSION AFTER PENALTY
1. Each team receives four (4) downs to pass the zone-line-to-gain or endzone.
2. The zone line-to-gain in any series shall be the zone in advance of the ball, unless distance has been lost due to
penalty or failure to gain. In such cases, the original zone in advance of the ball at the beginning of the series of
downs is the zone line-to-gain. The most forward point of the ball, when declared dead between the goal lines, shall be
the determining factor.
3. A new series of downs shall be awarded when a team moves the ball into the next zone on a play free from penalty; or a
penalty against the opponents moves the ball into the next zone; or an accepted penalty against the opponents
involves an automatic first down; or either team has obtained legal possession of a ball as a result of a penalty, free
kick, protected scrimmage kick, touchback, pass interception, or failure to gain the zone in advance of the ball.
4. To start the game, 2
nd
half and following scores, the ball will be placed on the 20yd line (2
nd
zone front line).