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Duquesne Scholarship Collection
Electronic 6eses and Dissertations
Summer 2015
Experiences of Playing Massively Multiplayer
Online Role-Playing Games: A Phenomenological
Exploration
Jacob Rusczek
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Rusczek, J. (2015). Experiences of Playing Massively Multiplayer Online Role-Playing Games: A Phenomenological Exploration
(Doctoral dissertation, Duquesne University). Retrieved from h7ps://dsc.duq.edu/etd/1133
EXPERIENCES OF PLAYING MASSIVELY MULTIPLAYER ONLINE
ROLE-PLAYING GAMES: A PHENOMENOLOGICAL EXPLORATION
A Dissertation
Submitted to the McAnulty College and Graduate School
of Liberal Arts
Duquesne University
In partial fulfillment of the requirements for
the degree of Doctor of Philosophy
By
Jacob R. Rusczek, M.A.
August 2015
iii
EXPERIENCES OF PLAYING MASSIVELY MULTIPLAYER ONLINE
ROLE-PLAYING GAMES: A PHENOMENOLOGICAL EXPLORATION
By
Jacob R. Rusczek
Approved July 15, 2015
________________________________ ________________________________
Eva Simms, Ph.D. Will Adams, Ph.D.
Professor of Psychology Associate Professor of Psychology
(Committee Chair) (Committee Member)
________________________________ ________________________________
Lori Koelsch, Ph.D. Leswin Laubscher, Ph.D.
Assistant Professor of Psychology Associate Professor of Psychology
(Committee Member) Chair, Psychology Department
________________________________
James C. Swindal, Ph.D.
Dean, McAnulty College and Graduate
School of Liberal Arts
iv
ABSTRACT
EXPERIENCES OF PLAYING MASSIVELY MULTIPLAYER ONLINE
ROLE-PLAYING GAMES: A PHENOMENOLOGICAL EXPLORATION
By
Jacob R. Rusczek
August 2015
Dissertation supervised by Eva Simms, Ph. D.
This dissertation presents an interpretative phenomenological analysis of the experience
of being engaged in a massively multiplayer online role-playing game (MMORPG). These
games have become increasingly popular over the past decade and have earned the reputation of
being highly engrossing or even addicting. In this study, five long-term players were interviewed
in person. For a portion of the interviews, the researcher observed the participants playing their
games. The interviews were transcribed and subsequently analyzed using interpretive
phenomenological analysis, which yielded individual and shared themes. Individual themes are
first presented, which provides a rich sense of each participants particular way of engaging with
his or her game. Shared themes across participants are then detailed, with an emphasis on one
prominent theme common to all participants: investment. This theme revealed that engagement
in an MMORPG is structured upon investing time and effort in order to earn rewards. These
findings are consistent with the position that MMORPGs are attractive to players because they
offer the opportunity to engage in pursuits congruent with modernist ideologies, such as
v
capitalism and instrumental rationality. However, my participants also invested in ways that
exceeded modernist values, such as forming relationships with other players and engaging with
the narrative and thematic dimensions of their games.
vi
ACKNOWLEDGEMENT
First and foremost, thank you to my participants for sharing your experiences with me.
Without your openness this research would not have been possible. It was a privilege to have a
window into each of your worlds.
Thank you to my director, Eva Simms, and to my readers, Will Adams and Lori Koelsch,
for providing valuable guidance, thoughtful feedback, and encouragement and for being willing
to work during the summer on my behalf.
To Shannon Carter and Laura Halvorsen: Thank you for your friendship this past yearit
has been much brighter because of you two. And an additional huge thanks to Laura for editing
this entire dissertation!
Leah Boisen, thank you for being a steadfast friend and dissertation-writing inspiration
more than a few times when I was stuck, I would open up your dissertation to see how you did it.
My parents also deserve recognition for providing me with a reliable backdrop of love
and secruity, which has enabled me to pursue projects like this one throughout my life. Thanks
for always being there Mom and Dad.
And finally, thank you to the Duquesne University psychology department in its
entiretyyour influence will forever be woven into my being-in-the-world.
vii
TABLE OF CONTENTS
Page
Abstract...........................................................................................................................................iv
Acknowledgement..........................................................................................................................vi
Introduction .................................................................................................................................... 1
A brief history of MMORPGs ................................................................................................. 1
A brief description of MMORPGs .......................................................................................... 4
Time commitment of MMPORG players................................................................................ 6
The goal of this research........................................................................................................... 7
Literature review ............................................................................................................................ 8
Video game addiction research from a behavioral perspective............................................... 8
Research on motivations for play ........................................................................................... 10
Approaches from outside the field of psychology................................................................. 12
Bonnie Nardis ethnographic approach ............................................................................ 12
Timothy Rowlandss semiotic approach.......................................................................... 17
Scott Rettbergs cultural critique ..................................................................................... 20
David Golumbias philosophically-informed critique..................................................... 21
Summary................................................................................................................................ 23
Methodology and research procedures ....................................................................................... 24
Methodology.......................................................................................................................... 24
Research procedures ............................................................................................................... 27
Preliminary steps.............................................................................................................. 27
Participant recruitment..................................................................................................... 27
Data collection .................................................................................................................. 28
Data analysis.................................................................................................................... 30
Preliminary self-analysis............................................................................................................... 33
Pre-research impressions of MMORPGs ............................................................................... 33
My gaming history................................................................................................................. 34
My academic interest in MMORPGs ..................................................................................... 35
viii
Experiences in the world of Rift ............................................................................................. 36
Impressions of Rift................................................................................................................. 45
Results........................................................................................................................................... 48
Ben….. .................................................................................................................................... 48
Description of the interview.............................................................................................. 48
Bens gaming career ......................................................................................................... 50
Individual themes ............................................................................................................. 51
Being invested ............................................................................................................ 51
Striving to be a skilled player ..................................................................................... 54
Gear ............................................................................................................................ 60
Social comparison and self-image .............................................................................. 63
Rankings ..................................................................................................................... 65
Big numbers............................................................................................................... 67
Socializing .................................................................................................................. 69
Instrumental interactions............................................................................................. 73
Dispelling stereotypes ................................................................................................ 78
Immersion ................................................................................................................... 80
Closing thoughts............................................................................................................... 82
Jeff .......................................................................................................................................... 82
Description of the interview ............................................................................................. 82
Jeffs gaming career ......................................................................................................... 84
Individual themes ............................................................................................................. 84
Harmony with real-life................................................................................................ 84
Enjoying the sense of progress.................................................................................... 86
Gear ............................................................................................................................ 88
Socializing .................................................................................................................. 89
Instrumental interactions............................................................................................. 91
Competence ................................................................................................................ 96
Always more to do..................................................................................................... 97
ix
Closing thoughts............................................................................................................... 98
Shawn ..................................................................................................................................... 98
Description of the interview ............................................................................................. 99
Shawns gaming career .................................................................................................... 99
Individual themes ............................................................................................................ 100
Achievement orientation............................................................................................ 101
Efficiency................................................................................................................... 103
Plot progression......................................................................................................... 107
Busy work.................................................................................................................. 109
Multi-tasking ............................................................................................................. 111
Convenience at the cost of immersion ...................................................................... 112
Imperfect communication......................................................................................... 114
Instrumental interactions ........................................................................................... 117
Feeling at home ......................................................................................................... 120
Long-term investment............................................................................................... 121
Closing thoughts.............................................................................................................. 122
Crystal................................................................................................................................... 123
Description of the interview............................................................................................ 123
Crystals gaming career .................................................................................................. 124
Individual themes ............................................................................................................ 125
Grinding.................................................................................................................... 125
Having many characters............................................................................................ 130
True characters .......................................................................................................... 132
Immersion into a character ........................................................................................135
Costuming with gear ................................................................................................. 137
Limited socializing ....................................................................................................141
Role-playing with others ........................................................................................... 143
Playing with a partner............................................................................................... 144
Its just a game .......................................................................................................... 145
x
Engaged in the story.................................................................................................. 146
Closing thoughts.............................................................................................................. 147
Robin ..................................................................................................................................... 148
Description of the interview............................................................................................ 148
Robins gaming career .................................................................................................... 149
Individual themes ............................................................................................................ 150
Enjoyable social dimensions ..................................................................................... 150
The demands of cooperative play............................................................................. 157
Seeking independence and freedom.......................................................................... 158
Enjoying the content of the game............................................................................. 158
Being rewarded ......................................................................................................... 161
The importance of aesthetics .................................................................................... 162
Closing thoughts.............................................................................................................. 163
Across-interview analysis..................................................................................................... 163
Unique themes by participant......................................................................................... 163
Ben ............................................................................................................................ 163
Jeff............................................................................................................................. 164
Shawn ........................................................................................................................ 165
Crystal........................................................................................................................ 165
Robin ......................................................................................................................... 166
Shared themes across participants .................................................................................. 166
Skill ........................................................................................................................... 167
Instrumental interactions ........................................................................................... 168
Big numbers.............................................................................................................. 168
Socializing................................................................................................................. 169
Negative social experiences...................................................................................... 169
Freedom from ............................................................................................................169
Immersion.................................................................................................................. 170
xi
Narrative and lore...................................................................................................... 170
One theme to rule them all: investment........................................................................... 171
Investing..................................................................................................................... 172
Progress and rewards ................................................................................................ 175
How MMORPGs facilitate investment ..................................................................... 177
Summary of results................................................................................................................ 180
Discussion.................................................................................................................................... 181
Work or play? ....................................................................................................................... 181
The formal characteristics of play................................................................................... 182
The nature of work........................................................................................................... 183
A consideration of work-like activities............................................................................ 185
Raiding …........................................................................................................................ 194
Role-playing..................................................................................................................... 196
Interactions with other players ........................................................................................ 197
A variety of activities to consider.................................................................................... 198
An underlying ideology in MMORPGs................................................................................. 198
A final look at the data........................................................................................................... 203
Ben .................................................................................................................................. 204
Jeff................................................................................................................................... 205
Shawn .............................................................................................................................. 206
Crystal.............................................................................................................................. 207
Robin ............................................................................................................................... 208
Closing thoughts.............................................................................................................. 209
Limitations of this research ................................................................................................... 209
Directions for future research................................................................................................ 212
References .................................................................................................................................. 214
Appendix 1: Flyer....................................................................................................................... 218
Appendix 2: Posting on Reddit.................................................................................................... 219
Appendix 3: Consent form........................................................................................................... 220
xii
Appendix 4: Bens interview transcript....................................................................................... 222
Appendix 5: Jeffs interview transcript ...................................................................................... 270
Appendix 6: Shawns interview transcript................................................................................... 300
Appendix 7: Crystals interview transcript.................................................................................. 339
Appendix 8: Robins interview transcript.................................................................................... 384
1
Chapter 1: Introduction
Massively multiplayer online role-playing games (MMORPGs
1
) have become
increasingly popular since their inception in the late 1990s. These games are based on elements
from pen and paper role-playing games, which have been transformed in the matrix of video
game and internet technology. Players and onlookers alike have been struck by just how
engaging MMORPGs can be. It is common for players to become heavily invested in these
games, devoting dozens of hours per week over a course of years. In some cases, other life
activities such as work and intimate relationships suffer as a result of extensive play, which has
led many experts and laypeople to view MMORPGs as addictive. Highly publicized incidents,
such as Shawn Woolleys suicide after playing EverQuest for nearly two days straight in 2002,
have contributed to the impression that MMORPGs have an uncanny ability to hook their players
(Spain & Vega, 2005). In response, psychologists, sociologists, and thinkers from other
disciplines are attempting to better understand the appeal of these games. This study is my
contribution to this relatively recent and ongoing inquiry.
A Brief History of MMORPGs
Massively multiplayer online role-playing games were born in the late 1990s, and
became widely popular over the course of the following decade (Rowlands, 2012). Despite being
a relatively new genre, MMORPGs roots can be traced back to earlier types of games, such as
pen and paper role-playing games like Dungeons and Dragons (first published in 1974) and text-
based online role-playing games, referred to as multi-user dungeons (MUDs), which were
1
Due to the unwieldy nature of the full acronym, MMORPG is sometimes pronounced mor-peg (Castranova,
2005) or shortened to MMO.
2
popular during the 1980s (Rowlands, 2012). In both MUDs and pen and paper role-playing
games, the player is typically in control of a single character who is situated in a virtual world
more often than not a medieval fantasy worldpopulated by the characters of other players. In
both cases, players are usually engaged in defeating enemies for various rewards (currency,
equipment, experience, etc.), which typically make the character more powerful.
In pen-and-paper RPGs, a group of roughly three to ten people gather in person to play,
sometimes using miniatures to represent the action of the game at certain points. Rulebooks
provide the game mechanics (i.e., what can happen in the world and how) and dice are used to
determine the outcome of events. Players usually voice-act the speech of their characters. A
single participant, called the dungeon master, is in charge of controlling all enemies, non-
player characters (i.e., characters not being controlled by a player, but rather someone like an
inn-keeper or blacksmith that the party of adventurers might encounter in their travels), and the
environment. In short, he or she controls all elements of the world that the other players
characters inhabit.
In MUDs, the rules are programmed into the game, so the need for rulebooks, dice, and a
dungeon master is obviated (Bartle, 2004). Players type out the actions of their characters. For
example, if a player wants her character named Illuin to say something, she would type /say
how is everyone? To other players, this would appear as Illuin says: how is everyone? If she
wanted her character to sit down, she would type something like /sit which would appear to
other players as Illuin sits down. Often different color text is used for actions, vocalizations,
and environmental occurrences (It begins to rain or The door is locked) to make it easy for
3
players to differentiate between the different kinds of messages that appear in their text windows.
Since the game occurs entirely in text, it is up to the players to imagine the action of the game.
As personal computers grew increasingly powerful during the 1990s, it became feasible
to visually represent the events of role-playing games via computer graphics. Early efforts such
as Meridian 59 were sometimes referred to as graphical MUDs. The term MMORPG was coined
by Richard Garriott to describe his game Ultima Online, a fully graphical fantasy role-playing
game released in 1997 (Safko & Brake, 2009). The game was a success and followed by two
other major releases in 1999: EverQuest and Asherons Call. These three titles were the most
popular MMORPGs of the late 1990s and were largely responsible for establishing the genre.
Despite their positive reception and loyal followings, they still represented a fairly small niche in
the video game worldsubscription rates for these games peaked in the hundreds of thousands
(Geel, 2013).
In late 2004, World of Warcraft (WoW) was released and, in the following years, brought
the genre to new prominence. Global subscription rates rose steadily from five million within a
year of its release to a peak of 12 million in 2009 (Geel, 2013). Currently, there are still seven
million subscribers (Karmali, 2015). WoW became a household name, a cultural phenomenon,
and a subject of much curiosity and concern. South Park, famous for having its finger on the
pulse of the zeitgeist, released an episode in 2006 about the game titled, Make Love, Not
Warcraft, which pokes fun at the tedium involved in WoW and asks: What is it all for? The
episode won an Emmy (South Park: Awards, n.d.). Along with bringing MMORPGs into the
mainstream culture, WoW has also dominated the MMORPG market, controlling over half of it
4
for most of the existence of WoW (Geel, 2013). Over the course of WoWs ongoing reign, there
have been other successful MMORPGs, some of which emulate WoWs successful formula (e.g.,
Rift) and some which deviate considerably from it (e.g., EVE Online).
A Brief Description of MMORPGs
In an MMORPG, the player controls a character called an avatar that is situated in the
virtual world of the game (Castranova, 2005; Nardi, 2009; Rowlands, 2012). The player
progresses through the game by completing quests, killing monsters, and doing other activities,
all of which earn the avatar experience points. Most questing takes place in the persistent world
of the game, though there are also areas that are set off from the rest of the world, which are
referred to as instances, dungeons, or instance dungeons. When a group of players enters a
dungeon, an instance of that dungeon is created exclusively for that particular group. Dungeons
typically involve a linear progression through an area, dungeon-like or not, that involves fighting
enemies along the way. Usually, they culminate with a particularly powerful adversary referred
to as a "boss." When the avatar accumulates a certain number of experience points via questing,
dungeons, and other activities, he or she levels up, which earns him or her new abilities and
increased stats (i.e., the statistics measuring the prowess of the character such as strength,
intelligence, dexterity, and so on). Avatars can also become more powerful by accumulating
increasingly better gear, such as weapons and armor. Gear is dropped by slain enemies or
otherwise found, bought, or traded for throughout the game. The project of continuously
improving ones avatar though leveling up and acquiring gear is central to the design of
MMORPGs.
5
MMORPGs are designated as massively multiplayer because the computer-generated
world of the game is shared by hundreds of players at once. Players interact with one another in
various ways. For instance, two players with no prior contact may realize that they are in the
midst of the same solo quest and team up in order to more quickly complete the content by
combining their efforts. Most games also have a looking for group feature, which helps players
find a group for playing content that requires a set number of players, such as dungeons, which
typically require five participants. In addition to forming temporary pick up groups (PUGs),
players establish persistent and organized communities called guilds. Guildmates work together
towards common goals, complete group content together, share resources and knowledge about
the game, and form lasting social relationships.
Raidsmore extensive instances that tend to emphasize the boss fight at the end and
require a larger team of playersare typically the most challenging content in MMORPGs. They
require a degree of cooperation and organization that can only be achieved by a group of players
who have learned how to skillfully coordinate their efforts, much like a sports team. Players who
aspire to raid join hardcore or raiding guilds, which contain one or more raid groups.
Raiding guilds usually have a hierarchical rank structure, a formal system for distributing loot, a
set schedule of raiding times (often with attendance requirements), and an application processes
for prospective members. In contrast, casual or social guilds are often simply a loosely
organized group of gamers who want to enjoy the benefits of a social network and a pool of more
familiar players to occasionally team up with.
6
MMORPGs do not have an endpoint, but rather an array of progressively more difficult
quests, dungeons, raids, and other endeavors. The vast array of solo and group challenges is
always undergoing expansion in an MMORPG that is financially alive and well. Developers
typically release small updates every few months and major expansions every one or two years.
Unlike most video games, MMORPGs often require that a player pay a subscription fee. A
subscription to WoW, for example, costs $15 per month. The constant evolution of these games
allows players to continue in the game on an ongoing basis.
Time Commitment of MMPORG Players
Because of the periodic expansions, an MMORPG can potentially be played for years.
Additionally, the time-consuming nature of many game activities, such as gathering materials for
crafting and leveling up, means that players can spend many hours per week playing. According
to one survey-based study, the average number of hours played per week across all MMORPGs
is 21.9about three hours a day. Approximately one in five gamers plays over 30 hours per
week, while a small percentage (1.6%) play over sixty hours per week (Yee, 2004). Eighty
percent of MMORPG players agree that they have played more than eight hours in one session,
which is almost double the rate for non-MMORPG video gamers (Ng & Wiener-Hastings, 2005).
The amount of time people put into MMORPGs has played a role in making them
infamous and given them a reputation for being addicting. The term addiction is applied to
MMORPGs by mental health professionals, players, and the general population alike. Debates
about whether and how the term addiction should be applied to video gaming (Griffiths, 2000,
2005, 2007, 2008; Wood, 2008) and how to distinguish between addiction and benign high
7
engagement (Charlton & Danforth, 2007) are ongoing. Regardless of whether the construct
addiction is applied to MMORPGs, millions of people are spending a great deal of time playing
these games. As of 2010, WoW players alone had collectively logged 5.93 million years of play
(McGonigal, 2010)! An informal Google search for how many hours have you logged playing
WoW (the game keeps track) turns up forum posts of players who have logged hundreds of days
of playtimemany people have actually played for several solid years! Although these are
outliers, MMORPGs clearly lend themselves to long-term, intensive engagement.
The Goal of this Research
The fact that players spend so much time with MMORPGs provoked my curiosity: What
are they up to? What keeps them engaged for such vast amounts of time? What do they find so
compelling about the activities in these games? In order to explore these questions, I set out to
design a study that would allow me to systematically explore the experiences of players so as to
shed light on the ways in which they become and remain engaged in MMORPGs.
8
Chapter 2: Literature Review
A great deal of the psychological literature on MMORPGs is oriented towards either
discerning the features of these games that hook players (Smahel et al., 2008; Choi et al., 2007)
or understanding the effects of the games on players (Smyth, 2007; Snodgrass, 2010). Because I
am interested in exploring the question of why players spend so much time playing MMORPGs,
the former is most relevant to my project. Generally, this body of research is couched in terms of
addiction from a behavioral perspective or motivation (i.e., what are the motivations that
MMORPGs satisfy). There are considerable limitations to these approaches, so I have expanded
my literature review to include sources outside the field of psychology. Ethnographic,
sociological, and other approaches also explore the extensive engagement that these games
foster. These investigations often involve more nuance and consideration of the larger cultural
context in which MMORPGs and MMORPG players are embedded.
Video Game Addiction Research from a Behavioral Perspective
With the rise of arcades and the introduction of home-gaming consoles in the 1980s,
journalists and educators quickly raised the prospect that video games have the potential to foster
addiction. Psychologists drew attention to the fact that video games often rely on some of the
same behavioral reinforcement mechanisms that can be found in certain casino games, such as
slots. Video games typically offer the player a number of different rewards, each of which is
meted out concurrently on different reinforcement schedules (King, Delfabbro & Griffiths, 2010;
Griffiths, 1991, 1995). For instance, the player may complete a mission assigned by the game,
which unlocks more missions, rewarding him or her with new game content; at the very same
9
moment, the player may also be earning in-game currency, which will allow him or her to
purchase new items. One of the principle findings in behavioral research is that the sooner a
reward follows a behavior, the more likely that behavior is to be repeated. Video games, much
like slot machines, can dispense rewards immediately. Psychologists contend that this may
account in part for the addictive quality of video games. Similarly, researchers have found that
gamblers often interpret near misses”—situations in which they come very close to winning, but
fall short at the last momentas being nearly identical to successes, which encourage them to
continue playing (Griffiths, 1990). Similarly, one can come close in video games to completing a
challenge, such as fighting a difficult enemy at the end of a mission, only to die at the last
moment. According to this line of thought, the player will not see this as a failure, but as a near
miss, which motivates him or her to turn around and attempt the mission once again (King et
al., 2010).
Although the parallels between video games and casino games provide insight into how a
player is reinforced once he or she has become invested in a game, it does not explain how the
player got to the point of being invested in the first place. The rewards offered by the game can
only be construed as rewards on the assumption that the player has already come to view them as
valuable. Under the conditions of a capitalist economy, it is obvious why someone would find
that winning $200 from a slot machine is a reward, since money is a secondary reinforcer. It is
less obvious why someone would find that earning 200 virtual gold coins in a video game is a
rewardthe key question of how it is that the rewards offered by a game become reinforcers in
the first place remains unanswered.
10
Research on Motivations for Play
In another line of inquiry, researchers have attempted to answer the question of why
certain people play MMORPGs in terms of their motivations. The supposition is that players,
because of their individual dispositions, find certain aspects of the game to be satisfying.
Motivation theorists suggest that not all players share the same set of dispositions, and thus
different motivations account for their desire to play. The goal of this line of research is to
identify the most salient motivations of players.
One of the classic and frequently cited efforts to account for the motivations of players in
terms of their dispositions is offered by Bartle (1996), who designed three MUDs in the late
1970s and early 1980s. He indicates that there are four types of people who play MUDs
2
:
achievers (who focus their efforts on achievements such as aquiring expensive or rare items and
creating powerful characters), explorers (who enjoy exploring and learning about the world of
the game), socializers (who primarily enjoy social interactions with other players), and killers
(who take delight in killing the characters of other players). Each type’s disposition results in
different game activities and priorities. He describes the ways in which the four types interact
with one another and suggests that a balance of the types creates a healthy in-game community.
Nick Yee (2007), a researcher who has studied MMORPGs extensively, believes that
although a model like Bartles is on the right track by emphasizing pre-existing player
dispositions, he believes that a typology is too rigid to adequately account for the variations of
2
Despite this model being about MUD players, the ways of taking up these games discussed by Bartle are all
applicable to MMOPRGs as well, so his model is cited in MMORPG research.
11
different players. He offers an empirically-based components model instead. Using a factor
analysis to statistically examine the results of survey data, Yee found that players of MMORPGs
generally had three different motivations:
Achievement: Players who are motivated by achievement are interested in
accumulating power and status within the game. They enjoy completing missions and
reaping the rewards offered by the game. They often focus on optimizing their avatars
characteristics and competing with other players.
Social: Players motivated by the social aspects of the game enjoy meeting other
players and forming relationships with them. They often work in teams, collaborating
with other players in order to complete missions and solve puzzles. Many of these
players like to use their in-game relationships as the basis for the formation or
continuation of out-of-game relationships.
Immersion: Players who are motivated by immersion like to lose themselves in the
game. They enjoy exploring new areas, paying attention to the storyline behind the
game, and customizing the appearance of their avatar. These players sometimes use the
game to distract themselves from real-life issues.
Unlike Bartles typologies, Yee suggests that achievement, socialization, and immersion should
be thought of as three dimensions along which all players vary. Although every player will enjoy
achievement to a certain extent, some people will deem it a primary motivation and others will
find it to be secondary to other motivations.
Yee and Bartle both contribute frameworks that, in broad terms, help to make sense of
what players get out of playing MMORPGs. Problematically however, they psychologize these
factors by situating them as internal features of the players mind that exist independently from
the game. This conceptual framework does not consider the dynamic exchange taking place
12
between the gamer and the game, nor does it consider the broader cultural context within which
the gamer and the game are situated. No person is invested in creating a level 85 character with
top tier gear prior to playing WoWsurely the desire for this particular achievement arises out of
engagement with the game. And just as surely, the game is a part of our culture. Another issue of
contention is that the concrete, day-to-day activities of engagement are deemphasized in such a
model. This limitation stems from both the conceptual framework and the methods that are
utilized in this line of research.
Approaches from Outside the Field of Psychology
Bonnie Nardis ethnographic approach. Bonnie Nardi is an ethnographer who studied
MMORPGs without any prior exposure to them. As her research tradition dictates, she immersed
herself in the native culture by playing WoW extensively, making the long journey from
clueless beginner to fully-fledged raider. The value of Nardis ethnographic approach is that she
has engaged in the daily activities of playing an MMORPG for a prolonged period. Nardi situates
her approach in opposition to the empirical methodologies by citing fellow anthropologist
Marilyn Strathern:
Ethnography is...the deliberate attempt to generate more data than the researcher is aware
of at the time of collection...Rather than devising research protocols that will purify the
data in advance of analysis, the anthropologist embarks on a participatory exercise which
yields materials for which analytic protocols are often devised after the fact. (2004; as
cited in Nardi, 2012, p. 28).
Thus, when Nardi began her fieldwork, she did not start with a narrowly focused question or
hypothesis. Her goal was simply to participate in the culture and gather as much data as she
13
could. In her analysis, she draws extensively on her own play to provide the reader with concrete
descriptions of the experience of engagement, such as this excerpt from a description of a typical
day of playing WoW:
5:30 p.m. Time for a raid. Its early in the evening for me, but many of the people
in the guild are East Coast, so we have to get moving before its too late for them. The
raid wont start until 6:00, but invites go out 30 minutes in advance. To make sure I get
a spot in the raid, I log in promptly.
I still have fifteen minutes before the raid. I fly to Terrokar Forest and locate some
good fishing spots. In a few minutes, I have lots of the Golden Darters needed for the
Golden Fish Sticks buff. I cook them up and feel prepared for the raid. (p. 9)
She also uses excerpts from chat logs, material from guild websites, and other game-related
content to substantiate her observations and analysis.
Nardi begins her analysis with the question why do players enjoy WoW so much?”—
similar to the question that drew me to study MMORPGs. She rejects the idea that WoW is
nothing more than an expertly designed reinforcement system that hooks players. Instead, she
draws on John Deweys concept of active aesthetic experience to account for the compelling
experience of play. According to Nardi, Dewey formulated aesthetic experience as participatory
engagement in activity that is organized into distinctive stages and in which a satisfying
completion or end point of actions which are themselves pleasurable (p. 48). Thus, both the
means of arriving at a goal and the culmination are experienced as pleasurable. Dewey cites a
craftsman practicing his craft as an example of lively engagement with ones surroundings. The
satisfaction of the crafting process and the final result are inextricable:
14
An engraver, painter, or writer is in process at every stage of completing his work. He
must at each point retain and sum up what has gone before as a whole and with reference
to the whole to come...The series of doings in the rhythm of experience give variety and
movement; they save the work from monotony and useless repetitions. (Dewey, as cited
in Nardi, p. 49)
Nardi emphasizes the fact that both the means and the ends are equally important in activity
theory. Activities that are taken up only for the pleasure involved in the completion or end result
of the activity do not qualify as active aesthetic experience. In such cases, the end is not a
satisfying culmination of engaging activity, but rather a relieving cessation of an
unsatisfying activity.
Nardi notes that Dewey formulated his model of active aesthetic experience in response
to the toil, monotony, and mechanization of modern society. In Deweys view, aesthetics have
been removed from everyday life and sequestered into fine arts museums only to be passively
consumed. Rote industrial labor is a prime example of an activity that is done only for the ends
such as a wage. In such cases, one would rather acquire the ends without having to endure the
means. By contrast, in active aesthetic experience, the means are satisfying and enhance the
value of the ends.
According to Deweys theory, no activity is inherently aesthetic, but Nardi believes that
MMORPGs are well-suited to offering players active aesthetic experiences, which arguably
accounts for their popularity. She asserts that MMORPGs are composed of varied and often
enjoyable activities that culminate in a satisfying reward. One example she provides is questing
in order to increase a characters level. She argues that quests are varied activities that eventually
15
culminate in a satisfying endpoint: leveling up. Assuming that a player enjoys the activities of
questing, the conditions for active aesthetic engagement have been met.
According to another line of thinking, Nardi considers the engagement involved in WoW
in terms of both work and play. Nardi draws extensively on Johan Huizingas (1950) classic
treatise on the nature of play, and thus, I will briefly touch on this analysis prior to discussing
Nardis position. Huizinga submits that play is set apart from the demands of real-life”—a game
is not played for any reason that is reducible to anything outside of itself. A child throws a ball
against a wall so it will bounce back, hopefully to be caught, not for some purpose that underlies
or transcends the play itself. Further, play is voluntary; something that is forced on a person
cannot be considered play. However, Huizinga counters any position that would assume that play
is not serious. Huizinga notes that often play is taken up with the utmost of seriousness. Gadamer
(2004), who also grapples with the nature of play, goes a step further and proposes that play
requires seriousnessotherwise play falls short of being wholly play (p. 103). Through
seriousness, one becomes absorbed into the world of play. The boundary between the world of
reality and the world of play is referred to as the magic circle. Playing a game, then, can be
thought of as entering a particular ordering set apart from regular life. Order is a critical feature
of games. In the world of a game, things are more elegantly conceived than the everyday world,
owing to implicit or explicit rules and tasks of the game. This act of stepping aside from ones
normal attitude and comportment allows the player to become absorbed in the rhythm of the
game world. An element of tension or chanciness is another feature of play and games; striving
to end that tension energizes the play. Ending a tension could mean catching a ball, solving a
16
puzzle, or beating an opponent at a card game. It is in this striving that the player exerts his skill
and prowess, hoping to achieve the excellence for which the ordering of the game calls.
While playing WoW, Nardi noticed that the concepts of work and play frequently
appeared in statements made by guildmates. At some times, players sharply contrasted the
unsatisfying drudgery of their regular jobs with their satisfying engagement in WoW while at
other times, they characterized certain game activities as work. Nardi focuses on farming or
grinding, which are repetitive activities undertaken to earn experience, currency, or other
valuable items. At first, she was surprised by how readily and uncomplainingly players engaged
in such monotonous activities, though eventually came to realize that from the players point of
view, farming in World of Warcraft was a logical activity undertaken for well-defined ends (p.
111). Drawing on Huizingas characteristics of play, she proposes that farming is not work, and
when taken up voluntarily and within the magic circle of play, it is a transformation of
everyday experiences of work into something more satisfying:
Farming in World of Warcraft transformed the pervasive, familiar cultural experience of
boredomwhich we all undergo, to varying degrees, in school and at workto one with
positive valences. It allowed players to confront anxieties about boredom and recast and
reshape them in a context where they were played out and resolved differently than in
ordinary life. In the everyday world, boredom is frequently an isolating, frustrating
experience. The end result of perseverance in sticking to necessary but boring activities is
too often an inadequate paycheck or report card or just another load of laundry. The
culmination of farming in World of Warcraft, on the other hand, yielded a meaningful,
exciting reward. A new piece of gear or an enchantment emerged as the product of the
tedium, advancing a player in the game and enabling measurable better performance.
(And it might be sparkly, too!) The reward directly addressed a players object of
17
performative excellence and continual striving to improve yourself, as Mark [a fellow
player] put it. (p. 113)
Nardis analysis puts a decidedly positive spin on work-like activities in WoW. As we shall see in
the following section, not all share her perspective that MMORPGs liberate players from the
drudgery of the modern workplace.
Timothy Rowlandss semiotic approach. Timothy Rowlands, whose work spans
sociology, anthropology, communications, cultural studies and new media studies, authored
another substantial qualitative work on MMORPGs called Video Game Worlds: Working at Play
in the Culture of EverQuest (2012). Rowlands played EverQuest for several years as a regular
player and then, after deciding to study it academically, for another two years as a participant
observer. His analysis is grounded in his extensive experiences in the game, which he describes
in detail. He also draws on informal interviews and other interactions that he had with an in-
game friend who was a participant of the hardcore raiding culture of EverQuest (a culture which
Rowlands never gained fully entry to).
While Nardis work leans in the direction of a hermeneutics of faith, Rowlands analysis
of the culture of EverQuest leans towards a hermeneutics of suspicion (Ricoeur, 1970). He
utilizes semiotics to render the underlying logic of the culture of EverQuest visible (p. 8). By
studying the way gamers talk and act, and therefore think, he attempts to uncover the taken for
granted natural attitude that they adhere to and reproduce. He notes that MMORPGs emerged
from a rich genealogy of virtual worlds which allowed for freeform identity play (cf. Turkle,
1994), yet that is hardly the way they have typically been utilized. Instead, he observed that the
activities of gamers in EverQuest were relatively consistent, routine, and surprisingly
18
homogenous across the population (p. 21). In short, activities of gamers had become
institutionalized. Rowlands wondered why a game that had promised to offer an open space for
play had become such a limited one.
At the center of Rowlandss analysis of the institutionally prescribed approach to
EverQuest is the Holy Trinity camp group”—a practice to which he refers as the dominant
strategy. The holy trinity is a combination of three complementary character roles: healer, tank,
and DPS (short for damage per second, indicating a character class that has a high DPS and
therefore excels at dealing damage to enemies). A group with the right balance of these three
roles is optimized for dispatching MOBs
3
. Camping involves staking out a favorable location
for repeatedly killing MOBs. The MOBs are pulled from the surrounding area to the camp
where they are killed by the group. The tanks are responsible for damage mitigation, which
usually involves absorbing the brunt of the attacks by MOBs. Healers focus on keeping the
members of the group alive, especially the tanks, since they should be the ones who are being
attacked. The DPS characters kill the MOBs. This arrangement is optimized for gaining
experience and gold in the least amount of time and at the cost of novel experiences and
spontaneity. Players often spend hours killing the same few kinds of enemies over and over again
on the same patch of virtual ground. Rowlands provides an extended and illuminating description
of a session of play using the Holy Trinity camp group strategy that indicates just how repetitive
and work-like this activity is. In addition to describing how the dominant strategy works in
3
MOB, short for “mobile,” is a term carried over from MUDs that is used to designate the various enemies that
populate the world of the game.
19
practice, Rowlands examines how veterans train new players to follow it. The result of their
indoctrination is that it becomes difficult for new players to even imagine playing any other way.
The significance of the dominant strategy is that its internal logic consists of a set of
beliefs, orientations, and dispositions that become natural, prereflexive, and commonsense to
the gamer (p. 18). Thus, the dominant strategy profoundly affects the way players engage with
and experience the game. Rowlands argues that at the core of the dominant strategy is an
emphasis on the ends over the means: players eschew the process, yearning instead of the
markers of success (levels, alternative advancement points, and gear) (p. 51). Within this mode
of engagement, everything in the world [including other players]...simply becomes a means to
an end defined in terms of rational, individualistic (market-based), self-interest (p. 19). For
example, enemy monsters are not considered in terms of their appearance, their mythical
qualities, or their place within the world and narrative of the game, but instead for how difficult
they will be able to kill and the rewards yielded for doing so. This pervasive orientation to
MMORPGs is an instrumental form of gaming in which play has been colonized, become work-
like, or it has actually become work (p. 19).
Finally, Rowlands examines how the underlying logic of the dominant strategy and the
game content (including the lore, the narratives embedded in quests, and the programming of the
game) reproduces capitalism, rationalism, colonialism, and other aspects of modernity. Thus,
rather than functioning as an alternate world where players can experiment with different ways
of being within the magic circle of play (as the medieval fantasy theme suggests they might),
EverQuest serves as a new corner of the universe into which we seamlessly extend our labor
20
and with it our instrumentality and emphasis on efficiency, optimization, and technique (p. 17).
Rowlands contends that, simply put, MMOs are everyday spaces for their users and that
MMOROGs are characterized by the natural attitude because they become an extension of the
working reality (pp. 84-85). Thus, Rowlandss analysis contrasts with Nardis, which
conceptualizes the activities of MMORPGs as playful re-workings of everyday life in the
modern world.
Scott Rettbergs cultural critique. Scott Rettberg (2011), a researcher in the field of
digital culture, also used his own experience of playing WoW extensively as data to inform his
research. Like Nardi and Rowlands, he is struck by the abundance of work-like activities in WoW
and other MMORPGs, noting that the majority of the play involved in advancing a World of
Warcraft character is mindless and repetitive to the extent that it verges on Taylorism. There is an
assembly-line mentality to many of the quests, many of which involve killing a staggering
number of a certain type of beast or enemy (grinding), over and over again (p. 30). His analysis
attempts to make sense of why players are willing to work so hard at a game. He finds that it is
not just that players are willing, but that the work involved is at the heart of what makes playing
WoW compelling. His analysis attributes the success of WoW to its ability to provide a
convincing and detailed simulacrum of the process of becoming successful in capitalist
societies....a capitalist fairytale in which anyone who works hard and strives enough can rise
through societys ranks and acquire great wealth (p. 20). Thus, players are engaging in a game
of capitalisma game suffused with the same ethos, methods, and ways of seeing the world that
capitalism entails. He argues that such games provide an excellent education on not only know
how related to capitalism but also on how to be a good capitalist. In addition to the work that
21
the quests and other activities entail, he points out that some of the game content also contains
implicit capitalist messages. For instance, the very first quest for players with orc characters is
waking up peons who are sleeping on the job by whacking them with a blackjack! Paradoxically,
then, the escape from the demands of regular life that MMORPGs promise is instead a second
professional life, a world of work (p. 26). Rettberg believes that engaging in work during leisure
time appeals to the unconscious Protestant work ethic that says play is evil and work is good. He
states that: When play feels like labor, and one toils to achieve objectives, play does not feel
like a waste of time (p. 32). Thus, MMORPGs offer the experience to players of feeling
productive, and therefore virtuous.
David Golumbias philosophically-informed critique. David Golumbia (2009) also
questions whether video games such as WoW (which he played) are, in fact, games that involve
play. He reflects that It seems clear that we call these programs games because of the intense
feelings of pleasure experienced by players when we engage with them and be-cause they appear
on the surface not to be involved in the manipulation of objects with physical-world
consequences. On reflection, neither of these facts proves very much (p. 193). To provide a
more sophisticated analysis, Golumbia reviews various philosophical perspectives on the nature
of play. Based on these conceptions of play, he concludes that:
It is not clear, on almost any score, why it might be legitimate to call the activity that one
undertakes inside of WoW and other MMORPGs play. It is not loose or unstructured; it
is not without consequence; it does not admit of significant breaking of the rules or their
suspension for social purposes; and an extensive part of the actual activity one undertakes
there is extremely goal-directed and prescribed, in many ways the opposite of what we
have heretofore called play. (p. 201).
22
Although play is possible in these spaces, MMORPGs do little to facilitate it; players are
restricted by a surprisingly rigid, uncompromising, and even authoritarian (p. 188) range of
possible actions (which are mostly violent), activities (which are usually repetitive), and goals
(which are mostly economic).
Golumbia continues his analysis by investigating what it is that is pleasurable about
MMORPGs and other video games if they do not facilitate play. In a similar vein as Rowlands
and Rettberg, he sees MMORPGs as extensions of the modernist view of the world into new
spaces. He contends that If they simulate anything directly, these games simulate our own
relation to capital and to the people who must be exploited and used up for capital to do its
work (p. 194). Golumbia characterizes the desire that spurs players to do the tasks needed to
level up and acquire better gear in terms of Nietzsches concept of lust for power. He asserts that
these games turn on an almost pure lust for power: they repetitively enact the accrual of more
and more power to a central, perceiving subject, with the rest of the world reduced to objects to
be killed or consumed (p. 189). Golumbia is, of course, referring to the fact that the primary
action that players can undertake is to kill enemies and that the main motivator is economic gain,
which is a gain in power.
Golumbia also argues that the concrete activities of the gamequesting, farming,
gathering materialsare similar to the computer-mediated tasks of our present-day workforce.
He muses that,
Surely there is little to separate standing in front of a copper vein with a simulated axe
picking up pieces of metal ore, or standing in front of a cooking fire with “raw clams,
23
and then cooking them, from any number of other computer-based activities such as
data entry, that we would readily recognize not as play but as work. (p. 191)
He considers how the computerized nature of such workwhether in a MMORPG or in the
workplaceoffers the worker distinct and palpable feelings of pleasure that are often of a
type relating to some kind of algorithmic completeness, a snapping sense that one has
completed, with digital certainty, a task (p. 191). MMORPGs offer a potent version of this kind
of pleasure to users through tasks that are discreet, well-bounded, attainable, and can be achieved
with rational certaintyall features that enhance the experience that Golumbia describes. Thus,
what seems to be entertainment in many ways simply replicates and simulates the precise
world of employment and movements of capital that do, in fact, define much of the world in
which we engage as Western adults (p. 197).
Summary
All of the research detailed in this chapter seeks to understand the question of why so
many players find MMORPGs engaging. This research also, in one way or another, indicates that
the systems of reward that are woven into the fabric of these games are central to the answer.
However, the question of why these rewards, structured as they are, are so enticing is open to
debate. Nardi indicates that WoW and other successful MMORPGs are designed in such a way
that fosters active aesthetic experiencea rhythm of goal-directed activity that ends with a
satisfying culmination. Rowlands, Rettberg, and Golumbia, on the other hand, believe that the
activities of MMORPGs are better characterized as work than as play, and that the experience of
being successful in an extension of our modernist, capitalist world is the enticing experience that
is offered.
24
Chapter 3: Methodology and Research Procedures
Methodology
In preparation for conducting this research, I spent about 300 hours playing Rift, a game
that is similar to WoW. Though this immersion familiarized me with the ins and outs of an
MMORPG, I certainly didnt play for long enough to use my experience as the primary data for
this study. Thus, I conducted interviews with a sample of dedicated, long-term players.
Gathering data from participants rather than utilizing my own experiences as a participant-
observer sets my study apart from, and thereby expands on, the contributions of Nardi (2010),
Rowlands (2012), Rettberg (2011), and Golumbia (2009). However, having played an
MMORPG provided me with increased access to the experiences of my participants, given my
familiarity with MMORPGs.
This project aspires to elucidate the lived experience of playing an MMORPG, so as to
understand what it is that players find engaging in these games. Thus, I sought a method of
analysis well suited to: (1) identifying and describing salient experiences that illuminate the
practice of playing an MMORPG, and (2) exploring the practices, attitudes, and understandings
that constitute these experiences. In other words, my method was selected on the grounds that it
would serve to reveal both the conscious understandings of explicit experiences deemed
important by players, as well as the implicit contexts or horizons of meaning that lie outside of,
yet constitute, the conscious experiences of play. My rationale for giving credence to both
explicit and implicit meanings follows from a presupposition that people are neither entirely self-
transparent nor entirely self-obscure (Walsh & Koelsch, 2012).
25
A phenomenological approach is well-suited to the goals I have outlined. As Finlay
(2009) indicates, the general consensus among phenomenological researchers is that
phenomenology aims for fresh, complex, rich description of a phenomenon as it is concretely
lived (p. 1). Edmund Husserl (1962) first developed phenomenology as a method of setting
aside presuppositions and theoretical understandings in order to freshly appreciate the
phenomena of experience as they appear in consciousness. Martin Heidegger (1962) expanded
Husserls original project by demonstrating that phenomena appear or reveal themselves though
the horizons of meaning that constitute them. According to Heidegger, we are fundamentally
embedded in worlds of meanings that extend beyond our own individual consciousnesses.
Finlays (2009) systematic consideration of the varying emphases within the wide field
of phenomenological methods proved to be a helpful guide in choosing a method that was
consistent with my goals. One dimension that was especially pertinent to my study is the
normative versus ideographic continuum. On the normative end, approaches like Giorgis (1975)
Empirical Phenomenological Approach aim to discover essences that structure the experience
of all participants, and by extension, all members of the population of study. The intended
outcome of this method is a description of a general structure of the phenomenon in question.
Though normative approaches are valuable, I believe that for my objective of exploring the
experiences of play, such an approach would go too far in terms of smoothing over the
complexity, impact, and groundedness of individual experiences. In contrast, an ideographic
approach would be oriented to developing rich descriptions of unique experiences. Since the goal
of my research is to dwell in the particular, I sought a method of analysis that makes ample room
for individual experiences to be described on their own terms before moving to a general
26
account. Jonathan Smiths Interpretive Phenomenological Analysis (IPA) is a method that tends
towards the ideographic end of the continuum. Smith et al. (2009) indicate that IPA aims at
offering detailed, nuanced analyses of particular instances of lived experience (p. 37) and that,
In a good IPA study, it should be possible to parse the account for both shared themes, and for
the distinctive voices and variations in those themes (p. 38). These priorities are well-suited to
the goals of my research, and consequently I selected IPA as my method of analysis.
IPA also provides a balance between appreciating and describing the conscious accounts
of participants and looking beyond them to the constitutive dimensions of the phenomenon in
question. Smith et al. use the phrase double hermeneutic to indicate that IPA researchers use
both the hermeneutic of faith and a hermeneutic of questioning to understand the experiences
of participants. As such, IPA does not position the participant as entirely aware or entirely
unaware of the meanings of his or her experience. Following this logic, I will situate myself as
both trying to understand and re-present my participants own understandings of their play, as
well as attempting to trace the implicit, taken-for-granted dimensions of their experience from
my vantage point as a researcher, phenomenologist, and psychologist. Thus, my position as an
outsider, despite all of the associated limitations that such a position entails, is a condition for
new understandings to emerge.
As a qualitative researcher, I will prioritize transparency about the process by which I
gathered and analyzed my data, so that readers have a clear view of the evidence for my findings
(Walsh, 2012). Therefore, I have presented my work in such a way that maximizes the potential
to discern how my experiences and thoughts steered my research in certain directions, thus
27
situating my findings within the context of my particular approach (Walsh, 1995). Being explicit
about my process should also provide readers with an accurate sense of the limitations of my
work (Walsh, 2003).
Research Procedures
Preliminary steps. In the service of making my preconceptions of MMORPGs as
explicit as possibleto myself and to my readers I followed Walshs (1995) suggestion to
write an acknowledgement of a priori assumptions (p. 341) as the first step of my research.
The process of writing out my preconceptions allowed me to explore them and to bring them into
the foreground of my awareness. It also provided me with a record that I could refer to
throughout my research process, thereby facilitating reflexivity. Additionally, the inclusion of the
preliminary self-analysis in chapter 4 allows readers to appreciate the particular viewpoint that I
brought to the research.
Next, I submitted a protocol to Duquesne Universitys Institutional Review Board in
order to attain approval to conduct research that involved human subjects. This submission
documented the way I planned to recruit participants, obtain their informed consent, and protect
their anonymity, and it addressed other considerations related to participants rights as research
subjects. Duquesne Universitys IRB approved my proposal on August 8th, 2013.
Participant recruitment. I sought participants through several settings, including online
forums, local gaming stores, and a large online community. I posted invitations on online forums
dedicated to MMORPGs, which did not yield any participants. I also posted flyers in two local
gaming stores; one of my participants responded to one of these flyers. After these methods
28
failed to generate enough responses, I turned to Reddit, which is a large online community that is
divided into subreddits, including one for Pittsburgh. Posting on the Pittsburgh subreddit
allowed me to easily reach a large number of local people. I recruited four additional participants
through this channel. In my printed and online postings, I indicated the following: (1) the
purpose of the study is to explore the day-to-day experience of playing an MMORPG, (2) that I
would interview the participant where they normally play, (3) that the interview would be audio-
recorded, and 4) the interview would last for no more than two and a half hours, one hour of
which I would watch them play. I also stipulated that in order to participate, the individual must
meet the following criteria: (1) he or she must be 18 years old, (2) he or she must have played a
prototypical MMORPG (e.g., WoW, EverQuest, Rift, Guild Wars 2) for at least 15 hours a week
and for at least one year, and (3) he or she must live in the greater Pittsburgh area. See Appendix
1 and 2 for the full text of the printed and online postings.
Data collection. The goal of each interview was to gather data on each participants daily
engagement with the game and what he or she finds to be compelling and worthwhile about
playing. For the first hour of each interview, I only talked with the participant. During the second
hour, I asked him or her to log into the game and play while we continued the conversation. The
purpose of this gaming session was for me to get as close as possible to the lived, ready-to-
hand experience of playing. Each participant determined individually what he or she felt was
most important to show me during the gaming session.
29
To help guide my questions during both phases of the interview, I created a list of content
areas that I believed were relevant to the goals of my research. These content areas are as
follows:
Brief history of video game play with a focus on MMORPG play
Whether MMORPGs are preferred over other video game or other entertainments
Current game being played, guild affiliation
Character(s)s setup, equipment, backstory, etc.
In-game relationships
Play schedule, the way that gaming fits in with rest of life
High points/low points of gaming career
Routine activities, how game time is spent and why
Aspirations and hopes, what the activities are allowing player to build towards
By attempting to cover this list of content areas in each interview, I hoped to gather similar sets
of data from each participant so that I could consider similarities and differences during the
analysis. Of course, I was also interested in the unique nuance of participants perspectives that
may have been outside my preconceived notions of important content areas, so during the
interviews I followed their leads whenever possible. Usually, my participants would cover most
of these content areas without prompting. They also discussed things I would not have known to
ask about and may not have emerged had I used a more structured approach to interviewing.
After each interview, I transcribed the interview from the recording and then emailed a
copy of the transcript to the respective interviewee, asking him or her to review it and add
anything that came to mind by annotating the text or writing out additional thoughts in an email.
This process of having participants review their data and contribute their additional perspectives
30
is referred to as a member check. Three of the five participants said that they didnt have
anything to add to the transcript, while the other two submitted brief commentaries on what they
had said during their interviews.
Data analysis. After the member check, I began the process of analyzing the data
through IPA. I followed the step-by-step procedure described by Smith et al. (2009), which is
summarized in the remainder of this section. Steps one through four are applied to each transcript
in turn. Step five accounts for the transition from one transcript to another. Step six involves
considering all of the data at once.
The purpose of the first step, Reading and Re-reading, is to become immersed in the
data and focus ones attention on the participants life-world. Smith et al. recommend repeatedly
listening to the interview and reading the transcript. They also suggest annotating initial
impressions the first time through and then setting them aside, since initial connections can be
overwhelming and make it difficult to dwell with the data in a receptive way.
The second step, Initial Noting, involves reading through the transcript and recording
exploratory notes. Smith et al. recommend first focusing attention on the participants explicit
meaning, (p. 83) which will involve the things that are important to them and their meanings.
From these descriptive comments, it becomes possible to make additional interpretive notes,
considering context, language, and patterns in the data. Smith et al. emphasize that this stage is a
process of engaging the data in detail and exploring different avenues of meaning (p. 91). I
found that it was easiest to undertake this phase by using the comment feature in Microsoft
Word, since it allowed me to link the comments to a particular point in the transcript.
31
In the third step, Developing Emergent Themes, the goal is to gather the initial notes
into more concise groupings while maintaining complexity and fidelity: Whilst initial notes feel
very loose, open, and contingent, emergent themes should feel like they have captured and
reflect an understanding (Smith et al., 2009, p. 92). In this phase, I worked closely with my
initial notes and the transcript, reflecting on the content and thereby arriving at more focused
meanings. There was a significant interpretive dimension to this process, since I was using my
own understandings of the data to formulate the emergent themes. I created a column alongside
my transcript for the themes, which were usually demarcated by a few words or a brief phrase.
This arrangement made it possible for the initial notes, emergent themes, and transcript to be
simultaneously visible on my screen and in the same document.
The goal of step four, Searching for Connections Across Emergent Themes, entails
drawing together the emergent themes and producing a structure which allows you to point to
all of the most interesting and important aspects of your participants account (p. 96). This
structure is composed of final themes that account for the emerging themes. The authors
suggest finding a method that allows the researcher to freely experiment with different possible
arrangements of themes. I found that what worked best for me was having all of the emergent
themes in one Word document, which allowed me to easily arrange and rearrange them into
different clusters by using the copy and paste functions. This process had an organic quality;
groupings would split into multiple groupings, be absorbed into one another, disintegrate, and so
on. Because I was immersed in the data after arriving at a list of themes, I decided to document
the themes for each participant (which I refer to as individual themes) before moving on to the
32
next transcript. The writing process proved to be an extension of my initial efforts to arrive at
themes, since I continued to refine them during the time that I recorded individual themes.
The fifth step, Moving to the Next Case, involves transitioning from one interview
transcript to the next. I prioritized attempting to appreciate the way the analysis of the previous
transcript influenced preconceptions, allowing me to be aware of how my mindset influenced the
next analysis. Since I wrote up the individual themes for each participant prior to moving onto
the next interview, I had a substantial record of how I ended up thinking about the data. When
analyzing subsequent interviews, I would sometimes notice that I was gravitating towards similar
themes, prompting me to consider the validity of that theme in light of the new data.
Once I had analyzed each interview, I moved on to step six: Looking for Patterns Across
Cases. As the name suggests, this is the point where the researcher investigates connections in
the themes developed for each interview. In my across-interview analysis, I wanted to account
for both convergences and variations. To do so, I compared the individual themes for each
participant and developed a new set of shared themes, which generally required creating themes
with broader meanings in order to accommodate similar individual themes. I also noted the
individual themes that were unique to each participant. To take the analysis to a more
interpretive level, I also created a single, super-ordinate theme that tied many subordinate themes
together and addressed the orienting question of the research: how do participants engage and
remain engaged with playing their MMORPG?
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Chapter 4: Preliminary Self-Analysis
Pre-Research Impressions of MMORPGs
I first became aware of the MMORPG genre around the year 2000 when I was 16 years
old. At the time, I played PC games regularly (mostly real-time strategy and first-person
shooters) and was subscribed to PC Accelerator magazine, which was composed of PC game and
hardware reviews. I remember occasionally coming across references to EverQuest, which was
portrayed as an uncannily addicting game and jokingly referred to as EverCrack.
4
Thus, the
association between addiction and MMORPGs was embedded in my first exposure to the genre.
I also vaguely recall reading that one had to spend lots of time killing snakes and rats before
ones character was strong enough to fight respectable enemies. Needless to say, I wasnt enticed
by these reports, nor was I drawn to online games in general. I liked the experience of being
privately immersed in another world that single-player games provided. I found that the presence
of other people in online games diminished this sense of immersion.
It wasnt until 2006 that I actually saw an MMORPG being played when a friends
boyfriend showed me WoW on his laptop at the college coffee shop, which provided me with a
sense of the graphics and interface that is characteristic of these games. After this brief encounter
with WoW, I would occasionally read things about MMORPGs in the popular media. These
reports almost always referenced their addictiveness. Consequently, my impression was further
4
World of Warcraft has likewise been referred to as “World of Warcrack.
34
solidified that EverQuest, WoW, and other MMORPGs were played excessively by hardcore
gamers.
My Gaming History
As I look back on my introduction to MMORPGs, I am actually surprised that I wasnt
more interested in them since I have always gravitated towards both gaming and the fantasy
genre. Since my childhood, I have enjoyed fantasy literature such as Lord of the Rings. I have
also played many video and non-video games set in fantasy worlds including the popular
collectable card game Magic: The Gathering, real-time and turn-based strategy PC games, and a
host of miniature-based tabletop games published by Games Workshop, most extensively
Warhammer:The Game of Fantasy Battles.
Even more closely related to MMORPGs, I played a pencil-and-paper role-playing game
a few times in middle school and thoroughly enjoyed it. Besides the fun of being with my friends
and collectively imagining and playing out the heroic endeavors of our characters, I was excited
by the anticipation of my charactera human named Brutusbecoming increasingly powerful.
He began as a lowly bodyguard, with nothing but a few skills, a leather jack, and a set of trusty
knuckledusters. I remember looking though the various careers in the rulebook and seeing that if
Brutus gained enough experience points by completing quests, he could spend them to progress
into new careers and gain new skills. He could also acquire improved weapons and armor. I can
distinctly remember pondering the various career choices in my mind, building excitement about
the possibility of Brutus eventually becoming a freelance knight or a judicial champion.
Unfortunately, we werent able to keep playing for logistical reasons and poor Brutus has
35
remained a lowly bodyguard forever. Despite having only played a few times, I was left with an
understanding of the enthusiasm associated with progressively improving a character.
My Academic Interest in MMORPGs
During my first year in the Ph.D. program at Duquesne University, I was required to
choose a research topic for the Introduction to Qualitative Research Methods class. At the
time, I was enthusiastically involved in my own hobby: Warhammer, which involves collecting
and painting an army of fantasy miniatures and then pitting it against an opponents army in a
strategic battle. It was clear to me that there were some superficial similarities between my own
hobby and MMORPG gaming. Both share the fantasy setting and are strategy-oriented games.
Both tend to involve a degree of ongoing involvement and dedication. Both require painstakingly
cultivating something: in Warhammer, ones army of miniatures; in MMORPGs, ones avatar.
My awareness that my own hobby shared some features with MMORPGs was difficult to
reconcile with the lack of appeal these games held for me. In fact, I looked down on MMORPGs
in a manner that reflected the usual negative stereotypes. I couldnt understand what was
compelling about them. The combination of failing to grasp the appeal of MMORPGs while
being engaged with my own, apparently similar, hobby stoked my curiosity about these games.
Just as I did not consider spending hundreds of hours to paint an army of miniatures to be a
waste of time, surely the legions of MMORPG players felt the same way about their time-
consuming pursuits. Just as I could describe the many reasons I found Warhammer to be an
engaging and worthwhile way to spend my time, undoubtedly MMORPG players had their own
reasons for playing their games. And just as I could go on and on about the complexities and
36
nuances of my hobby, I am sure they could do the same for theirs. Thus, tabletop gaming with
Warhammer provided an empathic bridge that made me want to learn more about the world of
MMORPGs rather than continue to base my judgments on stereotypes. Thus, I chose the
experience of playing MMORPGs as my research topic for the Introduction to Qualitative
Research Methods class and have continued researching it since.
Experiences in the World of Rift
In a subsequent research class, I conducted ethnographic fieldwork on MMORPGs,
which primarily consisted of playing one myself. In line with the purposes of my research, I
wanted to play an MMORPG that was representative of the genre. However, I also wanted to
take my own preferences into account, since a native player would do the same. On account of
its long-standing popularity, WoW was an obvious candidate, but its cartoonish graphics were
unappealing to me. Rift, a new fantasy MMORPG, was the next game I seriously considered.
Reviews indicated that Rift was not an innovative game, but rather one that effectively combined
the tried-and-true features of its predecessors, especially WoW. Additionally, it had realistic
graphics and a darker theme, both of which appealed to my aesthetic predilections. Thus, Rift
suited my research requirements and personal preferences, so I purchased a subscription and
downloaded the game!
The next step was creating an avatar. In Rift, ones avatar could belong to one of two
factions, each comprised of three races each. There were also four broad classes: warrior, mage,
rogue, and cleric. Each class consists of eight subclasses or souls (a term related to the
metaphysics of the fantasy world of Rift), but these are not selected during character creation and
37
can be changed throughout the game. The faction, race, and class cannot be changed, however,
so I would be stuck with whatever choice I made unless I wanted to start over with a new
character. In addition to these functional choices, the game also includes the ability to adjust
many elements of the avatars appearance, such as height, build, hairstyle, makeup, tattoos, and
facial features. I experimented with several possibilities and eventually decided on a human
warrior who looked like a rugged version of Matthew McConaughey. Lastly, I had to name my
character. After some failed attempts at making something up myself, I pulled out my copy of
J.R.R. Tolkiens The Silmarillion, looked through the name index, and settled on Galdor.
Once I had finished the character creation process, Galdor took to the screen for the first
time with nothing but a short sword and a shield. The game began in a large stone sanctuary
populated by angelic figures that corresponded to each soul or subclass. By talking to them, I
was able to select the three souls that I wanted Galdor to embody. I chose Champion (heroic
slayers who wield massive weapons), Paragon (deft martial artists who fight with a weapon in
each hand), and Riftblade (warriors who infuse their attacks with magic). Functionally speaking,
each soul had its own pool of abilities from which Galdor could choose his upgrades. My
intention was to focus primarily on the Champion skill set since I imagined Galdor as wielding a
large two-handed weapon and having a brute force-oriented approach to fighting.
After making my selections, it was time to step out of the sanctuary and into the fray!
There was an ongoing battle in which NPC (non-player characters) soldiers, along with a few
other new players like me, were facing off against skeletal fighters against a backdrop of dreary
skies and gnarled trees. It wasnt long before I was assigned my first handful of quests, all of
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which involved killing a certain number of this or that variety of the undead enemies on the
battlefield. I had only two attack abilities, so dispatching my enemies was just a matter of
selecting them with my mouse and then clicking one of my two ability buttons several times.
These particular MOBs werent strong enough to put Galdor in danger of dying, so killing them
to gain experience points was straightforward and without risk. After repeatedly killing enemies
for about 20 minutes, I leveled up for the first time. This resulted in the increase of my basic
statistics (strength, constitution, and so on) and the acquisition of a skill point, which could be
spent on one of my three skill trees. I used it to gain the ability Bull Rush, which let Galdor
charge over a great distance to make an initial strike on an enemy. In addition to accumulating
experience points, I was also looting gold and items from my slain enemies. Not long after
leveling up, I acquired a hefty, ancient-looking two-handed sword, which I equipped in place of
my short sword and shield. Once I had finished all of my quests, I decided it was time to move
on to the next area by following the only available road.
Once I crossed the threshold into the new area, everything the environment changed
dramatically, including the scenery, the color of the sky, and the music. In contrast to the stark,
war-torn landscape of the starting area, the new zone was a lush forest called Silverwood. I
savored walking down the road and taking everything init did feel like I was in a world.
Eventually, I happened upon a cluster of NPCs who assigned me a new set of quests, purchased
my excess gear, and sold me a few basic items such as healing potions.
As I continued playing, I found that quests almost always involved either killing MOBs
or gathering items. In the latter instance, the items would either be carried by MOBs (meaning
39
the MOBs would have to be killed in order to acquire the item) or essentially sitting on the
ground in a given area. Another less common variant is a delivery quest, where an item would
need to be brought from one NPC to another. Quests were almost always assigned by NPCs; a
NPC who had a quest to assign was indicated by an exclamation point over his or her head.
Clicking on a NPC with a quest to offer resulted in a window popping up with various pieces of
information related to the quest. To illustrate an instance of how the information is delivered, I
will use the quest Beckoning of the Blessing as an example. First, there would be the dialogue
from the NPCessentially the communication from the NPC to my character in the game, which
in this case was: The Aelfwar have turned from the gods. In their fervor, they have allowed a
seed of disease to sprout within them, staining all they touch. My shrines have become corrupted,
and as Hylass power grows, my light in these woods dwindles. Accompanying the dialogue
would be a short description that summed up the quest in terms of concrete objectives: Prove
your resolve to the Spirit Guide by killing Mirror Defilers and Conspirators in the Mirror of
Ages. Additionally, there would be a bulleted list of the objectives provided in even more
concrete terms:
OBJECTIVES
Kill Mirror Defilers and Conspirators 0/10
Return to the Spirit Guide in Mirror of Ages
The rewards for completing the quest were also listed, which included the amount of gold,
experience, reputation, and sometimes items that would be bestowed upon completion. Often, the
40
completion of a quest results in the immediate assignment of a new one (e.g., you successfully
have collected the plant samples, now go deliver them to the professor who needs them).
Conveniently, all the quests I had been assigned were all automatically added to a
sortable list. When a given quest was selected from the list, the area on the map relevant to the
quest was indicated on the in-game map. Thus, questing involved consulting the list of quests,
choosing a quest to complete (or possibly a few to tackle at the same time, since completing a
few quests in the same area is more efficient), traveling to the appropriate location, and then
completing the objectives. Once I was done with the quests I had set out to do, I would return to
the designated NPCs, collect my rewards, sell extraneous items, and replenish my stock of
healing potions.
Questing inevitably involved a lot of combat. Even if the quest objective was to gather
items that were not possessed by MOBs, there would still be MOBs populating the area, so they
would have to be dispatched anyway. Since fighting MOBs was such a ubiquitous aspect of
questing, I will say more about MOBs and combat. MOBs in Rift included all manner of beasts,
humanoids, humans, and undead creatures. Almost invariably, MOBs were evenly spaced out
across a given area and usually meandering around without a clear purpose. The fact that they
were spread out allowed me to choose the number of enemies Galdor fought at once, which was
important because I could usually only handle one enemy at a time. If I accidentally engaged too
many MOBs, Galdor would be easily overwhelmed and die (running away is rarely possible).
The basic procedure for questing usually took the form of engaging a single MOB in combat,
41
killing it, looting it, healing myself if necessary, and then moving on to the next one, usually a
short distance away.
Combat consisted of using Galdors various attacks and other abilities to reduce hostile
MOBs to zero health. Since he was a warrior, most of his abilities dealt close-range, physical
damage to his targets. The effects of abilities play off one another in various ways, which meant
that it was possible to for me to sequence them strategically for optimal performance. In order to
deal as much damage as I could, I followed the common practice of establishing a standard
rotation, which was essentially a pre-determined sequence in which I would use my abilities.
Thus, once combat began, I would start going through my rotation of abilities while the MOB
used its abilities on Galdor. When things went well, the MOBs health bar would decrease faster
than Galdors and before long the creature would be dead. I found that it was more efficient to
quest in areas where Galdor was significantly more powerful than the MOBs, because I could
kill them more quickly and the risk of dying was minimal. Questing in locations where the
resident MOBs were much more challenging for Galdor was inefficient, since killing them took a
great deal longer, more time was spent between fights healing, and I would die much more
frequently.
While there was no permanent penalty for dying, it was an inconvenience. I had to run a
ghost-like version of Galdor from a designated starting point all the way back to where the he
had died, which took about two minutes on average. Though this wasnt much of a burden every
now and again, it quickly became frustrating when several deaths occurred in short succession.
42
Over the course of about 300 hours, I gradually leveled Galdor all the way up to the
maximum level of 50, mostly by earning experience through solo questing. However, I also
partook in some multiplayer content. In addition to traditional quests, Rift featured world
events, which were periodic invasions of MOBs that players can team up to defeat. I would take
the opportunity to join up with a group of other players to participate in these events whenever
one started. I found that fairly minimal communication and cooperation was requiredfor the
most part, players just formed a loose group that collectively attacked enemies. Consequently I
still felt as if I were playing alongside, rather than with, other players.
After reaching level 50, it occurred to me that I had neglected to develop my three
professions, which were mining, armor-smithing, and blacksmithing. Leveling any profession
requires one to progressively pay a master in that discipline for training. Mining involved finding
ore deposits (which was the time-consuming part) and then mining them, which amounted to
Galdor hammering at the deposit for about 20 seconds while I watched the progress bar fill up.
Blacksmithing and armor-smithing involved purchasing recipes, either buying or gathering raw
materials, and then using the recipes and raw materials to craft items at the forge. After making
approximately 10 or 20 of a given item, Galdor would level up, granting him access to new
training that allowed him to purchase new recipes. Early in my game play I was more focused on
leveling Galdor, so I ignored my professions altogether.
Once I had finished leveling Galdor however, I decided to fully level at least one
profession. I did some research online and decided to switch one of my existing professions to
rune-crafting, since I needed runes (which could be added to gear for bonuses) more than I
43
needed any of the weapons or armor that I would be able to craft. There also seemed to be fewer
materials required to craft runes, which would make it less costly to quickly level the profession.
As it turned out, I was able to progress from a level 1 to a level 50 rune-crafter over the course of
a few gaming sessions. I had to use a considerable amount of gold to buy all the materials that I
needed from the auction house (where other players sell items that they have gathered
themselves), but purchasing them saved me the time-consuming process of gathering. Thus,
leveling rune-crafting consisted of going to the rune-crafting master to buy training and recipes,
going to the auction house to buy materials, and then going to the forge to craft runes, which is
where I would gain the experience points. Once I gained enough experience points to level up,
the process began again with a new recipe. After much running back and forth, I worked my way
through all of the trainings and recipes and reached the maximum level. By this point, Galdors
gear was fully upgraded with runes. This satisfied me since it made him that much more
powerful, though the process of becoming a master rune-crafter was profoundly boring.
Around the time that I reached level 50 and leveled my rune-crafting profession, I
received an unexpected invitation to join the guild Scarlet Shields. I hadnt been selected for
any particular reasonScarlet Shields was a new guild and they were apparently inviting anyone
they came across who didnt already have a guild affiliation. The guild turned out to be a loosely
organized community of players who were only in the early phases of establishing dungeon and
raid groups. The main thing that guild membership added to my experience was the guild chat
channel. Most of the chat involved members either being welcomed when they logged on or
congratulated when they leveled up. There were also guild-related announcements and people
saying things like Im going to try to sneak in a few more hours of playhope my wife doesnt
44
wake up and notice Im not there! Despite this fairly limited amount of contact, I did feel like I
was much more a part of a community than I had before.
Because the guild hadnt yet organized groups for raiding or dungeons, I decided that I
should use the searching for a group feature if I wanted to experience that content. This feature
automatically teams you up with other players that have enlisted to do the same content.
Although dungeons werent significantly more complicated than normal questing, I initially
found that keeping up with other group members was challenging. I hadnt realized before that
point that dungeons provided the fastest way to level up characters. This meant that most players
had repeatedly completed the same dungeons for experience points, so they would rush through
as quickly as they could. As a DPS character, my role was straightforwardI just had to attack
whatever MOBs the group encountered. Sometimes the process would become slightly more
complex, such as when we needed to attack bosses in a certain order. Usually, the group leader
would issue instructions over the text chat to keep everyone on the same page during the
encounter.
Dungeons were indeed profitable, but I didnt find them to be enjoyable or aesthetically
appealing. When I picture a group of heroes descending into a dungeon, I like to imagine them
avoiding traps, using specialized skills like lock-picking, making difficult decisions, and fighting
skirmishes with a handful of foes here and there. In Rift, dungeoneering was more of a headlong
rush through scores of enemies. The tank would pull all of the enemies into a close bunch
around him- or herself. Meanwhile, the DPS characters unleash a barrage of attacks against
them. This was a strange sight indeedthere would be a huge mob of enemies all pulsating
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around a tank that was peppered with flashes and other animations from the barrage of attacks. It
didnt look remotely like real combat.
I completed about a dozen dungeon runs, and this was the most difficult content that I
endeavored. In order to raid, I would have needed to continue to improve Galdors gear to the
point where I could gain membership in a guild that had a raiding group. As things turned out,
my interest in the game sputtered out before I started down that road. At an unremarkable point, I
found that I had become tired of going through the same motions again and again. The rewards,
which had previously motivated me, ceased to be worth the time and trouble it took to obtain
them. I didnt decide definitively at any particular moment to stop playing, but instead noticed
that I hadnt logged on for several days and had lost the desire to do so.
All told, I had played Rift for about 400 hours over the course of about a year with one
break that lasted several months. My typical session took place on a weeknight and lasted for one
to two hours. In an average week, I probably played between eight and 10 hours. Occasionally,
when I was particularly motivated, I would play longer sessions that lasted up to four hours.
Since stopping the game, I have rarely felt an interest in reopening my account.
Impressions of Rift
Overall, I felt into and engaged with Rift during most of the time I was playing, even
though certain activities or even whole sessions could feel dull. The primary motivation to play
was the satisfaction of leveling up or improving Galdor in some way. Learning new abilities was
the most engaging aspect of leveling up , since a new ability presented new possibilities in the
rotation. Thus, at these points I was prompted to rethink my rotationa problem-solving
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challenge that I found interesting. This process would often involve guesswork and
experimentation to decide the optimal way to cycle through abilities. Experimenting with new
combinations added some welcome novelty to the repeated slaying of MOBs. Furthermore, it
was also one of the few challenges that I encountered during the leveling process that felt truly
strategic to me.
As mentioned previously, level-ups occur when a certain amount of experience points
have been gained since the previous level up, as tracked on a progress bar. It probably took me
an average of six hours to level up once. Progress during this time could be uneven. When I was
absorbed in the game and the bar was filling up quickly, I had the sense that I was making
progress quickly and that felt satisfying. At other times, it felt like the progress bar was barely
moving and that I wasnt accomplishing much, which felt frustrating.
While leveling up was rewarding, I especially relished acquiring new gear. New gear not
only improved Galdors performance as a fighter, but I also got to see his appearance change
when I swapped out an old piece for a new one. In this regard, he served as a digital version of a
paper doll! As Galdor progressed through the game, his gear looked increasingly impressive.
Early on, he wore a mismatched collection of armor pieces and wielded a war hammer that
resembled a croquet malletan awkward phase for Galdor. At around level 25, he had a set of
armor that made him look like a gothic gladiator, including a horned helmet, skull knee-pads, a
leather skirt, pauldrons, and a huge, two-handed sword. At level 50, he wore a suit of full plate
armor trimmed in gold.
47
Perhaps what struck me most about my experience was that although the gameplay itself
wasnt particularly fun or intrinsically rewarding, I did feel motivated to quest in order to obtain
the rewards that would improve my character. The times I remember enjoying Rift the most were
when I would log on during a weeknight and play for an hour or two while I wound down with a
beer. After a long day, going through the familiar motions of questing was often relaxing rather
than boring. However, in addition to the relaxation, I also had the feeling that I was
accomplishing something. Thus, the game provided an uncommon combination of relaxation and
productivity.
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Chapter 5: Results
In this chapter I present the results of my analysis, which was carried out according to the
steps of the IPA method described in Chapter 3. First, I immerse myself in the experience of each
participant individually. Before presenting the findings, I provide a description of the participant
and the interview itself. I also include a summary of the participants gaming career.
Subsequently, I describe the individual themes that emerged using the first four steps of the IPA
method. After presenting my findings for each participant, I proceed to step six of the IPA
method and detail the results of the cross-interview analysis.
Ben
Ben was a 22-year-old single white male who grew up near Pittsburgh. He responded
with enthusiastic interest to my posting on Reddit inviting participants to my study, indicating
that he could show me the competitive side of WoW gaming. When he contacted me, he was
weeks away from completing his bachelors degree in engineering and would soon thereafter
start his new job as an engineer for a large manufacturing company. We managed to schedule the
interview during the few weeks between the end of his schooling and the beginning of his job,
during which time he was living with his parents.
Description of the interview. When I drove up to his parents house for the interview,
Ben emerged to greet me. He was over six feet tall and broad-shouldered, and had a mop of
brown hair and a good-natured, youthful face. He wore jeans and a WoW hoodie. Before I
arrived, Ben had warned me that his parents house was a disaster because both he and his
sister were preparing to move out in the next couple days. On top of that, a family member had
49
recently passed away, so many of his belongings were being stored there temporarily. Ben guided
me into what I suspected was the dining room. It was difficult to tell because, as promised, it was
filled with boxes and sundry items. Bens large gaming laptop, monitor, keyboard, and gaming
mouse (that he would later show me had twelve thumb buttons) were temporarily set up on a
round table that had been pushed up against a wall. WoW was already open on his screen when
we got situated for the interview. He sat facing his computer while I sat off to the side, facing
him yet also able to see the screen at an angle. He immediately put on a pair of black wrist braces
and made a quip about his hobby being bad for him. During the interview, he frequently leaned
way back in his chair, giving his physical presence a dynamism not usually associated with
sitting at a computer.
Throughout the time that the interview lasted, Ben was energized and in good humor. He
joked and laughed often, both with me and with his guild mates over voice chat. Ben made my
job as an interviewer easy, as he seemed to have a clear sense of what he felt was important to
share and presented it efficiently. To augment his descriptions, he often pulled up information on
websites and addons
5
and provided apt examples from his experience. He would also
occasionally simulate a stream of consciousness so I could get a sense of what goes through his
head while he is playing. We covered a tremendous amount of ground in what turned out to be
almost three hours, though when I drew the interview to a close I had the feeling that he could
have gone on for another hour or two!
5
Addons are programs that add features to the software of the game. For instance, a player might use an addon that
tracks and displays the amount of damage his or her character does throughout a fight.
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Throughout the interview, the presences of his mother, father, and sisterwhom I greeted
at various pointswere apparent in the background. They would occasionally pass through the
room, talk in the background, or say something to Ben. Several cats also made their way in and
out of the room as the interview progressed. Also present were his companions in WoW. For the
first hour or so of the interview, he wasnt actively playing but did have WoW running and would
occasionally receive text messages from guild mates and quickly type out responses. As things
drew closer to the end of the first hour of the interview, a raid group was in the final stages of
forming. Somewhere around this point, he turned up the volume on his speakers so he could hear
the other members of the group on voice chat and occasionally contribute by speaking into his
microphone.
Once the raid began, he continued the interview, rarely needing to stop in order to focus
on the game. I found this capacity to multi-task impressive. Sometimes he would describe what
was happening on-screen or explain what his guildmates were saying over chat (which I could
hear but not always understand). At other points, he would be talking about something unrelated
to what was going on in the game, apparently not having any difficulty talking about one thing
while doing another.
Bens gaming career. Ben had played WoW for the past five years, with occasional
breaks for school that lasted several months. He estimated that he had spent between nine and 24
hours raiding per week at different points in his career, often with hours of preparation before the
raiding began. Ben said that the amount of time he played weekly had varied considerably over
the past five years, though in general he had played extensively. At one point he claimed, Ive
51
played an absolutely insane amount of time, you know, a quarter of my life, when I have WoW
available to me I spend about a quarter of my life playing it. When he first contacted me, Ben
indicated that he has logged 9,500 hoursover a yearof playtime. During the interview, he
explained that he had taken a long break in order to focus on school and that this break had
ended a few months ago. After the break had ended, he joined a new guild and was still in the
process of getting his characters gear back up to speed. He stated that although he was
enthusiastic about playing again, he didnt want to get as caught up in the game as he had in the
past.
Individual themes. Below are the individual themes that I found during my analysis of
Bens interview transcript.
Being invested. One important theme that emerged in my interview with Ben was about
how he became invested and has remained invested (or even addicted) to WoW. Prior to playing
WoW, Ben was already playing other online games, such as Starcraft and Warcraft III (both real-
time strategy games published by the same developer) obsessively, so when he heard about
how popular WoW was, he decided to steer clear to avoid getting hooked. As fate would have it, a
girlfriend bought him the game as a gift. He felt like it would be rude to return the game, though
instead of opening it right away, he took the more cautious step of downloading the free trial
version and playing that first.
Initially, Ben was not particularly impressed by WoW. He explained that early on, your
character only has a few unimpressive abilities that you use to fight equally unimpressive
enemies on boring, chore-like quests. After playing for a week or two, his characters abilities
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became flashier and he got more into the game. However, he hit the level cap of the trial
version, which meant that he was stuck at level 20. He wasnt aware of the cap, however, and
was frustrated by his stalled progress. Eventually, he realized that all he had to do was enter the
code from his copy of WoW and he could continue leveling up.
Ben believed that the point in which he became fully invested in WoW was occurred with
his decision to open his physical copy of WoW:
That was the point where it became important enough to me to get stronger that I was
willing to just go ahead and okay, yes, I will do this quest, I will do this, I will kill this
boar, I will run to this town, and I just wanted to get stronger. I didnt want to be weak, I
didnt want to be watching stronger guys run around, I didnt want to have to run away
from this animal and it just, I dont know, it something about the game, at that instance
saying hey, you cant get stronger until you do this and I did it and I was just like
alright, now, now Im invested in it, now I have money in it, now Im just going to get
something out of this game, Im going to get stronger, Im going to be something.
From this point onward, he didnt look back. Over the next few months he completed all the
quests in the game and fully leveled his character and all of his professions.
Of course, Bens engagement with WoW did not end with fully leveling his first character.
He explained that once his character hit the maximum level, raiding became his new focus,
which dramatically shaped and fueled his engagement with the game:
Once you start raiding, youll all a sudden find, like, not only are you getting ready for
raid, but youre also on four hours before raid doing dailies, doing this, doing that, doing
EVERYTHING for no reason other than, heh, um, that, you know, youre now invested
in the game again, and you just get stuck in that.
53
Progressing through a raid is the process of the raid group gradually defeating increasingly
difficult bosses. Since raiding requires the full roster of players, raid groups play on a schedule,
which provides a fixed point around which other in-game activities revolve. Ben noted that he
typically logged on hours before the raid group meets in order to complete various tasks to get
his character ready for the action.
Ben flatly stated that he considered the intensity of his investment in WoW to be nothing
short of addiction. Since withdrawal is usually considered a feature of addiction, I asked him
what its like when he has to take an extended break for school. In response, he simulated the
thoughts that go through his head:
Ahhh, I should be doing my dailies to get my tokens, I should be raiding right now, Im
gonna fall behind on my gear, I dont want to fall behind on my gear, cause then its a
pain to get caught up, I dont want to fall behind on players, I dont want to fall behind on
boss strategies, like uhhhh god its going to be so hard to get caught up again.
After this description, he explained that getting caught up and staying caught up are the most
powerful motivators to keep playing:
Its about keeping up. Like I said, you fall behind so quickly. So as soon as you are
caught up, so as soon as you are caught up, you have that desire not only to stay caught
up but get to the very bleeding edge.
Since MMORPGs are designed so that new content is periodically released, the standard is
always rising. Patches and expansions feature increasingly powerful enemies who drop
increasingly powerful gear. Thus, the power level of enemies and avatars increases reciprocally
so that the enemies are challenging but still beatable. The most proficient guilds progress through
54
new content the fastestthey are on the bleeding edge that Ben refers to. Naturally, anyone
who takes a break from playing while this upward trend of power continues will be quickly left
behind.
Striving to be a skilled player. Striving to be a skilled player was at the heart of Bens
engagement with WoW. Much of what he conveyed during the interview was centered on striving
towards improved performance. I learned that there are two basic factors that play into
performance in WoW: the power of ones avatar and the skill of the player. The power of the
avatar is determined by the avatars level (which is, by definition, the maximum possible level
during the endgame
6
) and the avatars gear. These two main factors determine the potential for
what the avatar can do in the game, such as how much damage it does per attack. The other
factor is the skill of the player, which is the focus of this theme. Being a skilled player is
essentially determined by how well the player makes use of the avatars potential. In considering
an analogy between a racecar and driver, the avatar would be the car and the player would be the
driver. Even the best driver cant win a race in a slow car, whereas an unskilled driver will make
poor use of a fast car. At the time of our interview, Ben characterized himself as a skilled player
using an undergeared character, which indicates that his character was not particularly
powerful due to having outdated gear.
Of course, Ben didnt start out as a highly skilled player. For the first year or so that he
played, he was what is referred to as a casual. He was a member of a casual guild, and he,
along with his guildmates, would enjoy leveling, doing old and no longer relevant content,
6
The “endgame” begins once a character has reached the maximum level. Up to this point, the player is oriented
towards fully leveling his or her character. Once this is achieved, the game provides a new set of possibilities to
pursue, which are collectively referred to as the endgame.
55
chatting, and even playing hide-and-seek. However, things began to shift when Ben and a few of
his guildmates started doing dungeons with a much more skilled player from a different guild.
This player did vastly more damage than Ben and his friends, which bewildered and irked them.
They decided to investigate how to improve their damage output:
Now we start paying attention to the damage meters, now we start paying attention to
what abilities we are using, whether or not we were optimizing our rotations, which, I
dont know if anyones covered that with you, is basically what order of skill usage will
do the most damage, started paying attention to that, started paying attention to whether
we had the right stats on our gear, like Agilitys good but strength is better, okay, so I
need to make sure I have as much strength as possible on this guy, started paying
attention to that. And that is when it went from logging on every day to have fun with my
friends and ... be better, but only, I only had to be good enough to do what they were
doing, which wasnt really anything serious, um, to now, Okay, I gotta make sure this
gears right, I gotta make sure my rotations right, I gotta make sure damage is up, why is
my damage low? What can I do to make it better? Um, Googling online, you know:
Hey, how do I warrior DPS? What am I doing wrong? How is, you know, I see, okay I
was doing this and I should be doing this.
Since this shift in attitude, the pursuit of excellence had consistently been a driving factor in the
way Ben played WoW. Throughout the interview, he made reference to the capabilities skilled
players possess, which I have accounted for later in the analysis.
One point that Ben emphasized was how quickly players must make decisions during
combat. The global cooldown, which is the length of time before one ability can be used after
another, is between 11.5 seconds. Thus, a player makes a decision about what ability button to
press next on a second by second basis. In order to make the most of their avatars capacities by
56
making an optimal choice, multiple variables must be taken into account, including situational
factors and various game mechanics. To deal with these stringent demands, players establish a
rotation, which is an optimal sequence in which to use their avatars abilities. In their simplest
incarnations, a rotation may be just that: abilities that are used in a set rotation. However, when a
player becomes more sophisticated and takes more variables into account, a rotation becomes a
complex decision tree. Having the capacity to design a rotation and follow it is a significant
aspect of being a skilled player. Ben explained that his character, an undead warrior, had around
50 abilities that may be useful at any given moment and Bens standard rotation involved 38 of
them. In the following excerpt he discusses his rotation and simulates his decision making
process during a fight:
Ben: Its depending on the situation, its depending on whether this has procd
7
, its
depending on whether I have this buff
8
or not, I have to do this, I have to do this, theres
38 different situations I could be in hahahaha.
Jake: Yeah, so youre keeping track of
Ben: Yeah, I have to keep track of them. And the global cooldown
9
is, you know, say a
second long, its actually a second and a half but with haste itll decrease the global
cooldown down to a minimum of a second, so if you have a lot of haste, you have to
analyze the situation, read your buffs, read your debuffs, read what youre doing, and
then use the right ability every second. Once a second.
Jake: So once a second you are making a decision.
7
If something has procd it means that a process has been activated. For example, a sword might have a 10%
chance of reducing an enemies armor by 25%when this ability becomes activiated in a fight, it has procd.
8
A buff is a spell or other ability that improves the characters capacities in some way. The opposite is referred to as
a debuff.
9
The global cooldown is the amount of time a player has to wait after using an ability to use a new ability. All
abilities have their own particular cooldown time as well. For instance, an attack might have a two minute
cooldown, menaing that it can only be used once every two minutes.
57
Ben: Yeah. Okay, so Im reading it, alright I got this buff up, I got, you know a Raging
Blow proc, and I have Colossal Smash debuff on the boss. Raging Blow just came off
cooldown, okay, this oh, and Im rolling, I have three buffs up that are increasing my
strength, so I really, this is a great time, Im going to use Raging Blow, its a hard hitting
ability, Im going to use it right now. K, Raging Blow, good, okay, but that used one of
my buffs, and now two of my debuffs are running out, should I use, I have, should I use
Raging Blow again because I still have one more proc of it, or should I wait until I can
get Colossal Smash back up and use Blood Thirst to build my rage so that I can use
Raging Blow, because Raging Blow takes 10 rage to use. So should I pool my resources
and wait until I have a better time thats going to do more damage, or should I just go
ahead and dump it all into this next attack and then hope that before I have full resources
I can get another Raging Blow proc and use it again. So basically is it best to use it right
now, is the situation optimal? The first Raging Blow proc situation was optimal,
absolutely, very clear I needed to use it. Second one I can use it, the situation is not
optimal. So the question is whether I wait for an optimal situation, or I use it and hope
that it comes back up before the next optimal situation hahahahaha.
Jake: And you make that decision in a second.
Ben: And I have one second to make that decision across eight abilities. Every single one
of those abilities I have to decide whether thats the right one to use for that situation or
not, and I only have a second to do that decision in total haha.
Jake: Uh huh, so youre just making decision after decision.
Ben: Yeah, decision, decision for 16 minutes
10
. Once a second for 16 minutes.
11
Skilled players like Ben are able to quickly make optimal or near-optimal decisions consistently
throughout the fight.
10
Sixteen minutes is the approximate length of a raid fight.
11
In total, thats 960 decisions in 16 minutes!
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Later on in the interview, I was able to observe Ben participate in two raid-boss fights.
After being staggered by his description of how much information is processed on a second by
second basis, I expected that Ben would need to focus intently on the game during combat.
Instead, he continued the interview with me, rarely missing a beat. He explained that being able
to keep track of ones rotation is like studying for a test, if you study a lot its not, you dont
find the test difficult. Navigating his 38-step list was something he could flow through
effortlessly because of how much he had played. I was genuinely impressed by Bens skill, and
even more so after I found out that he actually did more damage points than a player who had
significantly better gear. Ben was able to do more with lessall while being interviewed!
Possessing finely-tuned situational awareness is also vital to skillful performance, since
there is so much to keep track of during a raid fight. Being aware of what the boss is doing and
how it is affecting the party is critical. It is often also necessary to position ones avatar
strategically, usually in order to avoid or mitigate the damage of certain abilities. Awareness of
what is happening to other party members and intervening when possible can also make or break
a fight. Ben provided the example of a potentially catastrophic situation of too many debuffs
building up on both tanks. He explained that a paladin is the character class that possesses the
ability to solve this problem, but the one playing a paladin would need to be aware of the
situation in order to take action:
Because a great paladin, a really good paladin is going to notice that, Hand of Protection,
right away and fix the problem before it becomes a problem and then you go on your
merry way. An okay paladin, youll have to ask him to do that.
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This kind of awareness takes factors into consideration that are pertinent to more than raw
damage output. For example, during one of the fights that took place during the interview, Ben
explained the following scenario:
So what I did was come out here to deal with this Dark Shaman, or I mean Archweaver,
so hes casting spells, so Im going to use abilities that can stop him from casting his
spells. Same thing I just did there, I saw that he was casting, even though I wasnt close
to him I had the wherewithaland this is, again, something a lesser player wouldnt do
to charge over to him and interrupt him before he can do anything.
Ben explained that cultivating this degree of awareness is difficult to teach another player and is
not something you can just learn from a guide.
Skilled players, Ben clarified, are knowledgeable about all elements of the game because
they do relevant research. Any adept player will know how to optimize his or her characters
performance with regards to gear, rotation, and spec
12
. Additionally, a hardcore raider is expected
to know all of a bosss abilities and how to respond effectively by studying online resources. Ben
emphasized the importance of research:
If youre doing a raid, a hardcore raid especially, um, youre going to research fights,
strategies, youre going to research your gear, youre going toI knownot right now,
but right before I quit I knew every single upgrade I wanted for my paladin, I knew where
it dropped from, I know what its drop chance was, I knew everything about the gear that I
needed I knew everything about the bosses, I looked up the bosses, I watched videos on
the bosses, I watched other people fight the bosses, I did everything that I could possibly
do so that when I got there, it was less strenuous. I talk about learning the fights, and you
12
Spec is short for specialization, which referes to the set of upgrades that a player chooses in order to make his or
her avatar suited for a particular function in the game. For instance, a player might choose a healing spec instead of a
damage spec on a particular character class.
60
do have to learn, theres a little bit to learn as far as just being there, but as far as actually
becoming familiar with the strategy, thats something a high level of raiding that youre
expected to know before the fight, before you even get there.
Ben went on to point out that this degree of preparation outside of the game is something that
only a higher level player would do.
Gear. The skill of a player is independent from the avatar he or she is using, yet playing
with an underpowered character will limit what even then most adept player can accomplish. For
example, before Bens raid began, someone asked if he would be willing to play as one of the
partys tanks. Ben declined and subsequently explained to me, Theres no way. Regardless of
skill, I do not have a gear level that will make me capable of tanking this content. The boss will
hit me way too hard. Ben is essentially saying that the amount of damage the boss would have
been dealing to Bens character is simply more than he could absorb due to inadequate defensive
attributes provided by his gear. This is true regardless of how well Ben performed.
Because gear is such an important contributor to overall performance, acquiring first-
class gear for ones character is a major focus of endgame play. The best gear is acquired from
vanquished raid bosses who drop loot, which includes gear, other items, and currency. Ben had
an addon that displayed the various pieces of gear that each boss had the potential to drop along
with the odds of the gear being dropped. Each time a boss is defeated, a few pieces of gear drop,
which must then be distributed amongst the party members, often by the raid leader. Since each
character has 16 available slots for various pieces of gear (e.g., there is slot for headgear, a chest
piece, a cloak, bracers, gloves, rings, etc.), players have to play through a raid many times before
everyone is equipped with gear from that raid.
61
Bens group killed two bosses during the interview, so I had the chance to observe loot
distribution after each victory. This process involved lots of excitement and impassioned
discussion over the voice chat. The raid leader had the final say in to whom each piece of gear
was given, though others participated in the decision-making process. For the most part, it
seemed that gear was given to the player who had the greatest need for each piece, though the
degree to which the player contributed to the guild was also a factor. Much of the discussion
involved players making a case for why they needed a given piece. The second boss dropped a
belt that Ben needed. He explained how much better it was than his current belt. While he waited
impatiently for the leadership to investigate the claim of another player, he turned to me and
hissed just give it to me! and laughed.
I observed that the players were quite ardent about acquiring new gear, which led me to
wonder just how much of a difference having the latest gear makes. During one of the fights, Ben
compared his characters damage output to a character with up-to-date gear to demonstrate the
difference for me:
Ben: And you can see, youll see actually on the DPS meter, which I have right up, right
over here, that, this is me right here, this character, um, the effects of having poor gear.
Its really, its really hard to explain to someone who hasnt played it how bad it is having
poor gear. Im, I have gear which is actually on, up to date with this patch, its just not up
to date, I just dont have any gear from this patch, so I have gear from the last patch, up to
date, so far, and still, you can see this guy is doing um an enormhes doing five times
my damage because he has gear from this patch.
Jake: So as soon as you drop behind the curve a little bit youre not even close to
Ben: Not even remotely close to being able to keep up.
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Thus, every time a new patch is released, there is a new set of improved gear to acquire and a
new group of bosses that players will need that gear to defeat. As I have mentioned, taking even
a short break from gaming inevitably results in falling behind the curve, which is exactly what
happened to Ben and why acquiring new gear for his character was a top priority.
In addition to its function of boosting an avatars performance, gear is an obvious marker
of success in WoW because it indicates how powerful a character is on account of the gears
attributes, and the content that has been completed with that character in order to earn that
particular gear. Thus, judging another players achievement level by their gear is fairly reliable.
To top it off, better gear is more impressive-looking. Ben described the experience of assessing
other players gear:
Ben: And you could look at a character and say oh hes wearing tier five shoulders, so
hes onlyyou know, if the current tier, if the newest tier is tier seven and he only is
wearing tier five, whichI should have mention it builds up, so like the current tier I
think is tier 15 so, um, tier seven, if Im wearing tier seven and hes wearing tier five,
therefore, Im a better player and it was obvious because anyone who played the game,
you knew what you were fighting for, you knew what gear you were in you knew that
right at that point in time youd only been able to kill up to a tier five boss and you were
wearing tier five gear but you kinda dream, you had that vision in your mind of your
character all beefy and at tier seven so when you see someone run by with tier seven,
youre like oh man!
Jake: Its that goal right in front of you.
Ben: Yeah, youre like look at that guy, hes killed, you know, hes killed Arthas, hes
killed, you know, any number of bosses, and its, youre like, Ugh! Look how cool he
looks! Alright, I gotta, you know, *mimes playing hard*
63
I left the interview with the impression that acquiring increasingly powerful gear is integral to
endgame play.
Social comparison and self-image. Becoming a skilled player and acquiring powerful
gear are pursuits that play out in a social context in which others attempting to do the same. As
several of the previous excerpts indicate, concern about how Ben stacked up against other
players was a salient part of his experience of playing WoW. The game lends itself to
comparisons between players, since the attributes, gear, and accomplishments of their avatars can
be readily examined within the game or on the WoW website.
Ben often cited striving to be as good as or better than others as motivation to improve
his skills as a player and acquire better gear. For example, early on in the interview, he said:
You want to be someone that people look at and say hey, wow, thats like … you know,
look at that guys gear, oh my god, he must be really good, you know, look at this, look at
that. Oh my god he killed that boss, thats incredible, you know. I cant do that. I didnt
want to be the person who said I cant do that. I wanted to be the person people were
looking at like holy crap how did he do that?
In this case, Ben comparing himself to other players was motivating. At another point, however,
Ben recounted a different example that had a more negative tone:
Ben: A few people I had ended up kicking out of the guild for bad attitudes had went on
to higher ranking guilds than Goof Troop and succeeded when Im like, Hey, I know Im
a better player than them I know Im so much of a better player than them I kicked them
out. *laughs*
Jake: Right, right. *laughs*
64
Ben: So, now I see them in the city, and theyre wearing better gear than I am.
Jake: Right, so what impact did that have?
Ben: Yeah, it was frustrating, it was very frustrating, because I knew they were not a nice
person and not a good player. *both laugh*
Jake: And they had better gear.
Ben: And they had better gear than I did.
Jake: Yeah.
Ben: So a stranger walking around, theyre going to look at him and be envious of, more
envious of him than of me, and I mean it was just like, it was grating.
Words like frustrating, grating, and envious indicate the degree to which Bens esteem can
be wounded.
In addition to Bens retrospective descriptions in which he compared himself to other
players, Ben also drew comparisons between himself and other players while he raided. For
instance, at one point a player was dropped from the group instead of Ben. He delighted in this
opportunity to compare himself favorably with another player:
Ben: I dont know who we dropped, we dropped the other paladin. Oh heck yeah, okay, I
didnt get dropped, because there was a guy doing even lower DPS than me. If its set on
damage done, set it to DPS, see the Sideway guy? Thats the guy who got dropped.
Thats a ret paladin
13
, oh yeah thats definitely a ret paladin. So, now, because I want to
stroke my ego, I want to see what kind of, what kind of gear he was in *both laugh* to
see if
13
A “ret,short for retribution,” paladin is a particular spec of paladin that is a DPS and thus could be directly
compared to Ben’s character, who was also a DPS.
65
Jake: To see if he had better gear but was doing worse?
Ben: Yeah hahaha.
Jake: Well if nothing else you know he wasnt in the middle of an interview.
Ben: Oh yeah! Hes got way better gear, he’s 531 … So he had 20 more item-level
14
than
me, so he should have been doing somewhere in the neighborhood, given his gear he
should have been doing about 200,000 DPS and he was only doing 83. So *both laugh*
he is a worse player that I am.
This exchange indicates that Ben is not shy about his competitive attitude. He explained that he
views the desire to be skilled at something as universal and that WoW provides him with a way to
fulfill it:
Um, you know, like nowadays I am a desired quantity as far as being a stronger player
because Id been gone for the last three months and the first thing I see when I log in is
Dude where were you we need you? hahahaha like, like Are you available Wednesday,
because we need you...now, hahaha, yeah. Um, yeah and I think the desire to be part of a
group and the desire to be good at something is, I think thats fairly universal. It just
happened that be that this thing was something that was in a game.
Unlike single-player games, which tend to be played in private, the massively multiplayer format
of WoW introduces a layer of competitiveness and social comparison that significantly factored
into Bens experience.
Rankings. Rankings came up early and often in the course of Bens interview. In fact,
before we even began discussing WoW, he mentioned that he attended one of the top three
engineering schools and was at the top of [his] class. As Ben described his WoW career, the
14
Item-level is a number indicating how powerful a piece of gear is. Here, Ben is referring to the character’s average
item-level.
66
rank of players, guilds, and even servers proved to be an integral part of the story. Ben explained
that the game itself does not have a ranking system, though it does keep track of many statistics.
The rankings that he referenced are actually compiled by various independent websites that pull
data from the game. Ben also explained that high ranking guilds submit what are essentially
portfolios of their achievements to these sites. During the following passage, he was showing me
WoWProgress.comthe most popular ranking siteand discussing the rankings of his current
and past guilds and servers:
So these are all different servers. Um, the server that I used to play on, it has been coming
up on rankings, 77, but when I played on it, this was my first server, when I played on it
was like 200 something in ranking, yeah, so it was bad. There were not good players on
there, it did not have a good reputation, so we all server transferred to a new server that
had a good reputation, good players, good guilds, and we were one of the top, um, so
Magtheridon is 22nd ranked, and see even right now, the guild Im in right now, even
without me theyre still sixth ranked on the server, so theyre sixth ranked on a 22nd
ranked server, honestly that pretty much means theyre probably, theyre about top two
percent but when I was with that guild of players in Cataclysm, which included the three
players that left for Silver Slayers with me, all three of them were with that 10-man that
sectioned off we were top two or three on the server and we were, basically we had, not
only, we had credit, we didnt have to recruit, we had people, like if we needed one spot,
like a guy had to quit for school or something, we would have people come to us, people
would come to ourand also all these high ranking guilds also have websites, um even
Ecstatic Strike has a website. Um, so they would come to us, they would email us, theyd
say hey, Im looking to transferI will transfer servers, I will pay $25 for the right to be
with your guild and kill bosses with you hahaha. Um, cause we were high ranking, and,
but we were friends too.
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In addition to talking about the rankings as compiled by these websites, Ben also made reference
to the informal ranking of players within guilds with statements like the following:
I got with this group, which is Ecstatic Strike, and I quickly, I was healing actually, on
my paladin for that, and I quickly became one of their high ranking people, and there are
people who are in this guild who are better than me. Honestly, uh, two or three of the top
ranking players in this guild are uh world-first quality players.
The above quotes along with the various other times that Ben mentioned rankings reminded me
of athletes being ranked, traded, and moved up to the big leagues.
Ranking seems to serve as both the quantification of skill and as the recognition of that
skill. In a game without built-in high scores or a way to beat the game, the player-created ranking
system serves the function of accounting for who is winning, who is the best, or who is closest
to the bleeding edge that Ben mentioned earlier. Thus, rankings make it possible for
competitive players like Ben to measure themselves against one another. The frequency that Ben
mentioned rankings suggests that they are integral to his competitive, performance-oriented way
of engaging with the gamehe used the word rank and its derivatives 68 times during our
interview. Across my other four interviews, there were only two other times rankings were
mentioned.
Big numbers. Numbers are ubiquitous in WoW. During fights, for instance, numbers pop
up to display the damage done by every attack, which results in a cloud of numbers that can be
thick enough to partially obscure avatars and MOBs. While I was watching Ben play, there was a
moment when he scored a big crit”—a critical hit, which is an attack that hits for double its
normal damage. He announced it excitedly and pointed out that he had an addon that
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prominently displayed the amount of damage done by his critical hits. Exclaiming Big crit!
reminded him of a video that he wanted to show me. A few moments and another critical hit
later:
Big crit! I just hit that guy for a million damage. Big crits, big crits! Um, big numbers,
that is actually what reminded me of the video, is me thinking big numbers, um
because big numbers make me happy, they make everyone happy. Big numbersthe
bigger your gear, the better your gear gets, the bigger your numbers are, and the happier
you are because your numbers are huge.
At the end of the interview, Ben played the video for me. It showed the screen of the narrator
while he played in a PvP
15
match. The ostensible point of the video was to make the case that an
unpopular spec (fury) has merit in PvP, though the tone is comic rather than seriousthe narrator
isnt really attempting to make a coherent argument so much as clown around and make people
laugh. The following is an excerpt relevant to Bens reason for showing me the video:
Look at theBoom! You cant deny those numbers, you cannot deny those numbers, you
cannot deny the fact that numbers fly around when you play the game....with fury. Thats
the satirical fuckin addiction that were all addicted to with fury....Buh Bam, fuckin
numbers! You cant believe it! Numbers make me fuckin want to play WoW!
Ben explained that the video captures the excitement and the satisfaction of seeing your
characters attacks do large quantities of damage. Its worth considering that its the numbers,
rather than the animations, that really stand outthe animations dont change based on how
15
PvP stands for player-versus-player, which involves individuals or teams of players fighting one another. Some
servers are designated as PvP servers, in which it is possible to attack other players at any time. Additionally,
players on any server can participate in organized PvP matches.
69
powerful the attack is, but the numbers do and thus become a focal point. The fact that Ben, and
many others, choose to have an addon that displays the amount of damage of their critical hits is
telling: Theres nothing like basking in the glory of a big crit!
The seemingly fundamental desire to increase the size of numbers and the resulting
satisfaction was a theme than ran consistently throughout Bens interview. In these excerpts, Ben
is explicitly talking about the numbers that correspond to damage dealt, but numbers pervade the
game: Characters have levels, gear has levels, professions have levels, and characters have
various other statistics.
Despite the importance of numbers in WoW, there were instances where Ben indicated
that big numbers is not what its all about. For example, he said that sometimes things with a
particular raid group are simply not be working even though all the numbers look right. He
continued that you could do it again with different people, and all of the numbers will look the
same, but for some reason this time it worked hahahah. He also mentioned that bosses that were
difficult simply because they hit for a lot of damage and couldnt take a lot of damage are boring,
whereas bosses that were difficult because they required a lot of fine-tuned coordination
provided an enjoyable challenge. Additionally, skilled players dont only focus on their DPS, but
consider other factors in the fight that are also crucial to success.
Socializing. Ben explained that during difficult content (which is, for the most part,
fighting raid bosses), it is best to stay straight-faced and focus on the task at hand. However,
there is a lot of downtime between bosses that is spent waiting for people, getting prepared for
the next boss, and fighting the easily dispatched trash MOBs which precede each boss. During
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all of this downtime, players often joke around and chat
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with one another. For example, at
several points during the interview party members teased Ben about him being an incompetent
player even though they knew he was underperforming because of his gear. At another point a
player text chatted Be right back, pouring Coke and someone else responded Be right back,
snorting coke. This led to an outburst of jokes over the voice chat about players not being
allowed to raid high. Ben confirmed that joking around and bantering during easy content is
commonplace and an enjoyable part of playing WoW.
During the gaming session, I also got a sense of how Ben and the rest of his party
enjoyed the content of the game as a group. At one point, I heard a buildup and then a crescendo
of yelling over the speakers. Ben explained that everyone in the group had died but the boss had
been down to one percent health! In the following passage, Ben describes an even more dramatic
experience of shared pathos:
I remember that I got very badly yelled at by one of my neighbors when we killed the
final boss in the expansion, because we killed the final boss in the expansion, because it
was like two in the morning and we had been working on it for like two months, and,
actually, I might, I have a picture of it, I think its on facebook actually, maybe not
though, but theres a picture of us on the internet having killed that boss, we did a group
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To understand communication in most MMORPGs, it is necessary to distinguish between text based chat and
voice chat. Text-based chat is built into the game, and involves typing out messages to other players. Voice chat is
hosted on external servers and allows players to talk as a group as if they were on a conference call. Ben would
normally listen to his voice chat through his headset, but for my benefit he put it over the speakers so I could hear
what his guild mates were saying. Ben explained that being able to talk is necessary for coordination during difficult
content, though it also facilitates socializing. In both cases, the key allowance that voice chat makes (that typing out
messages doesnt) is that it doesnt interfere with gameplay, which requires the players hands to be occupied with
the mouse and keyboard.
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picture, we were like Hey, group up, lets get around this body, of this dead boss and
take a picture, and we were so happy, it was like, it was really fun.
Witnessing the fun of sharing the experience of such a near miss and imaging the sense of shared
accomplishment gave me an appreciation for the appeal of group play over solitary play.
In addition to joking around and commenting on in-game events, Ben indicated that
conversations over voice chat would sometimes drift towards life outside the game. In the
following passage, Ben describes socializing with guild mates during his early days of leveling,
questing, and dungeoneering with his friends:
Jake: So you guys were just chatting all along while you were doing things?
Ben: Yeah, just talking, chatting, doing things, laughing, having fun. Um, normally the
more relaxed you are with the content, the more the topic strays towards real-life, it strays
towards actual, you know, you might as well picture a group of people sitting in a room
just, you know, having a couple beers, chatting, because thats really what it is. In fact,
some of them were having a couple beers hahaha.
He explained that through talking with one another regularly they actually knew a great deal
about each others lives and that discussing personal problems and providing support to one
another was typical. Through this kind of intimate contact, Ben has formed several long-term
friendships in WoW that have lasted for years and continue to this day.
Sometimes his friendships with WoW friends crossed over the boundary into real-life in
one way or another. The most dramatic instance of this was having a long-term romantic
relationship with a woman in his guild named Beth about two years ago. He first met her in
person when he travelled to Texas to meet up with her and other guild members. Their
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relationship began sometime later on and she ended up moving to the Pittsburgh area, partially to
be closer to Ben. I expected that the transition from being just guildmates to in person
romantic partners would have been a dramatic one. Bens portrayal surprised me:
Jake: Okay, so what was it like shifting relationships, like going from being in-game
friends to meeting her in real-life?
Ben: Absolutely no effort.
Jake: So just transitioned really
Ben: Cause we played together, raided together for three years, knew each other, talked,
knew of each others personal problems, blah blah blah, and that was kind of how we
started progressing from just friends to more than friends was that she had just broken up
with her boyfriend and for like two months, and I kind of like helped her right after that
and then after that we talked more personally for like a month and a half, but as far as
knowing each other, knowing our personal lives, wed known that for like, you know
same thing as any friend you might know, but that was when it transitioned from being
friends to being more than friends was because we were already friends, we were helping
each other out with problems in our lives and getting closer, but it was super effortless,
there was no effort, I mean I met her and that was the first time I had seen her in real-life,
but as far as talking to her it was, just picking up, it was just another day, it just happened
to be that we saw each other in person this time so.
Jake: Thats interesting.
Ben: Theres was no, I mean, I think we ... yeah. She pulled up, cause she actually gave
me a ride from the one guys house that I had been staying with that was the guild leader
and literally the first thing I think I did was make fun of her after I saw her. But it was
cool, because we were friends, like I think I made some joke about her being a typical
Cali girl because she pulled up in this bright yellow car and these huge sunglasses and
was fiddling around with her iPod and Im like, with you know her blonde hair, and was
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like … just making fun of her, but because we felt so comfortable with each other you
know. I think the first thing she said to me in real-life was Oh shut the fuck up heh
hahaha now that I think about it heh heh heh.
Bens account challenges the idea that there is something meaningfully different between an
online relationship and one in real-life. It also speaks to the degree of familiarity and intimacy
that he has cultivated with his WoW friends.
Instrumental interactions. Of course, most WoW players dont group up just to chat and
joke with one another or even to form friendships. Ben explained that since the advanced content
in WoWraidscan only be completed with groups, players rely on one another to play. Raiding
guilds are comprised of players who share the desire to raid and group up explicitly for that
purpose. Because these groups have a definite purposesuccessfully progressing through
raidsmany of their interactions are instrumental in the sense that they are related to that
purpose. These instrumental interactions play out in various elements of the game, such as guild
membership, raid participation, loot distribution, and the strategizing and coordination that
occurs during the raids themselves.
The reason for gathering players together into raiding guilds is ultimately to defeat raid
bosses. This undertaking is something that requires a significant degree of planning and
coordination. Each boss has its own set of abilities that present the raiders with unique
challenges. The group must formulate tailored strategies for each boss and then carry out their
plan in the frenzied environment of simulated combat. The raid leader is the one in charge of
orchestrating the groups strategy, though all players are expected to know the ins and outs of
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each fight. Bens strategic overview of the raid boss Morchok, a giant golem, provides a sense of
the strategies involved in boss fights:
Hes got a stomp, um, he puts a debuff on the tank that basically makes the tank take
more damage, so you have to swap tanks because the debuff is specific to him, hes
gonna do, after like three stacks
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youre taking 30% more damage, the healers have to
work 30% harder, so you switch and the debuff might have a 24 second timer, so after 24
seconds it falls off, yeah, the other guy probably has three stacks at this point so you
switch back. Not too hard to deal with, all it requires is a taunt
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, which is to change the
boss’s attention from one tank to the other. Uh, Resonating Crystal, so he drops a crystal
on the ground, um that explodes after 12 seconds doing massive shadow damage, and its
split between three random players, but if theres no players there, it hits everyone, so
what you do is youll put three players in there and put a shield on them, and theyll
tank
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that damage, itll hit them hard but it wont kill them. Meanwhile, like say if those
three players werent there, it might kill everyone hahaha so you specify, you three
people go over here, you three people go over here, grab these crystals all good. Um,
Furious, just at 20% remaining health he gets stronger and uh he does like an earthquake
thing every 25 seconds, which you have to run away from him because hes going to
stomp on the ground and do big earthquake damage. Thats normal mode. Heroic mode,
after, at 90% health, so after youve done 10% of his health in damage, he splits into two
which do exactly the same thing as normal mode, so now you have to do the normal
mode fight twice at the same time which requires the tanks switching with each other
without getting them too close, because if they got too close, they would do a large
amount of additional damage because they were close together so you had to spread each
other out so far that the healers could barely heal both groups, so you had to split the
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Stacks refer to defuffs that accumulate or “stack up” each time the ability is applied, thereby making a character
progressively weaker.
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An ability that will cause the targeted MOB to attack that character rather than other characters.
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Though "tank" is usually used as a noun to designate a particular role, it can also be used as a verb that means
absorbing damage efficiently. In this instance, characters with a shield cast on them can endure the damage of the
exploding crystal.
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healers too and then, so youd have five men on this guy, five men on this guy, and then
they would have to switch, which you could imagine would cause some problems.
Each member of the raid must know what each of Morchoks abilities do and how he or she is
supposed to respond. At various points, multiple members have to carry out a sequence of
actions in unison, such as three appointed raiders running over to a Resonating Crystal while
another casts a shield on them. Of course, players must perform their usual role-related duties
such as tank or healer in addition to carrying out these fight-specific sequences.
When the group fails to beat the boss, they regroup, assess what went wrong, and adjust
their strategy for next time. During the interview, I had the opportunity to listen in on this
process after the group wiped. Ben summarized the upshot of the conversation for me:
Ben: Basically, its, I guess there was a tank issue, and he dropped an Ashen Wall, which,
the, one of the bosses will drop an Ashen Wall, its a wall of elemental guys that do an
enormous amount of damage if you get near them apparently, so, heres you tank, and
your boss is facing the tank, hell drop the wall parallel, well, perpendicular, to him
across a line where the tank is standing, so theyre saying that the tank um, dropped that
wall in a bad spot, and, so, assuming, say thats the raid over there doing damage, so if he
faces it this way theres no issue, but if he for some reason turns
Jake: Yeah. Hell split up the group.
Ben: The wall will run right through the group and it can kill them in one or two shots, so
that was the issue that theyre talking about.
After a failed attempt on a different boss, Ben took a more active role in figuring out what went
wrong by analyzing the combat logs to determine how the first group member had died and then
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shared his findings with the group. The group then prepared to give it another try, now with more
awareness of what to avoid.
The way Ben was being carried by his guildthat is, included in the raid group despite
his sub-par gearprovides another example of an instrumental interaction. The purpose of this
arrangement was to make Ben, and by extension the group as a whole, more powerful. By
carrying Ben through content for which his character was undergeared, the group was helping
him catch up much more rapidly than he could have without their help. This was a good
investment on the groups part because the sooner his character was geared appropriately the
sooner they would fully benefit from his contributions. As the raiding party progressed through
increasingly difficult bosses, however, there would come a point where they would have to drop
him from the group because they would no longer be able to compensate for his characters
compromised performance. During the downtime between fights, I could hear the leadership
discussing who to drop and who to keep onboard. It seems that their decision-making process
was based on a variety of factors, such as players performance, the other available players from
the guild, and maintenance of the right balance of character classes.
So far I have discussed instrumental interactions that occur within an already established
group. Another category of instrumental interactions that factored prominently into Bens
account was related to players moving from one guild to another. Guilds want to recruit the best
players that they can, while players want to be in the best guild possible. As a result, guilds have
websites that showcase their achievements and advertise open positions, while player submit
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applications and undergo trials to gain entry. For example, Ben described being tested out by the
first competitive guild that he joined:
I joined the guild, and like two minutes later, theyre like, Hey, look, were going to test
you out, put on your gear, were going into Icy Sea, which was, at the point, the current
raid tier, like *smacks hands together for emphasis* that was the current thing, that was
the hardest, that was what everyone good was doing, and they threw me in there to a boss
I had never done and then they made me tank, so I was on the front line, and I was
completely confused, I had no idea what I was doing, but we killed the boss in one shot,
and they gave me gear, and I was like Well I guess Im here now. Hahahaha. They
were like No, you did alright for your gear, so here, take these bracers, were going to
get you geared up, well see how you do.
The instrumental function of giving a potential new member a tryout is to ensure that only
players who will perform adequately gain entry into the guild.
Ben has switched guilds several times throughout his career. In each case, he made the
move because he felt he had outgrown his current guilds level of performance. Ben explained
that it is important for him to have the sense that there are better players than him in the guild:
I kind of figured out after playing that when youre the absolute top in your guild, thats,
when youre top one or two, thats when the pressure to move up a step really starts to
show, cause you feel like youre kinda carrying people through things, youre like Ugh,
look at these guys, theyre doing terrible, like, oh my god, I wish I was with players that
could keep up with me. And eventually that grates on you enough that you bounce, and
you go with players that can keep up with you.
Bens goal was to be a skilled player doing the most challenging content possible, and this
required that he was with a group of players that were on his level. When he had reached points
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in his career where he felt that he could no longer improve as a player in the context of his
current group, he moved up.
Dispelling stereotypes. At many points throughout the interview, Ben made reference to
negative stereotypes about MMORPG players and how these generalizations frustrated him
because he didnt think they were accurate. At one point I joked, Youre just breaking all the
misconceptions tonight to which he replied, Im trying. But thats because I, I, thats why I
hate them so much, because theyre not true of everyone. The primary stereotype that Ben is
referring to in this example is of a socially inept and unskilled individual who thrives in a world
where he or she can hide behind a computer and compensate for a lackluster existence in real-life
through in-game success. The implication is that people who play MMORPGs are unable or
unmotivated to do worthwhile activities and are instead wasting their time on a pointless one. It
is also implied that WoW is easy enough for anyone to succeed at.
Although Ben didnt deny the existence of players who fit the negative stereotype, he
insisted that at its most difficult levels, WoW is extremely challenging and the players who are
able to play at these levels are highly competent individuals in real-life. His most complete
statement on the topic is as follows:
I think the biggest misconception is that a lot of people who play WoW are the nerds that
are hiding in their closet, and there are a ton of people who fit that description that play
WoW, but as far as your high ranking players go. *dad walks through* Whats up dad?
*dad says hello* As far as your high ranking players go, youll find theyre not those
people. The most successful group I was ever with had two doctorslike medical
doctorsthree engineers, a dentist, um, a war vet who was an engineer in the military.
You know, these are intelligent people because in order to figure out these strategies and
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to execute them repeatedly, youre not going to find your 12-year-old kidstheyre not
going to be able to do it. Your highest ranking guilds are extremely intelligent people who
are skilled in real-life and out, and they have careers that, you know they make good
money, this happens to be their hobby ha and theyre very good at it.
As the above passage indicates, Ben made a parallel between in game and real-life skill and
success, thereby legitimizing skilled WoW players as worthy of admiration rather than derision; if
you respect doctors, engineers, and other professionals for the skills they possess, then it is only
logical that you respect top-notch WoW players for their skills as well.
Ben also discussed women and dating in WoW. Though he didnt say this explicitly, the
stereotype he seemed to be challenging was that people who date in WoW are undesirables who
wouldnt be able to find a partner in real-life. He made an effort to disprove this characterization
with regards to his relationship with Beth. Not long after mentioning her for the first time, he
pulled up a picture of her on Facebook specifically to dispel the notion that female WoW players
are all unattractive. He also made the point that their relationship was in no way inferior to non-
WoW-initiated relationships:
It was actually by far the best relationship Ive ever been in which is, um, odd to say
maybe, because Ive been in five relationships that all lasted more than a year, so Im not
unfamiliar with relationships, its not like I latched onto the first person that I met. No,
like Ive been in relationships before that, Ive been in relationships after that, easily the
best relationship Ive ever been with was the girl who I met on WoW hahaha.
When Ben referenced negative stereotypes, I had the sense that it was important to him to
disprove them to me and, through my research, to a greater audience. He occasionally made
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statements indicating that he was invested in the outcome of my research and was concerned
about the way my other participants had represented MMORPG players. Its hardly a stretch to
say that being a WoW player is an important part of Bens identity and I think that on some level
he was making a case for himself and others like him: intelligent, successful individuals who
have chosen WoW as their hobby because it provides a worthy challenge.
Immersion. This theme is comprised of a somewhat loosely related series of experiences
that Ben described in his interview that are usually considered immersive.
Ben indicated that he hadnt fashioned life stories or personalities for his characters like
one would in a role-playing context. However, he did have a sense that each character was
unique because each provided a different experience:
I just, you kind of, I think you play a little differently depending on who youre, what
character youre on, just because, um, maybe something about how you as a person
developed while you were playing that character, Im not really sure, but Id say I do play
all my characters a little differently, I might be a little more snarky on this character or
something haha but, um, its kind of hard to put a finger on exactly why.
It seems that although Ben did not explicitly role-play, he still had a vague sense of inhabiting his
characters.
Ben also described experiencing the action of the game viscerally. The nature of the
experience varied depending on what character class he was playing. For example, I asked him
what it was like to play his current character, a warrior:
Um, its intense, its my, I mean warriors are always melee, theyre always up in the fight,
so its, I think I probably get the most intense, as far as really pumped up playing this
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character, because warriors, um, they have abilities called charge, so you literally charge
across the battlefield really quickly, and all their abilities are physical, they have no
magical abilities, so I just, I kinda get this feeling/image that when youre in a fight,
when youre doing a boss, when youre doing really well. And for some reason knowing
that youre not doing a lot of damage kind of nullifies that, like I dont really feel very I
dont feel it as strongly. But when Im top DPS and Im banging things out and Im, you
know, Im on top of my game, and, you know, a new add spawns and Ill turn and charge,
and hit a Raging Blow, and it crits, and it completely destroys his health and you just get
really, really into it, and you feel really, you know, an intense kind of satisfaction and its
very visceral.
Ben contrasted this intense, visceral, pumped up feeling that he gets when playing a damage-
dealing class to what it feels like when he plays a healer: As a healer, its almost more panicked,
kind of, like oh my god, like holy crap, I have to save this guy, what is going on with my life.
He explained that as a healer, you have to constantly be monitoring everyones health which
means that you are more focused on looking at health bars than the action on the screen. You
carry a lot of responsibility, because if you fail to allocate your limited resources effectively,
someone will die and the raid will likely start to fall apart. Thus, when playing a healer Ben feels
anxious and frantic instead of invigorated.
Ben also mentioned during the interview the experience of being intensely focused during
boss fights:
Its really intense, because these fightsthats another thingthese fights, the longest
ones with go 1516 minutes and youre a hundred percent concentrated for those 1516
minutes , you cannot think of anything other than spell, spell, spell, do this, do this, do
that, oh god this is happening, okay next part of the fight, now Ive gotta go over here,
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um, absolutely insane having to focus on everything that youre doing, making sure
youre using the right spells for the right situation.
Though the vast majority of Bens time spent in WoW is fairly low-key and relaxed, this
description indicates the intensity of engagement and focus during a boss fight.
Closing thoughts. My most significant take-away from the interview with Ben was a
greater appreciation for the skill involved in playing an MMORPG. Prior to the interview, I
thought that the highest achieving players were simply the ones who had created the most
powerful avatars by sinking the most time into relatively straightforward content. Accordingly, I
thought success was mostly a function of time spent playing the game rather than skillfulness.
Ben explained and demonstrated that, although improving one’s avatar is part of the equation for
success, the best players possess a skill-set that is independent of their avatars power level.
Jeff
Jeff was a 28-year-old white male who lived with his fiancée, Sara, in Pittsburgh. He
grew up and attended college in the mid-west, where he majored in video production. After
graduating, Jeff did video editing work in New York City for five years. One year prior to the
interview, he moved to Pittsburgh to be closer to family and for the lower cost of living. He
continued to work as a video editor at the time of the interview.
Description of the interview. Jeff responded to my post on Reddit. We scheduled the
interview on one of the two nights that he normally raids. When I arrived, Jeff and his fiancée
greeted me warmly. Jeff was tall and broad-shouldered with short brown hair and a full beard. He
wore a flannel shirt and jeans. He offered me a drink and, only half-jokingly, mentioned that he
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had a fresh batch of home-brewed beer. He guided me to a room in the back of his spacious
apartment where his computer was located. Jeff had a large, clutter-free desk that housed a huge
desktop computer, dual monitors, and high end speakers (he explained that he needs a robust
setup for the video-editing work he does). The room seemed to double as a storage area on
account of the shelves and other items (including brewing equipment) that lined the walls.
During the first half of the interview, Jeff sat turned towards me in his plush office chair.
He spoke about his engagement with WoW in a straightforward, non-sensational way. He
portrayed it as something that he had enjoyed doing for a long time and continued to fit into his
life, but not something he saw as an inherently valuable activity. He answered questions readily,
but looked to me to guide the conversation. As a result, the interview assumed a question-and-
answer pattern of interchange.
When he began playing, he turned away from me and I watched his screen over his
shoulder. For the first 10 minutes or so, he travelled around killing MOBs with the hopes of
turning up a Lesser Charm of Good Fortunehe needed one more to buy a War-Forged Seal,
which would provide him with a better chance of getting valuable gear during the upcoming raid.
After he had acquired one, he joined up with his party, which was gathered around the raid boss
they would be facing. The raid boss appeared to be a towering elemental creature composed of
water. Though they had defeated this boss before, they reviewed their strategy before the fight
began. Once the action was underway, Jeff often had to stop talking to me in order to focus on
the game, though he would sometimes give brief descriptions of what was happening. Chat
between group members was also fairly sparse during the fight; the raid leader was the most
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vocal, periodically relaying instructions to the rest of the party. They beat the boss on their
second try and made a failed attempt on the next boss, who they had yet to defeat. At that point
they were an hour into their raiding session and took a break, during which Jeff and I wrapped up
the interview.
Jeffs gaming career. Jeff didnt consider himself someone who characteristically played
video games, though when he did get invested in a game, he tended to stick with it. The first
game he played extensively was a MUD based on The Lord of the Rings called The Two Towers,
which he characterized as pretty much the nerdiest thing you could ever do. He played with a
group of friends during middle school, often in the context of a sleepover or hangout. After a
long hiatus, he picked up the game again during college. He also tried WoW for the first time
during his college years. Many of his friends were playing it, but he found that he didnt have
much enthusiasm for the game and so didnt play for long. It wasnt until about four years ago
that he started playing WoW regularly, largely because the rest of his life was able to
accommodate his gameplay. Over the past four years, he had played for varying amounts,
sometimes as much as 30 hours per week. At the time of the interview, he was playing on a
limited and fixed schedule: raiding with his group for three hours every Tuesday and Thursday.
Individual themes. Below are the individual themes that I found during my analysis of
Jeffs interview transcript.
Harmony with real-life. Jeff emphasized that he began playing WoW regularly not on
account of a powerful draw to the game, but rather because at a certain point, it fit into the rest of
his life harmoniously. He explained that when he and Sara moved into a new apartment about
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four years prior to the interview, their TV and his computer were situated in the same room.
Because of this arrangement, it was possible for Jeff to play WoW while Sara watched TVa
felicitous solution to their longstanding difficulty with finding something that they both wanted
to watch. Jeff explained that while Sara watched TV, he could play WoW:
I was able to be at the computer and still be engaged, you know, in talking to her and
half-watching this show, and she would be like Oh my god can you believe that just
happened? and I can, you know, I know whats going on in these shows, but at the same
time Im not really watching them.
They both enjoyed this arrangement, which they referred to as separate but together time. WoW
was well-suited for this purpose, since questing doesnt demand constant attention, thereby
making it possible for Jeff to unproblematically shift his attention between the game and the TV
show. This arrangement made playing WoW more tolerable as well: Being with Sara and having a
TV show playing in the background took the edge off the repetitive, boring quality of questing.
Jeff characterized quests as stupid errand[s] that are not sufficiently interesting to warrant his
full attention. Thus, he tended to be 20%, 25% involved, maybe up to 50% with WoW while he
watched TV with Sara. Jeff also noted that going out in New York City, where he lived at the
time, was prohibitively expensive, so playing WoW was an inexpensive alternative.
At the time of the interview, WoW fit into Jeffs life much differently than it did while he
lived in New York City. His computer is no longer in the same room as the TV, so separate but
together time was no longer possible. He now plays on a set schedule, raiding with his raid
group for two three-hour sessions per week. He noted that when he played all the time, it was
just another part of his daily routine, but now that he only played twice per week, he looked
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forward to it. Furthermore, Jeff no longer quested or played other repetitive solo content at the
time of the interview; instead, he exclusively raided with his group, which required intense
focus. Thus, playing WoW went from being a pervasive background activity to an occasional,
high intensity event.
Enjoying the sense of progress. Jeff emphasized that making progress though difficult
content is central to his engagement with WoW:
The way I play the gameI mean theres a lot of different ways to play WoWand the
way I like to play the game to be challenged with things ... when I log off I want to be, I
want to have made progress during that time.
He said that his biweekly raiding sessions provided him with something to you know, try to
accomplish, because we are always doing different stuff in the game, trying to make progression
through some of the harder, more difficult things that are happening, so it gives me like, a goal.
The goals Jeff emphasized are related to progressing through the current raid:
I’m happy every time we make new progress in the raid, because the raids … to me, as
somebody who does the PvE
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instead of the PvP stuff, raids are what you strive to do.
And, the raids are split up into different versions, you know easier and harder versions,
right now our group is pushing the harder, the hardest version, the heroic versions of a lot
of the bosses, so well spend hours trying to kill the same boss over and over and over,
and then well die, and then were like Hey, maybe we should try this instead and then
we die and then its like Hey, maybe dont stand in that fire and then we get past that
part and then we die on something else so everyones learning, everyones adapting, and
then when you think back to when you first Alright here it goes, were going to pull this
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PvE stands for Player-versus-enviornment, which includes questing, dungeons, and raidsessentially any content
where a player is playing against the entities in the game that are controlled by the software rather than by other
playes.
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boss in like three seconds and you die in the first three seconds of the fight, going from
that point to Alright were going to pull the boss in three seconds and then you kill it,
that, to me thats what its, thats why I play it, because theres a challenge in front of me
and its not easy to do.
Jeff was clear that his engagement and the satisfaction that he derived from it was structured
around making progress towards and realizing challenging goals.
Increasing the power of his character in the service of raid progression was another
pursuit that provided Jeff with a sense of having accomplished something:
Doing something useful to me means getting a new piece of gear, or getting valor to
make the gear better, or getting tokens to get a bonus roll, which would in turn give you
more gear, which you would use valor points to upgrade.
By increasing the power of his avatar, he would make that much more impact in each raid fight
and the group would be that much more likely to succeed.
Jeff contrasted his pragmatic, progress-oriented emphasis with players who invest in the
aesthetic and immersive elements of WoW. For example, he mentioned that some players seek
out items just to improve the appearance of their avatar, whereas Jeff would not consider this to
be useful and therefore not worthwhile. In this vein, he said that he has no interest in role-
paying his character: When Im playing, Im not a priest, Im just me playing hah, you know?
When he talked about his character, he only mentioned functional attributes, such as: One of the
bad things about being a priest is that you dont really have any spells that you can cast when
youre moving so you can really only move slowly. The lore of the game was also of no interest
to him. At a certain point during the raid, he closed a window that contained lore related to the
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raid, indicated it was irrelevant to him. I asked if he ever had any interest in the lore and he
replied, No, I dont care, I had no idea what that was even about.”
Despite the centrality of progress and goals to Jeffs way of playing WoW, he added that
the goals are, in some sense, pointless.” I asked him what he meant by this and he elaborated as
follows:
Jeff: Its just a game, I mean, I used to play that Two Towers game all the time, and, since
that was a typing game, I can type pretty fast now, but thats all I got out of it, you know,
that and Lord of the Rings lore, which I already knew a little about, so...
Jake: So youre not playing for some
Jeff: Yeah, Im not, even, there was this article I read a while ago about somebody who
was like Yeah Id love to hire WoW players to work for my company because they have
these certain skills that hardcore raiders have and stuff, and Im like, Yeah, thats true I
guess, but youre also in an environment that is meant to be beaten, so its not like youre
all that awesome if you can do itgood job you did what youre supposed to, you know.
So, its nothing that Im gaining any skills from that I can use outside of the game.
There seemed to be a certain self-consciousness with the way Jeff talked about his in-game
goals. Within the context of WoW, they defined for what they were worth striving. But from the
perspective of life outside the game, they were pointless and useless.
Gear. Jeff spoke about the importance of gear several times throughout the interview. As
indicated previously, acquiring improved gear is critical to progressing through a raid, while
dispatching raid bosses is also how players earn better gear. Jeff highlighted the excitement he
feels during the moments between defeating a boss and finding out what loot drops by portraying
his internal dialogue as an animated, What-do-we-get! What-do-we-get! What-do-we-get!
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What-do-we-get! What-do-we-get! He added that the anticipation was enhanced when there
was a particular piece of gear that he was hoping to acquire. He tended to know in advance what
gear his character needed by referencing online resources, such as a website called Ask Mr.
Robot, which analyzed what gear your character needed. Jeff also spoke about using different
in-game resources wisely to maximize the attributes of his gear, such as using Valor Pointsone
of many currencies in WoWto upgrade gear. He explained that since he didnt play enough to
keep everything fully upgraded, he had to allocate his resources all the more wisely.
Socializing. Jeff explained that socializing with the people in his raiding group figured
prominently into his enjoyment of WoW: Everybodys nice, everybodys fun or funny, or just,
interesting, and I just think its fun. If I was playing with my friends, wed be having the exact
same conversations that these people are having, you know.” He had been with his raid group for
eight months (he joined after his previous group fell apart) and his guild for longer. One thing he
especially liked about his raid group was the diversity of players:
We have a grandma in the groupshe has a 4-year-old grandson, we have uh, two people
from WalesI think they are engagedthat play so its always fun making fun of their
accents, and they make fun of us in the States, so its always interesting.
While Ben played, he put the voice chat over the speakers so I could hear the group talking.
Although much of the talk was focused on the raid, there was plenty of banter as well. For
example, at one point the group got engaged in a discussion about an actor on whom one of the
women in the group had a crush.
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In addition to joking around with one another over chat, playful interactions also
extended into the game itself. For instance, Jeff explained that his favorite ability, which allows
him to teleport another character to his characters location, can be used for fun during
downtime. At one point during the game session, he used it to mess with another player:
So we need to get to the next phase and get up there and hit that button that pops up, but
that guy was running up faster than me, so just for fun I grabbed him and pulled him
back, which turned him around to face me, so he kept running forward but actually it was
backward and then I hit the button instead of him.
Though Jeff usually enjoyed the company of his fellow players, the social dimension
wasnt always agreeable to him. He noted that once they had to get rid of a member who made
the rest of the group miserable by constantly trying to be funny and never shutting up. He also
cited interpersonal conflict as the most common cause of an unpleasant raiding session:
Jeff: The times that are the worst are when we are trying to do different stuff, the more
complicated stuff, the heroic bosses, and then somebody starts to get frustrated, and then
it turns into people just blaming other people for losing, like Whyd you do that it was
all your fault!”—like Whoa, chill out, when it gets like that. And when it gets like that
early in the game, early in the raid, everybody gets real quietits like when youre with
a couple and they start to fight and its like Ooooo and it turns into that, and its very
awkward. And then you have these two people that start fighting and then instead of
having a third wheel you have a third, fourth, fifth, 10th wheel, you know? Hahaha.
Jake: So yeah, youre kind of feeling the tension.
Jeff: Its very, its very unpleasant then, I mean nobody wants to be there anymore. and
you can tell too because he gets frustrated because nobodys doing their job and then he
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gets frustrated and then it gets awkward and then everybody starts to do worse so it
makes it extremely unpleasant.
Jake: Hm, but people hang in there?
Jeff: Yeah, people hang in there. Sometimes if its really bad its like Lets just call it,
were done, see ya later. And then everybody comes back and they are like, Sorry I was
being a bastard. You know? They know. Thats the worst.
The impact that one person getting frustrated had on the group underscores that raiding is at its
core a social endeavor. Jeffs description of someone getting frustrated also indicated just how
attuned players are to each other, despite not being face-to-face with one another.
Instrumental interactions. Although Jeff made it clear that he enjoyed the
companionship of his fellow players, he spoke more frequently about their interactions that were
related to their mutual goal of raid progression, which was the groups raison dêtre, after all.
The satisfaction of making progress in a raid was also one of Jeffs primary motivations for
playing, so it is unsurprising that he stressed the significance of interactions that are instrumental
to success. Its worth stressing the point that in-game success comes as a result of the group
performing well as a unit. Thus, success is inherently group success: The best is when
everybody works together and its a well-oiled machine and is a team and does what they came
to do.” The instrumental interactions that this theme refers to are all related to achieving the ideal
of a well-oiled machine.
The foundation for success is a group of players who are present for raids and
satisfactorily perform their functions within the group. The first requirement necessitates the
enforcement of an attendance policy. In Jeffs guild, members were expected to be logged in on
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time each raid night unless they let the group know that they would be absent in advance, which
gave the group time to arrange for a replacement. Jeff described an incident where the guild had
to kick a member out once because he failed to log in on three separate raiding nights. Though
this may sound like a strict policy for a video game group, the absence of one person results in a
night wasted for the other nine people. In addition to being on time for raids, players must be
competent enough to effectively carry out their role (i.e., tank, healer, DPS) and readily learn
boss-specific mechanics. Having a reliable and talented group of players are the necessary
conditions for the challenging work of formulating strategies to defeat raid bosses.
Jeff described the process of gradually developing and honing strategies that are tailored
to the unique challenges posed by each boss:
So well spend hours trying to kill the same boss over and over and over, and then well
die, and then were like, Hey, maybe we should try this instead. And then we die and
then its like, Hey, maybe dont stand in that fire. And then we get past that part and
then we die on something else so everyones learning, everyones adapting.
The process involves collaborating in order to get everyone contributing optimally:
Different mechanics happen and different things happen youll find that like one person
struggles with one thing, and you do what you can to help that person out, whether its
having them do it a different way, where maybe like, Oh, you wont be able to attack the
boss if you stand over here but then again, you wont get hit by that tornado. So, yeah,
you try to figure stuff out to have the whole team work together a little bit better, or have
one person change up one thing, so you can succeed.
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Figuring out what everyone should be doing involves being able to think strategically about the
fight mechanics. Before his group defeated the first boss, Jeff explained their strategy for beating
him in detail:
The first boss, when youre doing him on heroic, theres one boss in the middle and
youre attacking him, and once you get him down to zero life, hes still alive, but he
explodes into these drops of water, and you have to kill these drops of water or heal them
depending on what they are, as they go back towards the middle, and once they get to the
middle, the boss reforms, and then you do it again. When youre doing the heroic version
of that, there are these other things that he summons, I dont even know what theyre
called, but all I know is that if I attack them too soon, to kill them, they all come running
over to me, because the tank was supposed to attack them first, and hold them, because,
you know, hes the tank, these things can beat on him and nothing happens, but if I attack
them first, they come over to me and they kill me super fast. And if they kill me, they go
to someone else, and they kill them, if they kill them, they go to somebody else and then
everybody dies. Im sure youll see that happen later. Um, but if you do it the right way
well thats the thing, if you do it too soon, that happens, if you end up doing it too late,
youre going to end up dying because the more you attack the boss during that phase the
more damage you take, because youre supposed to switch to these other little guys, but if
you switch to them to soon they attack you, if you switch to them too late, then you die
from the boss, so its very important to do it at the right time.
When describing fighting as a group, Jeff emphasized their interdependence with remarks like,
You could really screw over the nine other people that you are playing with and A lot of little
things like that impact more than just yourself.”
Jeff put the voice chat over the speakers, so I was able to listen in before, during, and
after the fights. During the fights, talking was sparse and focused on the task at hand. The raid
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leader spoke the most often, usually to give out instructions. Jeff explained, I generally dont
say too much because theres nothing for me to say thats beneficial that the raid leader isnt
already going to say if it needs to be said, so I really dont talk a lot. After the group failed on
their first attempt, they analyzed what went wrong and how to avoid it next timein this case, it
had to do with where everyone was positioned during different phases of the bosss attacks. After
a successful second attempt, they discussed their strategy for the next fight, which involved
dealing with a mechanic that required them to pass something from one player to another. Here is
a segment of their conversation:
Russell (raid leader): So, Andy on blue, throw to John on green, throw it to Mary on blue,
and throw it to Jeff on green, so when hes, when hes doing his Desperate Measures, itll
just be John and Jeff on green, um, and, yeah the DPS following it around, but, Mary and
Andy will stay on blue until, once its dead you can run off and chase it.
Mary: Now Im not sure what my cooldown is once I hit it that second time, um, hang on
a second.
Jeff: Probably two minutes.
Mary: Um, yeah it says two minute rechargeis that going to be a problem?
Russell: No, but the second time it might only have one charge rather than two, so just let
people know. When youre throwing it to other people try and, since youre usually not
going to be able to do much or anything, with immunities up, just watch your timer and
count it down as soon as you get it, so youre throwing it to whoever in, three, two,
one, throw it, so they know when to expect it.
Mary: Okay.
Russell: Cause you dont want it to get a hit off and do a shit ton of damage to someone.
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Mary: Okay, so I wanna count down when im gonna throw it off, right? Okay.
Russell: Right.
Although I didnt understand the finer points of what they were saying, it was clear that they had
to communicate and coordinate their actions effectively in order to deal with that bosss
particular abilities.
Sharing resources is another way in which Jeff and his fellow raiders interacted to further
the success of the group:
A lot of the things I do too, I do to benefit the group, like if a certain piece of gear
dropswhich actually, the opposite happened last week, a certain piece of gear dropped
and somebody else got it and I was like, Ah, I really needed that and he was like Oh,
you can have it and I was like Cool! Thanks! you know? and Ive done that before
too, where Ive gotten a piece of gear and the person was like Ah man I really needed
that piece and Im like Here, take it, you need it more than I do, I mean its going to
help the group more if you have this one thing, so you take it.
They also helped each other out by sharing the items that they could craft and gather on account
of their avatars professions. Jeffs character, for example, is an enchanter, so if another group
member needs an enchantment, Jeff would craft it for him or her. Even Jeffs mounta Grand
Expedition Yakhad capabilities that benefited the whole group. From his yak it was possible
for all party members to sell goods and reforge gearactivities that they would normally need to
travel to town to accomplish. Reforging gear on the fly is useful during a raid: So before we go
into the boss fight, one of the healers, he plays one spec, hes a discipline priest most of the time,
but then when he goes in to fight one boss its better to be a holy priest for that, so hell reforge
all of his gear to be more suited towards a holy priest.”
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Competence. When Jeff spoke about performance in WoW, he tended to emphasize the
way the group performed as a unit over how players performed as individuals. When he did talk
about individual performance, the emphasis was on being competent enough to perform ones
function within the group. Performing ones role requires a great deal of skill and knowledge.
Jeff spoke about his deep familiarity with his characters class and how he had his abilities linked
to keys on his keyboard in such a way that he could hit the right one almost instantaneously in
the midst of a fight (he noted that his large hands allow him to reach more keys that the average
player!). He also explained that awareness, timing, and adaptability are important qualities for
players to havethese are the capacities that make it possible for a player to take the right action
at the right time, even when this means deviating from a plan. For example, You all stack in the
middle and thats a great plan, cause it needs to happen, but dont stack in the middle if theres
poison under you, so its like, figure out whats going on, you have to know whats happening so
you can do what you need to do.” At one point during a fight, Jeff failed to have sufficient
awareness of what was going on, resulting in his death:
So that was my fault I wasnt paying attention. I kept attacking this guy, and dispelled
myself but not quick enough. But I died because like I said if you dont switch off the
boss you take more damage, which is exactly what just happened. Now I have to run over
here and kill all these little drop things. And I did a bad job because I tried to kill too
many when I could have just focused on a few and actually killed them.
In this instance, Jeffs death led to the failure of that attempt at beating the boss, since the group
couldnt recover from losing a player.
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Always more to do. Another theme that came up at various times throughout the
interview was Jeffs sense that there is always more to do in WoW. Early on, he spoke about the
many activities one can pursue:
If you wanted to make a different character and play as a different class you could go and
do that, play different things out, and do, and do different dungeons, and do different
things that they have in the game, like seasonal things, and stuff like that ... Oh its
Halloween, lets go do all those fun, different Halloween things they put in the game
you know.
At a later point I asked what keeps him playing, and he responded, The fact that you cant win
is good.” Besides the absence of a victory condition, Jeff explained that the regularly released
expansions prevent him from having the sense that he has reached the end or done everything
there is to do. Instead, he played with the knowledge that there will always be another chapter,
another raid, another territory, another set of gear, and so on. Jeff explained that he got especially
excited to play when a new expansion came out:
The new expansion came out, its called Mists of Pandaria, when that came out there was
a whole new island that you were exploring, there were, they increased the level cap from
85 to 90, there were all new dungeons and raids and scenarios, and different classes and
different races, and different talents, and everything, every time theres an expansion they
kind of, at least slightly, overhaul something, I mean everything, and sometimes theres
major overhauls and stuff. So there was more of a sense of urgency to play then just
because it was all different, and I wanted to learn it, and I wanted to experience that.
It seems that knowing that the content of the game will continue to expand indefinitely makes it
possible for players like Jeff to take up WoW as an ongoing pursuit rather than as a consumable
piece of media.
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Closing thoughts. Like Ben, Jeff emphasized raiding, teamwork, and socializing.
However, for Jeff, WoW seemed to be a much more casual pursuit in the overall scheme of his
lifethis disposition was indicated in his Harmony with Real-Life theme and the fact that he
only played six hours per week. It seemed he wanted to express that although he enjoyed playing
WoW, it wasn't something that he saw as inherently valuable. Despite this attitude towards the
game, he took his responsibilities to his raid group quite seriously.
Shawn
Shawn was a 29-year-old white male who had lived in Pittsburgh since he began college
in the city. He responded to the post on Reddit, indicating that he thought the study was a cool
concept. During the interview, Shawn told me that he was a video game writer and, as one who
also thinks and writes about games, was particularly interested in my research.
Description of the interview. When I arrived at Shawns apartment on the night of our
interview, he greeted me enthusiastically and then dashed back into his living room, indicating
that he was in the midst of something. As I entered the room, I could see that he was playing a
game on a vintage arcade console that occupied the corner of his living room. He later explained
that it was originally a 1983 Donkey Kong console, later converted into a Duck Hunt, and then
converted once again into a Nintendo Players Choice, which lets the player choose between
various Nintendo titles.
Shawn was tall and slim, and wore his dark hair pulled back in a ponytail. He was
dressed in a Pittsburgh Penguins jersey and corduroy pants. His living roomwhich was where
he played his MMORPG, Final Fantasy XIV (FFXIV)was visually dominated by aqua-colored
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carpeting. The walls, by contrast, were white and mostly bare. Several bookcases filled with
neatly organized video games circled the room. In one corner sat a large LCD TV and in the
other the vintage arcade consol. Across from the TV was a couch and large coffee table. Shawn
was in the middle of his dinner (pizza and soda), so we chatted while he finished eating and then
began the interview.
Shawn spoke in a confident, energetic, and almost theatrical manner throughout the
interview. He used a sophisticated vocabulary along with a wide range of expressions; some,
such as thats pretty much the size of it, had an old-timey feel, whereas others were derived
from contemporary internet culture. The fact that he was a video game writer was evident when
he made allusions to meta-issues, such as how virtual economies work.
An hour into the interview he logged into FFXIV, which he played on his Playstation 3
hooked up to the aforementioned LCD TV, rather than on a computer. Shawn seemed invested in
sharing as much as he could with me, making a point to show me different elements of the game
such as questing and cut-scenes. As our time was running out, he lamented that he still hadnt
been matched up with a group in order to show me a dungeon. Just before we called it quits,
however, he was assigned to a group, so I got to see him complete a dungeon run as well.
Shawns gaming career. Shawn began playing video games when he was three or four
years old and they have remained a passion of his ever since. At the outset of college, he wanted
to be a computer programmer, but soon realized that writing suited him better. He gradually built
a career on writing about video games for various websites and publications. At the time of the
interview, he played and reviewed games for work in addition to playing games during his
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leisure time. On account of his long video-gaming career and his profession, he had played a
wide array of games.
Shawn indicated that the Final Fantasy series was a longstanding favorite of his. It was
also the series that introduced him to MMORPG genre, since FFXI, released in 2001, was the
first MMORPG that he tried. Several people in his college social group were playing it, so he
and his girlfriend at the time joined in. Shawn ended up playing FFXI for nine years. He made
the switch to the new Final Fantasy MMORPGFFXIVabout five months prior to the
interview, since he was ready for something new. He explained that FFXIV has an interesting
history: it was a complete disaster when it was initially released and the developers eventually
took the entire game offline, revamped it, and then re-released it. Shawn didnt get onboard until
after it was re-released.
He played for 40 hours a week on both week nights and weekends. Often, he alternated
between playing and other activities such as chores and other media. He belonged to a small
guild that consists of friends of real-life friends (he has only met one of them in person while
traveling). However, they played significantly less often than he did, so he was often the only
one from his guild logged on. Since his guildmates were usually not available, he used the Duty
Finder (which is equivalent to WoWs “Looking for Group” feature) to group him with other
players to complete group content such as dungeons.
Individual themes. Below are the individual themes that I found during my analysis of
Shawns interview transcript.
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Achievement orientation. Shawn characterized himself, according to a classic article on
MUD players (Bartle, 1996), as an achiever type, which means that he was oriented towards
earning in-game rewards such as a leveling his characters professions, acquiring premium gear,
and accumulating wealth. Shawn pointedly explained that Bigger numbers are better, thats
pretty much the driving force behind every RPG ever made, bigger numbers are better. While
elaborating, he referred to a sense of increase that is part of the experience of making bigger
numbers bigger. Since virtually all elements in the game are quantifiedprofession level,
character attributes, damage, currency, and so onall things can be increased, which, for Shawn,
was the driving force of most game activities.
Shawn explained that FFXIV includes 33 different professions, some of which are
combat-oriented, while others are disciplines of crafting and gathering. A character can specialize
in all of the professions, though can only be in one professional mode at any given time. Thus,
characters switch from one profession to another based on what task they are taking up in the
game. Shawn had fully leveled his character on several professions and was currently working
on a handful of others. This endeavor involves earning experience points by completing quests
and dungeons, gathering materials, crafting items, and other activities that are relevant to each
profession. To illustrate, he completed a quest for his botanist profession, which required that he
gather 15 units of laurel for a townsperson who desperately needed it for a dinner party. Reading
from the screen, Shawn explained, This quest is going to yield me 90,000 experience points, a
new hatchet, and some gear. Collecting the laurel took about 15 minutes, though his progress
was interrupted by a band of brigands ambushing him. Upon being attacked, he switched to his
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warrior profession, defeated them in combat, and thereby earned experience points for the
warrior profession.
In FFXIV, each profession has requisite gear: Martial classes have weapons, fishers have
fishing poles, botanists have hatchets, and so on. Ideally, gear is improved in tandem with the
characters level. In fact, gear has levels that correspond to the profession levels, so it is easy to
tell when a character is due for a gear upgrade. Since superior gear contributes to the power of
the character, part of the process of leveling professions is acquiring gear by finding, crafting, or
purchasing it. Shawn showed me a table that he had drawn on a white board that listed all of the
pieces of high-level gear he was seeking.
The endeavor of leveling and gearing professions was Shawns focus at the time of the
interviewthis was the form his achievement orientation to the game had assumed. He noted
that theres always a next thing to do, which means the game always provides an opportunity
for further achievement. Shawn mentioned that an upcoming patch is rumored to include guild
housing, which would introduce the possibility of purchasing, finding, or crafting furniture and
other home goods. When I asked what was attractive about the possibility of having a house, he
replied that it would give him a place to showcase fruits of labor. He imagined a guildmate
checking out his abode and thinking, Hey, Shawn pounded through enough levels of carpentry
to make that thing, isnt that shiny.” He also indicated that Theres going to be, you know, my
house is nicer than your house’—that kind of stuff is always going to be there. These quotes
indicate that achievement occurs in relation to other players who can function as admirers and
competitors.
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Efficiency. Shawn indicated that he savors obtaining the fruits of his labors, though he
emphasized that much of the satisfaction lies in the process, the means to the end. He went on
to say, To me, theres a certain kind of pride in figuring out how to make big numbers get bigger
as efficiently as possible, kind of a, Okay Im going to analyze the logic behind this, Im going
to read up on some of the mechanics.’” Thus, for Shawn, playing is about the striving for the
markers of success as skillfully as possible, with skillfulness often taking the form of efficiency.
Playing efficiently involves understanding the mechanics of the game and using that knowledge
to maximize productivity. For instance, at one point during the interview he crafted a weapon
using his blacksmith profession, which involves a mini-game that he explained as follows:
In order to complete the synthesis you have to fill up the progress bar by using actions
that increase progress and decrease durability. If you want to make a high quality version
of the item, you also have to increase the quality bar, which increases the probability of
an HQ item, as indicated by the percentage underneath, but using those actions also
decreases durability. You have to balance which of those takes priority and still finish
crafting before the durability all goes away.
The simplicity of this mini-game makes it a convenient example of game mechanics, though
most endeavors in the game are much more complex.
Shawn implicitly and explicitly mentioned efficiency and mechanics in relation to various
elements of the game during the interview. On the most general level, he chose what to do each
gaming session based on which activities would be most valuable according to various factors:
Really depends on what my priorities are at the time. I mean, right now just getting
experience points and leveling up jobs is a little devalued because theres a patch coming
out in a couple days that is going to redo how experience points are gained on certain
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classes. So Im like You know, Im going to hang back and work on my gathering and
my crafting levels at this time, while still doing some dungeons, getting stuff to get
shinier pieces of armor.
In this case, Shawn was attempting to make the most of his time by selecting the activities that
would contribute most in advancing him towards his goals. In a similar vein, it was clear that the
way Shawn managed his resourcescurrencies, gear, crafting materials, and so onwas based
on an understanding of how the economy works and therefore how to make the most of what he
has. This approach to playing materialized in situations during the gaming session as well. For
example, when Shawn was collecting laurel and was unexpectedly waylaid by brigands, he made
the most of the opportunity by earning experience points for his warrior profession. He chose his
warrior profession over other fighting classes that he had available because it was the most
efficient response based on various considerations:
Jake: So why did you choose to be your warrior class instead of your dragoon?
Shawn: Well, as you can see from the data over there by the timer, this is a level 27 fight,
and mostly, these particular fights are best for gaining experience points, and since my
dragoon is already at maximum level, he cant gain experience points. I could have done
it on my bard, but then I would have some durability issues, so I grabbed the next best
thing. Also, the warrior can actually dish out some decent damage, whereas if I would
have switched on to my paladin, it would take a whole lot longer to kill any particular
MOB. More durable though.
Jake: So durability issues mean that you would have a greater chance of dying?
Shawn: Yeah. In this case against this level MOB, the warrior can get by just using his
own abilities to heal himself, whereasoh hello, youre not dead yet, let me fix that
whereas bard would have to dance around for seemingly ever just to get anything done.
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When the brigands arrived, Shawn made a series of calculations to determine the most efficient
and profitable response.
The most explicit discussion of efficiency arose with regards to something that Shawn
doesnt have any control over: the random group of other players he is assigned to when he uses
the Duty Finder to do dungeons and other group content. The best outcome is to get teamed up
with a group of adept players and get through the dungeon as efficiently as possible. The worst
outcome is the opposite: People doing everything wrong, and my wanting to throttle them. He
explained that efficiency is important because some of these dungeons you might have to run it
ten times per week to cap out at this particular currency that Ive been collecting, so you know, if
you have an option between 150 minutes or 300 minutes, youre going to save yourself the two
and a half hours, right? During the game session, I witnessed the unfortunate scenario in which
Shawn got assigned to an incompetent group of players. In this particular instance, they were
playing what was essentially a raid boss fight against a harpy named Goroda:
Shawn: Shes going to create those big tornado zone things, and Im going to get bounced
around them, because the tank didnt pull her to the right corner fast enough, and then die
again. Now shes going to call two little sister things, one of them is going to have a
green line attached to her, and that is the one we need to focus fire on. And Im dead
again. And the folks in the fight dont even know the correct strategy because theyre
hitting the wrong one.
Jake: So this would be an example of an inefficient fight?
Shawn: Yeah. The red one just makes Goroda hit harder, and that can be dealt with more
readily because usually the tank is fairly well geared and the healers can focus on him,
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and theyre fine. In this case, they decided to ignore the green one which just restores
Gorodas health and is a lot more difficult to deal with in the long run.
The group continued to perform poorly until one frustrated player quit, which precipitated the
dispersal of the remaining players. In Shawns view, this was an instance of wasted time, since
nothing was gained in the 15 or so minutes spent trying and failing. The reason for the failure
was that the players didnt understand the mechanics of the fight.
Dungeons and other group content offers the most complex challenges in terms of
mechanics. During the fight against Garoda, Shawn was playing as his dragoon profession,
which happened to be the one with which he is most familiar. Thus, he was able to maximize his
characters potential with ease, using his abilities and positioning for optimal damage output. By
contrast, at the end of the gaming session, Shawn was grouped up to complete a dungeon as a
white mage, which is a healer classa role he rarely plays. At first, he struggled to make optimal
use of the white mages unfamiliar array of abilities and to stay on top of his responsibilities as
the groups healer. He was surprised, for instance, how difficult it was to keep all of the party
members poison-free. As time passed, however, he became increasingly competent. The
following passage provides a sense of the mechanics that he was learning to master:
Shawn: Alright, Im getting the gist of this a little bit better. Its a learning experience, it
really is. Especially since there are two healer classes and they act very differently. *long
pause* Good practice in any effect. Alright, we should be coming up on a boss room
again. Oh come on. *long pause* Yeah getting the sleep rotation down is certainly
making things a bit easier.
Jake: The sleep rotation of...
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Shawn: Getting things slept so theyre not dealing damage to the tank and basically
further conserving my resources. Again, a thing as Ive mostly played melee DPS before
Ive never even had to consider up until this point.
Jake: And your resources are what?
Shawn: Magic points and the time I have to spend between each cast.
It was instructive to see how he learned the mechanics and adjusted his approach for better
results. In this case, he realized that using his sleep ability on a MOB reduced the amount of
damage on the tank and other party members, which reduced the demand on the resources
required to heal them. Sleeping a MOB proved to be a more efficient use of his magic points and
time than just using healing abilities to try to stay ahead of the curve. Shawn clearly enjoyed the
process of working out strategies for a new corner of the game and making himself that much
better rounded of a player.
Plot progression. Shawn explained that FFXIV involves various plotlines that unfold as
you level your characters professions. There is a main plot, a plot for each profession, and
prestige class plots that occur once a profession is at max level. In all cases, a series of quests
build on one another to form the bulk of the narrative, and cut-scenes at every five levels portray
crucial events. Shawn noted that alongside his desire for achievement was excitement about
progressing through plots:
Part of it is bigger numbers are bigger, part of it is that for each different job, whether its,
you know, archer, or blacksmith, or everything, theres a story line and a progression of
plot, that goes along with you know just gaining levels and making big numbers bigger.
So part of it is, okay I want to see the next event thats going to happen here, and a couple
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of them really sink in, I can think of a couple particularly interesting bits of plot that paid
off at certain points.
He reiterated that a big part of the motivation to keep slogging through the levels is getting to see
what happens next; after seeing a cut-scene for the first time, his reaction is typically: Okay that
was really interesting, thats going to drive me a little bit right after seeing that chunk of plot and
making me want to get to the next point.”
Shawn showed me one of his favorite cut-scenes, which is the final cut-scene for the
armorer professions plot. Prior to the scene, Shawns character has entered a competition with
another member of the armorers guild (a cantankerous old man who is averse to the inclusionary
policies of the current guild leader) to determine who can craft the best suit of chainmail. The
scene portrays the series of trials by which the suits are judged against one another. While the
scene played, Shawn theatrically narrated the action:
You didnt know how she was going to test it and it turns out that shes going to stick a
guy in each suit of armor, and then send dudes to just beat the shit out of them. Filmed in
nausea-vision. And the guildmaster is kind of shocked as shit that this is how its going
down. The old curmudgeon of the guild is like You think this is something, you wimp?
Heheha. And hes still talking smack and armor is still standing! The admiral is quite
impressed by this display … and then takes matters into her own hands. *the admiral
draws two pistols and fires a shot into each of the two subjects wearing the armor*
Guildmasters a little bit upset, but, thats what it was there for. *one of the subjects
wearing the armor falls to his knees* But, oh hey look, his armor cracked under pressure,
turns out the guy just couldnt stand getting the shit beat out of him and then a gunshot
wound. I win. That felt good. And when I talk to folks about the different crafting jobs,
they say that the storyline for the armorer is the weakest, until the cut scene where its
just like, Okay, okay that was pretty darn cool.
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I asked Shawn if this was a big moment of satisfaction, and he replied, Absolutely, and
attributed the sense of satisfaction to getting to see that particular chunk of plot, getting to see
this boastful curmudgeon finally get put back in his place, the fact that it took a couple of
gunshots to do itcertainly entertaining. And you hear a round of applause cause you just saw
two guys get shot.” Witnessing this scenealong with Shawns enjoyment of itgave me a
concrete sense of how fully leveling his armorer profession was not only an achievement in
terms of making big numbers bigger, but also the satisfying culmination of a story about which
he cared about.
Busy work. As I have mentioned, I watched Shawn undertake a quest that involved
collecting laurel during the gaming session. To complete this quest, he first had to travel to a
certain area of the map that he knew was a suitable location to forage. Once he arrived, he set to
work, which consisted of walking in a circle between four bushes while avoiding hostile mobs.
When he arrived at each bush, he selected it and then navigated a harvesting menu in order to
harvest the laurel along with whatever other flora there was to be found. After about 15 minutes
of running through this cycle, he had collected the required amount. He admitted that, Theres
kind of a sense of busy work about it, owing to the repetitive and undemanding nature of the
task. He added, I wouldnt really do it as an entertainment value, I do it more as a means to an
end, yet, theres something relaxing to it, knowing that I accomplishing a goal, in a manner of
speaking. The combination of relaxation and productivity reminded me of my experiences of
questing in Rift.
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Later on, when Shawn completed the quest by delivering the laurels, he, with trumped-up
indignation, exclaimed:
Shawn: Theres your stinkin laurelsI feel like Im saying that a lot.
Jake: Hahahatheres some resentment in that.
Shawn: Well, there were brigands, and I had to beat them down, so it took a while. Youre
welcome. Now Ill go back hereI dont think an MMO would qualify as an MMO if
there wasnt just running back and forth for quests like this.
Despite the toilsome nature of quests like the one just described, Shawn considered such
activities to be essential to MMORPGs. Curious about why, I questioned him about the
significance of busy work:
Jake: Yeah. What do you think would be different if the game just didnt include this sort
of stuff? Like it just had the more, I dont know, the content that requires your full
attention?
Shawn: Um, well I dont know if Id really miss it. *long pause* You know I think I
actually would miss it a little bit if only because I cant really think of any other means by
which to acquire these things, that would be, you know, anything other than just throwing
money at it. At least here you can go out and harvest things for yourself if you know
youre going to be cooking a whole lot of, say, acorn cookies, you can go out and get the
acorns yourself, which will probably, in the long run, take more time and effort than just
buying them, but at the same time it gives you a little bit more engagement, even if it is
running around to the same four bushes.
At a later point I followed up my question with another on the same topic:
Jake: Im curious, Im getting the sense that theres a lot that this kind of game involves
that is like not instantly gratifying, like its stuff that youre sort of, like working.
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Shawn: Absolutely, youre building up to it.
According to Shawn, advancement and achievement wouldnt work in the same way if actual
labor wasnt a part of the system. He explained that the work involved in gathering materials is
the only thing that prevents the market from being flooded, which would ruin the games
economy and the endeavor of making big numbers bigger along with it. The satisfaction that
comes with achievement (both in terms of acquiring valuable items and in terms of overall
success) is tied to the fact that it is not easily attainableit requires actual work. The
aforementioned importance of efficiency is also closely related to the presence of work, since its
value is derived from reducing work, which would be meaningless if the amount of work was
negligible. Thus, the sense of achievement that Shawn experienced relied on the inclusion of
tedious work in FFXIVthis is why he would miss work-like activities if they were not a part of
the game. Shawn also indicated that doing in-game work also provided him with a sense of
engagement.
Multi-tasking. Shawn explained that he mitigated the drudgery of some of the more
mindless activities in FFXIV by multi-tasking. While collecting the laurel, he noted that, If you
werent here I would almost certainly have something on Hulu or something just to share my
attention of the moments of downtime I get.” His laptop would normally sit on his coffee table
that is in front of the couch, so he could easily have both screens in view and switch his attention
between the two of them. Of course, certain activities, like dungeons, required most of his focus,
but when it comes to rote activities, Its nice being able to patch something else in there.
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Multi-tasking also came in handy with regards to waiting for the Duty Finder to assign
him to a group, since it could sometimes take over 30 minutes. He could use this free time to
work on in-game tasks, or for virtually any other activity around his apartment, such as making
fried rice, checking Facebook, or playing Mario 2 on his arcade console, as long as he was
able to hear the notification that sounds when he is assigned to a group. He said that FFXIV is
often on in the background while he was home in the evenings and that he would frequently
switch back and forth between in-game and out-of-game activities.
Shawn stated that he liked to multi-task in all spheres of life and thus avoided activities
that require his full attention, such as reading comic books. His penchant for multi-tasking
seemed to be an extension of his orientation towards efficiency. FFXIV provided him with many
opportunities to multitask in a way that offered him a satisfying sense of being efficient: He
could be watching a TV show and gaining experience points, waiting for the Duty Finder and
making dinner, waiting for his guildmates to log on and be playing an arcade game. Anything he
did outside of the game was infused with an added sense of efficiency because it was paired with
pursuits in FFXIV. Thus, through multi-tasking, the pleasure he derived from efficiency extended
outside of the game and into real-life activities.
Convenience at the cost of immersion. When Shawn first showed me his charactera
humanoid cat called a cat-boy”—he explained that he didnt have a designated class, unlike
avatars in most MMORPGs. In FFXIV there are professions instead of classes, and a character
can level all of the professions. Additionally, a character can instantly switch from one profession
to the other simply by switching the primary weapon or tool that is equipped. Onscreen, the
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characters whole outfit changes in a flash. When I asked him if he had a sense of his character
having a back-story or personality, he replied that the fact that his character could master a wide
range of professions all in one lifetime spoiled the illusion that he was a mortal character and
that the gaminess and artifice of the game shows through in this way. I asked if this bothered
him, and, comparing FFXIV to its predecessor, he replied:
On the one hand, coming from IX where to change jobs you actually had to go to an inn
or a certain place and could only change it there, it does lose a little bit of the, kind of
sense of immersion, but on the other hand it is so much more convenient, so much more
convenient.
When Shawn read the text to the foraging quest, I got the sense that his mocking tone reflected
his experience of the artifice of the game showing through in that instance as well:
*reading from the screen* A dear old friend of mine has found himself in a predicament,
hes in dire need of a botanists aid. What the hell kind of predicament would you need
to be in where you would need to enlist the help of a botanist?
In this case, the fact that the game is structured around providing opportunities for characters to
gain experience points for each profession is in tension with the fact that there would only be so
many townsfolk desperately in need of a botanist. There were other features of the game that I
noticed that seemed to offer convenience at the price of immersion. For example, it was possible
to teleport from one town to another, which diminishes the sense of distance between areas,
though it saves the player from having to travel that distance. The duty finder serves as another
example, since it saves the player the troubleand the realistic experienceof having to seek
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out companions the old fashioned way: going to the local tavern and approaching other
adventurers in person.
The streamlined design of FFXIV makes it possible for players to be efficient. Time
sinks (a popular term, though not one that Shawn himself used) such as travelling, finding a
group, and switching characters are not necessary in the gameplay, saving players time that can
be used productively. In this sense, FFXIV itself is more efficient at getting players into the
action. Sacrificing immersion is the main tradeoff that Shawn mentioned, and, although he
regretted this loss, he seemed willing to accept it.
Imperfect communication. One thing that stood out to me during the gaming session was
how limited communication was between Shawn and other playershe probably only sent out
two or three messages during the entire hour-and-a-half that he played. One contributing factor
was the fact that Shawn played on a PlayStation 3 without a keyboard or headset, which meant
that he had to input messages by navigating an onscreen keyboard. This proved to be slow and
cumbersome, creating a significant interruption to the flow of play. Shawn confirmed that
because of the time and effort it takes, he only sent messages when it was essential.
The paucity of messages surprised me since I had the understanding that frequent
communication was vital to coordinated group activities such as dungeons. Shawn explained
why sending messages isnt as essential as I had thought:
Jake: Yeah, so it sounds like, it seems like when you do the dungeons and raids you have
to cooperate, right? I mean it sounds like its not...
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Shawn: We do, but the end game stuff really is so familiar to everyone right now, that you
know where you are, and its just kind of taken as read.
Jake: So as long as everyone knows their stuff you actually dont really need to say much
to each other to pull things off.
Shawn: Exactly. And even then, if theres something I need to say, Ill say it, but there
isnt really that much you need to say, if everyones … again we’re in that lull where
everyone is so familiar with this material that more often than not youre just going to get
in and go.
In another vein, Shawn indicated that the difficulty of sending messages to other players could
actually be an advantage when he got frustrated:
Admittedly, my playing on PS3 helps my temper a little bit, because sometimes I might
be a little more caustic than I prefer to comport myself, but if I actually want to tell them
off, I have to type everything in using a D-pad and buttons, and I just dont want to take
that time so I keep my mouth shut.
In these instances and others, Shawn indicated that he views the barrier to communication
imposed by playing without a keyboard as unproblematic.
During the game session, I observed that, in lieu of sending messages, players
communicate using a marking system, which allows them to place symbols over MOBs that are
visible to other players. Marking a MOB doesnt have a set meaning, but often players can infer
one based on the context. For instance, during the raid boss fight, Shawn marked a MOB, hoping
that the party would get the message that they should attack that one first (they didnt). Later on
when Shawn was doing a dungeon with another group, the tank marked two of three MOBs,
leading Shawn to believe that he should cast Sleep on the third:
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Shawn: Okay, now that Ive got his targeting down, I know which one I can safely sleep,
and then black mage just wakes that one right back up.
Jake: What do you mean now that you have his targeting down?
Shawn: Now that Im realizing Okay, when he marks two targets, that means that theres
actually three, and the unmarked one should be slept.
Jake: Mmm. So you have the Sleep spell?
Shawn: I do. I just recently realized that I do.
Jake: Okay. So how do you know that thats what he
Shawn: I, from how other tanks have operated in the past, its mostly an educated guess.
Jake: Uh huh.
Shawn: And that time theres not a third, so Im just going to Sleep the second one. May
have defeated my entire presumption there.
Jake: Hahaha. So it seems like you really have to kind of operate on a kind of an
imperfect communication system.
He agreed, and went on to explain that he used to play on Japanese and international servers, so
he is used to relying on indirect communication.
Though none of his guildmates were online during the interview, he indicated that
communication is almost as limited with them as it is with players he doesnt know. This defied
my expectation that Shawn would want to be able to chat with his friends so as to enjoy their
company, but he indicated that it was not a priority:
Shawn: Um, well I dont really communicate with that much of anyone except, you
know, the people in my guild, and theyre the ones who are actually worth typing things
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outI mean I could get like a USB wireless keyboard but the upgrade that it would pose
to my current play is minuscule at best, I dont feel like spending the money.
Jake: Huh, so it really must limit your ability to type things to each other, if youre doing
it through … I’ve never done that so Im not sure, but it seems like it would take a long
time to type anything.
Shawn: It does, which is why I usually save my words for if theres something I actually
really want to say, or you know, if its one of my friends, who needs a response from me,
they get a response, even if it takes me longer to type it.
He added that in rare instances he hooked up a keyboard for the purpose of teaching them new
content, since in that case there was no way to avoid sending a significant number of messages.
Most of the time, however, he wasnt able to quickly and easily communicate with his friends.
Instrumental interactions. Although Shawn didnt utilize FFXIV as a medium to
socialize, other players still factored significantly into his experience, since he relied on them to
complete group content such as dungeons. Shawn explained that when he was assigned to a
group by the Duty Finder, he hoped to be paired with other players who knew how to complete
the dungeon efficiently, thus furthering his achievement-oriented goals.
The fight against Goroda, which pitted Shawn and seven other players against a raid boss,
was one instance in which Shawn frequently remarked on the instrumental interactions between
players. The group proved to be incompetent, offering a prime example of what Shawn hoped to
avoid. Shawn was most vocal about the failures of the tanks, with statements like: Tank not
nearly moving fast enough, managed to wipe most of us, and, Why are the two tanks on top of
each other? This is going to hurt bad. He explained that the main tank should be keeping the
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boss still, making everyone elses job easier, thereby boosting the overall performance of the
group. Shawns character, for example, dealt extra damage when he attacked the enemy from the
flanks and rearthis was more easily accomplished when the MOB was stationary. He made
similar remarks about his companions during the dungeon run that occurred later in the gaming
session:
Now this is normally the point where … (a) these little MOBs running along the sides
would be taken care of, and (b) the other caster would consider throwing out a couple
heals himself. That doesnt seem to be the case. Ideally the tank would be holding all of
those MOBs simultaneously and would not have had the MOB standing inside of the
room to poison everyone right at the beginning of the fight.
In this case, the demands on him as the groups healer were greatly increased by the tank failing
to prevent everyone from getting poisoned and failing to prevent the less durable characters from
being targeted by MOBs. Shawn also noted that ideally the other player with some healing
abilities would have pitched in. Shawns commentaries during both the dungeon and the raid
boss gave me a vivid sense of how the actions of other players had a considerable impact on his
experience despite minimal communication.
Since Shawn was playing an unfamiliar profession (white mage) and role (healer) during
the dungeon, he made his share of mistakes too.
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At one point, he accidentally locked himself
out of his healing abilities, fatally leaving the group without a functioning healer. He reacted by
saying, Uhhh, well, that was stupid. Hehe, now I feel horrible! He remarked on his
shortcomings as a healer at other points as well:
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One might wonder why he would have played as a healer during the interview if that was not what he usually
played. The reason is that he wanted to get assigned to a dungeon as quickly as possible, and since there tended to be
fewer healers than tanks and DPSs, signing up as a healer usually speeded up the process.
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Shawn: Aw shit.
Jake: What happened?
Shawn: My targeting got messed up. And were currently in combat so I cant raise him
either.
Jake: So the paladin died?
Shawn: Yup, cause Im not very good. Well admittedly I dont really have very much
practice at healing. I want to call it that before I get into any particular slights against my
own skill.
Shawns reactions to his mistakes gave me a sense of how responsible he felt towards the players
with whom he was randomly grouped. He confirmed that he had a sense of responsibility to
other players in an email following the interview, in which he stated that it is important to him to
hold up [his] own end and make everyone elses run that much better because [hes]
prepared.”
During the dungeon run, Shawn remarked on how playing different classes and roles
improves ones capacity to be a team player:
Shawn: I think its one of those situations where the more you play, the more diverse your
experience the better it is in the long run. Cause instead of just thinking you know what
the healer has to do in a circumstance, you actually have hands on experience knowing
Okay, this is where the healer wants me to be.
Jake: Yeah.
Shawn: And then that contributes, like I said, to how everything flows together and how
at some point you dont really need so much communication because not only does
everyone know the fight in and out, but they know multiple aspects of the fight.
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Jake: Its almost like you have to have a certain kind of empathy for what other people
are trying to do and how what youre doing is affecting what theyre trying to do.
Shawn: I certainly agree. And I feel like, you know, specifically these Final Fantasy
MMOs where you can play all of the classes on the same character really encourages
moving throughout the classes and learning those things a little bit more intimately that
you would if you had to pick one class and stick to it.
The ideal that this exchange suggests is one in which each player is attuned to the circumstances
of every other player, which has the effect of optimizing the groups performance. Achieving this
degree of awareness is especially valuable in a context where direct communication is difficult to
actualize.
All of the above indicates the degree to which players interact as a team. Players must be
aware of their role-based responsibilities and, ideally, how to assist other players with theirs.
When the members of a given party were successful, Shawn felt a satisfying sense of things
having gone well. When players struggled to play adeptly enough, he became frustrated. And
when he was the one struggling to fulfill his role, he felt a sense of guilt for failing the group. All
of these scenarios speak to the interactive nature of group content.
Feeling at home. At one point, I asked Shawn why he had chosen to play FFXIV over
other MMORPGs, since they all offered him the chance to pursue achievement in the manner
that he described. He explained that since he had played all of the Final Fantasy games to date,
he was at home in the world of FFXIV in a way he wouldnt have been in other games:
I mean, Ive played a little bit of actual real time strategy Warcraft so I know a couple of
the things, but if I tried playing WoW Id just go what the heck is any of this supposed to
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be? Whereas, with XI and XIV I can go okay those are Chocobos, I can see how this is
working out, theres going to be a guy named Cid right … good” and its hitting all of
these touchstones and making me feel at home in it.
At another point, Shawn noted that, beyond being set in the Final Fantasy universe, FFXIV is
suffused with references to content from other Final Fantasy games, often for the sake of humor.
Shawn enjoyed this playful dimension of the game content and the feeling of being in on the
joke:
Theres a kind of referentialness to it that I find entertaining from a humor perspective
mostly because its exactly the kind of stuff thats running through my head as well and
theyve tried to smash together as many Final Fantasy references as possible. Like you
can go through a cut scene and go Okay thats from FFVIII, theyre referencing
something from FFVII, thats a recurring theme, thats a recurring theme and theyve
just tied it up into an MMO that I enjoy playing. I suppose its my familiarity with
everything else in the series and how theyre taking another look at it.
All of the familiar references gave Shawn a sense of intimacy and at-homeness: Its one of those
things where the more you know about the series the more you get it, the more you get the in-
jokes, the more you get the references, and it feels a little more intimate to you.”
Long-term Investment. Shawn expected that he would play FFXIV for a long time,
largely because the game would continue to expand: You know how MMOs kind of cycle:
‘Okay heres a new patch and a whole lot of content, and then roll roll roll, you get through that,
Oh heres a whole bunch of new content.At the time of the interview, Shawn anticipated the
release of the next patch, which was expected to add PvP, new dungeons, updated versions of old
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dungeons, and, as I mentioned previously, guild housing. The anticipation of future updates
keeps him invested even after the existing content has become stale:
Compared to a lineage of Final Fantasy games where what was on the disk was pretty
much all there was, the fact that you know expansions are released and patches are
updated, theres you know a refreshment of content. Even if I get to a point where Im not
so, Im not as interested in this as I might have been before, theres still a part of me that
going, Im going to stick around because Im expecting this.
In Shawns case, sticking around doesnt just mean playing something else until the new patch
is releasedhe was actively preparing for it by diversifying his resources so he could get a jump
on the new content. He noted that, because of the development teams track record, he had
confidence that future updates were worth the wait: With the new patches that theyve got
rolling out, it seems like theyve really got the timing down. More so in this than there ever was
in FFXI, theres a feel of connection between the development staff and the players.” Shawns
expectation that the world of FFXIV would continue to expand at a satisfying rate made it
possible for him to make a long-term investment in the game; he could continue to enjoy the
fruit of his labor as the game unfolded indefinitely.
Closing thoughts. Shawn was primarily oriented to mastering the content of his game,
not only in terms of being a skillful team player when it came to combat-oriented group content,
but also with regards to determining the most efficient way to approach economic activities. In
both instances, he relished the challenge of analyzing the game's underlying mechanics. Shawn
also delighted in the narratives and the familiar thematic backdrop of the Final Fantasy universe.
I had the sense that Shawn was very much in his element when he played FFXIV.
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Crystal
Crystal was a 39-year-old white woman. She lived with her husband, Peter, in his parents
home, which was located in the Pittsburgh area. She grew up in rural Pennsylvania, then moved
to the city in the late 1990s to pursue a degree in computer animation and multimedia. Though
she hadnt yet found a job in that field, she hoped to someday. At the time of the interview, she
worked for a large corporation as a pencil pusher.
Description of the interview. Crystal found one of the flyers that I had posted at a local
gaming store. She informed me that both she and her husband have played WoW for many years
and that she was eager to participate in my research. We scheduled the interview for a Sunday
afternoon, since she had the most time to play on the weekends.
When I arrived for the interview, Crystal greeted me and guided me up to her and her
husbands bedroom, which was where their computers were located. The room occupied the
entire attic level of the house and had a pleasant cave-like feeling due to dormer windows, clay-
colored paint, and sloped ceilings. The decorations made it feel more like a game store than a
bedroom: The walls were liberally decorated with Star Wars memorabilia and costume props and
several bookcases filled with neatly organized books, many of which were related to gaming.
Crystal and Peter each had a computer desk that sat about six feet from one another. Nearby was
a couch oriented towards a TV. For most of the interview, Crystal and I sat side-by-side on the
couch. Peter was present for the entire interview, sitting nearby at his desk. He alternated
between playing WoW and painting a miniature with his back turned to us. Though he
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occasionally made a comment or answered a question from Crystal, for the most part he stayed
out of the conversation.
Crystal was on the shorter side and somewhat overweight, with a friendly, round face and
lively eyes. She had her straight dark hair pulled back into a bun and wore pajama bottoms and a
black tee-shirt that said, Im not a minion, Im upper management. Peter was thin, had a long
ponytail, and wore glasses, sweats, and a fleece pullover. Crystal was friendly and
accommodating, making sure I had what I needed throughout the interview. She had an
energized, unfiltered, and blunt way of speaking that was punctuated by laughter, groans, and
other expressive vocalizations.
Crystals gaming session was different than those of my other participants in that she
spent the entire time showing me her different characters and their various costumes instead of
playing game content per se. I could have requested that she do a dungeon, but since the
characters and costumes seemed to be at the heart of her engagement with WoW, I decided that it
was more important to learn about them.
Crystals gaming career. Crystal had enjoyed fantasy books, miniatures-based gaming,
and pen-and-paper role-playing games since her teens. At the time of the interview, she played
Werewolf, a pen-and-paper RPG, with Peter and a group of mutual friends on a weekly basis. She
had also been a long-time Star Wars fan, and belonged to a Star Wars costume group, which
involved making her own costumes and participating in group functions such as charity events.
She had also participated in live action role-playing and reenactments. Crystal viewed
MMORPGs as part of the same family as her other hobbies, especially role-playing.
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The first MMORPG that Crystal played was Final Fantasy XI, which Peter played too.
When WoW was released in 2004, he switched to WoW and encouraged Crystal to join him. She
was initially resistant to the idea because she felt invested in the world of Final Fantasy and
didnt particularly like the cartoony graphics of WoW. However, she gave it a try and never
looked back. At the time of the interview, Crystal typically played for a few hours after work
each weeknight. On the weekends, she would play for longer stretches.
Individual themes. Below are the individual themes that emerged during my analysis of
Crystals interview transcript.
Grinding. For many players, fully leveling a character is just the prelude to the endgame,
which is where the real action starts. This was not the case with Crystal; she explained that she
loved leveling characters and that once she had fully leveled a character, she preferred to move
on to leveling another rather than engage in endgame content: For me, its just going from 0 to
90 and then once I hit there, you know thats cool.”
Crystals approach to level grinding or power leveling consisted of repeatedly
running her characters through dungeons with pick up groups, which is the fastest way to gain
experience points:
When I am level-grinding, I dont quest. I dont go out of my way to go here to there to
here, you know, go over there, kill so many people, come back. I dont do that. Thats too
time-consuming to me. All I do is when I hit 14 or 15, go straight into the dungeons, and
thats all I do. To me thats the fastest way of leveling.
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She had fully leveled nine of her dozen or so characters using this approach, and was actively
working on another pair (she preferred to work on two different characters at a time so she could
alternate between them for the sake of variety).
Her typical night of WoW involved completing as many dungeon runs as she can. Since
she didnt belong to a guild, she used the Looking for Group feature to link up with other
players, since dungeons require a party of five. Depending on how quickly she got assigned to
groups, she could complete between two and six dungeons in an hour. Her attitude toward
dungeon runs was: Get it done, get the experience, get the loot, get out of there, done.”
One of the consequences of Crystals approach to power-leveling was that she had done
each dungeon many, many times. How many?
I do have my favorites and stuff like that, but Ive done every single dungeon 100s of
times. At different times, you know, like Ill have a lowbie
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versus, you know, my
highbies, you know, but, yeah, its, Ive done dungeons hundreds and hundreds of times.
There are 75 dungeons in WoWif she really did mean all of them and her estimate of a 100s of
times each is accurate, she has completed at least 20,000 dungeon runs overall! As a result, she
has become intimately familiar with these virtual spaces:
Theyre so familiar, yeah, I mean I know every little crook, crevice, I know where Im
going, you know, I can, with my warrior right now, its crazy because half the people are
just trailing behind me cause Im just boom, next person, boom, next person, Im just
going crazy, pulling everything, you know, as long as the healer can keep up with me,
then Im going through that dungeon in five seconds, you know. They almost yell at me
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A lowbie is a low-level character while a highbie is a high-level character.
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to slow down because they need to loot everything, cause Im not concerned about
looting either, Im just boom, next person, boom, next person.
The bread and butter of Crystals engagement with WoW was running through these dungeons,
time after time, character after character, slowly grinding out levels.
Crystal indicated that she enjoyed the sense of progress and achievement that comes with
leveling characters. When I asked her to describe what a typical night of character-grinding feels
like, she replied: To me it feels good because I see progression, I see that Im working towards
my goals. If I see that little bar moving, then Im happy. When she gets a character to max level,
she feels a sense of completion: Then that progress bar goes away at 90 haha and then thats it!
I got the impression that Crystal enjoyed the straightforwardness and familiarity of leveling
characters and the definite endpoint of hitting level 90.
Crystal did sometimes play with characters that have already been fully leveled, but not
for the purpose of making them more powerful. To do so would involve grinding for gear, since
once a character is fully leveled, the only way to increase its power is via better gear. Crystal
explained that she abhorred the process of grinding for gear, which, in the endgame, is done by
completing daily quests for reputation points. Daily quests, or dailies as she sometimes called
them, are quests that can be done once per day. Each time a daily is completed, the character
earns reputation points, or rep. Thus, a player who is grinding for rep would do the same
handful of quests every day for as long as it takes to gain the number needed to purchase a given
piece of gear. Crystal was also outspoken with regards to how much she disliked the daily quest
format:
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Im not gonna, like those same five quests every day, and I have to go back to that place
again and again and again, it just does not do it for me. I cant do, I cant do those. My
husband can, I cant, no, I, nooooo!! Haha.
She explained that being required to do the same thing every day was unbearable, especially
since she was playing for her own enjoyment. In addition to disliking the format of dailies,
Crystal was also deterred by the fact that acquiring a new piece of gear provided her with only a
fleeting sense of accomplishment, since there will always a better piece at some point:
Its just something in my head that gear grinding to me … and and too, I know this upsets
my husband too, is like, once you get the best gear, within a few months, its crap, its
crap. And you have to grind it all out again … I just dont, I think its the uncertainty
cause once you get that best gear, theres nothing out there that says thats it. But once
you hit 90, thats it, theres nowhere else for you to go.
Because Crystal was not part of a guild and therefore couldnt raid, daily quests were the only
avenue by which she could acquire the next level of gear for her characters.
At a certain point, we both noticed the apparent contradiction between her attraction to
level grinding and her aversion to gear grinding, since they are quite similar in terms of both
content and structure:
Crystal: I have, Ive tried, its just, it never seems, like I cant make myself do that same
thing, those dailiesthats an evil word for medailiesis like, ugh, monotonous. But
yet I like repeated stuff, so, I dont know what it is about it that, I guess its the forcing
me to do it.
Jake: Hm, yeah because you sort of do the same dungeons daily.
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Crystal: Yeah, so I do that, but I dont understand why I cant get over, why does
instances not bother me but dailies do?
Jake: Yeah. Is that just a mystery for you?
Crystal: Its a mystery, its a complete mystery. Because Peter loves them. My husband
can do dailies till the sun doesnt shine. And hes, you know, its a good way to get cash
and money and all that other stuff, but I just cant, I cant do it, and I dont know why, I
dont know, its a complete mystery, I have no idea why I dont like it, cause you would
think, with the way that I am I would love it but I cant, I dont, nooo!
Jake: Well it seems like the thing that
Crystal: Cause its got a progress bar too, because you can see the reputation going up
and up and up, but I dont know, I have no clue why that bothers me so much, it just does.
That is really strange.
Jake: Is this something that youve been aware of or is this something that just, us talking
about now
Crystal: Yeah I just never really thought about it until now, and its just like, well I do like
all those things, so why cant I stand it? And its just in my head, its like that word
daily is just like ahhhh! *sigh* And you would think I would love it because its the
same stuff, but I dont, and I dont understand it, its a weird thing.
She couldnt stand the monotony of doing the same quest every day, yet her activity of choice
was repeatedly running the same dungeons. She felt motivated by the progress bars for
experience filling up, yet not for the progress bars that corresponded to reputation. She chose
routine, yet couldnt stand to have it imposed upon her. Although she couldnt say why, it seemed
that grinding was at the heart of what Crystal loved and hated about WoW.
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Having many characters. Typically, players have a primary character (called a main)
that they strive to make as powerful as possible. Crystal stated that the idea of having a main
didnt appeal to her; instead, she preferred to have many characters, so that she could play as
many of the 11 classes as possible. Having a wide range of options at her disposal allowed her to
tailor her experience at any given time:
I like all the different characters, because if Im healing and stuff is wiping or Im tanking
and things are just not working out correctly, Ill just switch to DPS and just go crazy, but
I have that option you know, thats what I like about it: if I dont want to do one thing I
dont have to.
The capacity to choose from an array of roles allows her to match her function in the game with
her mood:
I can do whatever I want to do depending on what my mood is and you know I have it at
the maximum amount that Im allowed to haveI might not have the best gear, but I can
still go out and do it, its just, do I want to do it?
As I describe in more detail later, each characters function (along with his or her personality),
called forth a different mood for Crystal. Thus, she was able to match or modify her mood
through her choice of character.
Having so many maximum level characters also made it possible for her to have each
profession fully leveled on her account (each character can practice two of the 11 possible
professions). In WoW, a profession makes it possible for a character to either gather a certain type
of raw material or craft a certain type of item. Often, players in guilds will freely share their
gathered materials and crafted goods with one another. It is also possible to buy these items at the
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auction house from other players. Since Crystal was not in a guild, she covered all of the bases
with her own characters instead:
I almost have every single profession covered at the maximum level, so if I need a jewel
for one of my characters, this character has it, so I dont have to go to the auction house
and waste my money on somebody else to do my work. Ill go out and grind the crap out
of my materials. Im not going to sit there and spend thousands of gold.
In addition to being able to outfit all of her characters with crafted items, she could offer them to
Peters character as well, which she found satisfying. Her array of characters occasionally cane
in handy in other ways too. For instance, at one point she fully leveled her rogue to help him earn
a particular achievement:
Crystal: Peter needed help with only a rogue, a rogue, theres a certain item that Peter
needs to increase one of his, uh, his reputations, and you have to go up into this instance
and steal lock-boxespickpocket them and only a rogue can pickpocket, so I had to max
my rogue out so he could go into this place and pickpocket all these boxes so he could
turn them in for rep[utation]. But he doesnt like level grinding, I do.
Jake: So it worked out.
Crystal: So it worked out. I had to have one, I had to have a 90. He needed a rogue, you
know, to finish up his title and so it just happed. So what hell do is hell take my account
over, go take my rogue, do what hes gotta do, and then, so hell just, hell hijack my
character for a little while. So then, some of the things I do for my husband is he loves
those achievement things and stuff so Ill help him out finishing out what the best gear is
and tell him what he needsthat kind of stuff.
Having many different characters expanded the scope of what Crystal could do and experience in
WoW.
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True characters. Crystals characters were more than different combinations of classes,
professions, and other functional attributesthey were characters in the true sense of the word.
She created a back-story and personality for each one, which was usually reflected in their class,
specialization, and gear. Some of her characters had been with [her] forever and she spoke of
them fondly. She explained that she was in the habit of creating depthful characters for pen-and-
paper RPGs, so it was only natural that she did the same in WoW:
Ive started with pen and paper. To me, role-playingand thats why I think Im on a
role-playing server, and I do this through my own MMOs, but role-playing is not
mainstream anymore. I mean, pen and paper is a lot different than MMOs: more character
concepts, more coming up with ideas, costumes, personalities, feelings, you know, that
kind of stuff, and thats not really done as much with MMOs.
Role-playing (RP) servers are designated for players like Crystal who want to role-play their
characters. These servers are the minority in WoW, accounting for approximately a fifth of total
servers.
Crystal spent the gaming session showing me several of her characters while describing
their personalities and back-stories. One of them was her orc mage:
I made sure she had the blue eyes, but she has the green skin, so kind of like Thrall
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where she might be more human, like maybe be more like a half-breed. But she was
trained by humans and stuff like that, so thats why I kind of gave her a mage, because a
lot of the mages and teachers and schoolingsits not quite orcy, you would think orcs
are more like, shamans and stuff like that so thats why I kind of gave her more blue eyes
and she more, looks a little bit more like ashes not tribal or anythingmore human,
has a human background a little bit or maybe gets along better with humans than most
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One of the characters in the WoW narrative.
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orcs would, so thats kind of like my mindset with her … so I figured she would be more
of a, you know, shes not quite all orc, so orcs might actually distrust her and thats why I
kinda gave her the blue eyes cause its unusual, for her, so thats why I figured she might
have a little bit of human in her somewhere maybe in her background or something, she
just never quite was a full orc but ehhh.
One piece of gear that this character had equipped made it possible for her to understand the
communications of Alliance characters (the faction consisting of humans, dwarves, elves, and
other orderly races), which are usually unintelligible to members of the Horde (the opposing
faction to which orcs belong). Though this item didnt convey much of an advantage to Crystals
character in practical terms, she valued the way it reflected her characters familiarity with
humans. She also noted that this character had always been a fire mage and, despite the fact that
frost mages are more powerful at this particular point in time, she wouldnt change
specializations because it would violate the integrity of the character.
Crystals imaginative involvement with her characters extended beyond their roles and
functions within the game. For instance, she imagined that her blood elf paladin was, among
other things, a cat lover:
My paladin to me is not somebody thats snooty, its somebody down to earth, is used to
working with his hands, you know, get the job done more like a mercenary up for hire.
*Peter makes an effeminate hand gesture* Oh stop that, hes not gay ha. He just likes
kitties ha, he does, thats his quirk, he likes cats. He has all the cats, like all the little cute
cats and stuff like that. and I actually want to try to get and artist, to, like, I could draw it
myself but I dont think I could get it quite right, so I wanted to try to get a professional
to try to draw my character with all these cats lying around him, and hes in this super
uber armor you know, and theyre like laying across his shield, and hes like you know
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haha, you know, I just thought Id be really funny, is like, hes lounging on one of those
chaise lounges and have all these kitties draped around him and hes petting them and
stuff but hes all in this big bulky armor and stuff like I that and I just thought it would be
hilarious and he has that one like, you know, game show host grin with the little twinkle
in the corner of his teeth you know, haha, you know that cheesy grin.
Crystals obvious delight in this dimension of her paladins personality indicates how much she
enjoyed imagining her characters as fully fledged persons.
Towards the end of the interview, we discussed the ways in which the personalities of
Crystals various avatars reflected different elements of her personality and background:
I still stay close to home, meaning that those characters have concepts of me in them, and
its easier for me to understand than a berserker running around with a two-handed sword
chopping people down. Id be that other person with a shield going No you cant! or
you know, healing that person.
She noted that many of her female characters had a den mother mentality and were either
healers or tanks in order to best portray this disposition. Another common theme across many of
her characters, including her orc mage, is that they were in some way defying expectations or
fighting to overcome stereotypes. This theme captured some of Crystals experiences as a female
gamer:
Crystal: Yeah or whatever, probably more guys than girls, cause even when I go to the
gaming store I could count on one hand how many girls there are versus how many boys
are running around you know, so...
Jake: Right, so youre kind of, blurring the boundary of what a gamer is a little bit?
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Crystal: But Im not, yeah, but, even gamer girlfriends, they go there, most of the times,
from what Ive seen, theyre going there just because their boyfriends kind of pushed
them into it, not because they want to. I do. And I havent met too many people like me
so, its just not the stereotypical, and thats usually how I play my characters.
Although many characters reflected facets of her personality that are familiar to her, others got
her in touch with aspects of herself that she experienced less often. For example, her warlock
whom she described as diabolically evil provided her with a chance to let loose and embody
her crazy side.
Immersion into a character. Crystal explained that becoming immersed in the mindset
and mood of the character she is playing was a vital dimension of her engagement with WoW:
Crystal: There is fulfillment in being a character, you know, and not being yourself for a
while.
Jake: What do you get out of that? Being a character and not being yourself for a while?
Crystal: Its relaxing because I dont have to worry about my own problems, you know,
that I can be into this role and I might have a different set of problems, but its a game, I
can turn that off, you know, and then go back to my real-life, so its, its you know, its an
escape for me.
Jake: So when youre playing a character, youre sort of seeing the world through their
eyes
Crystal: Yeah, how they would react to something versus how I would.
Crystal is describing the experience of becoming immersed in a virtual self. Part of the appeal
was leaving herself and her problems behind, yet remaining close to home by playing
characters [that] have concepts of [her] in them. She found that playing as either a healer or a
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tank resonates the most with her usual sense of herself, though she experienced the strongest and
most dramatic sense of immersion when she played her undead warlock (a DPS), who she
described as follows:
Hes sneaky, you know, hes evil, like hes got evil intentions. To me when I play him is
like, you know, I might be the most nicest person in the world, Ill be like, Ill be your
best friend but Im that best friend with the knife on your back hahaha you know? On
the front Im Yeah, everythings fine, everythings good, lets go to this party you know
or whatever have you but at the same time hes slipping that whatever in your drink haha
you know, its like, you know, “What do you need? you know and stuff like that, but at
the same time its like well if I do this for you youre going to do something for me, in
the long run, or something like that, so I kind of play him like that. But hes also a little
bit wild and crazy, so you know.
Unlike her tanks and healers, who were oriented towards the wellbeing of others, her warlock is
completely self-interested. She often played him when she was tired of worrying about other
players and wanted to let loose:
Its like that once in a crazy way, that one day, that full moon of the week haha, that Im
just like: Oh my god, Im stir crazy! You know haha I want to let loose, you know, but
the other two are very rigid, and, I have to do this and this is what my purpose is, this is
what my responsibility is, but then theres that full moon, every once in a while that
ahhhhh.
At another point she said:
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But, if I get into him, I kinda get a little bit, I dont know I get too excitable cause Ill
like PvP with him, and Im just throwing out DOTs
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like crazy and stuff, I mean I might
die but theyll die with me hehehe you know
Jake: So it seems like theres a certain feeling for you that goes along with that, like being
kind of crazy?
Crystal: Uh huh, thats my crazy character haha
Jake: So what does it feel like to be in that mode?
Crystal: I get too rambunctious and Ill start yelling at the TV hahaha or my monitor, Ill
be like Oh no he didnt! you know haha and stuff like that and uh, I have to stop myself
sometimes so I cant do that for too long cause then I just get too excited at my computer
and start messing things up.
Crystals warlock seemed to provide her with ready access to a less characteristic way of being,
which had a powerful cathartic effect.
Costuming with gear. Crystal stated that she was not concerned with acquiring high-end
gear and also pointedly expressed her aversion to grinding for it. However, she enjoyed
collecting gear for the purpose of modifying the appearances of her characters. Although players
cant design their own gear in WoW, there are such a vast number of existing pieces that they can
be combined into almost infinite combinations, making it possible for Crystal and like-minded
players to create unique looks for their characters. She noted that the appeal of creating outfits
for her avatars is the same as the appeal of making herself Star Wars costumes. In addition to
collecting gear used for costuming purposes, Crystal also sought out other items for their
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DOTs are attacks that progressively inflict damage over a specified amount of time, rather than all at once at the
moment of the attack.
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aesthetic qualities, such as novelty items (which look or do something unusual and dont have a
practical function in the game), pets, and mounts.
During the play session, Crystal showed me many of the pieces that she had collected
over the years. Her enthusiasm is apparent in her description of her paladins assortment of spare
gear:
So heres all of his stuff. So like, down, heres all that gear I have. Its tons of it. I have
the tuxedo pants, theres the shorts that I was wearing for my, hah, I have the witchs hat
that I thought was cool for Halloween, you know, theres the sandals hahaha, you know,
theres a really cool sword that summons pumpkins, you know pumpkin minions, so
thats, you know thats just something funny that I had, you know that kind of stuff. And I
just went out and boughtnot boughtbut got, like, thats a cool looking shield, um,
you know, just kinda weird odds and ends stuff like this ones my favorite because its a
skull and it was really hard to get back in the day, theres the Sword of a Thousand Truths
that was on South Park … There’s a pair of bunny ears hahdont ask! Hahaha!
She also showed me one of her favorite novelty pieces, which was a mask that gave her character
the ability to make the headless horseman laugh. These various items were entertaining in their
own right and, along with regular gear, could become the raw material out of which cohesive
costumes are composed.
Although she didnt explicitly make this distinction, it was my impression that Crystal
created two types of outfits: clothing and gear that reflected the personalities of her characters
and themed costumes to dress them in for fun. For example, her warlock had a wild, gothic look
with dark robes and a mohawk. Crystal was especially enthusiastic about the appropriateness of
the scythe he carried: perfect for a warlock, come on ha, you know? To further complement his
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look, he usually rode a nightmare, which is a black horse with flaming hooves. His appearance
was consistent with his evil, unhinged personality and the death-oriented magic that he wielded.
Her orc mage, on the other hand, was dressed in a wild West outfit, replete with gloves, boots,
and a black cowboy hata look that didnt have anything to do with her backstory, as far as I
could tell. Crystal noted that dressing characters up in costumes is common on role-playing
servers, especially for planned gatherings:
People come in all different kinds of costumes, and they plan on this stuff for ages and
stuff and I think thats why its cool on an RP server, because RP servers, most of the
times theyre more concerned about what they look like than what theyre doing, so you
know thats kind of fun to see all these different outfits and things that you would never
think would look cool but Oh my god thats awesome! you know, and I think thats
where the RP side of me, and the costumes that we do, you know, it kind of triggers in
my brain.
Since Crystals emphasis on aesthetics over functionality is shared by many on her server, she
was able to enjoy costuming communally.
Mounts, essentially another class of item in WoW, deserve a special mention, since
Crystal was willing to go to great lengths to acquire her favorites. For instance, in order to
purchase a Sandstone Drake (a dragon that can seat two characters), she took the chance of
buying gold from Chinese gold farmerssomething for which she could be banned from the
game. She was also engaged in an ongoing effort to get the Headless Horseman’s Mount, which
she described as follows:
Its a green, glowing you know, evil looking horse mount thats half undeadit would be
perfect for [my warlocks] Ghostrider, you know thing, If he didnt want to ride his
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nightmare, he could ride this thing and he could fly with it, I cant fly on my nightmare, I
could fly with this! You know, and stuff like that, and its just cool looking, every time it
stomps its like green flames around its legs, and its just like ah yeah.
This mount cannot be purchasedit can only be acquired by completing a short quest that is
exclusive to the Hallow’s End event that occurs each October. The quest can only be attempted
once per day and once per character and there is only a small chance of the mount dropping
when the boss is defeated. Crystal had been running the instance once a day with every character
she has for the past three Hallows Ends! She remarked:
I swear to god Blizzard is laughing at me somewhere! Ive tried! And its just something
that Ive gotta have and I will do it everyand its in my head, its clicked in my head
that I will have it haha.
Crystal explained that she placed a premium on mounts because they provide a special chance to
complement a characters outfit and personality:
Some of my mounts, like for him [her blood-elf paladin], I only use red mounts, I dont
know why, but in my head, he only rides like the Flaming Hippogryph, the Red Dragon,
or like a red colored wyvern. Some of my other characters, like one of my priests, I, shes
a troll, shes got blue skin, she will only use blue mounts. In my headI have no idea! I
guess its cause I have these concepts in my head of what my characters are like, and they
have preferences just like other people do.
Again, with mounts she prioritized the integrity of her characters, since this constituted a vital
dimension of her engagement in WoW.
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Limited socializing. When she plays WoW, Crystal preferred to stick to herself and
largely eschewed socializing with other players. She had been in guilds in the past, but was
disappointed by her experiences with guildmates; she found that they formed cliques and
squabbled with one another:
They start pointing fingers, things dont go right, you dont have the right kind of leaders
but yet you cant say anything, you know, or whatever had you, and it just got pointless.
It was high school all over again and I just, that wasnt enjoyable. Im not paying 15
dollars to be in high school again.
She also found it difficult to connect with and trust people whom she only knew through text and
voice chat:
And I find it a little hard because I dont see their face. I hear a name, or I might not even
know their real name, or anything like that, but all I hear is a voice, you know, and whos
to say whos on that other side, they could be telling me Oh I work as a lawyer, you
know this that and the other, but how do you know?
Despite these limitations, there were instances in which she formed a friendship with another
player, though only to find that people move on capriciously.
Crystal: Um, weve had a few people that weve talked to and things like that, but they
either move on ... you know they find new friends or you know, we were the hot item for
a little while, but then their interest floats other ways, which is fine we understand that, I
mean thats the nature of people and the way it goes.
Jake: What do you mean you were the hot item?
Crystal: Well I mean they dont find many couples that play together and stuff like that
and they want to talk to us and were older and we had a few like, I think there was a girl
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up in Canada that we talked to, and she had some problems and I dont know, some sort
of family life, and we talked to her for a while, you know just to help her out and stuff
and tell her some of our experiences because we were older and stuff, but eventually she
found somebody else that apparently talks to her too and, you know, I dont know things
just didnt work out and she decided to say that she was gonna drop the guild and move
on to someone, to something else so its like, Okay, you know, whatever, you know, you
do whatever it is that makes you happy.
As a result of these disappointments, Crystal hadnt been affiliated with a guild for many years.
She added that because she has two large groups of friends in real-life, she didnt feel a strong
need to find friendship in WoW anyway.
Since more intimate relationships in WoW hadnt worked out, Crystals interactions with
other players tended to be anonymous, transient, and remote. The Looking for Group feature
made it possible for her to find pick up groups for dungeons without having to talk to other
players. During dungeon runs, players usually stay focused on the task at hand and dont
communicate much, if at all. In between dungeons, she did keep an eye on the trade chat, which
is essentially a general chat for all players in the game.
Ill watch what theyre talking about and every once in a while Ill input something you
know, or theyll start screaming out a song and Ill, Ill like type in the next piece of it or
you know, but Im just like reading what other people are talking about and I might
comment while Im waiting and interact with them that way. But I try not to troll, because
I see trolling happen all the time and Im not going to be evil or be real mean about stuff
but, you know, if I set time aside on the weekends or whatever then thats different. But I
do interact with people, you know, and talk to people when Im waiting, you know, or Ill
strike up a conversation.
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Perhaps her favorite social interaction was attending costume parties thrown by a guild on her
server:
Theres a group that holds weekend parties sometimes or special events, and its called
Club Styx, and they actually pump music, that like, through one of their websites, and
you can go to their website and listen to them DJ music while youre at the party, so
theres people there, theres tunes there, and it was a beach party, so I actually went out
and bought clothing that looked like beach attire, you know, like a pair of thong sandals
and a pair of shorts and a little tank top and stuff and I went there and just, you know,
danced around and listened to their DJ music and stuff and it was fun, I thought it was
fun. People come in all different kinds of costumes, and they plan on this stuff for ages.
It seemed that although Crystal enjoyed the presence of other players in the game, she tended to
stay at a distance where she wouldnt get ensnared in the unpleasant dynamics that she has
experienced in the past.
Role-playing with others. Although Crystal didnt tend to socialize with other players,
she would occasionally participate in a staged role-play. She enjoyed role-playing in general,
which of course was reflected in her commitment to playing characters with developed
personalities and the fact that she participated in pen-and-paper role-play on a weekly basis. In
the past, she was affiliated with a role-playing guild, and thus had frequent opportunities to
participate in role-plays. Peter was still affiliated with that guild at the time of the interview, so
when they need an extra person, she would sometimes join them:
They needed somebody to die and their characters, their guild people were gonna come
kill me. You know, and that was fun to me, that was great. I mean I got to sit there and
sneak up on them and typed it all out that I, you know I was a hunter at the time, and I
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camouflaged myself, you know, and I was, had this outfit on, and I was sneaking through
the snow and stuff like that you know and then when they caught me it was like Oh my
god! you know and I had to, you know, You guys are liars! you know, “Youre a
bunch of ... ! So I got to play that, so that was fun. I mean it was a couple hours out of
my day, and they got to have fun, and I was like, Ugghh! gurgling and Nooo! You
cant! and they were carving my eye out and torturing me and stuff, and it was just like
Ahhh!
She also engaged in what might be considered a lighter version of role-playing that went hand-
in-hand with the fun of dressing her characters up in costumes. For example, she sometimes put
Ozzy glasses on her warlock and ran through town yelling Sharon! She also came up with
the idea for her and Peter to get Mechano-Hog mounts (which are essentially motorcycles) and
biker outfits and ride around the outskirts of enemy towns like a biker gang.
Playing with a partner. Crystal enjoyed playing alongside her husband Peter. Although
they often play at the same time, they are usually doing different things in the game since they
each have their own priorities. Unlike Crystal, Peter was focused on pursuing traditional
achievements and was part of a raid group. Crystal appreciated the chance to watch him raid so
she could experience the content without the stress of doing it herself. She also liked helping him
pursue achievements using her various professions and character classes. Occasionally, they did
play together using characters that they created for that purpose:
So its funny, Peter and I came up with an idea and were actually playing twin monks
hes Ying and Im Yang. So its like, everything about us is the same, we wear the same
clothing, the same everything, um but his hairs black and mines white. So thats the
only thing that you can tell them apart, because you know ying and yang is black and
white mixed together.
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They casually quested or just goof[fed] off with these characters when they play them,
enjoying the fun of experiencing the game together.
Its just a game. I noticed that Crystal would often say something to the effect of its just
a game after describing a facet of WoW that she avoided because she found it too stressful and
anxiety-provoking. For instance, she didnt like the demands of guild membership, such as
performance expectations and interpersonal conflict. Raiding was another thing that involved too
much pressure for her to enjoy:
Im not going to put my characters in there and have all that, you know, anxiety on me,
pressure, to, you know that kind of stuff, cause then I cant concentrate on the game, I
have to concentrate so hard on what Im doing, and Id rather watch the story.
In a similar vein, she avoided playing newly released dungeons:
New expansion out and all these new dungeons come out, I dont want to play right away
because they have to come up with the mechanics first so I know what to do, Im not one
of those people that can just willy-nilly go in there cause I mean, I dont have a guild with
me and friends that I would know, and if we wipe too many times, theyll be like Oh,
you suck and all that kind of stuff and I just dont want to deal with that, this is a fun
game, I dont want to deal with that.
She preferred to wait until she had watched guides posted by other players so that she could feel
confident that she knew how to complete the content successfully.
Crystals aversion to feeling anxious shed light on her preference for running through
familiar dungeons repeatedly. At one point, she indicated that she takes comfort in the fact that
the familiar array of dungeons is always there, and its never changing, not really. I mean
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sometimes they change, but its not that bad … I could run, uh, Black Phantom Depths 500 times
and know exactly where everything is and whats going to happen.” She also enjoyed playing
content that was easy and thus stress-free. For example, when I asked her to recall a particularly
fond memory, she described running an old raid with characters who were leveled well beyond
the difficulty of the content:
Yeah we were like 90s, but this raid that was back like during the 60s, so everyone that
was in the group was 90s and could run around like cats, I dont have to conform to that
group standard, that I as a tank had to go out and theres a certainty of death or wiping.
We could just run around like crazy and be fine. So that was fun to me, like that was
ridiculous fun, because we just went back ... so its just kind of fun to go back and do
those content but not have all that kind of responsibility on you that you have to do it in a
certain way.
Her preference for playing content that she knew she could count on beating was congruent with
her tendency to play WoW as a way to wind down after a day at work. She was not seeking
challenge and noveltyrather, she wanted to relax with familiar activities.
Engaged in the story. Crystal had always felt engaged in the unfolding story of WoW,
which chronicles a longstanding conflict between the Alliance and the Horde. The content of the
story is revealed through quests, dungeons, raids, and cut-scenes and progresses every time a
new patch or expansion is released. Crystal had also read supplementary materials like comic
books so as to further enjoy the depth of the games lore. She explained that the story was a
significant part of her involvement with the game:
I want to know where things are going to go, Ive always beenlike I love reading, I
read a lot. And even like a lot of RP games, I really do enjoy reading the stories and
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things like that. And I do like playing too but you know, its just knowing whats out
there, where its going to go, how things progress. I like the characters changingyou
know, having Thrall still being the overlord, whatever have you, its nice to see a change,
even if the change was bad, you know, but the storys moving forward, you know, things
cant always be rosy all the time. And thats what, Star Wars is like that, you know,
theres always going to be a time of rift and change, but then its going to be for the better
eventually if you can just last through it, youll be better off for it. Its that whole, even in
The Hobbit, you know, theres always that story of the dark times before you move onto
something better and I think thats what appeals to a lot of people about WoW is that story
line you know, theres always going to be good, bad.
She based her character concepts on the lore of WoW and noted that sometimes she researched it
expressly for this purpose. Because she was so invested in the story, she didnt think she would
stop playing WoW until they stop developing new content:
In the long run, I still want to experience the content, I wanna see where the story goes.
Even if its bad, even if I dont approve of it, Im still gonna play, because its not going
to stay that way forever, you know, just because I might not enjoy certain things doesnt
mean that its not going to change and theyre always going to come out with new
classes, new whatever, levels are going to go up, you know, whatever have you, so theres
always going to be something that Im going to want to do or experience, so I dont ever
see myself stopping unless the game stops.
Ongoing expansions provided her with a sense there will always be more for her to enjoy in
WoW and that she would be playing it well into the future.
Closing thoughts. Crystal used WoW as a medium for imaginatively crafting characters
and role-playing theman approach to MMORPGs has become less common as the genre has
developed (Rowlands, 2012). It was interesting to note that despite her divergent priorities, fully
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leveling and accessorizing her numerous characters required her to undertake many of the same
activities that more achievement-oriented players do. Thus, although she had a different
orientation to the game, she still engaged in the structure of grinding for levels, resources, and
loot, though primarily for the purpose of leveling and accessorizing characters.
Robin
Robin was a 54-year-old white woman living in the greater Pittsburgh area with her
husband, 20-year-old daughter, and two cats. She also had a 28-year-old son who lived nearby.
She worked from home typing up inventories and doing computer tech work. Robin explained
that she had multiple medical conditions that affected her mobility and described herself as
disabled.
Description of the interview. Robin responded to my posting on Reddit and stated that
she was interested in participating. As things turned out, Robin had to reschedule the interview
several times because of health and family issues. When a date finally worked out and I arrived,
Robin greeted me warmly. Robin was of average height, above average weight, and had short,
dark hair flecked with grey. She was dressed simply, wearing black pants, a dark fleece pullover,
and a few adornments. She guided me to a room in the back of her house where her computer
was located. On the way, I met her daughter, who seemed shy but curious about the interview.
The room that housed her computer room doubled as a storage room and office. Both her desk
and the shelving that wrapped around much of the room was constructed with 2x4s and plywood.
Everything on the shelvesmostly books, computer games, and labeled storage binswas
arranged neatly, though some exercise equipment cluttered up the middle the room.
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For the first half of the interview, Robin sat turned away from her computer and faced
where I was sitting in a dining room chair that her daughter had brought in for me. Robin tended
to speak at an even pace and often looked off to the side while she was composing her thoughts
or remembering things. She described her experiences in a matter-of-fact way, often making
summative statements like its just fun. Robin tended to tell stories about things that had
happened in the past; a great deal of them were unhappy ones. I had the sense that she
appreciated the chance to talk about some of these less-than-happy events with a sympathetic
listener. At other times, however, she recounted things with fondness and would break into a peal
of high-pitched laughter.
An hour into the interview, Robin logged on to Guild Wars 2 (GW2), the MMORPG that
she played. I pulled my chair up next to her so I could watch over her shoulder. For most of the
gaming session, she participated in a world versus world event called Edge of the Mists,
which involved two large teams battling over strategic locations spread across a large swath of
territory. For a significant portion of the event, Robin simply tried to join up with the main group
of players on her teamthe map was large enough that finding and catching up with them was
time consuming. There were, however, a few instances where I got to see her in the thick of
combat. While fighting, she had to focus intently and couldnt continue talking to me.
Robins gaming career. Robin considered herself a gamer through and throughat one
point she joked that she had told her kids to take her out and shoot her when her eyesight
declined to the point where she cant play anymore! She started playing PC games in the early-
to mid-1980s when she was often stuck at home raising her young son. Adventure games and
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RPGs were her favorite genres, though she played anything [she] could get [her] hands on. She
was also involved in MUDs and other online communities during the early days of the internet.
She enjoyed the detail and the character-creation in RPGs and thought it would be fun to enjoy
these elements in a social environment when that became possible with the advent of
MMORPGs. She tried WoW not long after it was released in 2004, but balked at the cartoony
graphics. About a year later she started playing Guild Wars 1, a game that she found visually
pleasing and affordable.
Initially, she found it difficult to find in-game companions, but eventually joined a guild
that suited her. After some time with this guild, the leader was in a car accident and couldnt
continue playing. Robin volunteered to replace her temporarily, but her post ended up lasting for
years. Due to the many responsibilities her position entailed, Robin was logged in for hours
every day. This arrangement held until she got sick and had to take a month off from her position
as guild leader. When she returned, the guild was in shambles, which was deeply disappointing
to her. That was essentially the end of her involvement with Guild Wars 1 (GW1) and roughly
coincided with the release of GW2 in mid-2012. She had been playing GW2 steadily since then,
usually logging in daily at 8:00 pm and playing for a few hours.
Individual themes. Below are the individual themes that emerged during my analysis of
Robins interview transcript.
Enjoyable social dimensions. Throughout the interview, Robin often made reference to
the enjoyable social dimensions of GW2, such as her in-game friendships, guild-related
activities, and group content such as dungeons. Robin had also played with her son and daughter,
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though lately both of them had been too busy to play. She especially enjoyed hanging out with
the members of her guild that she knew well, which consisted of playing while conversing over
voice chat. The group might have been discussing topics related to the game or just chatting. She
indicated that she had a handful of friends that she talked to regularly, including one of her
current guilds co-leadersa woman with whom she had a lot in common. She also mentioned a
male friend, Johnny, who referred to Robin as his in-game wife. In turn, she called him her
faux hubby. Robin explained that her daughter liked him as well, and described their playful
interactions:
She always wants to come on and talk to Johnny, pick on him and drive him insane cause
if Im his wife then shes his daughter you see, and shell pick on him you know haha
she, she uh, haha, she um, she um, she private messages him sometimes and she says
Daddy where do babies come from? and he messages me Why is your daughter asking
me about this? Hahahaha and I said To torture you haha. But that kind of stuff, its
just silly. Just silly. But um, hes trying to level up newer characters too so sometimes
well get together and do that, just screw around or whatever, you know, its fun, so.
Robin spoke fondly of these opportunities to enjoy the companionship of others. Additionally,
she discussed less personal yet still satisfying instances of grouping up with guildmates for
various in-game activities. She also described GW2 players as generally supportive and friendly.
The demands of cooperative play. Although Robin often enjoyed the social elements of
online gaming, she also spoke frequently about instances where playing with others was
demanding and even upsetting. In fact, Robin spent more time describing negative social
experiences than positive ones. This could mean that they are more salient to her experience of
playing MMORPGs, though it might also be the case that she was simply making good use of a
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sympathetic listener. Either way, she made it clear that group play has often been a source of
stress and discontentment for her, especially during her time as a guild leader where it was her
responsibility to mediate conflicts between players. She had also repeatedly experienced guilds
and friendships falling apart, though Robin had come to accept the impermanence of online
relationships.
Robins many years of playing GW1 was defined by her long stint as the leader of a guild.
She spoke often of the various demands of guild leadership during the interview. The first thing
she said was: Ill never be a guild leader again, it was horrible. She explained that she had
never aspired to the position in the first place, but after the leader of her guild had abruptly
stopped playing due to a serious car accident somebody had to volunteer to keep it all going.
She took up the post assuming the other leader would come back eventually and then one of us
found out that she wasnt coming back and I was kind of stuck with it and nobody else really
wanted it.” She remained the leader of the guild for six years until she had to take a month-long
break because of a serious illness. When she returned, the guild had completely fallen apart,
leaving her feeling bitter and unappreciated.
As a guild leader, Robin felt burdened by her many responsibilities and had to log on for
hours daily in order to fulfill them. For instance, she said it was important that she kept a close
eye on the activities of new guild members because people would guild up and try to extort stuff
from other players and whatever and youd have to, you know, put a stop to that before they, you
know, made everybody broke.” She also enforced rules regarding appropriate language because
not everyone was a 30-year-old adult or whatever, you know, we had kids, and being a mom I
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was, I felt responsible for everybody, you know.” Although she did have help from other officers,
she explained that ultimately everything kind of fell on [her] and [she] had to log in a lot more.”
There were also times that Robin would have to get rid of members who were causing problems
within the guild, such as in the following instance:
We had a youth minister um, who came in and he was gods gift to Guild Wars, you
know, he was just the best player in the world and um, and started, like he seemed to be a
nice guy at first and he wasnt that great of a player even though he was in his own mind,
but he was okay, and um, but then he started talking about his kids and his ministry and
what trouble they were and, you know, and like, just started getting really like verbally
abusive in a way, you know like, what he was saying didnt match who he said he was
and, you know, we had younger people and stuff and he was like, if somebody screwed
up he would be the first to tell them and, you know get on them as though theyd done it
on purpose you know what I mean, such a bad player, and like I said he wasnt the perfect
person anyway, but yeah, so we had to get rid of him, and uh, I dont know, we had some
people Ill tell ya.
In addition to maintaining the guild by policing disruptive and socially unacceptable behavior,
she also had to participate in weekly guild meetings and monthly meetings with the leaders of
allied guildsshe told me that these meetings got really old after six years.
While the various responsibilities related to maintaining the guild were tiring, the most
challenging element of leadership for Robin was dealing with conflict. She explained that:
Whenever you have a mix of people with different ideas you have conflict, and um, so it
just became a never ending conflict for whoever was in charge, you know, like “This
person wasnt on longer, or “This person didnt do this, or you know, Im doing more
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of this than anybody else, and, “Why cant we have that?” or “Why is this person still
with us?
She said that guild members often wanted to institute changes that were at odds with the guilds
existing priorities. For example:
We had new members, some new members that came in who really wanted to just change
the guild and change the alliance and decided that they knew better than any of us did and
um, you know, one guild in the alliance had been with us, the one that was made up of
families, had been with us from the beginning, you know what I mean. And they werent
with us to be, you know, a competitive edge, they were with us because they were loyal
to us and we were friends and we liked each other but somebody didnt like the way that
guild leader played in a certain situation, and he has to do this but he wont listen, he
wants to do it this way with this character blah blahwell dont play with him then, you
know what I mean? Its that simple, you know instead of getting rid of that guild and
getting another guild that would be more cohesive to you, you know, just dont play with
that person, play with somebody else other, you know, theres like a bunch of other
people here you know, but it was that kind of thing, you know, we had about four or five
guild meetings over teamspeak about this, it just wasted time, nobody could play because
we were just dealing with all this crap and um, yeah, it got old really fast.
She said instances where guild members wanted different things led to "constant mediation,
constant constant mediation" which took a great deal of her time.
Robin emphasized how draining it was for her to constantly have to attend to her
responsibilities as a guild leader:
It was just, you know, after a while sometimes you just want to log in and be invisible
and play the game, you just want to play and you dont want to think about what anybody
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else is doing and you could never do that if you were an officer or a guild leader, you
could never do that.
At another point she said, There were times that I did not want to log in towards the end
because it was so miserable.” During a certain period of her career, Robin was essentially
logging in to do her job as the guild leader, rather than playing a game for her own enjoyment: "I
didnt get to play, there were a lot of times where I logged in and just didnt get to play at all."
Robin felt hurt when the guild fell apart during her month-long break. After all of her
hard work over many years, no one was committed enough to her or to the guild to hold things
together during her relatively short absence. Everything that she had worked to build and
maintain was in shambles when she returned. To make matters worse, a former guild member
had started a new guild and appropriated many of the guilds members and even part of its name.
Because of the disappointment and bitterness associated with this betrayal, Robin has
deliberately avoided contact with anyone that she knew in GW1 ever since she made the switch
to GW2. She has also avoided leadership positions, preferring to remain as independent and free
of responsibility as possible.
Although Robin has leaned towards playing more independently since the launch of
GW2, she still chose to join a guild and socialize enough to make friends. In her experience, both
guilds and friendships have often proved to be transient. For instance, she said, Theres one
person who I was really good friends with and she just sort of dropped off the face of the Earth
altogether so I dont know, we dont know what happened to her.” Robin also mentioned that the
first guild she joined in GW2 was going great until people achieved everything the game had to
offer at that point and started to leave the game. Things went downhill from there:
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So the guild died off, you know started to die off and then we had one guy come in, um,
who was basically put in chargeyou know we had an awesome website, we had, you
know just a lot of good stuff and he came in and somebody put him in charge of fixing
the website, he ended up getting the forums hacked, he lost all the stuff that had been part
of the website and that got ruined, and everything fell apart and the leader was really
pissed off that hed been given permission to do all this, and it just completely blew up.
In an email after the interview, she clarified that she didnt blame this individual for the demise
of the guildthe website being hacked was merely the nail in the coffin. At the time of our
interview, her current guild seemed to be in the process of dying as well, in part due to
inconsistent availability of one of the co-leaders:
You could always count on her to be there, and it was good, and now, I guess she had
some health issue, or her husband was travelling and she was going to go along, just all
these things happened and she was away for a while and she was supposed to come back
and she came back for one day, and then shes gone for a couple weeks, and then she
came back again! … For one day and then shes gone for a couple weeks, so we dont
know what the deal is.
When I followed up with Robin several months after the interview, she confirmed that the guild
had disbanded and that she and her daughter had migrated to a new guild. Robins attitude
towards the instability of friendships and guilds was that it is inevitable and she just takes it in
stride:
So well go into another guild and itll be fun for a while too until it falls apart, so well
go to another one … it happens, you know, it just happens. But, yeah you get used to that,
I mean it happens in life too, you know like, you go to college and you have friends, you
know what I mean, and then everybody sort of goes their own way because thats what
they do, you know, life is change, so, I think you just, it just kinda mimics life, you know,
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you do what you can do with this group of people and then you move on to the next
thing, you know, and thats just the way it is.
She noted that she was much more hurt when the guild that she led fell apart because she took it
personally.
Seeking independence and freedom. Apparent in the first two themes is the tension that
Robin felt between wanting to play socially and avoiding being burdened by the demands of
others. At several points, she spoke directly about how the demands of cooperative play conflict
with her more independent nature and how she avoided responsibility so that she could simply
enjoy the content of the game. For instance, In GW2 Ive decided no more, I dont want to be an
officer, I dont want any responsibility, I dont want any anything.” At another point, she
mentioned that she wouldnt join a guild that involved requirements of any kind. In the email she
sent me after reading the transcript, she reiterated the point, writing:
It is nice to make new friends and do things with others, but I am naturally very
independent in nature. I tend to group up when I have to, or when doing something with a
group is more fun than doing it alone. Otherwise, I quite enjoy being just off alone
solving a puzzle, or fighting some epic boss with a group of others who arent really
totally dependent on me, any more than I am on them.
There seemed to be a tension at play for Robin with regards to just how involved she wanted to
be with other players.
In addition to avoiding having her freedom to choose what to do limited by other
players, she also didnt like how the design of the game itself required certain activities.
Thankfully, GW2 lent itself to greater flexibility and choice than GW1. She explained that GW1
was designed in such a way that players were often required to do certain activities. For example,
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in GW1, players were under pressure to earn faction points for their guildas a result,
conflicts arose when players failed to meet their quota. Robin believed that GW2 is set up in such
a way that allows players to pretty much do anything.” She provided more detail in the
following exchange:
Robin: You dont really have to do anything, I mean you can just hang out, you know.
you can play at your own pace pretty much, and you can still get where you wanna go,
you may have to do it a different way next month if you change your mind about
something, but theres always a way to do, you know whatever you want to do.
Jake: And a lot of those activities you mentioned are kind of activities that you would
group up with other guild members to do?
Robin: Yup, you can also do them solo, you know, a lot of them. Some things you have to
do with other people but theres really a lot you can do by yourself.
At other points in the interview, she characterized GW2 as a game that offers various activities,
none of which are required. As a result, she felt free to choose whatever is most appealing to her
from an array of possibilities. She contrasted the sense of freedom she had in GW2 to her
impression of WoW as grindy: You know, get four of those, get six of these, kill 20 of those
and thats all it is. The premium that Robin put on her independence and freedom factored
heavily into her choice of game and how she related to other players.
Enjoying the content of the game. At various points, Robin stated that, more than
anything else, she simply enjoyed, the play of the game.” She reiterated this point in her follow-
up email by writing: The big draw for me, playing these types of games is the game itself first.”
In accordance with this emphasis, she spoke a lot about the content of GW2 throughout the
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interview. She emphasized the fact that the game offers a wide range of activities, many of which
can be done either solo or with a group, such as questing, puzzles, crafting, dungeons, raids, PvP,
world vs. world, and daily events (these big monsters that you kill for really good loot). During
certain holidays, themed quests, puzzles, and items are temporarily added. There are also various
achievements and rewards to pursue, such as completing daily quests and crafting a legendary
weapon, which involves seeking out rare materials and recipes.
I got the impression that questing and puzzleselements also featured by RPGs and
adventure gameswere two mainstay activities for Robin. She liked the way the quests in GW2
were tied into an engaging storyline and didnt feel chore-like. More recently, however, her go-to
activity had been Edge of the Mists, which involves two large teams of players battling for
strategic locations over a large territory. Each team has a leader, but communication and
cooperation are fairly minimal, since players essentially just need to stick together and fight as a
group. Robin said that she liked how she can play with a group that isnt really totally
dependent on me, any more than I am on them.” The daily events that involve fighting an epic
boss similarly involve being grouped up with other players who collectively pool their efforts
but dont really need to communicate or cooperate. Robin characterized group events such as
these as only a strength-in-numbers kind of thing,” since players arent expected to perform
specific functions and are thus are less dependent on one another. Robin did dungeons
sometimes, even though they require a higher degree of teamwork, since each of the five players
in the dungeon party each has a specific role to fulfill. However, Robin abstained from raids,
since they necessitate an ever-high degree of strategic coordination and individual performance.
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When I asked her of what a session on a typical night would consist, she replied that
lately she would most likely first play Edge of the Mists and then:
Once I get done with that, I get my daily, I check and recycle my stuff, or sell stuff that I
got, or use stuff that I got if its good enough and um, and then Ill get on another
character and level that one or try to level it, but, and talking to people you know.
This is just a generalization, howevershe emphasized that rather than having a set routine, she
spontaneously chose what to do each time that she played:
I usually dont have anything in mind when I log in, I dont really usually know what
Im, you know, specifically going to do. And Ive logged in having some kind of plan and
Oh look, thats going on! you know, and, Id rather do that or somebody will say, Oh!
can you, we need one more to do this dungeon, you know, we had five and somebody just
left and just logged in so do you want to come do this with us?
As the previous theme emphasized, Robin liked to feel free to do whatever she feels compelled
to do, rather than being requiredby others or by the gameto do certain tasks. Thus, the wide
range of activities in GW2 suited her well.
Another thing that Robin particularly liked about GW2 is the fact that new content is
added every two to three weeks (a feature called Living World), which is a much more frequent
rate than that of most MMORPGs. Each update furthers the storyline of the game through new
quests and other content. She also mentioned that other elements of the game change from time
to time as well, such as combat mechanics and server structure. She said that regular change
keeps the game fresh.” In relation to her appreciation of the ongoing updates, Robin mentioned
that she was always disappointed when she got to the end of a single-player RPG or adventure
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game, since it was painful to have invested so much in her character and then not have anything
to do with him or her anymore. In GW2, she is able to continually enjoy new content with the
character that she has devoted so much time to:
With this type of a game, its basically that adventure game, youre questing and questing
and getting rewards and it just sort of never ends and its kind of nice, but youre not
doing, its not like youre just replaying the same game, like I said with the living story it
adds so much more content, and sometimes that content builds on something thats
already in the game that you want to do more of.
She also mentioned that without the consistent updates, she probably wouldnt keep playing
because eventually she would run out of things to do. Earlier on in the games existence, there
was a point where there wasnt enough new content to keep players satisfied and many left the
game.
Being rewarded. When describing her enjoyment of the games content, Robin often
made reference to earning rewards. For instance, she described Edge of the Mists as more about
collecting loot, and karma, and gold and stuff than anything else and mentioned that daily
events yield really good loot.” Part of the fun of each Living World update are the new things
to earn, titles, armor, weapons, all sorts of things, skins, um, all all kinds of things.” She also
noted that the game included:
A series of things that you do daily to get like a daily reward and then theres a series of
things that you do monthly to get a monthly reward, and then, you do so many of those
things over the course of the game you get yet another chest, you know every so often,
for so many points.
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Gold is required to repair items and to purchase the materials for crafting gear. Robin stated that
someday she hopes to acquire the exotic materials and recipes required to craft her characters
legendary weapon. Other items can be upgraded throughout the game as well. For instance, I
inquired about the mechanical apparatus on her characters back. She informed me that it was
called the Advanced Spinal Blades of Ruby, an item that improved her characters overall power.
It is a piece of gear that can be progressively upgraded.
In addition to acquiring loot, Robin also mentioned that she endeavored to earn titles,
which are awarded for completing various challenges. She earned a particularly difficult one by
visiting every region in the entire game, including enemy territory where she could have easily
been killed. Upon completing the challenge, she felt awesome and now has a little gold star
over [her] head and the title Been There, Done That.
The importance of aesthetics. Robin emphasized how critical it is that she found the
aesthetics of her game pleasing. She explained that she is really, really visual and chose to play
GW1 over WoW largely because the graphics are definitely prettier.” Of course, the graphics are
even better in GW2. During the play session, she panned the camera around at various points so I
could admire the richly detailed scenery. After we finished the interview and I had turned the
recorder off, Robin loaded up a few other characters because she wanted to show me the graphics
for more races and environments. The graphics, though they portrayed a fantastical world, were
highly realistic. I also appreciated how imaginative the architecture and other design elements
were. Her enthusiasm for showcasing the visual dimensions of GW2 throughout the interview
indicated how salient they were to her experience of play.
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Closing thoughts. The degree to which Robin emphasized having the freedom to do
whatever she desired in a given gaming session was a noteworthy aspect of how she played
GW2. Rather than logging on with a particular goal in mind, she expected that the game would
provide her with a possiblity that would attract her interest, such as new Living World content or
an event such as Edge of the Mists. Though Robin was still drawn to earning loot and other
markers of success, her orientation toward achievement was not at odds with her preference for
playing spontaneously, since in GW2 it was possible to earn rewards through any activity.
Across-Interview Analysis
After conducting, transcribing, and analyzing each interview, despite the significant
points of overlap and variations on shared themes, I was struck by the considerable differences in
the way the five participants played their respective MMORPGs. In order to capture the
similarities and differences in the interviews, the across-interview analysis section is divided into
three parts. In the first, I highlight the unique characteristics of each participants engagement
with their game of choice. In the next section, I present the most salient themes that are shared by
multiple participants. Finally, I describe the most prominent theme present across all of the
interviewsa single, broad theme that speaks to the way in which my participants engage with
their MMORPG.
Unique themes by participant. The following characterizations depict the unique
features of each participants account.
Ben. Out of all the participants, Ben was the only one who spoke about his game as an
arena within which he competed with other players. The Social Comparisons and Self-Image
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theme indicated the degree to which Ben was impacted by how well he compared to the skill and
success of other players and how he felt about himselfat least as a WoW playeras a result.
The Ranking theme revealed the degree to which Ben was invested in climbing the rankings,
which are a formal quantification of how he stacks up against others. Perhaps paradoxically in
light of his competitive attitude, Ben also seemed to be the participant who had developed the
deepest and longest lasting friendships in his game, as indicated in his Socializing theme. The
fact that Ben traveled to meet players in his guild and ended up having a long-term romantic
relationship with one of them indicated a degree of social engagement that went well beyond that
of my other participants. Finally, Ben was the only participant that raised concerns about the
negative stereotypes of MMORPG players. I suspect that this is because he identified strongly as
a MMORPG player, yet not with the stereotype. Jeff, by contrast, seemed to see his involvement
with WoW as an incidental activity, while the other three participants seemed to be more
comfortably identified with geek culture.
Jeff. In many regards, Jeff engaged with WoW similarly to Ben. They both raided with a
group of adept players and valued skill, teamwork, and progress. However, as compared to
Benand the other three participantsJeff portrayed himself as more casually involved in his
game. He played on the most restricted schedule and didnt seem to value the pursuit of playing
an MMORPG as intrinsically as the other participants did (Its just a game, I mean … it’s
nothing that Im gaining any skills from that I can use outside of the game). He was also alone
in emphasizing the importance of the harmony that WoW had with fitting into other aspects of his
life, suggesting that he wouldnt prioritize it as much as the other participants would.
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Shawn. Shawn shared Ben and Jeffs emphasis on achievement and skill, yet played in a
more solitary way. Since he didnt belong to a raiding group or use voice chat, his typical
sessions werent collaborative, social engagements like Ben and Jeffs raiding nights. Instead,
Shawn chipped away at his various in-game projects on his own or with anonymous pick up
groups. Shawns emphasis on efficiency, busy work, and convenience, along with FFXIVs
inclusion of more trade skill-oriented content, made his style of striving for achievement feel
more like an entrepreneurial challenge than a team sport.
Crystal. Crystal took up her game with a different focus than the other participants: her
characters. She was the only participant who played a large number of avatars. She was also the
only one who crafted detailed personalities, back-stories, and outfits. For her, creating and
maintaining an authentic sense of character was more important than functional considerations
related to her avatars. While my other participants indicated that they didnt role-play their
avatars (When Im playing, Im not a priest, Im just me playing [Jeff]), or even had a sense of
their avatars as characters (Considering on one character you can literally do everything … it
kind of loses the illusion … of being basically a mortal character [Shawn]), Crystal indicated
that when she played, she got into the mindset of her characters and acted as they would. She
was also the only player who was on an RP server and participated in staged role-plays. Since
her characters were her primary source of engagement with her game, her priorities were vastly
different than those of the other participants, especially the more skill- and achievement-focused
men. Instead of raid progression, acquiring increasingly powerful gear, and other quantifiable
pursuits, her projects included leveling additional characters and seeking out gear for aesthetic
purposes. Crystal was also the only player who played with someone close to her in real-life at
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the time of the interview, though Robin had played with her son and daughter in the past and
planned to in the future.
Robin. Robin emphasized the content of the game in the way that other participants
didnt, with statements like, The big draw for me, playing these types of games is the game
itself first. Of course, all of the participants really liked playing the game that they had
chosenwhat was Robin uniquely emphasizing? One thing that seemed different about the way
Robin engaged her game was that she looked to the game to provide her with enjoyable content
on a session-by-session basis. By contrast, the rest of my participants were wrapped up in
ongoing, established projects: Ben and Jeffs play was organized around raiding with their
respective groups, Shawn was working on leveling all of his professions and acquiring other
trappings of success, and Crystal was working towards leveling her characters and acquiring
mounts and gear for costumes. Robin didnt have as clear of an orienting project as the rest.
Rather, she cited the wide and frequently growing array of activities in GW2 as the focal point of
what continued to draw her to the game. When she said that she disliked grindy games like
WoW, this suggests that she wasnt particularly drawn to focusing her efforts on a limited range
of long-term endeavors. Robin was also the only player who emphasized the degree to which the
visual aesthetics of her game mattered to her.
Shared themes across participants. For the most part, each participants individual
themes dont perfectly correspond to those of the other participants, even where there is an
overlap in content. Thus, in order to account for themes shared by multiple participants, I usually
had to create a theme with a broader meaning than the individual themes. When naming these
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broader themes, I either retained a theme title from an individual participant (if it was
representative of the new shared theme), or created a new one. For example, the Skill theme
below is comprised of Bens Striving to be a Skilled Player theme, Jeffs Competence theme, and
Shawns Efficiency theme. Sometimes a shared theme included more than one theme from the
same player, such as the Narrative and Lore theme, which subsumes Shawns Plot Progression
and Feeling at Home themes. Though I arrived at the list of shared themes by comparing the
individual themes of the five participants, I also occasionally drew from relevant material from
the interviews that wasnt accounted for by an individual theme.
Skill. Ben, Jeff, and Shawn each indicated that playing skillfully is important to them,
though each put a different emphasis on this topic. Ben discussed skillfulness the most frequently
of the three, indicating that improving his performance as a player was a driving force in his
engagement with WoW. He made frequent reference to the qualities of adept players and how he
compared to others in terms of skill. The narrative of his career was focused on him gaining
entry into increasingly competitive guilds. By contrast, Jeff talked about being competent enough
to fulfill his function within his raiding group, rather than being on a path to glory. Thus, he often
spoke about skill in the context of contributing to the group effort during raids. Whereas Ben and
Jeff mostly talked about their skill as raiders, Shawn mentioned skill in reference to a broader
range of game content. In addition to discussing the ins and outs of performing well in combat,
Shawn explained how he analyzed the mechanics behind various other endeavors in order to
discern the most efficient way to approach them. Shawn shared Jeffs sense of responsibility
towards the players that he teamed up with for dungeons, even though they were not people that
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he knew. Shawn and Ben explicitly stated that they enjoyed the sense of pride and mastery that
comes with playing skillfully.
Instrumental interactions. For Ben, Jeff, and Shawn, instrumental interactions with other
players were a significant component to their experience of playing an MMORPG. For Ben and
Jeff, these interactions took place in the context of their raiding parties. These groups, oriented as
they are to overcoming challenging content, function like sports teams: Members formulate and
execute strategies that require timing, awareness, communication, and coordination. Fellow
raiders also support each other by sharing knowledge and resources. Shawn, whose guildmates
dont play often, did dungeons with pick up groups, which put a different spin on his interactions
with his collaborators. Being paired up with subpar players was a regular source of frustration for
him, while he relished the occasions that he was grouped up with other competent players.
Crystal relied on pick up groups for dungeon runs as well, but she said little about the interactive
component of these groups.
Big numbers. Due to the pervasive quantification present in MMORPGs, progress is
largely constituted as increasing values that correspond to various elements of the game (e.g.,
attributes of avatars and gear, the damage caused by attacks, the value of items, etc.). Ben and
Shawn, who were achievement-oriented players, explicitly discussed the centrality of numbers to
their experiences of their respective games, especially the satisfaction of increasing them. Shawn
went so far as to claim that all in-game pursuits boiled down to making big numbers bigger. It
seems that the never-ending pursuit of bigger numbers is the alternative to a fixed endpoint in
MMORPG designand a goal that players find compelling.
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Socializing. Ben, Jeff, and Robin all indicated that socializing was something that they
enjoyed about playing an MMORPG. They were also the three participants who used voice chat,
which allowed them to speak freely with others while they went about in-game activities. Jeff
and Ben primarily socialized with their raiding parties during the downtime between raid bosses,
while Robin, on account of her free-form sessions, could chat anytime during her play. Since a
great deal of MMORPG content requires minimal concentration and voice chat makes it possible
for players to converse easily without interrupting play, conditions are ideal for casual banter.
Ben, Jeff, and Robin all indicated that they have become intimately familiar with and befriended
many of their companions over time.
Negative social experiences. Robin and Crystal both spoke emphatically about negative
social experiences. At various points in their careers, they found that living up to the demands of
others could be stressful and unpleasant. They also indicated that although they enjoyed
cooperative play, it often wasnt worth the seemingly inevitable conflicts. Additionally, they
shared the disappointing experience of having friendships end without warning or explanation.
Both have concluded that transience is a feature of online relationships and have adjusted their
expectations of and involvement with other players accordingly.
Freedom from. Robin and Crystal were also the only two players who described taking
measures to avoid the stress and responsibility that resulted from either other players or game
content. Both players had felt stressed and burdened by the social obligations in the past and thus
avoided the contexts in which those stressors arose: Robin shunned leadership positions and
guilds with membership requirements, whereas Crystal eschewed guilds entirely. Both also
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stated that it was important to them that they not spend their time on game content that they
didnt feel compelled to play. Robin indicated that she managed exclusively to play content that
she found enjoyable by choosing a game that was designed to allow players a great deal of
flexibility. Crystal, on the other hand, simply did what she liked in WoW (level grinding,
costuming and accessorizing her characters, and role-playing) and avoided what she didnt (gear-
grinding, raiding, and daily quests).
Immersion. Despite taking up WoW in significantly different ways, Ben and Crystal were
the only two participants that described feeling immersed when they play. Crystal described her
immersion in terms of entering into the experience of her characters, which involved seeing the
world through their eyes and making decisions from their perspectives. She also described taking
on the mood of her characters, especially her maniacal warlock. Ben had only a vague sense of
his avatars personalities, yet, like Crystal, described having different experiences when he
played different ones. Bens sense of inhabiting his character seemed more tied to his avatars
abilities and their graphical representations, while Crystals was related to her characters
personalities.
Narrative and lore. Shawn and Crystal were the two participants that spoke at length
about enjoying the lore and unfolding narratives of their respective games. In Shawns game,
FFXIV, various narratives are tightly woven into the content, which motivated him to progress
through it in order to see the plot lines unfold. In addition to enjoying the narratives of FFXIV, he
was also charmed by the many subtle references to previous Final Fantasy games, which were so
familiar to him. Crystal also enjoyed being intimately familiar with the Warcraft universe, and
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the lore served as a backdrop upon which she created her characters individual lives. Robin also
mentioned that she took pleasure in the lore of GW2, though added that it faded quickly from her
memory.
One theme to rule them all: investment. In addition to the themes that are shared by a
subset of the participants, my analysis also yielded one theme that emerged from the data in all
five cases. This theme is broader than those listed previously, in the sense that it composes a
structural dimension of their accounts. Additionally, this theme is pertinent to the orienting
question of my research: what is it about MMORPGs that engages players?
The theme is Investment. In their own particular way, each of the participants invested a
great deal of time and effort into their respective games. They experienced these investments as
worthwhile and intended to keep making them well into the future. Additionally, they all said
something about how their games provided worlds worth investing in. To summarize, the three
elements that the Investment theme is composed of are:
1. The investments themselves (e.g., work, time, passion)
2. The rewards (e.g., gear, levels, achievements, a satisfying sense of making progress)
3. The conditions in MMORPGs that make long-term investment possible and satisfying
Ben most pointedly articulated this theme when he described becoming and remaining
committed to playing WoW:
It became important enough to me to get stronger that I was willing to just go ahead and
okay, yes, I will do these quests, I will do this, I will kill this boar, I will run to this town,
and I just wanted to get stronger. I didnt want to be weak, I didnt want to be watching
stronger guys run around, I didnt want to have to run away from this animal and it just, I
dont know, it something about the game, at that instance saying Hey, you cant get
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stronger until you do this and I did it and I was just like alright, now, now Im invested
in it, now I have money in it, now Im just going to get something out of this game, Im
going to get stronger, Im going to be something.
This passage describes Bens experience of becoming invested, which was located in an event
that he retrospectively identified. At another point, he described how difficult it is for him to take
a break from WoW, which suggests a sense of being invested:
Ahhh, I should be doing my dailies to get my tokens, I should be raiding right now, Im
gonna fall behind on my gear, I dont want to fall behind on my gear, cause then its a
pain to get caught up, I dont want to fall behind on players, I dont want to fall behind on
boss strategies, like uhhhh god its going to be so hard to get caught up again.
This passage indicates the degree to which he had invested in his ongoing projects in WoW and
how painful it was to let the competitive edge he had worked so hard to hone go dull. In the
following sections, I use material from all five participants to provide more illustrations of
investment, organized into the three elements outlined previously.
Investing. Prior to collecting data, I had the impression that MMORPGs involved a lot of
repetitive and time-consuming activities. My participants confirmed that this impression was
accurate. Crystal and Robin both used the word grinding, Ben used the word farming, and
Shawn used the phrase busy work to denote activities that are relatively easy, repetitive, and
not intrinsically rewarding. Instead, they are undertaken for a reward of some kind, such as
experience points, items, reputation, titles, and so on.
I dont think an MMO would qualify as an MMO if there wasnt just running back and
forth for quests like this. (Shawn)
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[When I level grind I] go straight into the dungeons, and thats all I do ... Ive done every
single dungeon hundreds of times. (Crystal)
Theres a series of things that you do daily to get like a daily reward and then theres a
series of things that you do monthly to get a monthly reward, and then, you do so many
of those things over the course of the game you get yet another chest, you know. (Robin)
So [earning] that [achievement] took, just to get that map took months, so that was
frustrating, so you have to keep going in to see if you own that part of the map and or if
you dont if its a good time of day to go and do that hahaha. (Robin)
Theres achievements and stuff that you can display in certain items that you can only get
by doing ... like legendary quests, like I have a legendary mount that you can only get by
completing legendary quests. And these legendary questsit took me, uh, seven, eight
months to do this quest. (Ben)
Questing is you go out into the world and you find someone who says do this for me
and then you go run a stupid errand for them and then you come back and they give you
five valor points. (Jeff)
I will use the descriptor work-like to denote activities that participants characterized as not
intrinsically rewarding, yet carried out for some sort of reward. The issue of whether these
activities are in fact work (as opposed to play) is addressed in the discussion section.
More engaging activities like raiding were described as enjoyable for their own sake,
though they were often still time-consuming, repetitive, and undertaken for the sake of rewards
in addition to whatever pleasure they offered. Ben and Jeff highlighted the ways in which raid
progression involves hammering away at the same content over long periods of time:
Well spend hours trying to kill the same boss over and over and over, and then well die,
and then were like hey, maybe we should try this instead and then we die and then its
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like, hey, maybe dont stand in that fire and then we get past that part and then we die
on something else. (Jeff)
So for instance, going into to that heroic mode where it spawns two of them if you
werent expecting that , first of all, now youre panicking cause you have no idea whats
going on, so, and then, okay so you probably dies that time. Alright. Everyone rezes,
comes back into the raid. Alright, lets do this again. Do it again. Now youre expecting
there to be two of them, except that you dont know that you have to split them apart.
Well, it might take you three or four more deaths to figure that out. So now thats an hour
and a half of your time, just spent dying and coming back. (Ben)
Although they both enjoyed the challenge and intensity of fighting raid bosses, the only bosses
that provided a significant degree of excitement were those with a difficulty level that closely
matched the raiding partys power. Once the party surpassed a given boss in power level, the
boss became just content to grind or farm for loot: If you have a fight on farm, basically its so
easy that its just farming, all youre doing is just the same motions, kinda grinding gear out
(Ben). Raids, though challenging and exciting, do retain some of the work-like features of easier
content, and, as the group becomes more powerful, eventually become easy content. The Edge of
the Mists event that Robin played during her interview provides another example of content that
was undertaken for fun, yet also because it generated ample rewards: [Edge of the Mists is]
more about collecting loot, and karma, and gold and stuff than anything else.”
Besides investing time and effort towards completing game content, participants invested
themselves in their games in other ways as well. Crystal, of course, had applied her imagination
to create her characters. Ben, Jeff, and Shawn all noted that they have spent time researching
their respective games in order to become knowledgeable about underlying mechanics and
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optimal strategies. The three men also made references to honing their skills, especially in terms
of becoming adept at playing one or more character classes in dungeons and raids. Forming and
maintaining relationshipsfor both social and instrumental reasonsare additional kinds of
investments that my participants discussed. Making friends involves time, self-disclosure,
negotiation of differences, reciprocity, and other efforts, while having a group of in-game friends
enriches the game. Ben and Jeff also invested in their raiding parties by being on time for raids,
sharing resources and knowledge, and striving to be team-players.
Progress and rewards. All of my participants emphasized that they enjoyed making
progress and earning rewards as they played through content:
Theres something relaxing to [collecting items for a quest], knowing that I
accomplishing a goal, in a manner of speaking. (Shawn)
To me it feels good because I see progression, I see that Im working towards my goals.
If I see that little bar moving, then Im happy. (Crystal)
When I log off I want to be, I want to have made progress during that time. (Jeff)
Its a huge upgrade compared to my jankey 502...Well they just gave it to me, so I just
got a new cloak, so thats cool. I like new cloaks, new cloaks make me happy. Heh heh.
(Ben)
I think I just like boppin around and doing different things, and getting rewarded.
(Robin)
So this quest is going to yield me 90,000 experience points, a new hatchet, and some
gear. (Shawn)
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Making progress and earning rewards tended to overlap in my participants accounts, since
almost all activities in MMORPGs earn the player something and most progress involves earning
and spending rewards. To play is to earn. To earn is to make progress towards goals that are
based on accumulating a certain amount of something. Often, small rewards add up gradually to
earn larger rewards, like accumulating enough experience points to level up or generating
enough currency to buy a piece of gear. Sometimes different projects chain together: One might
quest in order to earn gold, which is then used to purchase raw materials at the market, which is
then used to craft items, which generates experience points that go towards leveling a profession.
Most rewards, like gear and levels, make ones avatar more powerful. Ben and Shawn both
talked about these kinds of quantified improvements in the simple terms of making numbers get
bigger. In some sense, making numbers bigger is, as Shawn later said, a means to an end”—but
it also seems to be an end in itself in the context of a game that doesnt have a traditional
endpoint.
My participants also discussed their ongoing and future projects, which often took the
form of rewards that they hoped to earn. Ben, Jeff, and Shawn each had a system to catalogue the
particular pieces of gear that they sought for their characters, along with information on how to
acquire them: Shawn maintained a chart of the gear he is seeking on a whiteboard; Jeff
referenced a website to help guide his future gear acquisitions; and Ben used addons that
displayed information about the loot that bosses drop. Crystal spoke about her ongoing endeavor
of obtaining the Headless Horsemans Mount during the yearly Hallows End event. She also
had a pair of characters that she was in the process of leveling. Robin mentioned that she hoped
to eventually undergo the many tasks required to craft a legendary weaponone of the highest
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achievements in GW2. Shawn ambitiously planned to eventually fully level all of the 33
professions in FFXIV. He was also looking forward to the possibility of purchasing and
furnishing housing that was rumored to be included in the next patch. All of these projects speak
to the idea that my participants imagined themselves continuing to be engaged in their games and
that it was their projects that pulled them into the future.
Just as my participants invested in their games in ways that went beyond simply playing
through game content, they also described less tangible rewards for their efforts. Ben relished the
sense of mastery that came with his years of practice and research. Crystal appreciated the
relaxation she felt when she set aside her own problems and entered into the world of one of the
various characters that she spent countless hours leveling and accessorizing. Shawn described
feeling a sense of pride when he worked out the most efficient approach to a facet of the game.
Compared to the literal rewards of MMORPGs, satisfying experiences like these are rewards in a
broader sense.
How MMORPGs facilitate investment. The cycle of investing and being satisfyingly
rewarded is at the heart of what has kept my participants engaged in their games over the years.
It seems that MMORPGs are worlds that are especially well-suited to facilitating long-term
investment. Some of my participants explained their understandings of why their games have
kept them playing for so long, as in the following example:
I love adventure games, you know, and even those theres no replayability I still play
them ... and at the end of the game it was always Wow Im glad I beat all of that, and I
collected all of these things, and I did all of this, but there was no reason to do it again
and with this type of a game, its basically that adventure game, youre questing and
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questing and getting rewards and it just sort of never ends and its kind of nice, but youre
not doing, its not like youre just replaying the same game, like I said with the living
story it adds so much more content, and sometimes that content builds on something
thats already in the game that you want to do more of, or you wanna, you know this back
piece was part of the um, the uh, living story stuff, and I can continue to gather more
materials to level it up some more, you know what I mean? And it just adds to my stats.
(Robin)
A lot of other games that Ive played, Grand Theft Auto for example, there comes a point
in the game where youre pretty much done, [whereas in games like this] you really dont
get done, they kind of have so much stuff to them that you can do something different
from them all the time and benefit from it, and you know what I mean by benefit by now,
um, and thats what this is too, cause you can keep doing different stuff. The fact that you
cant win is good. By the time youve got to a point where you cant get anything else,
the new expansion is coming out, and then things are just totally changing. (Jeff)
Both Robin and Jeff note that, unlike games from other genres, MMORPGs offer virtually
endless content by being composed of such a wide array of time-intensive activities and by being
updated periodically with patches and expansions that build on existing content.
You know how MMOs kind of cycle: “Okay heres a new patch and a whole lot of
content, and then roll roll roll, you get through that, [then the next patch is released and]
Oh, heres a whole bunch of new content. (Shawn)
In the long run, I still want to experience the content, I wanna see where the story goes.
Even if its bad, even if I dont approve of it, Im still gonna play, because its not going
to stay that way forever you know, just because I might not enjoy certain things doesnt
mean that its not going to change and theyre always going to come out with new
classes, new whatever, levels are going to go up you know, whatever have you, so theres
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always going to be something that Im going to want to do or experience, so I dont ever
see myself stopping unless the game stops. (Crystal)
Robin noted that at a certain point, GW2 too slowly offered players enough to do and many
quitthere was no longer any way for them to invest themselves in the game:
People started, like finishing up with their characters and they were like Okay, now
what? You know, Now what do we do? and Living Story hadnt really gotten a good
foothold yet and people got bored, like I dont want to just do this with another character
now, whats the point? You know. Ive got this, Ive got that, theres nothing more to
want. And they stopped playing.
With nothing more to want and therefore nothing more to do, the game lost its appeal. Ben
indicated that not just any update will do, howeverthe content has to be compelling enough to
keep players invested. After a particularly lackluster patch, many players from his raiding party
decided to take a break from the game: Essentially people logged, you know, like Hey, Ill
come back for the next expansion, but Im not re-running this stupid boring raid every week, for
eight months. Theres no point. He went on to describe how the raid bosses in this patch didnt
require any interactive strategies, which is what makes raiding a compelling activity for high-
level players.
There was some indication that the presence of other players that are engaged in the same
pursuits had a significant impact on how my participants perceived the value of their investments
in their games. Ben was the most explicit about how the accomplishments and status of other
players spurred him to invest his time and energy in becoming more powerful himself:
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You want to be someone that people look at and say Hey, wow, thats like ... you know,
look at that guys gear, oh my god, he must be really good, you know, look at this, look at
that. Oh my god he killed that boss, thats incredible, you know. I cant do that. I didnt
want to be the person who said I cant do that, I wanted to be the person people were
looking at like, Holy crap, how did he do that?
The other four participants made passing references to how their pursuits and accomplishments
compared to those of other players. Aside from the more obvious competitive dimension, I
suspect that the mere fact that players are brushing shoulders with others jockeying for the same
resources and achievements serves as an affirmation that the virtual world of the game is indeed
one worth the investment.
Summary of Results
Each participants individual themes portray the most salient dimensions of their
engagement with their MMORPG. Collectively, the individual themes indicate that each of my
participants engaged with his or her game in a multifaceted and distinctive way. The shared
themes, one the other hand, trace the commonalities across my participants. The Investment
theme was the most inclusive, reflecting a wide range of the data from all of the participants.
This theme also offered the most explanatory power with regards to the orienting question of this
research: Why do players play MMORPGs? In the following chapter, I will compare my
findingswith an emphasis on Investmentwith the research detailed in the literature review
and attempt to draw out further implications.
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Chapter 6: Discussion
The centrality of work-like activities, captured by the Investment theme, is one of the
most striking features of my participants accounts. Common sense suggests that people would
not choose to work during their leisure time. As the Investment theme indicates however, work-
like activities are not merely tolerated by playersthey are essential to the structure of being
engaged in an MMORPG. Other researchers and commentators also have directed their attention
to the prevalence of work in these games (Golumbia, 2009; Nardi, 2010; Poole, 2008; Rettberg,
2011; Rowlands, 2012; Yee, 2006). In this chapter, I integrate the contributions of these thinkers
with my own findings to consider the potential meanings and implications of the Investment
theme, since this aspect of MMORPG engagement is prominent in both my analysis and in the
literature. My intention is not to reduce all of my data to this dimension, but rather to highlight
and explore a vital thread. I also consider how other facets of my participants accounts relate to
this perspective on MMORPGs. Finally, I reflect on the limitations of this study and suggest
avenues for future research.
Work or Play?
Because MMORPGs are designated as video games, it is suggested that they are games
that people play. However, the ubiquity of prescribed, repetitive, time-consuming, utilitarian, and
frankly boring tasks in MMORPGs has led many researchers (Golumbia, 2009; Rettberg, 2011;
Rowlands, 2012) to conclude that the bulk of the activities in MMORPGs are better understood
as work rather than play. Furthermore, these authors contend that work in MMORPGs is
compelling to players because it allows them to participate in the worldview and practices of
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modernity (especially capitalism) in a satisfying way. Nardi (2010) is the notable exception to
this conclusion; she argues that MMORPGs offer a viable medium for play and that the work-
like activities that they involve allow players to play with unsatisfying real-life work
experiences.
The Investment theme is relevant to the question of whether or not MMORPGs are
principally play, since it directly addresses the work-like activities inherent in these games.
Investigating this theme in terms of its salience to play is relevant to my overarching inquiry
about what is it that engages MMORPG players. To further explore this line of thought in the
following section, I follow the lead of many aforementioned authors in utilizing Huizingas
(1950) framework on the nature of play. In addition to providing another perspective on my
findings, I hope to make a contribution to the ongoing debate about the nature of MMORPGs.
The formal characteristics of play. Before attempting to situate my findings in terms of
work and play, I will restate the formal characteristics of play according to Huizinga (1950) in a
list adapted from Nardi (2010):
1. A subjective experience of freedom
2. An absence of social obligation or physical necessity
3. A subjective experience that is absorbing, compelling, or pleasurable
4. Occurrence in a separate realm sometimes referred to as the magic circle
5. Activation through cognitive and/or physical skill
6. Tension, contingency, chanciness
7. Order achieved by rules
8. Opportunities for limited perfection
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The list format suggests that these features are either present or absent in a straightforward,
binary way. However, Huizinga, along with other play theorists, indicate that the nature of play is
ambiguous, nuanced, and even paradoxical. As a result, rather than functioning like dichotomous
requisites to name something as play, these essential features serve as conceptual guide posts that
help one think about whether or not a given activity can be considered play.
Although Huizinga uses the word game throughout his analysis on play, he doesn’t
define it. Throughout his discussion, the concept of game appears to be undifferentiated from the
concept of play. In his usage, a game is just a manifestation of play: playing “pretend” is a game
just as much as a formalized, competitive instance of play, such as chess, is a game. Nardi makes
a distinction between play and game play, indicating that only game play is defined by tension,
order achieved by rules, and opportunities for limited perfection, whereas play, more broadly
defined, need not meet these criteria. She seems to indicate that the distinction between play and
game play is present in Huizingas analysis, but he clearly attributes tension, order achieved by
rules, and opportunities for limited perfection to all instances of play.
The nature of work. Huizinga (1950) doesn't define work (nor do Golumbia [2009],
Nardi [2010], Rettberg [2011], or Rowlands [2012]), though it is possible to articulate at least
some of its features by extrapolation from his definition of play. In contrast to play, work is an
activity that is undertaken for social obligation and material necessitythis is its defining
characteristic. On second thought, however, we might change material necessity to material
gain, since many people work to obtain more than the bare necessities of life. The prominence
of the American Dream is a testament to the fact that the desire to earn more in order to afford a
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more lavish lifestyle is a powerful cultural fantasy. Another way we might express this
characteristic of work is to define it as an activity that is undertaken for the sake of an end
(social, moral, or hedonistic), rather than for the experience of the activity itself, the means.
Nardi, borrowing from Deweys theory of active aesthetic experience, indicates that an activity
that is undertaken solely for the ends is the antithesis of active aesthetic experience and
commonly manifests in the situation of the modern workplace, where work is often repetitive
and unengaging. Thus, work at its worst is performed exclusively for pay, though this does not
characterize all work, since work can involve engaging activity that is undertaken for both the
ends and the means.
Another feature of work is that it occurs within the ordinary sphere for life, rather than in
an extra-ordinary realm that is set off from it. Thus, rather than becoming absorbed into an
alternate disposition and ordering of activity as in play, in work one remains in the natural
attitude (Rowlands, 2012). Work is practical and mundane; it is about achieving some kind of
“real” outcome in the world, such as manufacturing, selling, or transporting a product, providing
a certain kind of experience or a service, and so on. In play, on the other hand, the desired
outcome has to do with ending the tension of the game, which arises from the particular ordering
of the game world. The desire for the outcome, then, arises from the structure of the game and
exists within the magic circle of then game, rather than from practical considerations that belong
to everyday reality.
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Though the two characteristics just outlined do not provide an exhaustive definition of
work, they provide a framework for thinking about the nature of work and how it can be
differentiated from play.
A consideration of work-like activities. On a manifest level, many of the activities in
MMORPGs are structured in the same way as real-life labor. Golumbia (2009) points out how
productive activities in MMORPGs are hardly different than other computerized tasks such as
data entry, which are readily recognized as work. Additionally, in-game success takes the form of
earning something upon the completion of a task, just as one earns a paycheck for a job. Poole
(2008) described this arrangement as working for the man and dubbed it the employment
paradigm in video game design. He draws attention to the fact that virtual bosses that appear in
various guises direct players through games. In MMORPGs, jobs are typically assigned by the
inhabitants of townsthe butcher, the baker, and probably even the candlestick-maker are all
likely to have some errand for an aspiring warrior or rogue. These quests, however, are often
not the spiritual journeys upon which archetypal heroes embark; rather, they are menial errands,
usually carried out for prosaic reasonsjobs, to put it bluntly. These portrayals of MMORPG
activities as work-like are in accord with the experiences of my participants. As Jeff put it,
Questing is you go out into the world and you find someone who says Do this for me and then
you go run a stupid errand for them and then you come back and they give you five valor
points. Ben’s description was similar: “You’re doing stupid quests, like ‘Go fetch me these
flowers. Oh, and for some reason they only, you can only get them by killing this monster, so go
kill 10 of this monster and get 10 flowers, and then come back to me.’”
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The flip side of earning is spending, and MMORPGs are just as saturated with items to
purchase as they are with jobs. Material items like gear, mounts, and crafting materials are, of
course, always for sale. Even things that one cant buy in real life, such as skills, physical and
mental capacities, and a good reputation, are essentially purchased in MMORPGs with points
that are earned in the same way as money. For example, in WoW, a characters reputation with a
given faction is earned by completing quests that award reputation points. When a character
accumulates a designated number of reputation points, certain privileges are granted, such as the
license to buy certain items or to access restricted territories. Thus, gaining the trust of a group in
an MMORPG functions in the same way as earning and spending. It is important to note,
however, that spending in MMORPGs is better equated with investing money in a business to
increase its future earning potential, rather than with consumer shopping. Items and attributes are
not purchased for consumption, but rather to increase the power of the avatar. Rowlands (2012)
points out that the attributes of an avatar, such as its level, gear, and so on, determine its value in
the world of an MMORPG, which he refers to as avatar capital. Increasing ones avatar capital
is the pursuit around which earning and spending are oriented.
Rowlands, Rettberg, and Golumbia all consider the factors that render the buying and
spending embedded in MMORPGs attractive to players. Rettberg argues that because the values
of capitalism, including the Protestant work ethic, loom so large in our culture, working
productively is experienced as pleasurable and virtuous, whereas playing freely might feel like a
frivolous waste of time. Complementing Rettbergs point, Golumbia evocatively describes the
pleasure of completing discrete, digital tasks. Additionally, Golumbia draws attention to the lust
for power that MMORPGs satisfyall productive activities are in service of amassing power to
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ones avatar. Rowlands describes the way a productivity-oriented approach to MMORPGs,
which he calls the dominant strategy, evolved over time. This dominant strategy is more than just
a set of activities, but also a taken-for-granted attitude about the world of the game. Like
Rettberg and Golumbia, he contends that this attitude is an extension of modernist, capitalist
ideology.
Nardi (2010) disputes the portrayals of MMORPGs as capitalist work platforms. Though
she acknowledges the preponderance of work-like activities, she argues that they occur within
the magic circle of play, at least in most circumstances. She contends that within the play-spaces
of these games, real-world experiences of toilsome work are confronted and transformed in the
hospitable environs of a game world (p. 115). The key difference, according to her analysis, is
that instead of yielding an inadequate reward for ones efforts (which is what happens in real
life), MMORPGs provide an outcome that is meaningful and exciting (p. 113). She
considers these moments of attaining rewards to be instances of experiencing the limited
perfection that play fosters, according to Huizingas definition.
Does Nardis analysis, which construes repetitive activities as play, hold up in light of
what I learned from my participants? Or is this dimension of MMORPG engagement better
conceptualized as work? I next consider my findings in light of this debate, using Huizingas
structural elements of play as a conceptual framework.
A key claim of Nardis (2010) argument is the fact that activities in MMORPGs are not
undertaken out of social obligation or physical necessity, which Huizinga characterizes as an
essential feature of play. To illustrate her point, she notes that, in contrast to regular players,
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Chinese gold farmers (people, usually Chinese, who earn their living by selling WoW gold for
real money) subvert this arrangement since they are in fact using WoW to meet material needs
thus, they are working rather than playing. Golumbia and Rowlands also take Chinese gold
farmers into account, though rather than seeing their activity as meaningfully different than that
of regular players, they argue that the approach Chinese gold farmers take to gold farming is the
same as the approach any player might take to farming resources. In both cases, the emphasis is
on efficiency and productivityChinese gold farmers and regular players are both invested in
earning as quickly as they can. This instrumental nature of this approach toward certain
MMORPG content forecloses spontaneous free play, which, contrary to Nardis position,
suggests that this mode of engagement is falls short of meeting the criteria for play and offers
some support for the position that repetitive economic activities are better understood as
instances of work.
Although my participants were playing voluntarily and not attempting to earn real money
like Chinese gold farmers, they indicated that farming, grinding, and questing are undertaken for
the sake of the outcome, rather than for the enjoyment of the activity per se. Shawn, in reference
to the laurel-gathering quest, stated I wouldnt really do it as an entertainment value, I do it
more as a means to an end. Crystal described her attitude towards repeated dungeon-runs (the
mainstay of how she leveled her characters) in outcome-oriented terms as well: Get it done, get
the experience, get the loot, get out of there, done.” Jeff, speaking more generally, stated When
I log off I want to be, I want to have made progress during that time. Thus, despite being
engaged in their games for enjoyment’s sake, my participants took up many activities for the
sake of the destination, not the journey. In line with this orientation, they usually took the most
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efficient route to earning rewards, which, in the context of MMORPGs, usually means
repetitively completing the most profitable activities. This approach leaves little room for
creativity or playful variation.
Additionally, repetitive activities such as grinding and farming involve little contingency
or chancethe essential characteristics of play that imbue it with tension. These reward-driven
undertakings are categorically low-risk, since high-risk activities arent suitable for efficiently
accumulating resources. Due to the absence of tension, the process is rote and undemanding.
Since players are not incited to strive for performative excellence, I find it difficult to imagine
how limited perfection could be achieved in the context of these activities. Nardi contends that
the satisfaction of earning a fulfilling reward lends limited perfection to repetitive activities, but I
fail to see how a pleasing outcome to an otherwise non-engaging activity is a moment of limited
perfection according to Huizingas construal; limited perfection is something achieved within the
process of play, not a product of it.
My participants indicated that because many tasks involve little contingency or chance,
they arent particularly riveting or demanding. To mitigate boredom, most of them described
engaging in complementary activities while playing repetitive content. Jeff watched TV with his
fiancée while he quested, since it only required a fraction of his attention. Shawn spoke about
how he liked to have Facebook, Hulu, or something else open on his laptop to entertain him
while he completes simple tasks in FFXIV. Robin and Ben enjoyed chatting with their friends
while completing undemanding content. These instances hardly constitute the engrossing,
uncertain attempts at attaining instances of limited perfection that constitute play. Additionally,
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the disengagement and participation in auxiliary activities while undertaking these tasks casts
doubt regarding whether a magic circle of play is established at all during repetitive economic
activities. Instead, players readily mesh certain MMORPG content with activities outside the
game.
At several points, my participants also indicated that they found repetitive yet productive
activities to be relaxing, in addition to experiencing them as undemanding and boring. For
instance, Shawn, in reference to gathering laurel, said, Theres something relaxing to it,
knowing that I accomplishing a goal, in a manner of speaking. In a similar vein, Crystal
indicated that running the dungeons that she had previously played hundreds of times felt
soothing due to their familiarity. At the same time, watching her characters experience points
accumulate contributed a sense that she was working towards [her] goals. I had a similar
experience of feeling simultaneously relaxed and industrious while questing and grinding in Rift.
I wasnt exerting myself physically or mentally, yet I was getting tangibly closer to the things I
had come to desire in the game, such as the next level-up or a new piece of gear. The pleasure
that accompanied progress was appreciable to the point that I would feel cheerful after a
particularly profitable night. It seems that the work in MMORPGs is often not experienced as
strenuous in the way that most work is, yet the structure of rewards leaves the satisfaction of its
completion intact, or even enhances it.
Although the work-like activities discussed here may be relatively mindless in and of
themselves, Shawns Efficiency theme draws attention to the fact that even this class of activity
calls for skills related to managing resources. Since these tasks are undertaken for the sake of
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gaining the most resources with the least time and effort, players strive to determine the most
efficient approach. Thus, in an MMORPG, the player is not only the laborer, but also the
manager that directs labor for optimal productivity. Can managing ones digital labor be playful?
Nardi (2010) answers affirmatively, arguing that MMORPGs play with the way real-world
economies function by critiquing them: The often disappointing results of sticking-with-it in
real-life are critiqued; a deflating end to long toil is eliminated, replaced with rewards that
delight, enhance, and create social cohesionbright glowing things that move players forward in
the logic of the game (p. 116). However, the logic of the game that she references seems to be
the very logic she claims the games are critiquing: the logic of turning labor into capital. Thus,
rather than allowing players to critique capitalist economics, these games appear to provide a
simulation, a chance to engage in a degree of resource management that is usually reserved for
businesses elites, government officials, and military commanders. The fact that MMORPGs
allow a typical player to become economically successful through the application of hard work
and efficiency is why Rettberg (2012) deems them capitalist fairytale[s] (p. 20).
Huizingas (1950) discussion casts further doubt on the proposition that engaging in
activities related to economic production can be done in the spirit of play. He indicates that there
has been a trend in Western culture toward more technical, less spontaneous manifestations of
play. He explains that the more systematized and regimentized games become, the more the true
play spirit (p. 197) diminishes, since spontaneity and carelessness are lost. He decries the fatal
shift toward over-seriousness in games where calculation is everything (p. 198). Any playful
activity, he contends, can be raised to such a pitch of technical organization and scientific
thoroughness that the real play spirit is threatened with extinction (p. 199). He cites the
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popularity of bridge during the mid-1900s as example of this phenomenon, stating that
proficiency at bridge is a sterile excellence, sharpening the mental faculties very one-sidedly
without enriching the soul in any way (p. 199). Huizingas critique of bridge sounds almost
identical to Rowlandss (2012) critique of EverQuest: Gaming in MMOs is clearly not
characterized by the same playful, improvisational make-believe games from our childhood.
Rather, it is systemic, repetitive, ritualized, and economic. It is institutional (p. 74).
In light of the considerations I have discussed, repetitive economic activities, which are
prominent in MMORPGs, don’t qualify as play, at least on their own, according to Huizinga’s
definition. Is it possible that rather than being play in their own right, they are activities that
support other, more playful, activities such as raiding and role-playing? And if so, might this
qualify them as a component of an activity that is playful overall? After all, many instances of
play require some sort of work to make them possible, such as doing drills at sports practice,
setting up the components of a board game, or clearing an area to play with toys. On one level, it
appears to be the same with MMORPGs. All of the work that goes into leveling and gearing a
character is what makes it possible to participate in raids, for instance. Or, in the case of role-
playing, taking the time to gather a large collection of gear, mounts, and other accessories makes
it possible to personalize avatars in a satisfying way. Though this view seems compelling, on
further analysis it breaks down. For one, efforts undertaken to make play possible are not
necessarily part of the play itself; running laps, for instance, is not playing soccer, even though it
may be in the service of playing soccer. One can fully engage in soccer without ever running
lapsrunning laps is not part of the play experience. Another difference, noted by Nardi, is that
MMORPG designers do not have to include work-like activities in their games. It would be
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entirely possible to have a game composed of dungeons, raiding, role-playing, PvP matches, and
other activities without requiring players to spend months acquiring gear, levels, and resources.
Yet, as Shawn indicated, MMORPGs wouldn’t be the same if you didn’t have to work for the
trappings of success. Nardi, along with Castranova (2007, 2010), agree: The effort required to
improve one’s avatar is tightly woven into the fabric of MMORPGs. Thus, work-like activities
are not auxiliary to playing an MMORPG, they are an essential part of the experience.
Another question regarding work-like activities is whether or not they can be construed
as work. On the one hand, it is clear that players are undertaking these activities voluntarily and
not for any gain that exists outside the game. On the other hand, they are undertaken for gain
within the game. This leads to the question of whether there is something meaningfully different
about working in an MMORPG for an item in an MMORPG and working in the everyday world
for an item in the everyday world. Another way of asking this question is: Is the world of an
MMORPG set off from the rest of the world within a magic circle of play, or does it belong to
everyday reality? Chinese gold farmers show that, at the very least, these worlds can intersect:
They work in an MMORPG for a payoff in everyday reality, whereas the players who buy gold
from them work in everyday reality for gold in the MMORPG.
Shedding some light on why it may be difficult to neatly define repetitive economic
activities as either work or play, Huizinga (1950) postulates that that ever since the industrial
revolution, business has increasingly become more like a game. He attributes this development
to the inception of statistics and records of trade and production, which introduced an element of
competition both between and within companies. Thus, in Huzingas view, not only has play has
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become less playful but work has become more playful; as a result, the two have become less
readily distinguishable from one another. Rowlands (2012) contends that a division between
work and play has become a false dichotomy altogether and that activities in MMORPGs do not
represent a blurring of work and play. Instead, he argues that MMORPGs are better understood
as a medium into which the natural attitude of our culture is extended. Thus, players are not
engaged in a simulation of capitalism, but are simply practicing it in a different spacea space
which is not set off from the rest of reality in any meaningful way. Rettberg (2011) and
Golumbia (2009) also both conclude that MMORPGs are actual occurrences, rather than
simulations, of capitalistic practices.
In conclusion, it is difficult to make sense of the attraction that players have to farming,
grinding, and other economic activities in MMORPGs by conceptualizing them as play. Later in
this discussion, I provide an alternate interpretation of the appeal of these activities in light of
these conclusions. First, however, I consider whether some of the other ways that my participants
spent their time in MMORPGs can be characterized as play.
Raiding. Though farming and other repetitive economic tasks were prominent in my
participants accounts, they engaged in other activities as well. Raiding, for example, was the
primary focus for Ben and Jeff. Although raids are profitable (in fact, they are the source of the
best gear in the game), they also tend to be the most challenging content in MMORPGs,
requiring a great deal of individual skill and group coordination. Though other participants
mentioned the importance of performance in raids and other challenging content, Ben
emphasized it the most. He explained how qualities such as situational awareness, quick decision
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making, and knowledge of the game are essential to success in the unforgiving environment of a
raid boss fight. In addition to discussing the skill involved in raiding, he also described becoming
totally absorbed in the game during a fight and the intense satisfaction of beating a boss for the
first time.
Unlike farming and other repetitive, work-like activities, raiding clearly involves a high
degree of contingency and exceptional levels of challenge for even the most skilled players.
Nardi (2010) also draws attention to the performative aspects in raiding and argues that on
account of the tension and skillful engagement that they entail, raiding most certainly qualifies as
play. Indeed, raiding meets the criterion that it activates the skillfulness of players and absorbs
them completely in the world of the game. When everything coheres smoothly and the raid is
successful, a palpable sense of limited perfection is achieved. In light of these features, it
seems that raidingalong with engaging in other challenging game contentdoes meet
Huizingas (1950) criteria of play.
Rowalds (2012), however, argues that raids are not particularly playful eventsinstead,
they are rote, mechanical encounters in which imagination and innovation actually work to the
detriment of the group (p. 137). He provides a detailed description of his first raid in Everquest.
Within his party of over 40 players, his sole function was to heal the tank when it was his turn,
which would be announced in the chat box by the player in charge of managing the heal chain.
His function, along with that of everyone else, was pre-determined to the extent that he didnt
have to think for himself. He was a cog in a machine that was structured so as to minimize risk:
The entire point of developing a heal chain is to compensate for error. Likewise, multiple tanks,
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offtanks, and off-offtanks are assigned in case one or more falls in battle (p. 107). In
Rowlandss account, there was a high degree of performance required, but it was not the playful
sort.
I watched Ben, Jeff, and Shawn participate in raid content, and although I didnt observe
the heights of mechanization that Rowlands describes, there were degrees of it. Ben and Jeff
indicated that they followed definitive strategies that were assigned by their leaders, rather than
improvising during fights. I was able to listen to how their respective raid leaders disseminated
instructions to the rest of the party before the encounters began. Additionally, both Ben and Jeff
noted that they were expected to study established strategies for each boss, which are available
online in the format of videos and written guides. Thus, players generally are expected to follow
pre-determined strategies rather than creatively and spontaneously devise their own tactics. This
fixed, technical approach to fighting raid bosses is undoubtedly related to the nature of software.
The bosses themselves are set routinesthey behave the same each and every time they are
fought. Since they are entirely predictable and unchanging, beating a given boss is simply a
matter of properly executing an existing strategy. Once a raid fight becomes easy for a raiding
party and the element of tension is lost, the endeavor lapses into another instance of farming. It
seems that although fighting a raid boss does qualify as play, it is the variety of play that
Huizinga (1950) characterizes as having an emphasis on technical organization and scientific
thoroughness (p. 199) rather than spontaneity and carelessness.
Role-playing. Despite the inclusion of role-playing in the term MMORPG, Crystal was
the only participant who used her game for this purpose. She described herself as role-playing in
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two different ways. One was by participating in staged role-plays with other players in which
everyone would assume the identities of their characters and act out dramatic scenarios. This
mode of role-playing is, like acting and playing make-believe, play in the purest sense according
to Huizinga (1950). It is imaginative, spontaneous, set off from the rest of reality, and
engrossing. Crystal also role-played on her own by taking on the attitude and perspective of her
character while going about other activities in the game. In this way, she added an element of
play to otherwise dull activities such as level-grinding by imagining herself as her character.
Rowlands (2012) provides a historical perspective on the practice of role-playing in
MMORPGs. He notes that MMORPGs were influenced by both pen and paper RPGs, which
involve imaginative free-play, and single-player video games, which encourage an instrumental
orientation to beating the game. He contends that in the early days of EverQuest, players used the
space with a great deal of variation and role-playing was commonplace. However, the tendency
to treat the game as something to be mastered through the application of instrumental rationality
became increasingly prominent and eventually emerged as the dominant strategy. At present,
role-playing is still enjoyed by many MMORPG players, yet they have decidedly become the
minoritya state of affairs that Crystal decried during her interview.
Interactions with other players. All of my participants indicated that interacting with
other players was a significant aspect of playing an MMORPG. My analysis revealed that these
interactions could be categorized as either instrumental or social. Instrumental interactions were
those related to achieving in-game objectives and, though not play per se, could be part of a
playful activity such as raiding. By the same token, these interactions could also be involved
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with repetitive economic activities such as exchanging items or grinding group content (e.g.,
dungeons). In contrast, socializing didnt serve a function within game content. Instead, social
interactions occurred alongside gameplay. Thus, although the social dimension was salient for
some of my participants, it was neither integral to playful activities nor play in its own right.
A variety of activities to consider. My participants engaged in a variety of activities in
the worlds of their games, some of which fell considerably short of being play, such as farming,
grinding, questing, leveling professions, and other repetitive tasks that were undertaken solely to
achieve an end. However, raiding, along with other difficult content, included the crucial element
of tension, which invited skillful engagement, absorption, and the possibility of attaining limited
perfectionattributes that qualify these activities as play, though perhaps play that is relatively
more technical and institutionalized. Role-playing, though uncommon, is certainly play, and is
comparably more spontaneous and imaginative than many other activities in a MMORPG.
Perhaps the fact that MMORPGs house such a variety of different activities indicates that they
are too multifaceted to be characterized solely as work spaces or play spaces. Maybe it is better
to think of them as spaces in which players can engage in a wide range of activities, some
playful, some not. This view seems to be congruent with Rowlandss (2012) statement that an
MMORPG is not a discreet, pocket universe within a magic circle but instead provides
everyday spaces for their users into which they extend the same attitude they would apply to
any other province of meaning (p. 84). Since the appeal of MMORPGs cant be solely ascribed
to the provision of playful experiences to users, and since players do seem to work in them to
some extent, the question of what is it that makes these particular spaces so compelling remains.
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As Rowlands, Rettberg (2011), and Golumbia (2009) suggest, the pleasure that these games
provide can only be understood in light of their cultural context.
An Underlying Ideology in MMORPGs
The vast array of content in MMORPGs suggests that they are virtual sandboxes,
allowing players to engage with them in any way they can imagine. While it is true that players
are free to choose between many different activities, they are actually quite limited in terms of
how they can interact with the game world through their avatars. By and large, the computer
code of an MMORPG allows a player to interact with the environment by extracting resources
from it in order to strengthen his or her avatar. For instance, the various beings that populate
these worlds can only be attacked and then lootednot only is that the only possible way of
interacting with them, but doing so is profitable. Of course, one could refrain from treating them
in this manner, but the game doesnt allow for any alternative way to relate to them. The confines
of the programming are based on the logic according to which these games are designed. As
Rowlands (2012), Rettberg (2011), and Golumbia (2009) contend, the content of MMORPGs are
manifestations of the ideology of modernity, including capitalist economics, colonial attitudes
towards otherness, and instrumental rationality. In this section, I further interpret the findings of
the present study through this cultural lens.
One prominent tenant of modernity is that the human condition will improve indefinitely
into the future through progress in various forums. In capitalism, progress manifests as economic
growth. In a similar vein, MMORPGs are structured in such a way that they instill in players a
potent orientation to the future. This structure was revealed by the Investment themeinvesting
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is future-oriented by definition. My participants were always in the process of working for
something that was on the future horizon: the next level-up, a better piece of gear, a new mount,
and so on. According to the structure of desire, it is only possible to desire that which one does
not already possess. MMORPGs capitalize on the nature of desire by regularly releasing new
items and achievements for which to strive. Robin told an instructive story about a time when
new content was being released too slowly in GW2:
People started, like finishing up with their characters and they were like Okay, now
what? you know, Now what do we do?... People got bored, like ... Whats the point?
You know. Ive got this, Ive got that, theres nothing more to want. And they stopped
playing.
In this instance, the driving force of engagementsomething to wantceased to exist, and as a
result, engagement broke down. Thus, desiring something that one can obtain in the future is
essential to the structure of being engaged in an MMORPG.
In the fundamentally quantified world of MMORPGs, the allure of new items lies with
the higher values of their attributes. Ben and Shawn, both cutting right to the heart of the matter,
explained that seeking higher-level gear is in the service of increasing the numbers associated
with ones avatar, thereby making it more powerful. Shawn emphatically stated that bigger
numbers are better and that this axiom is the driving force behind all activities in MMORPGs.
He added that when he fulfills this pursuit, he experiences a pleasurable sense of increase. Ben
echoed his sentiment, exclaiming Big numbersthe bigger your gear, the better your gear gets,
the bigger your numbers are, and the happier you are because your numbers are huge. In Bens
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statement, bigger numbers and better seemingly blur together, just as they do in the
capitalistic values of our culture.
The efforts players make towards acquiring gear and other items are ultimately in the
service of making their avatars more powerful, which is the underlying desire that pulls players
forward in the logic of an MMORPG. While in other games, players might endeavor to reach an
endpoint, in MMORPGs increasing the power of ones avatar is the organizing pursuit.
Golumbia (2009) suggests that the pleasure that players experience as they accumulate and
optimize their avatars is a manifestation of Nietzsches will to power: These games turn on an
almost pure lust for power: they repetitively enact the accrual of more and more power to a
central and perceiving subject, with the rest of the world reduced to objects to be killed or
consumed (p. 189).
For some players, discovering the most efficient ways to make numbers become bigger
becomes a meaningful goal in itself. Shawn reflected that Making big numbers bigger might
just be a means to an end, but sometimes analyzing the logic and mechanics behind the means
and executing them most efficiently is a goal unto itself. In a sense, the means have become
the end. Shawns emphasis on the how rather than the why is a reflection of instrumental
rationality, which is endemic to modernity. Though Shawn articulated this manner of thinking the
most clearly, all of my participants expressed it at certain points in relation to their in-game
pursuits. Heidegger (1978) describes this emphasis on instrumentality as a particular ontological
mode of world disclosure called enframing. In this mode, the world appears to us as a stockpile
of resources: [A] tract of land is challenged in the hauling out of coal and ore. The earth now
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reveals itself as a coal-mining district, the soil as a mineral deposit (p. 296). Thus, in this mode
we set upon nature in order to efficiently extract what we can use from it. Resources are ordered
so as to be immediately on hand, a state that Heidegger calls standing-reserve. In MMORPGs,
virtually everything that one can interact withmonsters, humanoid races, plants, and even
magical substancescan be readily put to use or sold. Thus, MMORPGs are worlds that are pre-
organized into standing-reserve. Even ones own avatar can be taken up as nothing more than a
resource to be optimized.
Rowlands (2012) points out that MMORPGs are such potent expressions of modernist
ideology because this world-view, shared by designers, players, and the culture at large, is reified
in the programming of the game: [This] view of the world doesnt simply become the way
things are done. It becomes the world itself (p. 148). In a similar vein, Golumbia (2009) states:
The world presented by WoW is not precisely our world, but, in certain ways, it mimics exactly
the wish that capital and globalization encode for us (p. 201). Rettberg (2011) agrees, succinctly
stating that MMORPGs provide a capitalist fairytale (p. 20). It follows that these worlds are
engaging to players insofar as they are particularly satisfying places in which to participate in
modernist undertakings. As Rowlands puts it, they are worlds ripe for us to seamlessly extend
our labor and with it our instrumentality and emphasis on efficiency, optimization, and
technique (p. 17). Moreover, they are designed precisely for this purpose.
The view that MMORPGs provide satisfying experiences of modernist pursuits accounts
for the preponderance of work-like activities. They are spaces that lend themselves to certain
ways of engaging with the world because they are structured according to those very same ways
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of viewing the world. They are programmed according to the modernist perspective, and thus
modernist ways of seeing and doing are amplified within them. MMORPGS are worlds of
quantification and causal certainty. They are worlds of earning and buying, of striving for more.
They are worlds of endless new lands brimming with resources to be harvested. They are worlds
without death, where progress and self-improvement unfurl so long as new expansions are
released. Thus, they are worlds that offer that which we are all taught to desire. They work the
way the rest of the world is supposed to work. They reward players for putting in the time, effort,
and acumen to succeed. In MMORPGs, the natural attitude of our culture has found hospitable
environs (Nardi, 2010, p. 115) in which it can be optimally enjoyed.
A Final Look at the Data
The interpretation that MMORPGs are engaging because they offer players an optimal
environment for the pursuit of modernist projects is compelling and was supported by my data
and analysis. This interpretation highlights the way taken-for-granted cultural values shape the
MMORPG experience. However, these cultural values do not manifest uniformly across
individual instances of engagement, which is evident in my findings. Each participant took up his
or her MMORPG in a unique way. Their particular approaches were influenced by past
experiences, present circumstances, and other values and priorities. Thus, manifestations of
modernist ways of seeing and doing were constituted in a unique matrix of other factors in each
case. In this section, I return to the individual accounts of my participants in order to ground the
cultural interpretation in particular instances of lived experience, thereby continuing to explore
the question of how it is that players become so deeply engaged in MMORPGs.
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Returning to my participants’ accounts also serves an important function with regards to
reflexivity. Since I had familiarized myself with the literature on MMORPGs prior to conducting
this study, I was already acquainted with the conceptualization of these games as reflections of
modernist ideologies while collecting and analyzing my data. Inevitably, this perspective had an
impact on the way I came to understand the accounts of my participants. This fact does not
render the analysis invalid, yet it does indicate that special care is required to account for data
that does not fit this interpretation. Thus, this final reflection on my findings serves as a chance
to consider how well the interpretation discussed in this chapter fits the data of each participant
on an individual basis. I will especially consider the Investment theme, since this theme is the
most prominent finding of the analysis and is particularly relevant to the question of what it is
that engages in MMORPGs. Although this theme provides support for the interpretation that
engagement in MMORPGs follows the contours of modernist ideologies, I will also account for
meanings that exceed this interpretation.
Ben. Attaining the best gear, “big numbers,” and other markers of success was a highly
motivating enterprise for Ben. Several of the key moments in his gaming career were instances
when he consciously invested himself in the project of becoming more powerful in the scheme of
the game, which involved dedicating vast amounts of time to earning gear and other resources.
This undertaking involved acquiring knowledge and skills in order to optimize his approach to
the challenges of WoW. Ben’s focus on accruing power through an instrumental approach to the
game certainly resonates with the interpretation that MMORPGs foster modernist pursuits. Ben
especially embodied the Nietzschean lust for power that Golumbia (2009) associates with the
structure of these games.
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For Ben, striving to become a better player with a more powerful avatar, however, was
about more than just earning achievements and making his numbers biggerit was about
attaining a sense of mastery. Ben spoke directly to this point: “I think the desire to be part of a
group and the desire to be good at something is, I think that’s fairly universal. It just happened to
be that [for me] this thing was something that was in a game.” He emphasized that raids in WoW
are extremely challenging endeavors, requiring the capacity to rapidly process information in
order to make optimal decisions on a second-by-second basis. Ben described becoming intensely
focused and absorbed during boss fights and stated that it was immensely satisfying to beat a
boss for the first time. He also relished the competitive dimensions of striving for excellence:
WoW served as a proving-ground where he tested himself against other highly invested and
skilled players. It was a point of pride for Ben that he brushed virtual shoulders with medical
doctors, engineers, and other intelligent, successful people.
Thus, Ben was highly invested in WoW not only on account of the characters he had
leveled and the gear he had earned, but also because the knowledge and skills that he had
cultivated over many years provided him with a satisfying sense of mastery. The considerable
social dimension of Ben’s investment in WoW also stands outside the cultural interpretation. He
was not a master of WoW in isolation, but rather shared his passion for the game with other
enthusiasts.
Jeff. Jeff found the structure of earning rewards motivating and engaging. He stated that
that a satisfying session was one in which he made “progress,” which meant making it further in
a raid or acquiring better gear for his character. Jeff spent the bulk of his time in WoW raiding,
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which was an activity that required his full attention and effort. For Jeff, formulating and
executing strategies to defeat raid bosses was a difficult and engaging challenge. He preferred
the technical side of the endeavor, largely ignoring the thematic dimension of raids and of the
game in general. Thus, Jeff’s approach to WoW followed the logic of modernism insofar as he
was oriented to making progress, earning rewards, and attaining technical aptitude.
These modernist pursuits all occurred in a highly social and collaborative context for Jeff:
His raiding group was at the center of his WoW experience. He stated that raiding with his nine
companions was similar to spending time with real-life friends in the sense that he enjoyed their
company. In addition to socializing, however, they were engaged in the project of improving
their performance as a unit, which entailed devising strategies and coordinating their attacks
through collaborative problem-solving, communication, and practice. He noted that he highly
valued the stability and adeptness of his group. Consequently, he actively worked to maintain it
by reliably attending raid nights, performing to the best of his ability, and sharing resources.
Thus, Jeff was invested in his raiding party not only in the service of pursing the markers of
success in WoW, but for the sake of the group itself.
Shawn. Shawn’s account most clearly reflected the interpretation that MMORPGs foster
modernist ways of engaging with the world, since he was particularly oriented to the economic
and technical dimensions of his game. He characterized himself as an achievement-oriented
player, seeking to earn levels, gear, and resources as efficiently as possible. He construed all
pursuits in MMORPGs are essentially the same: making numbers bigger. In the service of
making numbers bigger as efficiently as possible, Shawn analyzed the underlying mechanics of
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various aspects of the game in order to determine the optimal approach. The process of working
out how to most efficiently tackle game content was at the heart of his engagement in FFXIV.
Shawn’s motivation to earn, tendency to quantify, and emphasis on the means over the ends all
reflect modernist ways of seeing and doing.
Shawn’s instrumental approach did not, however, entirely eclipse the thematic
dimensions of FFXIV. He found the many unfolding plots in the game compelling and
entertaining. Furthermore, Shawn was consistently charmed by the humor that was cleverly
woven into game content at every turn, especially since it referenced familiar touchstones from
other Final Fantasy games. Thus, Shawn wasn’t investing in a world devoid of meaning as his
statements about big numbers might suggest, but rather in a world that he cherished.
Crystal. In many ways, Crystal defied the characterization of MMORPG engagement as
being driven by modernist values. Rather than pursuing designated achievements such as earning
powerful gear and progressing through increasingly difficult content, she used the space of WoW
to create a cast of richly imagined characters. She found the lore of WoWincluding the history
of the world, the various races, the spirit of her faction, and the ongoing narrativesto be a
compelling backdrop upon which to situate the lives of her creations. Additionally, the multitude
of gear, mounts, and other items in WoW served as a virtually endless supply of material to use
for outfits and accessories. When she played one of her characters, she experienced a sense of
immersion, leaving her habitual self behind and engaging with the world of the game as though
she were the avatar. She would also sometimes role-play with other players. Crystal’s focus on
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the creating and maintaining a coherent sense of character trumped the capitalistic and
instrumental values that permeate MMORPGs.
Although Crystal’s chief project of developing her characters does not reflect modernist
values, she engaged in modernist ways of approaching the content of WoW in order to pursue it.
Although Crystal could freely imagine the personalities and backgrounds of her avatars, she had
to work within the structures of the game in order to fully level and outfit them, which was
something she found worthwhile and motivating. In service of this aim, a great deal of Crystal’s
time was spent repetitively running dungeons in order to efficiently earn experience and
resources. Although Crystal indicated that she couldn’t bear to complete daily quests in order to
earn high-end gear, she was quite content level grinding and felt a sense of satisfaction as she
made progress. Thus, although Crystal’s emphasis on character development transcended
modernist values, she readily engaged in instrumental and capitalist practices in order to realize
her characters in the world of the game.
Robin. Robin had an ambiguous relationship with the modernist dimensions of
MMORPGs. On the one hand, she indicated that she was motivated to earn the various rewards
and achievements in GW2, such as new items and titles. On the other hand, she balked at the
notion of obligatory activities and turned up her nose at the repetitive, work-like quality of
questing in other MMORPGs. Thus, it seemed that although Robin was motivated to earn, she
certainly didn’t want it to feel like work was being imposed upon her! Instead, she expected to be
entertained by the activities in GW2 and therefore compelled to do them on account of her own
desire rather than as a means to an end. Thus, although she enjoyed earning, she generally wasn’t
209
willing to invest her time in work-like activities, making her only partially amenable to the
capitalistic structure of turning labor into capital. Likewise, she didn’t seem to be particularly
committed to pursuing a technical mastery of the game content since she rarely discussed the
strategic dimensions of her undertakings. The premium she placed on the aesthetics of the game
world and her enjoyment of the narratives also suggest that she related to world of GW2 from
more than an instrumental perspective.
Closing thoughts. These final considerations indicate that some of the ways my
participants invested in their games reflected modernist ideologies, while others transcended this
value system, such as forming friendships, cooperating with teammates, mastering skills,
creating characters, learning lore, and attending to unfolding narratives. As my participants
invested in their games in the various ways I have described, they became increasingly invested
in them: over the course of, and as a result of, their engagement, the worlds of their games had
become increasingly familiar and personally meaningful. MMORPGs are games that are
particularly well-suited for long-term investment on account of their vast amounts of content,
regular expansions, and high ceilings of difficultyplayers know that there will always be more
to do with what they have earned and created. Thus, there is a positive feedback loop that fuels
the long-term, intensive engagement of MMORPG players: the longer one can play, the more
one invests; the more one invests, the more reason one has to play for longer.
Limitations of This Research
I conclude by considering some of the limitations of this study. It goes without saying
that this contribution is but one of many possible lines of inquiry into the multifaceted
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phenomenon of playing an MMORPG. I set out to explore a particular question: What is
engaging about MMORPGs? This question originated from my personal curiosity and it shaped
my approach to the research at all stages. The methods I selected, the questions I posed during
the interviews, the content that stood out to me during the analysis, and the emphasis I put on my
findings are inextricable from the particular perspective that I brought to the work. Thus, what I
discovered is limited in the sense that it is a view from one particular vantage point. I will
attempt to account for some of the specific ways in which my study was limited by the choices I
made.
The method chosen for data collection, interviewing several long-time players, had
certain implications for my findings. While this approach allowed me to consider a range of
experiences, it also introduced some limitations. For one, I was only able to learn so much about
the experiences of each of my participants over the course of a two-hour interview. They had all
played extensively for years, often with careers that spanned multiple games and different eras of
their lives. Inevitably, they described their experiences in terms of what they felt was most
salient and representative, leaving much unsaid. The questions I asked, and, more subtly, the
topics I responded to with the most interest, also shaped the content that was covered. Thus,
although the interview transcripts are the raw data of this study, they were already filtered,
abstracted snapshots of many years of experiences. Although interviewing multiple participants
gave my data more breadth by featuring several players, it didnt allow me to dwell in the
particular of MMORPG worlds to the degree that other means of collecting data might have,
such as the participant-observer approach that Rowlands (2012) and Nardi (2010) utilized.
211
The gaming sessions granted me more direct access to the ways that my participants
engaged with their games, yet they were only a brief glimpses. I had the strong sense that my
participants had much more to show me than they were able to fit into the hour of allotted time.
Circumstantial factors also played a role in determining what I saw during these sessions. For
instance, Shawn was only able to play a dungeon using a character class that he didnt normally
use; as a result, I got the chance to watch him figure out how employ an unfamiliar set of
abilities. However, if he had he used a character class he was adept with, I would have seen
something else. Another difficulty related to the gaming sessions was the inability to clearly
capture the play observation in my transcripts. With only an audio-recording, it wasnt possible
for me to describe what was happening onscreen in detailan undertaking that have been
unwieldy even with a video-recording. Thus, although the gaming sessions compensated for
some of the shortcomings of interview data, they had their own limitations.
While my interview data only skimmed the surface of my participants experiences in
MMORPGs, I nevertheless often found it difficult to account for all the data that I had collected.
Not only was there a great deal of variety between participants, but even within each individual
account there were tensions and nuances as well. Since the method of analysis that I used, IPA,
involves identifying patterns in the data, it was inevitable that some complexities were smoothed
over in the process of developing themes. Though it was at times painful to realize that I couldnt
account for everything that each participant had said, it was necessary to use my own
understandings to tease out the most meaningful threads in their accounts.
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Finally, in the discussion, I put a great deal of emphasis on the riddle of work and play in
MMORPGs, which is a prominent topic in the literature. It was also a feature of MMORPG
engagement that I found striking prior to beginning my research. My data certainly supported the
significance of this focus, but it was hardly the only one that could have been explored. I chose
this path because it seemed to be a particularly salient one that is highly relevant to the question
of why people spend so much time in MMORPGs. I also arrived at a primarily cultural
understanding of what players find engaging about MMORPGs. Though valuable, this
interpretative angle hardly yields a comprehensive analysis. There is clearly more at workand
at playin MMORPGs.
Directions for Future Research
The cultural interpretation discussed in the MMORPG literature and my discussion
tacitly assumes that the MMORPG players have a Western background, yet these games are
played globally and are just as popular in Asia as they are in North America and Europe (Nardi,
2010). Does the interpretation that engagement in MMORPGs is structured according to Western
modernist ideologies apply to players from other cultures? Or is there an alternative set of
cultural values that shape the way players from non-Western countries approach the content of
these games? Research exploring these questions would shed additional light on the relationship
between MMORPGs and modernist values.
Another promising avenue for future research would be investigating how MMORPG
play is situated in the context of players’ lives and personalities. Since this study was designed to
collect and analyze data about engagement in MMORPGs per se, I only considered life outside
the game when a participant happened to bring it up during his or her interview. However, I
213
caught many glimmers of potentially significant ways in which my participants’ games served
functions that can only be understood in the context of their lives as wholes. For instance, might
Robin, physically limited as she was by her medical conditions, have been especially attracted to
the freedom of movement and readily accessible forum for socializing that GW2 provided?
Along the same lines, the meanings of the themes that I developed could have been related to life
outside of the game. For example, what was the importance of big numbers to Ben and Shawn on
a personal, rather than a cultural, level? Did attaining big numbers provide narcissistic
gratification? Compensate for something else? Uphold a cherished view of the self?
Symbolically represent something related to a key concern or conflict? I couldn’t explore such
questions with the data I collected, since I did not systematically investigate my participants’
personalities and lives outside of their games. However, it is feasible to design a study to explore
the links between MMORPG engagement, personality, and the life as whole by collecting
adequate data and orienting the analysis accordingly.
214
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Appendix 1: Flyer
Play an MMORPG?
Want to participate in research?
Receive a $20 Gift Card of your choice for
your time.
My name is Jake Rusczek, and I am a Ph.D. candidate in Duquesnes clinical psychology
program. I have chosen to research the daily experiences of playing a MMORPG for my
dissertation. I am curious to learn more about what players are doing while they play and what
they find engaging about it.
If you choose to participate, I will interview you about your experiences and watch you play.
The interview would take place where you normally play and be audio-recorded. Your identity
would remain confidential.
To be eligible to participate, you must:
1) Be at least 18 years old
2) Live in the greater Pittsburgh area
3) Currently play a prototypical MMORPG (
WoW, EverQuest, Rift, Guild Wars 2,
etc.) regularly
(15+ hours a week) for at least the past year
If you are not sure if you meet these criteria, feel free to contact me.
If you are at all interested, please contact me via email (rusczekj@duq.edu) or by phone (413-
265-3738). I can go over the specifics of what participating in my study would entail and you
can then decide if you are interested in participating.
219
Appendix 2: Posting on Reddit
Hello Pgh. Reddit,
I am a Ph.D. candidate in Duquesnes clinical psychology program. I have chosen to research the
daily experiences of playing a MMORPG for my dissertation. I am curious to learn more about
what players are doing while they play and what they find engaging about it.
If you choose to participate, I will interview you about your experiences and watch you play. The
interview would ideally take place where you normally play and be audio-recorded. Your
identity would remain confidential. Compensation is a $20 gift card of your choice. I also hope
that having the chance to talk about what you enjoy would be rewarding!
To be eligible to participate, you must: 1) Be at least 18 years old 2) Live in the greater
Pittsburgh area 3) Currently play a prototypical MMORPG (WoW, EverQuest, Rift, Guild Wars
2, etc.) regularly (15+ hours a week) for at least the past year
If you are not sure if you meet these criteria, feel free to contact me. If you are at all interested,
please send me a message (on Reddit). I can go over the specifics of what participating in my
study would entail and you can then decide if you are interested in participating.
Also, please pass this opportunity along to anyone you think might be interestedI would really
appreciate it!! Thanks :)
220
Appendix 3: Consent Form
DUQUESNE UNIVERSITY
600 FORBES AVENUE PITTSBURGH, PA 15282
CONSENT TO PARTICIPATE IN A RESEARCH STUDY
TITLE: Experiences of Playing Massively Multiplayer Online
Role-Playing Games: A Phenomenological Exploration
INVESTIGATOR: Jacob Rusczek, M.A.
ADVISOR: Eva Simms, Ph.D.
Advisor's Department of School: Psychology Department
Advisor’s Phone Number: 412.396.6515
SOURCE OF SUPPORT: This study is being performed as partial fulfillment of the
requirements for the doctoral degree in psychology at
Duquesne University.
PURPOSE: You are being asked to participate in a research project
that seeks to investigate the experiences of playing a
MMORPG. You will be asked to allow me to interview you
and observe you playing an MMORPG. The interviews will
be audio-recorded and transcribed.
These are the only requests that will be made of you.
RISKS AND BENEFITS: There are no risks greater than those encountered in
everyday life involved in participating. You may find it
enriching to reflect on and share your experience.
COMPENSATION: You will be compensated for participation with a $20 gift
card of your choice.
221
CONFIDENTIALITY: Your name will never appear in any of the written records
related to the study (with the exception of this form!),
including the transcripts and final report. Instead, a
pseudonym will be used. Additionally, any personal
information that would make identifying you possible will
be altered. Consent forms will be stored in a locked file in
the researcher's home. The recording of the interview will
be stored on an encrypted, password-protected drive for
five years following the study, then deleted.
RIGHT TO WITHDRAW: You are under no obligation to participate in this study.
You are free to withdraw your consent to participate at
any time.
SUMMARY OF RESULTS: A summary of the results of this research will be supplied
to you, at no cost, upon request.
VOLUNTARY CONSENT: I have read the above statements and understand what is
being requested of me. I also understand that my
participation is voluntary and that I am free to withdraw
my consent at any time, for any reason. On these terms, I
certify that I am willing to participate in this research
project.
I understand that should I have any further questions
about my participation in this study, I may call Jake
Rusczek, principal investigator 413-265-3738, Eva Simms,
dissertation director 412-396-6515 and Dr. Joseph Kush,
Chair of the Duquesne University Institutional Review
Board 412-396-6326.
_________________________________________ __________________
Participant's Signature Date
_________________________________________ __________________
Researcher's Signature Date
222
Appendix 4: Bens Interview Transcript
26
Ben: Im curious what kind of games the people you have talked to so far have played, have you,
mostly WoW players?
Jake: Mostly, and then one Final Fantasy 14
Ben: Okay. For such a, for a 9 year old game theres still an absolutely enormous amount of
people that still play it
Jake: Yeah
Ben: Id be surprised if, youre probably going to get different experiences from everyone of the
WoW players, which might seem odd considering theyre playing the same game, but its such a
huge, diverse game .
Jake: Yeah
Ben: Im going to get some water for myself. *long pause* I need to get a nicer phone, every
time I see someone with a nicer phone [haha] it reminds me that my phone sucks
Jake: Im sorry, Im having trouble figuring outokay its going now. Alright, so do you want
to tell you a little bit about your life, just very basic details
Ben: outside of
Jake: Yeah, just kind of the
Ben: Okay, well Im a 22 year old engineering student, mechanical engineering, I just graduated
top of my class, like 3.96 summa cumalde, all that stuff . [wow] Um, pretty much, just, Ive
always had pretty much two interestsits either cars or videogames [mhmm] I think my first
video game was like Dr Mario on the Super Nintendo or something and [yeah] Ive kind of
always played around with em. Um, Id say Im pretty typical as far as friends and everything
goes, um, Im in a fraternity, got my normal group of friends, always had girlfriends since 15
years old. Nothing, anything really particularly special or interesting about my life.
Jake: Do you have a girlfriend right now?
Ben: Do not, but thats just, um
26
All identifying information has been altered or removed from the transcripts, including the names of avatars and
guilds.
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Jake: Just in between girlfriends
Ben: Yeah, circumstantial [haha] hehe its not exactly a trend
Jake: Yep. And youre living?
Ben: Currently Im living, um, Im in between residences, I just signed a lease for an apartment
near where Ill be working [mhmm] but as of this moment Im obviously in my parents house
[yeah] and this is kind of like been my home base for the last, though college and everything,
cause I went to school in out of state [okay] live, obviously, have my home in Pittsburgh, so right
now Im kind of between residences
Jake: So you just graduated last semester?
Ben: Just graduated, yeah. I have an interesting school system that goes three months of work
and then three months of school. Like a work the work is part of school [okay] So my term
actually only ended in December [mhmm] and that was when I finished graduate, and its a four
and a half year program, so I graduated on time at the end of December, just starting work next
week, which is my first real career, so.
Jake: Whats the job?
Ben: Um, mechanical engineer
Jake: Oh cool. Congratulations.
Ben: Thank you very much. Since it was a job in my field and everything. That was the nice
thing about the work, was the work for school was related to school, it was related to your major,
so Ive been doing engineering work for four and a half years now [yeah] Now I just get paid
full-time
Jake: Yeah, so youre just doing the same thing and
Ben: I can take a day off now, which is awesome, cause I didnt have days off as a student
Jake: Yeah, so it will actually be potentially easier
Ben: It should probably honestly be easier, [hahaha] because now people wont bother me for
menial tasks, I can say Hey, Im a full time employee with my own jobs and duties, go find the
student! hehehe. Whereas before I was the student and kind of a full time employee, so I had
[right] I had my work and everyone elses, so, actually yeah, it probably will be easier *both
laugh*
Jake: Yeah, thats great. So youre in a pretty prosperous part of your life
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Ben: Yeah, no like
Jake: Finishing school, getting a job
Ben: Yeah, considering, I mean it was a top three engineering school and um, I was top of my
class going into my field and everything, so, um, no real issues so far. Ill be going for my
graduate degree. My company will pay for up to one or two classes a term for free so, slowly get
my graduate degree, I have a lot of professors kind of insisting that I got for my doctorate
eventually [yeah] It may or may not be on the list, I havent really decided yet but [yeah] well
see how it goes. Ive already had six graduate-level classes and gotten As in all of them so Im
not too worried about continuing school [yeah] so no big deal
Jake: So whats the story of how you started playing World of Warcraft?
Ben: Thats ha
Jake: haha, is that the first MMO you have played?
Ben: Um, as far as your traditional like, um, the actual MMOs, which is stuff that youll consider
like EVE, World of Warcraft, Guildwars, those sort of MMOs [mhmm], yes, this is the first. Um,
actually there was one that was free to play that played for a week, but it was awful because it
was free and free to play and had not support and it was terrible [yeah] but um, this was the first
actual, real, name-brand MMO Ive played . Um, I did play online gaming before that, which
was based, um, first on StarCraft, and StarCraft Broodwar [uh huh] and I played that obsessively,
way more than I should have. And then, with WarCraft III and WarCraft III The Frozen Throne
um I played that also very obsessively, particularly a game called DOTA, which now has DOTA
II which is actually something thats on my desktop and I play quite a lot now that its a stand-
alone game. But, as far as traditional MMOs go, um, yes WoW was my first one [mhm]. The
interesting story behind that is basically um, when it came out I had been playing WarCraft III,
so I knew the WarCraft universe, liked, had a lot of faith in the WarCraft universe and Blizzard,
the company that makes it, [mhmm] but uh, I actually avoided it for the same reason that I have
been playing it for 374 days played *both laugh* I knew what it was!
Jake: You knew you were in danger!
Ben: Yeah, exactly, like I already play video games way too much, um, considering, you know, I
was talking, Id be talking to people on the football team and the cheerleading group, you know,
Im like, okay, if the cheerleaders and the football players are playing this thing obsessively its
a bad thing. Im not going to get involved [*laughter* yeah] Stayed away until one of my
girlfriends decided it would be an excellent idea to buy it for me for my birthday [uh huh] at
which point I was like well Im not gonna, you know, ask her to talk it back or anything, so I
mean Ill give it a try, hopefully I wont get too stuck on it but that was, the game has long
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outlasted the girlfriend so *both laugh* which is probably a good thing honestly, between the
two, the game is the less dangerous *both laugh*
Jake: So, when was that, what year was that?
Ben: God, what year was that. Probably 2009 I would say, so Ive been playing for five years .
*briefly interrupted by mom*
Ben: So yeah, 2009, 2009 was what I started, probably February of 09, so yeah, its been about
five years. [okay] And uh, yeah, its been downhill completely from then. Um, it was kind of a
slow start um cause, its , its not immeI mean Im gonna go, WoW is an addicting thing, it
absolutely is, theres no question in my mind that it has addictive properties , you know, it might
not, Im not sure what the basis for that is, but, it started slow as far as, when youre at early
levels you, I would say, its not as gripping, you know youre killing level 1 boar mwhha I mean
I dont know if youve seen the South Park before
Jake: Yeah, I have
Ben: Literally, thats, in the forest, killing boars [haha]. You know, youre doing stupid quests,
like go fetch me these flowers. Oh, and for some reason they only, you can only get them by
killing this monster, so go kill 10 of this monster and get 10 flowers, and then come back to me
[mhmm] which, wasnt the most interesting things, you only have, I dont know if anyone has
showed you a new character, Ill just pick any random realm. And so when you start, youre only
going to have two or three abilities[mhmm] and theyre not real flashy, theyre pretty
straightforward, its like a Heroic Strike, or its like a level one little flash of light that does
damage. Its not, its not so interesting. So youre not doing anything cool, youre not really
killing anything cool, it started really slow [mhmm] but as I got more into it, uh, I eventually
oh god, my addons are freaking out. So, here, I only start one ability really, its an Arcane Shot
and its fairly simple, theres nothing flashy, theres nothing too interesting about it [mhmm] but
as you get going forward youre gonna end up with full bars and things that are much flashier,
things that are much cooler [mhmm] and that was when it really hooked me in. Cause I
remember, I got to level 20...I got to level 20 on a trial version, because before I opened the
game, I was like okay, Im gonna try this, at least to she sees me playing, but maybe if its not
for me Ill just not play it [yeah] and I got to level 20 and I was so frustrated because it
wouldnt let me go above level 20, and I didnt realize that the level cap on the trail was 20 [yeah
haha] I was so upset, and I was likeand that was the point where I was like alright, wheres
the game got the game out, opened the game, put it in, 30 days, good, alright, lets go haha
[haha] yes! 21! Now were going forward
Jake: So did it kind of take off from there?
Ben: Yeah
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Jake: That was when it started
Ben: Yeah, like that first trial, I think it was 10 days, so, 10 days to 20 honestly is um, nowadays
I can probably get to level 20 in two or three hours, [wow] so its not, you know, I didnt play it
that much, but I was sitting there , and I was stuck, and I was frustrated, I was like Im only
level 20 and I was like, theres people that are running around that are like level 50 and I so
upset [haha] that I got the game, put it in, got the, cause theres a free month when you buy the
original, the vanilla, the original core game [yeah] got the free month, got to level 21, and it just
went from there. I did everything on my way up, um, I still actually have my original character is
the one I was logged into before, and hes kinda in bad gear so he looks like ass but [hmhm] but
from there on I just leveled all the way up, I leveled all my professions, I did all the quests, I, I
had no idea what I was doing.
Jake: So what was that transitionit seems like there was a real transition point
Ben: There was
Jake: from, from, being kinda underwhelmed to suddenly just being...
Ben: yeah
Jake: So what was it that grabbed you?
Ben: Its...Id really...it was something to do with the leveling and then just getting stronger .
like, it was right there, like all I have to, and, even nowadays, you see like, you have a goal: I
want to be stronger. Okay, simple goal. Im sitting here, Im stuck at level 20. All I need to do
to get to level 21 is put this game in the computer and hit the I agree button and okay, [yeah] and
now I kill another animal and Im level 21. [uh huh] Okay now Im level 21, I want to get
stronger. All I need to get to 22 is do these 20 quests. All I need to do these 20 quests, I just need
to kill 15 boars, and go talk to this guy, and it just, it seems like that was the point where it
became important enough to me to get stronger that I was willing to just go ahead and okay, yes,
I will do these quest, I will do this, I will kill this boar, I will run to this town, and I just wanted
to get stronger. I didnt want to be weak, I didnt want to be watching stronger guys run around ,
I didnt want to have to run away from this animal [mhmm] and it just, I dont know, it
something about the game, at that instance saying hey, you cant get stronger until you do this
and I did it and I was just like alright, now, now Im invested in it, now I have money in it, now
Im just going to get something out of this game, Im going to get stronger, Im going to be
something , [mhmm] um, you know, like nowadays I am a desired quantity as far as being a
stronger player because Id been gone for the last three months and the first thing I see when I
log in is Dude where were you we need you? hahahaha like, [*laughs*] like Are you
available Wednesday, because we need you...now *laughs* yeah. Um, yeah and I think the
desire to be part of a group and the desire to be good at something is, I think thats fairly
universal. It just happened to be that this thing was something that was in a game [yeah] And to
that point, you know, its probably no different that, you know, someone whos working out:
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okay, I ran a mile, tomorrow Im going to run a mile-one, you know [yeah] a mile-two its
just, take those steps, you want to get better, you want to be stronger, you want to be someone
that people look at and say hey, wow, thats like...you know, look at that guys gear, oh my god,
he must be really good, you know, look at this, look at that. [mhmm] Oh my god he killed that
boss, thats incredible, you know. I cant do that. [yeah] I didnt want to be the person who said
I cant do that I wanted to be the person people were looking at like holy crap how did he do
that? [uh huh]
Jake: It seems like there is a lot of awareness of what other players see when see you as a player
in the game
Ben: Probably, because obviously you can look around in the game and see, um, its not so
prevalent now because theres new, theres a thing thats in this expansion that lets you change
the way gear looks [uh huh] um, but especially, and actually Ive wondered if thats had some
correlation to the decrease in subscribers [hm] um, because, obviously you want to look good
[yeah] but just like I was saying, like okay, this item level on this gear, which looks fairly
goodreasonably goodits got a few little flaws in it, but, this is 507 gear. [okay] The gear
that I said earlier that I was actually kind of embarrassed to show you, because its all
mismatched and ugly is only 483 , [okay] so it used to be before you could change the way your
gear looked, how good your character looked was directly tied to how good your gear was
[mhmm] and you could look at a character as say oh hes wearing tier 5 shoulders, so hes
onlyyou know, if the current tier, if the newest tier is tier 7 [uh huh] and he only is wearing tier
5, whichI should have mention it builds up, so like the current tier I think is tier 15 [okay] so,
um, tier 7, if Im wearing tier 7 and hes wearing tier 5, therefore, Im a better player [yeah] and
it was obvious because anyone who played the game, you knew what you were fighting for, you
knew what gear you were in [yeah] you knew that right at that point in time youd only been able
to kill up to a tie 5 boss and you were wearing tier 5 gear [uh huh] but you kinda dream, you had
that vision in your mind of your character all beefy and at tier 7 [uh huh] so when you see
someone run by with tier 7, youre like oh man
Jake: Its that goal right in front of you
Ben: Yeah, youre like look at that guy, hes killed, you know, hes killed Arthas, hes killed,
you know, any number of bosses, and its, youre like ugh! look how cool he looks! [yeah]
alright, I gotta, you know *demonstrated playing hard* *both laugh*um, and thats kind of the
drive . My highest level character is the one that looks best, I think, and thats, thats a common
um common thing, even now, theres achievements and stuff that you can display in certain
items that you can only get by doing...like legendary quests, like I have a legendary mount that
you can only get by completing legendary quests. And these legendary questsit took me, uh,
seven eight months to do this quest [wow] so, and at the time, and I did it while it was relevant
content, so, um, and the achievements are all dated, so I can show my achievement for it,
showing that I did it when it was relevant , when it was current, when it meant something, uh,
and at the time when it meant something, there were probably only um...you can see here this is
my character in the most up to date gear, this is 542 gear so you can see he all matches [yeah]
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because all the gear is up to date, it alls from the same tier, it all matches [yeah yeah] um, it
glows because its enchanted with the highest level enchants,
Jake: So its pretty impressive
Ben: So if someone sees me running around in this, there gonna say wow, hes pretty good,
like, with that
Jake: Yeah, so theres really clear markers of achievement
Ben: exactly, yeah, and um that was muddled a little bit when they added whats called
Transmog um, that allows you to transform an item to look like any other item that you have,
um , so the current level of tierbecause you have to have the item to be able to transmog into
it, [yeah] most people who still have the current level of gear like I do normally wear it, [yeah]
because its still a signifier of, um, of, you know how powerful you are, but if somebodys
wearing something from five years ago, you have to actually look and see what theyre wearing
cause you dont know
Jake: uh huh, so you can actually click on another character [yeah] and see what all their gear is
Ben: Yeah um, so Im gonna click on this Deathactually this Death Knights in my guild, so,
thats interesting, oh I remember him, so Im looking at him right now and I can see everything
Jake: you can see everything, okay
Ben: yeah, so hes wearingand I have an addon that will show meso hes probably an
average level of 560 [uh huh] so, um, hes probably, hes fairly geared, and you can see all his
armor matches as well [yeah] hes not wearing his headpieceI dont really know why haha uh,
[haha] you can see the headslot is blank
Jake: hm, comfort?
Ben: uh, haha, hes not wearing it, so whatever, not my fault [yup] um, but yeah, so I can, if
somebody has their armor transmoged so that you, so that its different, you actually have to
inspect them and see whats going on. And my friend just asked why my sister unfriended him
on Facebook, cause he wanted to be my brother in law [hahaha] hehehea, but
Jake: So, since you started playing, um,
Ben: Well, I just, AFKing is a staple of WoW, I dont know if anyone elseI play in windows
mode specifically so I can, kinda
Jake: oh no no no, I was asking, um, like, since when you began playing
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Ben: oh, I thought you meant because I was playing
Jake: Yeah, I didnt mean um
Ben: No problem
Jake: that. Uh, so what been your patternI mean Im sure you played different amounts a
different points, obviously [oh yeah] have you played, like, straight through the five years, have
you gone through periods of playing a lot
Ben: Theres probably about 9 months that I havent played in the last five years, its mostly, its
school-related, Ill stop for school [yeah] um, graduating summa cumlade I probably couldnt
have done that with WoW hahahah Im being honest [yeah yeah] um, but, it really kind of
evolved, um, when I first leveled. You know, in every character you can typed played and it
will show you how long youve played that character, so total time played on this character, so
total time played on this character is 40 daysand this is real time
Jake: yeah, 40 24 hour days
Ben: how long Ive been logged in, yeah, and then time played at this level. So my first time to
level my warrior, I took it slow, I adventured, I saw the world of Warcraft, I did all the quests,
and I talked to people, and I read the quests [oh yeah] and I was invested in the lore and
everything else, and that probably took, I would say like 11 or 12 days played, to get to the
maximum level at that point, which was 80, this was during Wrath of the Liche King
Jake: Okay, 11 or 12 daysover how much time did that take?
Ben: Three months, four months, um
Jake: Okay
Ben: And, it was, but it was and experience and it was fun, and, I was in a guild, and I remember
I was level 56how I remember this 5 years ago knows, god. [haha] I mean, I guess it must
have been psychologically important to me, Im guessing haha, the fact that I even remember
[yeah] Cause I was in Molten Core, I remember exactly where I was and I was talking to um a
person who ended up being my guildmate and now real life friend, um, Birdsy , whos actually
on my Facebook, Brad Birdsy, [mhmm] um, and I was talking to him and hes just someone I
had met while questing and he was like hey, join the guild and I hadnt been in a guild at that
point, and I was like, okay, sure, whatever and through that guild I met a lot of people, people
who, a lot of them I have on Facebook now , and I would, and I played with them and we were
all leveling [yeah] but it was, it was um, what would be called now a casual guild where we just,
we leveled, we had fun, we did old content that wasnt relevant anymore, we just had a lot of
talking, we even, we even did things like play hide-and-seek in World of Warcraft [uh huh] um,
which was actually a lot of fun *both laugh* um, theres a lot of places to hide, if you can
230
imagine, um, and we knew each others real lives, we knew each others personal problems, we
helped each other with our person problems, blah blah blah blah
Jake: So you knew about each others real lives [oh yeah] but had you met in real life?
Ben: Um, of these people Ive only met, as of now Ive only met three of them in real life [okay]
but there probably, but we knew, we knew all about
Jake: You talked about to each other about
Ben: Oh yeah. Because we played together for probably a year and a half, and we played a lot
together and we did things together, and it really, one thing about WoW is its not unusual I
think, to know something about your guildmate. Now, youre random stranger that you meet in
party, you not going to [yeah] the most intimate thing you probably know is hold on, the ovens
beeping *both laugh* you know? Thats the most intimate thing details you know about their
real life. But as far as being in your guild, once youre in a guild um
Jake: And do you guys use the voice chat?
Ben: Yeah, actually in fact I have it pulled up right now, um
Jake: okay
Ben: Ventrillo
Jake: oh, okay
Ben: So
Jake: So you guys were just chatting all along while you were doing things
Ben: Yeah, just talking, chatting, doing things, laughing, having fun. Um, normally the more
relaxed you are with the content, the more the topic strays towards real life, it strays towards
actual, you know, you might as well picture a group of people sitting in a room just, you know,
having a couple beers, chatting, because thats really what it is. In fact, some of them were
having a couple beers *both laugh* ummm, I mean we would even have parties, because, um , it
actually ended up that the guild leader and one of the officersthey had known each other in
real lifeand they ended up getting married. And they had their real life marriage [uh huh] and
then we had an in-game marriage, and we actually went to one of the chapels and [yeah] and
people would trade out virtual alcohol and stuff, which actually makes your screen blurry
hahahaha [haha cool] and we sat up till like 3 in the morning . [wow] you know, they were
happy, obviously, they had just gotten married and everyone who knew them in the game was
laughing and happy and [wow] and it was a casual guild
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Jake: That seems like a really happy memory
Ben: Oh yeah, its great, and, but, um, Ill say after probably about a year and a half of thatand
I can talk more about each, any of these in depth later on if you have any specific questions about
thembut as far as my playing history goes, probably after about a year and a half of being with
them, um, we had been playing with one of the top 2 or 3 rated players of the server, [mhmm]
um, whenever he wasnt raiding, he would come and he would chill with us. Now, he stayed in
his guild, but we knew him familiar because he would come and then talk and thenwe were
honestly, it was, to me, and to two, well really three other players in the guild, um , the casual
guildthe Raiders of Renownwas the name, um, it was kind of embarrassing to play with him ,
because we would do a dungeon with him which was, a five-man, and he would do it all himself,
could do it all himself. He would doum theres and addon here, Recount, which shows your
amount of damage done, and he would do, you know, 7000 damage, 7000 DPS, damage per
second, uh, and us, we were, even when we were in our DPS specs, specs that were designed to
do damage, would do 1000, 2000 maybe, and would have no idea why he was doing, you know,
3, 4 times what we were doing. To a couple of us that was very irritating haha [yeah] um, hey,
you know, Id like to consider myself good at this game, why is he so much better? [yeah] What
is going on here [yeah] and that is the point it went from, for some of us, I guess four of us in
particular, and those four people are kind of a mainstay in my play in WoW [mhmm] um, four of
us in Raiders of Renownkinda started getting irritated, you know, we dont want be that bad, we
dont want to get shown up by this guy. And he wasnt mean about it, [yeah] it was just that we
knew, we knew he was that much better. Why? What were we going to do. Now we start paying
attention to the damage meters, now we start paying attention to what abilities we are using,
whether or not we were optimizing our rotations, which, I dont know if anyones covered that
with you, is basically what order of skill usage will do the most damage [yeah] started paying
attention to that, started paying attention to whether we had the rights stats on our gear, like
agilitys good but strength is better, okay, so I need to make sure I have as much strength as
possible on this guy, started paying attention to that . And that is when it went from logging on
every day to have fun with my friends and...be better, but only, I only had to be good enough to
do what they were doing, which wasnt really anything serious , um, to now, okay, I gotta make
sure this gears right, I gotta make sure my rotations right, I gotta make sure damage is up, why
is my damage low? what can I do to make it better, um, Googling online, you know: hey, how do
I warrior DPS? What am I doing wrong? [yeah] How is, you know, I see, okay I was doing this
and I should be doing this. Building up gear and it, it kinda led to a, a little bit of dissent in the
guild, because for four of us it became important that we were doing well, and doing high
numbers, and for the rest of the guild, it was still very unimportant , [yeah] so when we did
things together now you started to see a disparity between the four of us [yeah] and the rest of
the guild, and it started to cause a little bit of a rift as far as, we wanted to do good and we started
to want them to want to do good. Like, the one girl, the guild leader, Sonya was her character
name, uh, and, it was like Sonya, come on, youre only doing like 1000 DPS, you should be
doing like 2000 with that gear, come on. But she didnt care, it wasnt what she was interested
in [yeah] and it started to cause a problem, so what ended up happening after about two months
of the rift starting to form, is um, we ended up, the four of us, while we were still very good
friends, we were like alright, look, we want to be friends, we can stay friends, when we play
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casually, well play with you guys, but for now, we need to, were going to move up, were
going to move into higher ranking guilds [yeah] um, three of them went to a guild to a guild
called Myrmidons, I personally went to a guild called Goof Troop, [okay] *both laugh* um,
reason being, I had played, I had done some raiding, a pick up group, basically they needed
another player and I was like hey Ill go with you and I went with them, so I knew them a little
bit [yeah]. So I went with them the other three went into Myrmidons [okay]. Myrmidons, I didnt
know it at the time, because I wasnt aware of how to actually research the literal guild rankings,
because there are actual statistical guild rankings, mhmm, I didnt know that. Myrmidons was a
higher ranking guild, but I went to the Goof Troop and kinda started off an average Goof Troop
player, but quickly, once I got some gear, because I was very badly under-geared then when I
went from being a more casual player , um, the thing youll find is that to be able to raid you
need to be in a guild and you need to be in a guild thats raiding, [okay] otherwise youre never
going to get anywhere fast, youre going to be a tier or two behind no matter what [m hmm] So
now I got into a guild that was kinda raiding current tier, and they werent very good, but they
were still killing stuff that mattered, like newer things [yeah] So I got some gear, and, cause I
had showed promise, cause I was doing very good damage for my gear, so they gave me gear,
and I shot up quickly to the top DPS in the guild , at which point they made me an officer. Well,
now Im really invested, because now Im an officer, now Im in control of talking to people and
doing things with people [uh huh] and uh, I stayed an officer in that guild for probably six to
seven months [mhmm] and uh, the issue was that I knew I could do better, because I was, by this
point, far and beyond the top damage dealer in the guild and um, a few people I had ended up
kicking out of the guild for bad attitudes had went on to higher ranking guilds than Goof Troop
[yeah] and succeeded [yeah] when Im like hey, I know Im a better player than them [right] I
know Im so much of a better player than them I kicked them out *laughs*
Jake: Right, right *laughs*
Ben: So, now I see them in the city, and theyre wearing better gear than I am
Jake: Right, so what impact did that have?
Ben: Yeah, it was frustrating, it was very frustrating, because I knew they were not a nice person
and not a good player *both laugh*
Jake: And they had better gear
Ben: And they had better gear than I did
Jake: Yeah
Ben: So a stranger walking around, theyre going to look at him and be envious of, more envious
of him than of me, and I mean it was just like, it was grating. [hm] Um, and that was actually
when I ended up taking my first break for school. That was when I started um, you know I really
needed some time for school , so I took that break [mhmm] and uh, came back, and was like
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hey, I told the guild leader, hey, Ive already been gone for three months, so my gear was
behind, because it had been three months where everyone else was getting gear and I hadnt
been, um, my gears behind, but at the same time, I know you still want me to be an officer, but I
think Im going to try to shoot for something higher, because you lived for three months without
me, you know its not going to be the end of the world if I move on , [ yeah] and at that point I
had contacted the four people, the, or the three who had moved into Myrmidons, which was um,
their character names were Birdsy, Grimberg, and MamaPajama, [mhmm], their real names are
Brad, Matt, and Cassandra, but anyways, they moved on to Myrmidons, and I was like hey, I
want to move up, I know Myrmidons is higher Myrmidons I think was like a number 4 rank on
the server [mhmm] and Goof Troop was like 17th , so it was a big jump up, but Im like hey,
look, I want to move up, we played together for a year and a half, you guys know me All three
of them vouched for me , so all four of us were together again [uh huh] And uh, I joined the
guild, and like two minutes later, theyre like, hey, look, were going to test you out, put on
your gear, were going into Icy Sea, which was, at the point, the current raid tier, like *smacks
hands together*that was the current thing, that was the hardest, that was what everyone was good
was doing, and they threw me in there [*haha*] to a boss I had never done and then they made
me tank, so I was on the front line , [oh yeah haha] and I was completely confused, I had no idea
what I was doing, but we killed the boss in one shot, and they gave me gear, and I was like well
I guess Im here now hahahaha [yeah] They were like no, you did alright for your gear, so
here, take these bracers, were going to get you geared up, well see how you do. And I stayed
with them all the way up through the end of um, Wrath of the Liche King [mhmm] which was
another couple months, and uh, through them I quickly geared up, um, I started the legendary
quest where I got that legendary mount I mentioned, [mhmm] um, I became probably the third
ranking tank , which isum, at the point there were two different raid difficulties, there were 10-
man and 25-man [mhmm] uh, 10-mean you needed two tanks per 10-man group, 25-mean you
wanted three tanks total. So, I would tank, I would main tank one of the 10-mans and then I
would be the third tank in the 25-man, and I was also one of the top three or four DPS, when I
would switch, because I would either do, because there wasnt always a third tank required, so
sometimes I would switch to DPS on the fights where only two tanks were required [mhmm] So
I was one of the top tanks and one of the top DPS, but not the top [okay] which um, I thought
was important because I whenever, I kind of figured out after playing that when youre the
absolute top in your guild, thats, when youre top one or two, thats when the pressure to move
up a step really starts to show, cause you feel like youre kinda carrying people through things,
youre like ugh, look at these guys, theyre doing terrible, like, oh my god, I wish I was with
players that could keep up with me [mhmm] And eventually that grates on you enough that you
bounce, and you go with players that can keep up with you. Um, but that wasnt happening
[mhmm] cause you know , there were a few players, there were a lot of players I was better than,
but there were a few that were very good in my guild and we kinda stayed with each other,
including, um, the three players that had moved up from . And, you know, we had fun, we got
through some heroic content. I remember that I got very badly yelled at by one of my neighbors
when we killed the final boss in the expansion, [uh huh] because we killed the final boss in the
expansion [haha], because it was like two in the morning and we had been working on it for like
two months, and, actually, I might, I have a picture of it, I think its on facebook actually, maybe
not though, but theres a picture of us on the internet having killed that boss, we did a group
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picture, [mhmm] we were like hey, group up, lets get around this body, of this dead boss and
take a picture, and we were so happy, it was like, it was really fun.
Jake: so two months of work
Ben: yeah
Jake: so what does that work consist of? what are you doing the whole time?
Ben: Dying. Dying, wiping.
Jake: So youre running that same [yup] instance
Ben: Every week, every Tuesday it resets. Every Tuesday it reset, and we come back in there and
wed kill the same bosses we did before to get the gear to help gear up, cause, theres loot tables .
[mhmm] I wish I knew how skilled the other players you were talking to, so I wouldnt cover
things three times for you but
Jake: No, its okay, its actually, I think hearing stuff again is still helpful even if I have some
idea of what youre talking about
Ben: Okay, so this is an addon called Atlas Loot, its an addon that I downloaded that helps tell
me all the loot that every boss drops
Jake: So, when you say it resets, that means, you can [every boss] do each boss again [yes] so
you can only do each boss once a week [once a week, yes] So every week you would go through
[yes] and do all the bosses [yup]
Ben: In fact Im going to pull it up right now, so, this was Wrath of the Liche King, so, I came in
during the very beginning of Wrath of the Liche King, and Wrath of Liche King was I think a
three year expansion [okay] and then there was Cataclysm, and then the expansion thats ending
right now is Mists of Pandaria [mhm] So this was at the very end of Wrath of the Liche King,
and the raid that Im talking about was Ice Crown Citadel, ICC, so, this is the list of bosses from
ICC, Lord Marrowgar, Lady Deathwhisper, blah blah blah blah blah, theres 12 of them [okay]
So, the Liche King is the final boss, and this is his loot table, but you can see the loot tables for
all of these bosses is fairly extensive [yup] um, some of them have more, some of them have less
[mhmm] but um, the thing is only 2 items on ten-man and four items on 25-man would drop, so
Jake: For everyone to share
Ben: Yes, so heres your loot table, well only these four items dropped this week [uh huh] oh,
and dont forget, this cloak, theres six people who need it, so hahaha
Jake: So you need to
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Ben: Do it, a lot
Jake: Yeah several times
Ben: As many bosses as you can every week that you can. [mhmm] the thing is, these bosses are
hard [yeah]. Now the world firsts guilds, theyll clear the whole raid on normal mode. The,
theres, theres four modes now, but back then there was normal and heroic. They would clear
the whole normal mode in a week or two [mhmm]. Normally the top hardcore guilds in the world
would clear it in one week. But then heroic is significantly harder, and thats when they might
only kill one heroic boss in a week
Jake: So what is actually different in heroic
Ben: Theres added abilities, the hit point pools increase, damage done increases. And those are
the main ones, but the added ability, theres normally one very difficult to execute um, added
ability, so
Jake: Meaning the boss has an ability
Ben: that he didnt have before
Jake: That he didnt have before, and
Ben: Exactly, so a good example would be, Dragonsoul. Okay, so the first boss here is Morcock,
hes a big giant golem dude [mhmm] and he has 4 abilities, nothing, 4-5 abilities, nothing too
difficult to deal with, um, this is another addon that I have that explains each of the bosss
abilities , so, um, heres a picture of Morcock, just a big golum dude [yup] uh, hes got a
reasonably sized loot table, and hes got these abilities. Hes got a stomp, um, he puts a debuff on
the tank that basically makes the tank take more damage, so you have to swap tanks [oh okay]
because the debuff is specific to him, hes gonna do, after like three stacks youre taking 30%
more damage, the healers have to work 30% harder, so you switch and the debuff might have a
24 second timer, [okay] so after 24 seconds it falls off, yeah, the other guy probably has three
stacks at this point so you switch back [uh huh] Not too hard to deal with, all it requires is a
taunt, which is to change the bosses attention from one tank to the other [okay] uh, Resontating
Crystal, so he drops a crystal on the ground, um that explodes after 12 seconds doing massive
shadow damage, and its split between three random players, but if theres no players there, it
hits everyone, so what you do is youll put three players in there and put a shield on them, and
theyll tank that damage, [okay] itll hit them hard but it wont kill them, mhmm, meanwhile like
say if those three players werent there it might kill everyone hahaha [yeah] so you specify, you
three people go over here, you three people go over here, grab these crystals all good. Um,
Furious, just at 20% remaining health he gets stronger [mhmm] and uh he does like an
earthquake thing every 25 seconds, which you have to run away from him because hes going to
stomp on the ground and do big earthquake damage. Thats normal mode. [okay] Heroic mode,
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after, at 90% health, so after youve done 10% of his health in damage, he splits into two [haha]
which do exactly the same thing as normal mode, so now you have to do the normal mode fight
twice at the same time [oh man] which requires the tanks switching with each other without
getting them too close, because if they got too close, they would do a large amount of additional
damage because they were close together [mhmm] so you had to spread each other out so far that
the healers could barely heal both groups, so you had to split the healers too [okay] and then, so
youd have five men on this guy, five men on this guy, and then they would have to switch,
which you could imagine would cause some problems [yeah, yeah] thats the, thats the
difference between normal and heroic mode [yeah] and they all do more damage and have higher
health pools. [right] So its a lot harder. [a lot harder, yeah]. Now, do that for every single boss in
the raid. Some bosses even have completely additional modes, like the final boss especially in
the one raid, you would do the fight, the heroic version of the fight had two additional abilities
during the fight, and then when you killed it, he came back haha, [yeah] as a completely different
fight with like 6 new abilities [whoa] So heroic is significantly harder [yeah] so you might go
through your normal mode and kill all 12 bosses, but on heroic, that takes some time, you know.
some people have this misconception that if you go into WoW you can pretty much just kill
whatevers in there once you get like, oh, youre level 90? okay now you can kill everything
thats level 90 Even with an extremely coordinated group of extremely skilled people, your
chance of success is fairly low hahaha [yeah] until you really know what youre doing, until
youve memorized every aspect of the bosss abilities, until youve memorized every way you
have to deal with the bosss abilities [mhmm] so for instance, going into to that heroic mode
where it spawns two of them if you werent expecting that , first of all, now youre panicking
cause you have no idea whats going on [yeah. right] so, and then, okay so you probably dies that
time. Alright. Everyone rezes, comes back into the raid. Alright, lets do this again. Do it again.
Now youre expecting there to be two of them [yeah] except that you dont know that you have
to split them apart. Well, it might take you three or four more deaths to figure that out. So now
thats an hour and a half of your time [mhmm] just spent dying and coming back [mhmm].
Alright, now you figure out that you have to spread them apart, oh got they still have all the same
abilities, [mhmm] and then you start dying to this or dying to that, because oh wait, now this
healer cant keep up with five people at once, how do we deal with that? hahaha
Jake: Yeah, so its kind of like a problem solving [it is], awareness
Ben: Which is why, I think the biggest misconception is that a lot of people who play WoW are
the nerds that are hiding in their closet, and there are a ton of people who fit that description that
play WoW, but as far as your high ranking players go. *dad walks though* whats up dad? *dad
says hello* As far as your high ranking players go, youll find theyre not those people. The most
successful group I was ever with had two doctorslike medical doctorsthree engineers, a
dentist, um , a war vet who was an engineer in the military. You know, these are intelligent
people [yeah] because in order to figure out these strategies and to execute them repeatedly,
youre not going to find your twelve-year-old kidstheyre not going to be able to do it. Your
highest ranking guilds are extremely intelligent people who are skilled in real life and out, and
they have careers that, you know they make good money, [yeah] this happens to be their hobby
ha [yeah] and theyre very good at it. yeah so thats what youll find with the heroic bosses,
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theyre difficult, they a lot of strategy, a lot of coordination, you will not find a raiding guild that
is not using some type of voice over internet protocol type thing [mhmm]
Jake: Cause you just need that
Ben: You need it, if you cant talk to somebody, youre dead. [yeah]. Even the highest ranking
guilds in the world, they cannot do a fight without being able to talk. [yeah] For stuff like, like
the tank debuffs I was taking about, hes going to get hit, you know after he gets three stacks he
needs to call, he says, Hey! taunt, I need to get out of here Okay, not the other tank knows he
has to taunt and he comes in [yeah]. Especially when things go wrong if things are going, if
everythings going right, everythings going as planned, you can kind of, you can of half-ass
your way through it without talking [yeah] but if youre doing a new fight, or youre doing
something where things can go wrong really quickly you can not do it without being able to talk
to everyone in the raid.
Jake: Yeah. So when youre in a raid like that and all thats going on, what does it feel like?
Ben: Its really intense, because these fights-thats another thingthese fights, the longest ones
with go 15-16 minuets [yeah] and youre a hundred percent concentrated [yeah] for those 15-16
minutes , you cannot think of anything other than spell, spell, spell, do this, do this, do that, oh
go this is happening, okay next part of the fight, now Ive gotta go over here, um, absolutely
insane [mhm] having to focus on everything that youre doing, making sure youre using the
right spells for the right situation, and this point, a lot of people consider that damage dealing is
the easiest of the professions, or of the roles, theres tanking, healing, and damage dealing or
damage per second, DPS. DPS is the easiest because you have a set rotation: do these abilities in
this order, repeat. [yeah]. Um *starts typing* sorry they are yelling at me. [oh] haha. Do these
abilities in this order, repeat. [yeah] And how good you are as a DPS is purely based on how well
you repeat that list of abilities when things are going crazy around you. [yeah] The people
assigned to deal with the crazy stuff are generally the tanks, who have to control the MOBs that
are running around, and the healers who have to make sure nobody dies from it [right] um,
hahaha, so yeah, thats
Jake: So youve done tanking and DPS?
Ben: Ive done all three of them. Ive actually done all three of them at a high level [okay] Thats
what I was saying to you, like if you need to talk to someone about pretty much anything in
WoW, Im probably your guy.
Jake: Youve seen all the angles.
Ben: Ive played every class to a high level on a high level basis, and Ive done every role on a
high level basis, because healing for a priest and healing for a paladin are totally different. [huh].
No spells are the same. [uh huh] So you have to play them completely differently. Thats why
Im such a good player and why I personally am in high demand because all the best players
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have played all the classes [mm] have played all the roles, which means, and theyve also done
PvE and PvPIve only talked to you about PvE which is players versus environment, is verse a
pre-programmed fight, [right] PvP, player verse player *makes gesture*
Jake: Its like a whole other game?
Ben: Oh yeah. Theres strategy involved, but its not a repetitive, predictable strategy, its not
like you can go okay what is the boss going to do when we do this. [yeah] K, now I know
what I do and dont do [right] PvP, what is player going to do when I do this? Its *puts hands
in air in gesture of not-knowing*
Jake: You dont know
Ben: I have no idea hahahaha
J Right, yeah, its very different.
Ben: Its completely different. So Ive done every role, every class, both PvP and PvE. [mhmm]
To do that at a maximum level is going to take, probably *voices of party members start coming
through his headphones (?)*I suppose I can set this so that, well no, I wont, actually Ill avoid
setting this to my speakers cause right now theyre probably all just going to jump on and troll
me. [okay] But , eventually I will. So, to do all that, youre looking at at least probably 200 days
played [mhmm] so, someone has to play five thousand hours of WoW minimum, to be that good
[mhmm] hahaha
Jake: Thats a lot yeah
Ben: So, if you can say that youve done that, now youre in high demand, cause people know
that no matter what role they put you in, whatever situation they put you in, your gear maybe
might not be quite up to spec
Jake: but you know what to do
Ben: But youre gonna know what to do, youre going to be able to pick up fights, youre going
to be able to pick up strategies, pick up roles, [mhmm] and run with it [yeah] So, thats kinda
where that all comes in [yeah] and uh, its just, haha, I dunno, its a lot of fun, but when youre in
there with that fight, and honestly on this character I have 12, 24, 36, 48, probably 50 useful
abilities [wow] so any moment in a fight, I have to know which one of these 50 things *laughing
while he says this* [wow] is the best one for that moment, [yeah] Now as a DPS, its probably
limited to well say...depending on your class. A lot of arcane mages get a lot of shit, their
rotation s only three abilities, it only takes three buttons to do the best damage as a mage. [mhm]
My warrior has a 38 priority, list, a 38 step priority list
Jake: Wow, so you would go through all
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Ben: Yeah, its not even, and because I say priority
Jake: Its not just an order, its depending on
Ben: Its depending on the situation, its depending on whether this has procd, its depending on
whether I have this buff or not, I have to do this, I have to do this, theres thirty eight different
situations I could be in hahahaha.
Jake: Yeah, so youre keeping track of
Ben: Yeah, I have to keep track of them. And the global cooldown is, you know, say a second
long, its actually a second and a half but with haste itll decrease the global cooldown down to a
minimum of a second, so if you have a lot of haste, you have to analyze the situation, read your
buffs, read your debuffs, read what youre doing, and then use the right ability every second.
[mhmm] Once a second.
Jake: So once a second you are making a decision.
Ben: Yeah. Okay, so Im reading it, alright I got this buff up, I got, you know a Raging Blow
proc, and I have Colossal Smash debuff on the boss. [uh huh]. Raging Blow just came off
cooldown, okay, this oh, and Im rolling, I have three buffs up that are increasing my strength, so
I really, this is a great time, Im going to use Raging Blow, its a hard hitting ability, Im going to
use it right now. K, Raging Blow, good, okay, but that used one of my buffs, and now two of my
debuffs are running out, should I use, I have, should I use Raging Blow again because I still have
one more proc of it, or should I wait until I can get Colossal Smash back up and use Blood Thirst
to build my rage so that I can use Raging Blow, because Raging Blow takes 10 rage to use. So
should I pool my resources and wait until I have a better time thats going to do more damage, or
should I just go ahead and dump it all into this next attack and then hope that before I have full
resources I can get another Raging Blow proc and use it again. So basically is it best to use it
right now, is the situation optimal? The first Raging Blow proc situation was optimal, absolutely,
very clear [yeah] I needed to use it. Second one I can use it, the situation is not optimal [okay].
So the question is whether I wait for an optimal situation, or I use it and hope that it comes back
up before the next optimal situation [mhmm] hahahahaha
Jake: And you make that decision in a second
Ben: And I have one second to make that decision [yeah] across eight abilities [yeah]. Every
single one of those abilities I have to decide whether thats the right one to use for that situation
or not , and I only have a second to do that decision in total haha
Jake: Uh huh, so youre just making decision after decision
Ben: Yeah, decision, decision for 16 minutes. Once a second for 16 minutes
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Jake: wow
Ben: hahahahaha So, and thats why I hate people who think that you can just come in here and
Jake: mash keys
Ben: Because to be good, you have to be, you have to have a very quick, very quick thinking,
think quick on your feet, you have to know whats going on, you have to understand the fight ,
[mhmm]. Um, so for instance, I might, cause not only do I have all the abilities to worry about.
Same exact situation: first hits optimal, second hits not optimal...but I know that theres going
to be a 10 second down period in the fight, in the next second or two, [mhmm] like the boss is
either going to run to this side of the room or something else is going to happen that I have to go
take care of, [yeah] like some adds might spawn and I might have to go kill those before I get
back on the boss [mhm] um, so its going to be, the whole, for doing damage I know the next 10
seconds are not going to be optimal. Even if I know that if I could have stayed on the boss it was
a bad idea to use raging blow because its not optimal, now its a good idea to use it because Im
not going to have any chance to use it for the next ten seconds
Jake: Yeah, okay.
Ben: So, use it, again.
Jake: And thats the awareness of whats happening.
Ben: Yeah, yeah. So you have to have awareness of all your abilities, awareness of all your
buffs, awareness of all your debuffs, awareness of what the boss is doing, [mhmm] awareness of
what people around you are doing, because other people can cast buffs on you or debuff the boss
[right] heh heh heh [right] And again, spread it over eight abilities once a second
Jake: And spread over a 16 minute fight, thats going to be the difference between someone with
a high DPS and someone with a lower DPS, [exactly] is the person whos making really optimal
decisions every time [yep] versus someone whos sometimes making the best decisions
sometimes making substandard decisions
Ben: And youll see that, it is huge *starts typing * Theyre asking me, Ill kind of read it so you
can hear,
Jake: sure
Ben: theyre asking me if I can tank this, basically, this is not my main character, at least it
wasnt, its going to be now, um, theyre asking me if I can tank it, my basic answer is: no.
Theres no way. Regardless of skill, I do not have a gear level that will make me capable of
tanking this content . The boss will hit me way too hard [uh huh]. So basically what I told them
is no, theres no way I can tank it, um I can DPS it and you guys can carry me because my gear
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is still way too low [yeah] but they have enough DPS to overcome my lacking DPS [yeah] that
way, Ill be able to be in the raid, and Ill get experience with the bosses, and Ill get gear that
drops form the bosses, but Im telling them, if they try to make me tank, were not going to be
able to kill bosses hahahaha
Jake: Yeah. So are you still in the Myrmidons now?
Ben: No, this, at the end of, at the end of Wrath, we started up in Cataclysm, and Myrmidons
was, we had *typing to guild* theyre being dicks right now haha. Um, we lost our raid leader,
real name Johnny, um, in fact I still have him on here, he was online just a half hour ago. Um, 38
minutes ago he was online. Oh my god stop asking me questions *typing* You need to ask me
not them haha
Jake: *laughs*
Ben: Um, he left. He went to uh this server that Im on right now. He left because the server was
not very high ranking [mhmm] You kinda have your guild that are high ranking or not high
ranking, and then your servers which are high ranking or not high ranking. Your high ranking
servers have on average a higher skilled player base. So he said Look, this isnt, this isnt gonna
work [mhmm] *typing* This isnt going to work because Im not going to be able to reach the
skill level that I want to reach without, um, moving to a different server, so Im going to move to
a different server, and sorry guys, but uh, Dude I know more than you about this game, stop
telling me what to do *types* haha, um. Hes telling me to change from fury to arms, ever class
has three specs, they can be arms, furyfor warrior its arms, fury, or prot, arms is DPS, fury is
DPS, protection is tanking. Right now Im fury which does well at higher gear levels but does
poorly at low gear levels. Hes telling me that my gear level is too low to do fury, and that I
should back arms to do more DPS. Im telling him that I know what Im doing, and that right
now I know my gear levels right on the edge, and I could pick either or, [mhmm] knowing that
as I get higher gear fury is going to become better, I want to, if Im going to get back in the
groove, Im going to get back in the groove with the spec thats going to be what
Jake: what youre going to use
Ben: What Im going to be using. So Im telling him to shut up and let me do what Im doing
hahah [yeah] Because he doesnt know nearly as much as I do about warriors. [uh huh].
Anyways, so he left, he was what held, he was a very skilled player both PvP and PvE, the thing
was, even if you were kind of equal to someone in PvP, its hard for you to be, to have that
feeling I talked about, like Im better than these guys, I want to move forward. Very hard to
have that around with him, because if you dueled him, he would wipe the floor with you haha, so
you knew that in at least some regard that he was better than you and that it was probably still a
good idea to follow this guy, into battle kind of [yeah]. But he left, he changed servers. With him
gone, the guild leader tried to become the raid leader-normally those are different people. The
guild leader might take care of guild affairs, but the raid leader is the guy whos talking and
telling people what to do during a fight [okay]. He comes up with the strategies, he comes up and
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says okaylike when I was telling you that crystal, you need three people to stack therehes
going to make the decision, the raid leader will make the decision which three people [okay]
Guild leader is probably just one of the people . [yeah] Um, yeah, so raid leader left, we started
trying to do the early Cataclysm raids, the first level of raids in Cataclysm, couldnt do it [mm]
having a lot of problems, werent able to do damage, you know enough damage, our healing it
was just...another thing that youll find with WoW is that when things just arent working, its
very hard to put a finger on whats not working, it just doesnt, it just doesnt, you dont know
why, it just doesnt. [huh]. And you could do it again with different people, and all of the
numbers will look the same, but for some reason this time it worked [hm] hahahah
Jake: Thats interesting
Ben: And I havent been able to figure it out. And this guys playing a guitar. now this is
interesting. This guitar was only availablesorry to go off track
Jake: Thats okay
Ben: That guitar that he was playing there was only available for people who played Burning
Crusade, so that tells me that hes been playing at least 6 years. [mm] You cant get it anymore.
You couldnt get it five years ago. So, like, thats, like I was talking to you about gear
Jake: yeah, as little markers of
Ben: Yeah, that, as soon as I heard that noise and saw it I was like oh, okay, this guys been
playing for six years, so hes probably pretty good hahaha
Jake: Yeah, interesting
Ben: Little markers like that.
Jake: Yeah
Ben: hahaha, [haha] anyways, so it wasnt falling apart, so what ended up happening was the few
people that were in that guild Myrmidons that were keeping up with me, really. Think of it kind
of like cream of the crop, we, like the top ten or so of us who had decided, who had always kind
of stayed in Myrmidons because the raid leader was there and the raid leader was really good
[mhmm] ended up saying look, this isnt working, were gonna follow him, [yeah]. We followed
him, we made our own guild, he was the raid leader and the guild leader, [uh huh] and I played
with that guild all the way through Cataclysm. That guild, we had very skilled players, we had
the top 10 players from Myrmidons, we ended up being a 10 man guild, so we didnt do 25-
mans, which hurt us because it meant we couldnt get the extra gear, [mhmm] but still we were
very good players, we were top 2 or 3 on the server, um top 1% of the player base.
Jake: How are players ranked? Like how do you know whos the top
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Ben: Um mostly its
Jake: Does the game its self calculate that?
Ben: No, but mostly you go to WoW progress .com . *he pulls up the site* So you can see that
the top guild in the world right now is Method, and uh, and actually this is the top guild on my
current server, 16, Whatever Were Awesome [yeah]. But they were actually, they were top 3
really, theyre top three in the U.S. theyre top 16 in the world.
Jake: Okay, so how is this list compiled? Like who does it and what is it based on?
Ben: You submit it, and trust me, all of the high ranking guilds in the world, any guild who
actually does serious raiding is gonna submit their information and theyre gonna, cause they
want the credit, they want to attract players
Jake: So they are kinda submitting raw data that is then kinda
Ben: Pretty much, um, think of it almost like a uh, a resume. Like, he look at all these bosses we
killed, and heres the time that, look, see, this is the top guild in the world, they have videos of
every one of their kills, [mhmm] um rankings, so they were first in the West, first in the EU, first
in the Realm
Jake: Okay, so youre sort of, everyones making a submission and then someone else is
basically looking at all the information and ranking them
Ben: Yeah, its all automated, but yeah, it all looks at it and ranks it, so, um, so the thing was
realms. Okay, so heres some of the realms I play on. I play on Bleeding Hollow, second ranked
in the world, I play on Tichondrius, 19th ranked in the world, top in PvP though, and
Magtheridon 22nd ranked in the world. Um, the reason I play on these guilds is because theyre
in the top 25 in the world and they fit my timezone , so Im not going to have people asking if I
can raid at like two in the morning [yeah] you know if thats a California server thats a problem.
Jake: So wait a realm is a server or a guild?
Ben: Realm is a server [okay] so these are all different servers [okay] um, the server that I used
to play on, it has been coming up on rankings, 77, [mhmm] but when I played on it, this was my
first server, when I played on it was like 200 something in ranking, yeah, so it was bad [yeah]
there were not good players on there, it did not have a good reputation, [ye ah] so we all server
transferred to a new server that had a good reputation, good players, good guilds, and we were
one of the top, um, so Magtheridon is 22nd ranked, and see even right now, the guild Im in right
now, even without me theyre still 6th ranked on the server, [yeah] so theyre 6th ranked on a
22nd ranked server, honestly that pretty much means theyre probably, theyre about top 2%
[mm] but when I was with that guild of players in Cataclysm, which included the three players
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that left for Raiders of Renown with me, all three of them we with that 10-man that sectioned off
[yeah] we were top 2 or 3 on the server and we were, basically we had, not only, we had credit,
we didnt have to recruit, we had people, like if we needed one spot, like a guy had to quit for
school or something, we would have people come to us [yeah] people would come to our and
also all these high ranking guilds also have websites, um even Ecstatic Strike has a website
[yeah] um, so they would come to us, they would email us, theyd say hey, Im looking to
transferI will transfer servers, I will pay $25 [mhm] for the right to be with your guild and kill
bosses with you hahaha [right, right]. Um, cause we were high ranking, and, but we were
friends too. We had, most guilds have a loot system, which is some kind of system for who gets
what loot [right]. We didnt have one. We were all friends, we played with each other for a long,
at this point, by the end of Cataclysm we had played with each other somewhere between 3, or
like 2 and 3 years. We just talked about it oh look, this stuff dropped, did you need that? Did
you need that? Okay here [yeah] you know, and um, that worked all the way through Cataclysm
. Unfortunately the last raid in Cataclysm was very bland. [mm] It was boring, it wasnt that
interesting, it was hard just for the sake of being hard. Like it wasnt, umtheres two kinds of
difficult bosses in WoW. Theres bosses that are difficult because theyre difficult to do right
[mhmm] and theres bosses that are difficult because their numbers are so big [yeah] they hit you
so hard, [yeah] they have such high health [uh huh], theyre boring [yeah] but still hard just
because of raw numbers [right]. Most of that raid was boring because of raw numbers haha
[okay] And it was the last raid in the expansion, and the last raid in an expansion normally has to
last the longest. So theres patches throughout an expansion, [mhmm] probably somewhere in
the neighborhood of ten to a dozen patches, well say somewhere between 3 and 5 content
patches which introduce new raids [okay] the last patch in an expansion has to be good, because
the, the difference between the last patch and then the next expansion is usually a substantial
amount of time, somewhere in the neighborhood of
Jake: Because they stop coming out with
Ben: Yeah, somewhere in the neighborhood of 8 months to a year [okay]. Eight months of a
boring raidit didnt happen, [yeah]to be frank. Um, essentially people logged, you know, like
hey, Ill come back for the next expansion, but Im not re-running this stupid boring raid every
week, for 8 months [right haha] Theres no point [yeah] Wed already beat it [yeah] uh, we hit a
wall on a fight that was badly done, we had already done all the normal content and wed got
through most of the heroic content, there were two fights left. The one that we were stuck on was
one that um, in its original form, was literally mathematically impossible[hm] was proven to be
mathematically impossible
Jake: Wow, haha
Ben: Youd think that testing would prevent something like this, but you have to realize that
Blizzard doesnt have players good enough [uh huh] to beat the highest level heroic content
[yeah]. The only people who are good enough to beat it are the top guilds in the world [right] So,
and thats another thingWoW is hard at the highest levels hahaha so they cant test it. It, the
original version of it was proven to be mathematically impossible. [hm] You could not ,
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theoretically, beat that fight. So they nerfed it and re-tuned it a little bit, but it still required you
to have a very very specific group of classes because the issue youll seetheres balance, which
um, every, um, every class, you cant get the balance on the damage to be absolutely perfect,
youre going to have classes that do more and less damage [mm] so like right now the current
DPS rankings, *shows a graph online* maximum DPS rankings, so you can see the highest:
Frost Mage does the most DPS in the game right now. Theoretically their highest DPS would be
um, 456,000 [mhmm]. Unholy does the least, their theoretical highest DPS would be 360,000.
So, even with the nerf, even with the changes, [mhmm] you might have had to, if you were going
to beat that fight, you might have only been able to take the top five or six specs [uh huh] If you
didnt have those, you couldnt beat the fight,
Jake: You just wouldnt
Ben: it wasnt possible [mhmm] We didnt have em, because we were just 10 guys who were
friends, [yeah] so we basically said Well, Ill see you next expansion guys [hahaha] its time for
a break, because this isnt happening [yeah] and most of the guys didnt come back [mm] so,
that was when I changed to my guild that Im currently in . This expansion Ive been very hit or
miss. Ive taken off for school
Jake: So is, so Mists of Pandaria is the new expansion. So that was
Ben: yeah, Mists of Pandaeria
Jake: So people stopped playing, and when this came out you started playing again
Ben: I started playing
Jake: A lot of other people didnt
Ben: A lot of other people didnt
Jake: Okay. And its been more on and off you said?
Ben: For me its been more on and off because Ive been kind of searching for a group that, you
know, finding and being with a guild, and spending, you know, youre spending, if youre
raiding with someone between 12 and Ive seen people raid up to 40 hours a week, so youre
spending a lot of time with these people
Jake: How much time have you spent a different points in your
Ben: Um, Ive spent between 9 and 24 hours a week *starts talking to someone over voice chat*
Ben: This is, thats Grimberg¸as you might remember, is the only remaining of the 4 of us who
came out to play [okay] So, in fact hes in my group right now.
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Jake: So are you guys getting ready to do a
Ben: Yeah, the problem were running into right now is were missing a lot of people
Jake: Okay
Ben: But we have 9, we need one more. So theyre talking about boss stuff [mhmm] Theyre
talking about one of the fights thats a little bit difficult hahaha um, as you can see hahah
Jake: yeah yeah hahah
Ben: Hes a tank, so he gets hit especially hard
Jake: So he gets the most fun, yeah
Ben: hahaha um, but yeah, so, Ive been on and off, I would quit for three months for school, Id
come back, I kinda like mrrrr, Id half ass it, but [yeah] but really it wasnt until, uh, oh actually
this expansion 2 years old, thats right, because I started dating Beth two years ago
hruuuh...okay, um...hahahaha
Jake: Mists of Pandarias two years old?
Ben: And theres a new expansion coming out.
Jake: Okay
Ben: It should be two years old
Jake: So for the last two years you really havent gotten in a groove, like a guild thats really
been
Ben: Not until, not until the last um, after, over the summer, I got with this group, which is
Ecstatic Strike, [okay] and I quickly, I was healing actually, on my paladin for that, and I quickly
became one of their high ranking people , and there are people who are in this guild who are
better than me. Honestly, uh, two or three of the top ranking players in this guild are uh world
first quality players, like theyre absolutely insane, theyre doing retarded amounts of damage
that I cannot fathom how they manage to do haha, [okay] but because of that, I am comfortable
in this guild [yeah], because theres that
Jake: You dont have an itch to get into a better guild
Ben: Yeah, because I know there are players here who are better than me [yeah] um, so basically
this is where Ive been, and I feel bad, really bad, because they relied on me really heavily as a
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healer, but I had to quit for school [yeah haha] haha, ummm, soooo Im just coming back now
after schools over and...yeaaaah I feel really bad heh heh heh [haha] but, theyll deal with it
heheeh [yeah]
Jake: So it seems like you, you tend to have a pretty comfortable, clear sense of when you need
to stop for school [oh yeah] and when you can play, and it just doesnt seem like that has been a
conflict for you.
Ben: No, and I can see it being a conflict for other people haha I dont know if youve run into
that or not but, in your, all Im doing right now is clearing out my inventory a little bit
Jake: You mentioned right at the beginning that you said that you thought that this game has
addicting qualities and I was wondering what you meant by that, or what qualities you were
referring to.
Ben: When you first log on, um, you kinda, you dont really know what to do [mm]. Well, I
could do daily quests, but, those are boring, [mm] you know. Yeah you get gold for em, you get
little tokens, but the reality is you dont really need them, golds pretty easy to get [yeah] so, naw
that sounds boring, I dont want to do that. Well I could PvP, but my gear sucks, so I dont want
to PvP Ill just get my butt kicked. [mhmm] I cant really raid because Im not in a guild or
because my gear sucks, and blah ba blah blah blah. But once you get into it, youre like, youre
there, youre there every day, youre, um, hah, youre spending money, youre getting your
character ready for raid and um, you know youll spend a couple hours getting ready for raid.
Because Ive been talking to you Im now behind hahah because I need to go buy these flasks for
raid
Jake: So what else getting ready for raid involve?
Ben: Um, mostly just buying things that are temporary buffs. Like right now I am buying flasks,
they are 62, 68 each [yup]
Jake: So these are sold by other players?
Ben: Yup. Sold by, Im buying right now Braystils flacks hahaha [okay haha] so hes gonna get
this gold [yup] dont really care because I have a ridiculously absolutely asinine amount of gold
so Im just going to buy these from him, and Ill buy enough for a couple days to that I dont
have to heal with it hahahah *yells I said nothing* to family members talking in the other
room* Im about to get blamed for something
Jake: Youre aware of so many things at once
Ben: You have to. Its, thats actually, remember how we were talking about awareness?
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Jake: Yeah, yeah, thats what I was referring to haha. So you said, that, you were just making a
comparison, like when you just started playing
Ben: Look, the whole guild, everyone who was in the raid just got owned *points to screen
where party member portraits are displayed*
Jake: Oh no haha
Ben: haha Dont really know what they did, but it was a bad idea hahaha
Jake: So you just said something about when you start playing theres not much you can do an
its a lot of choices arent that exciting
Ben: Well, when you log onto a level 90 character, a max level character [yeah] the choices are
basically raid or PvP . If your gear sucks, neither one of those is that enticing, cause you either
arent going to be able to raid or youre going to get your butt kicked in PvP [mm] If youre
leveling, thats fun, because you get the excitement of leveling up but um, you know with me,
someone who has mostly max level characters, and Ive leveled so many characters, so Im not
really interested in leveling another one , immediately, uh, it can be very boring when you just
log on , but once you start raiding, youll all a sudden find, like, not only are you getting ready
for raid, but youre also on four hours before raid doing dailys, doing this, doing that, doing
EVERYTHING for no reason other than, heh, um, that, you know, youre now invested in the
game again , and you just get stuck in that , and even, once youre raiding hardcore and things,
you find that even if your raid group, you know even if your raid groups stops youll go find
another one [yeah] rather than quitting [yeah] haha . And its just, you know, its hard not to say
that it has addictive qualities when you consider how much Ive played, I mean , Ive played and
absolutely insane amount of time, you know, a quarter of my life, when I have WoW available to
me I spend about a quarter of my life playing it, so [mhm] I mean I would think, Im not sure
what the clinical definition of addictive is, but I would say thats haha
Jake: Theres no agreement on it so haha
Ben: I would thats, thats following in the realm of it
Jake: Well one thing, one sort of um, uh, criterion that sometimes people include in the list is that
you know, distress when you stop playingit sounds likedoes that happen to you?
Ben: Oh its very stressful.
Jake: It is.
Ben: at first, at first, for like two weeks, [okay] then youre like oh wait, I have real life to deal
with hahah
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Jake: What does the distress feel like?
Ben: Just like, Ahhh, I should be doing my dailys to get my tokens, I should be raiding right
now, Im gonna fall behind on my gear, I dont want to fall behind on my gear, cause then its a
pain to get caught up, I dont want to fall behind on players, I dont want to fall behind on boss
strategies, like uhhhh god its going to be so hard to get caught up again Im getting my butt
kicked right now. Please stop killing me. Oh Im dead. *sigh* well I died *both laugh* Its just
the urge to stay caught up on everything [yeah] is really important . [mhmm]. I dont know,
thats what I would say is probably the most addicting, the most, at least if youre looking at it
like that, thats probably the most obvious sign of addiction I would say, that the game presents
[mhmm]. Oh god, die die, people, die. And my screen, I guarantee, looks different than the other
screens youve seen, [mhmm] because of my addons that are installed, and its going to be like
that for every person, every single person is going to have a different [yeah] they have a
different feel, different things that they are comfortable with. Im fairly comfortable with having
a lot of things on my screen [mhm] probably a leftover of um being a tank, which required the
highest amount of awareness [yeah] so after tanking Im, you know, fairly comfortable with my
raid awareness and comfortable with having lots of things on my screen [mhmm] at the same
time. So right here I have my incoming heals, so I can see Call of Nature is healing me right now
Jake: So are you doing, are you doing the raid right now?
Ben: Yup, no Im doing
Jake: Not just doing stuff to prepare
Ben: No, its kind of um, well, it depends if you want to call it preparing, its probably not a bad
idea to call it preparing, because what were doing right now is clearing out the, trash MOBs is
what theyre called, [mm mhmm] basically just clearing out all the little guys that hand around
the boss [mhmm] and almost every boss is going to have these [okay] Okay so they got up to
Dark Shaman, so this is the trash before Dark Shaman, so they killed a couple bosses last night
without me, which I expected [mhmm] Oh god, Im getting raped, Im dying, Im dying, dont
die, alright were good. Safety has been achieved. [haha] But yeah , this, this is kinda getting
ready. We gotta clear that side of the room, basically all this garbage weve got to kill. And I say
garbage, um, they can still easily kill you alone [mhmm] but because Im in the group of right
now 9, its supposed to be 10 haha people, [yeah] Im fairly secure in my ability to just go ahead
and go balls out on these guys [yeah] And you can see, youll see actually on the DPS meter,
which I have right up, right over here, that, this is me right here, this character, [mhmm] um, the
effects of having poor gear. [mm] Its really, its really hard to explain to someone who hasnt
played it how bad it is having poor gear. Im, I have gear which is actually on, up to date with
this patch, its just not up to date, I just dont have any gear from this patch, so I have gear from
the last patch, up to date, so far, and still, you can see this guy is doing um an enorhes doing 5
times my damage [yeah] because he has gear from this patch.
Jake: so as soon as you drop behind the curve a little bit youre not even close to
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Ben: Not even remotely close to being able to keep up [uh huh] So the fact that theyre bringing
me along right now, Im probably not going to do the whole raid with them, because eventually
my gear is going to become an issue regardless of how well I do in mechanics [yeah] so in this
carry situation, if youre carrying someone who knows the fights, but has very low DPS, youll
normally assign them to do , to do the parts of the fights that require, um, some people will call
them warm body basically—”just run over there, go hit that lever, go do this stupid this over
here not something that necessarily requires any damage, it just requires somebody to go over
and do it [right] so this way I wont hurt their damage much because instead of sending someone
who does 130,00 or 330,000 DPS over there theyre going to send somebody that does 100,000
[right] and uh, you know , that doesnt cause them any problems [right, right] but eventually
theyre just not going to be able to deal with it, theyre going to have to have somebody who
does more damage than me [mhmm] so
Jake: So I want to go back to something you said a minute ago, you were talking about like once
you start raiding, you get engaged, theres a point where you cross over into some, some
different level of engagement, and youre, youre doing your 4 hours of prep, and um, I
wondering what that shift is, like what thats about
Ben: Its about keeping up. Like I said, you fall behind so quickly. [mhmm] So as soon as you
are caught up, so as soon as you are caught up, you have that desire not only to stay caught up
but get to the very bleeding edge [mm]. *starts concentrating on the game* um
Jake: Yeah, tell me if there are hairy moments where you need to just stop , or just stop talking,
dont
Ben: No, honestly, the issue, the biggest issue that I have right now is that I have the event chat
muted, [okay] so... *turns on voice chat, starts talking to party, tells them he has to mute his mic*
So, um, basically, thats, youll hear all kinds of shenanigans, [yeah] but I want to answer as
many questions as possible for you before I actually have to talk to them
Jake: Okay, well let me see, Im just going to look over my, youve told me a lot of stuff so
Ben: theres just trash between the bosses, its really only on the bosses that Im going to need to
Jake: Yeah thats fine, no problem. So which character are you playing right now?
Ben: Luka, its a warrior, yeah. typically, apparently theres all kinds of studies on gender and
age and stuff of who...ooooh my god I will totally take that cloak. *typing to party* hahaha
alright hold on. Yeah I guess if Im going to be tanking thats off spec, but I can totally use it as
main spec to because its got mastery on it. But its a huge upgrade compared to my jankey 502.
Although did roll an 8. *long pause*Well they just gave it to me, so I just got a new cloak, so
thats cool. I like new cloaks, new cloaks make me happy. heh heh. So they gave me a new cloak
over a guy, a guy rolled higher than me, but because they expect me to play more often they
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game it to me. [mhmm] Theyre talking about getting rid of me so they dont have to stop later
hehe [hahaha]
Jake: so what race is your character?
Ben: Undead.
Jake: Undead, okay.
Ben: You can see it better up here *displays character on screen*
Jake: Oh yeah okay
Ben: Hes wearing a mohawk right now. Ive always wanted a Mohawk not really sure why
[hmhm]
Jake: So do you have a sense of your character as having a story or a personality or is it really
just youre playing the game through that character strategiacally
Ben: Kind of, a little bit, not as much, in fact actually can I move these over here *wants to move
recorders*
Jake: oh yeah move them wherever you want, thats your movement area
Ben: yeah
Jake: want me to move this up here
Ben: let me bundle my cables. If you cant tell, I have one side of the desk clear but not the other
*there are stacks of items on the left side of the desk* hahah
Jake: yeah
Ben: yeah, he kinda does. I mean not as much as, um, people who are on RP servers, I dont
know if youve talked to anyone whos on an RP server
Jake: I havent
Ben: Um, theyre obviously, theyre going to have their, their answer to that question is going to
be yes, haha, you know? [right] thats the whole reason that theyre on that server is that they
have a, their character has an identity [mm] *pause* I would say yes he does, but its, um, its
hard to explain it. I just, you kind of, I think you play a little differently depending on who
youre, what character youre on, just because, um, maybe something about how you as a person
developed while you were playing that character, Im not really sure, but [hm] Id say I do play
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all my characters a little differently, I might be a little more snarky on this character or
something haha but [huh] um its kind of hard to put a finger on exactly why
Jake: Huh, but, you have a, you have an experience of being a little different when youre on
different characters
Ben: Yeah, because theres, theres really no tangible reason why I might like one character over
another sometimes [mm] but I find that I do [mhm] . I really enjoyand its a combination I
found a lot of race and class and everything, and sometimes it just feels right. I had a mage that I
got all the way to level 90, so I had a max level mage [mhm] and uh, I hated it, and I kept
playing it thinking I was going to enjoy it, and I was gonna have fun, cause it was a really
combination as far as, it was going to do a lot of damage because goblins have a racial bonus,
and, um, you know I thought it was going to be a lot of fun and I, I just, I finally had to change it,
I paid twenty dollars to change it to undead [yeah] and uh, now I love it, thats one of my
favorites [huh] just the race change, it totallywell I did a name change with the race change, so
I changed the name, changed the race, [mhmm] and it went from one of my, probably my least
favorite character to pry my favorite character, almost overnight [yeah] just cause it just felt right
[huh] and I dont know why [yeah] umm, but, just something to do with the animations, cause
every race has different animations, and something to do just how the character played out. I had
a lot more fun [hm] so, hahaha.
Jake: Interesting
Ben: I dont know
Jake: So whats your experience of this character? Like how would you characterize what it feels
like to play this one?
Ben: Um, its intense, its my, I mean warriors are always melee, theyre always up in the fight,
so its, I think I probably get the most intense, as far as really pumped up playing this character,
because warriors, um, they have abilities called charge, so you literally charge across the
battlefield really quickly, and all their abilities are physical, they have no magical abilities, so I
just, I kinda get this feeling/image that when youre in a fight, when youre doing a boss, when
youre doing really well. And for some reason knowing that youre not doing a lot of damage
kind of nullifies that, like I dont really feel very [hm] I dont feel it as strongly. But when Im
top DPS and Im banging things out [hahaha] and Im, you know, Im on top of my game, and,
you know, a new add spawns and Ill turn and charge, and hit a Raging Blow, and it crits, and it
completely destroys his health [mhm] and you just get really, really into it, and you feel really,
you know, an intense kind of satisfaction and its very visceral when Im on this character doing
damage or as a tank really, because you can still, you still do damage as a tank just not as much
[yeah] um. Its really just a strong, visceral feeling. It really kinda pumps you up. But its
completely different on my healer, because at that point my focus is on what abilities Im using.
Like I was telling you, that priority system, like should I use it now, should I use it, [mhm]
whens my dead time, blah blah blah blah. Totally different on healer [mm] because a healer,
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you have to save people. Im watching, on a healer Id be more watching this little box with
everyones life, and these colors, the reason theyre colored is because I have them colored by
class, so I know hes a warrior, warlock, warrior, mage, hunter, death knight, paladin, paladin,
monk, and a druid, but those, youll see them go up and down during a fight, [mm] and thats
their health, so, Im watching these real intense, I know, by muscle memory, you pry havent
seen this, *holds up mouse to show other side, which has 12 thumb buttons*
Jake: oh, no
Ben: So I have 12 abilities macroed straight to my thumb [okay] so, I know by feel what Im
doing for healing [yeah] *refers to each button* Holy Light, Divine Light, Holy Shock, you
know, I can name it all out for you. So I know what Im doing for healing, so instead Im
looking, and Im analyzing, okay, hes not missing a lot, or its not a dangerous part of the fight,
so Im going to use a smaller, slower heal, kinda save some mana, save some magic power
[yeah], or you know, oh my god, hes gonna die! and this is a really bad time for him to be low
on health, so now I have to use a cooldown and I have to heal him very quickly [uh huh] but at
that point, as a damage dealer, Im not responsible for my health, other than not doing anything
immediately stupid [right] um, so its not a big, not a big deal for me. But as a healer, its almost
more panicked, kind of, like oh my god [hahah],like. holy crap, I have to save this guy, what is
going on with my life [yeah] so I just popped all my cooldowns, and popped my Blade Storm,
and my
Jake: So is this the actual boss?
Ben: This is the actual boss, yes, so we wanted to kill DarkFang first, and he was marked with an
X, and we did, we successfully killed him, so now Im going to go ahead and go on my mouse
is bugging out, there we go go on BloodClaw here. And were going to kill him and get him
dead. And you can see again, Im so far behind in DPS compared to these guys.
Jake: So the guys behind you are like the tank and the healers?
Ben: Yeah
Jake: Okay *both start laughing*
Ben: All the people that you definitely want to be in front of [haha yeah]. If youre getting
passed up by them, youre probably, youre no longer getting carried, you might as well just be,
not even there heh. [yup] So there, they used on of their first abilities, theres a big cloud of
poison on the ground. Obviously not something you want to stand on [mhmm] Um, so right now
some of my cooldowns are coming off, so Im going to use them and then Im going to pop
another one of my DPS cooldowns to try and buff my damage up as much as I can. Its really,
its pretty, oh god, I really messed that up, heh heh, theyve been playing so long, I feel so bad
[haha] Um, really just trying to do my best, so I backed off, used my charge, to get in close,
charge will give me rage, which lets me use more abilities, so it was important for me there to,
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see right here I coulda, I shoulda used this right as it came off, well I could have used it right as it
came off, but I waited 2 seconds for one of my other abilities to come off cooldown, so it would
combine to do more damage. [mm hmm] And this is um, Korkron Dark Shaman, so if you end
up looking it up. I cant, I personally cant go over and attack those, because they do a large AoE
explosion [mhmm] when they die, so if I try and go over there and deal with those, whats going
to happen is Im going to get, Im going to hurt myself, Im going to probably die [mhmm] so
instead Im going to stay over here and just go ahead and do damage to these guys. Um, probably
what Ill do next time, now that I think about it, is Ill probably go ahead over and...yeah, Im
going to go ahead and do it...oh god no theres an Ash ooze in the way dont actually do it! Get
out of the way, die, okay, because now the ranged DPS should have had enough time to get the
attention of the oozes, Im going to go over here and use my Blade Storm on them and do some
AoE damage, um, thats, um, I did that as much because of, I did that for two reasons. First, it
will help kill the oozes, which is an important thing, they melee very hard, they hit you very very
very hard. And the second reason is to buff my damage so I dont look so useless *both laugh*
because right now thats extremely important to me staying in this raid and getting gear [yeah
haha]
Jake: So you are hoping to good enough to not kicked out any sooner than you have to
Ben: Yeah, because I need to, I need this gear, and this is going to be, theyre helping me by
doing this, I could do it the hard way [yeah] and the hard way, um, heh, the less favorable way, is
to go ahead and actually build up from where I left off and kill those raids, and go through the
easier levels of this raid. The easier levels drop less good gear [right] um, it drops gear of lower
quality, so I might be able to level my to do those levels, but um, of course the gear that I get
would be not as good asoh god, Im dead! See what I told you about not attacking the them
haha [yeah].
Jake: So it would be a really gradual build up instead of
Ben: yeah, instead of right now Im saying hey, plunge me into this
Jake: yeah
Ben: So, slimes, they really, they kinda hurt [yup]
Jake: So are you going to be dead for a while?
Ben: Im going to be dead until
Jake: Until they kill the boss and then they can
Ben: yeah, so right now the boss is at 13%, theres a, 12%, theres the boss right here. So, theres
also battle rezs in the middle of the fight, but what you, normally you cant rez in the middle of
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combat...so, what they just said, get him up, was basically someone who is worthy of the battle
rez died, so they said get him up [yeah] cause you can only rez one person per fight
Jake: And they didnt choose you?
Ben: No they didnt choose me *both laugh* There, now everyone died.
Jake: So when you play nowadays, is your typical gaming session sort of like this, where you log
on, prepare for raids, do raids with people you know, is that kind of your standard
Ben: I always raid with people I know *turns up volume on party chat* theyre talking about
why they wiped. [yeah] Basically, its, I guess there was a tank issue, and he dropped an Ashen
Wall, which, the, one of the bosses will drop an Ashen Wall, its a wall of elemental guys that do
an enormous amount of damage if you get near them [mhmm] apparently, so, heres you tank,
and your boss is facing the tank, hell drop the wall parallel, well, perpendicular, to him [okay]
across a line where the tank is standing, so theyre saying that the tank um, dropped that wall in a
bad spot, and, so, assuming, say thats the raid over there doing damage, so if he faces it this way
theres no issue, but if he for some reason turns, [yeah]
Jake: Hell split up the group
Ben: The wall will run right through the group and it can kill them in one or two shots, so that
was the issue that theyre talking about
Jake: Okay
Ben: But yeah, normally Id say thats fairly accurate as to what I do. Ill come on and Ill get
ready but, it probably only takes about half an hour to get ready for raid. Ill do stuff for dailies
though, and thats unrelated. *father needed his help for something, he briefly leaves to help
him* BRB pouring Coke BRB snorting coke [hahaha] no youre not, Papi youre not
allowed to raid high, Im sorry. Oh I might be getting ejected. *jokes with group on chat about
group member getting high* So we have two older guys in the raid, one, Grimberg, known as
Papi, hes who I was saying was one of the three guys, and hes probably 68, 69
Jake: Oh wow
Ben: Hes old. So he always says things that none of us understand *both laugh* Papi what are
you talking about dude? But yeah.
Jake: so what parts do you enjoy the least about playing. Like are there things about it that you
dont enjoy?
Ben: Yeah, wiping.
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Jake: wiping haha
Ben: Which is what we just did.
Jake: Yeah
Ben: Its not fun. Not a favorite, not a fan man, not a fan.
Jake: That sounds like its a pretty big part of it
Ben: I dont, I shouldnt say that. I dont like wiping when its not my fault. Um, at that point I
could attribute that at least partially to my fault because if I had been doing the damage level that
I should have been doing, then its possible that we could have killed it [mhmm] *says
something to party* Theyre summoning in the ?? guy, I dont know who we dropped, we
dropped the other paladin. Oh heck yeah, okay, I didnt get dropped, because there was a guy
doing even lower DPS than me [oh wow]. If its set on damage done, set it to DPS, see the
Sideway guy? [yeah] thats the guy who got dropped [haha]. Thats a ret paladin, oh yeah thats
definitely a ret paladin . So, now, because I want to stroke my ego, I want to see what kind of,
what kind of gear he was in *both laugh* to see if
Jake: To see if he had better gear but was doing worse?
Ben: Yeah hahaha
Jake: Well if nothing else you know he wasnt in the middle of an interview.
Ben: Oh yeah! Hes got way better gear, hes 531.
Jake: Oh, so you can look up just a player online
Ben: oh yeah, yup
Jake: Is that through Blizzard?
Ben: Yup
Jake: Oh, okay, so thats, you can actually, thats cool
Ben: So he had 20 more ilevel than me, so he should have been doing somewhere in the
neighborhood, given his gear he should have been doing about 200,000 DPS [mhmm] and he
was only doing 83. [wow] So *both laugh* he is a worse player that I am [yeah] Me, here, this is
what Im talking about with a good player, um, the top theoretical DPS for me right now is about
130, and I was doing 100. [okay] So this is theoretical, perfect [yeah] like youre standing there,
not moving, doing everything absolutely perfect, and then realistic, even, this is still, standing
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there, not moving, doing absolutely everything perfect, theyre saying, a human, the highest you
could maybe get as a human is about 120, and I was doing 100 [yeah] while not having played in
three months, Im missing, Im missing some gems and enchants, so [right] given that
information, Id say Im pretty much on track. [yeah] But he was [way way] waaaaay off track
yeah hahahaha
Jake: definitely haha
Ben: So, that tells me, okay, yeah, I need to fix my gear up a little bit, [mhm] and I need to
maybe work on my rotation a little bit, which is expectable, expected, because its been three
months [right] but on the whole, that tells me that my problem is gear related [yeah] get the gear,
I should do pretty close to what I am expected to do, which, with the best gear right now is
400,000. [mhmm] so theres 300,000 Im going to multiply my DPS by four times
Jake: when you get gear
Ben: when I get gear
Jake: wow. so right now is everyone just getting reorganized
Ben: yeah, cause they kicked someone out of the raid and theyre trying to figure out, everything
out. Actually though, *asks party who they are waiting for*
Jake: so it seems like, does the game tend to go through like, theres the intense concentration
you described during a raid, and then theres sort of this down time where people are chatting
and waiting and [mhmm, yeah] so is that kind of the way it cycles?
Ben: mhmm, youll normally chat and BS and just, whatever goes on during the trash fights, and
its not super, you know every once and a while you have people doing a ton of damage during
trash just to kind of show off [yeah] but the reality is that it really doesnt mean anything [yeah]
and then people will be more serious in the boss fights, although if you have a fight on farm,
basically its so easy that its just farming, all youre doing is just the same motions, kinda
grinding gear out [yeah] um, youll get the BS, and the joking, and the playing around during the
fight too
Jake: Cause everyone, its just so easy
Ben: Yeah, but on a fight that actually takes some um, takes some time, or on a fight that actually
takes some effort, its better to just stay straight-faced about it [yeah] Okay so right now were
raiding. So he just ran a ready check, so hes just trying to make sure everyones here, theres
two people missing right now, uh, a mage and a rouge, [mm] so yeah, go ahead, we still have a
little time.
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Jake: Yeah, Im just sort of, youve told me so much, that Im sort of looking through my
questions and seeing that most of them have been answered so Im just checking through to
Ben: Well theres still so much I havent even told you
Jake: Yeah, I mean I have that sense that haha
Ben: For instance one thing that you might be interested in psychologically is, for a year I
actually dated a girl that I met in WoW , [mhmm ] um, I cant believe how it ended, it ended
absolutely ridiculous, but, um, basically it ended due to a misconception on her part and by the
time she realized it was too late, but that was us, so.
Jake: Mm, so you met her in WoW but she was in the area?
Ben: No, she was in Texas haha
Jake: Okay, so you were just sort of long distance
Ben: No, she moved here hahah
Jake: Oh wow
Ben: Um, again, dispelling the notion that if a girl plays WoW shes unattractive , um, *pulls up
pictures of her on Facebook* I personally at least would not say shes unattractive haha
Jake: haha yeah. Id agree. So how long did you know each other before she moved?
Ben: Three years. We knew each other for three years. and then we started dating when I went
down to Texas to meet my guild. I actually flew to Texas to meet my guild and we just hit it off
really well [yeah] and we started dating, after a couple months of us dating she moved up here
because she had an aunt in the area anyways and was trying, it was a combination of me and also
her trying to get out of Texas [mhmm] but, yeah. But that, and another girl that I dated played
WoW, not necessarily, Beth I met on WoW, Jess I did not meet on WoW, I met her and then
found out she played WoW, and we played WoW together, so [yeah]
Jake: So the one that you, sorry what was the one from Texass name?
Ben: The one from Texas, thats Beth
Jake: Okay, so what was it like shifting relationships, like going from being in-game friends to
meeting her in real life?
Ben: Absolutely no effort
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Jake: So just transitioned really
Ben: Cause we played together, raided together for three years, knew each other, talked, knew of
each others personal problems, bla bla blah, and that was kind of how we started progressing
from just friends to more than friends was that she had just broken up with her boyfriend and for
like two months, and I kind of like helped her right after that and then after that we talked more
personally for like a month and a half, but as far as knowing each other, knowing our personal
lives, wed known that for like, [yeah] you know same thing as any friend you might know, but
that was when it transitioned from being friends to being more than friends [mhmm] was because
we were already friends, we were helping each other out with problems in our lives [yeah] and
getting closer, but it was super effortless, there was no effort, I mean I met her and that was the
first time I had seen her in real life, but as far as talking to her it was, just picking up, it was just
another day, [huh] it just happened to be that we saw each other in person this time [wow] so
Jake: Thats interesting
Ben: Theres was no, I mean, I think we...yeah. She pulled up, cause she actually game me a ride
from the one guys house that I had been staying with that was the guild leader [mhmm] and
literally the first thing I think I did was make fun of her after I saw her. [hahaha] But it was cool,
because we were friends, like [yeah] I think I made some joke about her being a typical Cali girl
because she pulled up in this bright yellow car and these huge sunglasses [hahahaha] and was
fiddling around with her iPod and Im like, with you know her blonde hair, and was like...[haha]
Just making fun of her, but because we felt so comfortable with each other you know [yeah]. I
think the first thing she said to me in real life was oh shut the fuck up heh [hahahaha] hahaha
now that I think about it heh heh heh
Jake: So did you two continue to like play in the same guild together once you were, she was
here and you were dating
Ben: Yeah, oh yeah we did. Definitely.
Jake: And what about when it ended?
Ben: Nope, I quit WoW, I couldnt play WoW anymore after that ended . It was really, it was a
terrible misconception, because of, basically because of how everything went down it was weird
[hm] um heh. She had basically thought that I didnt care for her for some reason, but I, because
of that she ended the relationship and moved on, [mhmm] and nothing was further from the truth,
I was actually already starting to think about possibly marrying her, so like, it was a really good
relationship , it was actually by far the best relationship Ive ever been in [mm] which is, um,
odd to say maybe, because Ive been in five relationships that all lasted more than a year, so Im
not unfamiliar with relationships, its not like I latched onto the first person that I met. [yeah] No,
like Ive been in relationships before that, Ive been in relationships after that [mhmm] easily the
best relationship Ive ever been with was the girl who I met on WoW hahaha
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Jake: Yeah, youre just breaking all the misconceptions tonight
Ben: Im trying. [haha] But thats because I, I , thats why I hate them so much, because theyre
not true of everyone [yeah] um, and like I said, I dont know the quality, I dont know the kind of
people that youve um done any kind of research with so far but I would say, Id be surprised if
they might have fit all of what you thought going into it because what Ive found, at least in the
high ranking players, you find a lot of girls, [mhmm], you find a lot of attractive women, you
find a lot of intelligent men, a lot of intelligent women, a lot of successful people who just
happen to play WoW [mhmm] hahaha [yeah] um, and theres nothing wrong with that, theres
nothing weird about that, until you go and tell somebody haha that [yeah] that thats what you
happen to do in your free time [yeah] um
Jake: So when you said you couldnt play WoW anymore it was just too upsetting to be
Ben: Because that was the world that I met her in and that was the world that everything like,
you know where I first spent all those years of my time with her was in this game [uh huh] and I
couldnt, I couldnt play, I quit for a while. When I came back it was different. Its actually been
different ever since then, um , that was right at the beginning ofwell it was part of the way
through um Mists of Pandaria [mm] so, every since then Ive been kind of hit and miss on
whether or not I play a lot [mhmm]
Jake: So does it still have a sense of feeling different since then?
Ben: Its been, prettyoop, thats what I was talking about with that Ashen Wall. That Ashen
Wall hit me, it hit me for 440,000 [oh yeah] Absolutely wiped the floor with me. See that time,
with a little bit of practice I was doing better, I was doing 107,000 instead of 100, so getting
closer [mhmm] Um, *sigh* where was I. Yeah its, its been tied really closely to how I felt
about her [mhmm] um, I dont know much you know, psychologically with relationships , but
basically it hit me reaaally hard, it was a very very difficult relationship to get over [mhmm] I
would say my...from how I felt about WoW before her to how I felt about WoW after her the
longer, the better I felt about my current relationships that is, and the more over her I was, the
closer it got back towards feeling [mmm] um, just like another day playing WoW hahaha [yeah]
but for a while there, no it was pretty [mhmm] why is he? Does anyone else know why Disney
gave Hercules red hair? *starts typing* To appeal to the gingers haha [haha] ummm haha. But
yeah, no, that, Id say thats pretty much how it worked as far as [mhmm] as far as my feelings
for that went [yeah] But its been a long road. And it, on a, for a long time there Id actually play
DotA more than WoW. WoW is something, DotA I could play a little more on my own. If you
want to do anything at an advanced level in WoW you need at least 5 people, more like 10 to 25
people [mhmm] so, its definitely a social game, its something that you need to rely on people
for
Jake: Yeah. So what, at this point what are your kind of, when you look to the future in WoW,
what are you hoping for, do you see yourself getting caught back up, do you see yourself
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wanting to get really involved with a guild again, I mean whats your sense of what you want in
the future?
Ben: Um, Im kind of, I dont want to get as caught up in it as I was [mhmm] um, for multiple
reasons . Oh god thats the staff I wanted...noooo, and I would have got it too if it werent for ?
Heck yeah thats a huge upgrade. *someone asks if a item is needed* I do, Im only wearing a
496. *talks to group about item, why he needs it, how hell use it* *turns to me and whispers*
Just give it to me *both laugh* I understand, I already know what youre saying, just give me the
item. *continues to talk to group about getting the item and his performance* So theyre asking
the other warrior if he needs it [mhmm] *continues talking to group* Finally, finally got the belt
[haha] Oh, god, instantly equip that. Even without, you see these sockets, theyre sockets to put
gems in it to make it stronger, and you can also enchant it, [mhm] even without gemming it and
enchanting it, its so much better that, just put it on [yea h haha] hahaha
Jake: So if you just got a slightly better piece you pry have to, [you would not put it on] you
would not put it on right away because youd have to
Ben: Youd have to gem it and enchant it
Jake: Yeah, okay
Ben: But, that was an enormous upgrade [okay] That alone is probably going to make, maybe not
in a specific fight, but, it would make a noticeable upgrade [mhmm ] you know, it I did a, what
they like to do is if youre checking your damage to check upgrades youll do something called a
parse, um, its basically a DPS parse, youll run youre um, youll go up to a training dummy,
[mhmm] and youll say youll do a six minute parse, youll fight a training dummy that doesnt
do anything, it just sits there on a post, for six minutes, to check your DPS increases, so you, if I
was, you know, in a fight, its hard to check those little DPS increases, but I could run, if I ran a
couple parses
Jake: Youd see the difference
Ben: I would definitely see a noticeable difference with that upgrade [yeah] no question , um
RNG, which is random number generator, kind of like luck, [yeah] a lot of people blame the
RNG gods if theyre having terrible luck [uh huh] hahahah. Um, RNG wont make that
difference, thats a huge noticeable difference.
Jake: Because different attacks have a range of possible damage they could do, so theres a
random
Ben: Kind of. Um, so say, like the Mortal Strike here, its a, it says mighty blow that does 228%
weapon damage from both melee weapons uh, so its base is to do 228% of your weapon
damage, so upgrading your weapon damage is going to give you a huge increase in DPS. As a
melee, thats the absolute best way to increase your damage, as you might expect. [yeah].
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Changing the thing that youre hitting things with, [yeah] is a really good way to hit them harder
haahaha [haha]. Um, but, with um, with every single item , really, really, really?
Jake: What happened?
Ben: I just got Mindspiked for, I only got one shot. *to party* Its not my fault if he one shots
me, like, blame the gear bro. I could *sigh* you know what, Im not dealing with you people
right now, Im undergeared, Im just going to shut up and be the kid in the back of the classroom.
*comments from party* So what were we talking about? Oh yeah, so, every ability, like strength,
you see all these items have strength on it, [mhmm] and they also have crit and haste. Haste
improves how quickly your melee attacks hit, so youll get more melee attacks [mhmm]. Crit
improves your percentage chance toso these are all my statsso crit improves my percentage
chance to do double damage on the attack. Hit improves your hit chance, blah bla bla bla balh,
you know it makes, its pretty logical [yeah] but um, so that item had a lot of hit and a lot of
mastery, so my attacks are going to have a higher chance to hit things and the mastery for a fury
warrior gives me a higher chance to become enraged which increases my damage by 50% so Im
going to have a higher change to become enraged and Im going to have a higher chance to hit
things, as well, with the strength increases something called attack power, [yeah] which, theres
an attack powerbasically it adds onto the damage of every weapon [okay] so I got such a huge
strength increase from that weapon, from that belt that its going to noticeably increase the
damage that every single one of my attacks does. *long pause* See this is trash for the next boss,
which is maybe not to you, because I dont know if youve ever played any game like this, but
this is significantly noticeably different kind of creatures. Normally the trash leading up to a boss
is um related to the boss [uh huh] so it might share some abilities, and it, they do that in order to
help people um get an idea of what is going to be coming up [mm hmm] Ahh, that was my glit
ah, he got killed, thats so cute. So, um, see, he had more haste, so he got the rouge off before
me. So that my heroic leap, youll see Intervene right here, so Im standing here and Im going to
use intervene and its gonna shoot me over to that character. Thats a protective spell, I intercept
the next melee or ranged attack within ten seconds [mhmm] so, thats something youll use a lot
as a tank but not so much as DPS [right]. This next fight, like even this trash, trash has specific
strategies at times too, um these shamans they do a healing ability, so you have to separate them,
otherwise the heal will bounce around and it will be impossible to kill them [mhmm]. *banters
with party* Theyre trying to basically say that I have no idea what Im doing by saying that I
never got past the last fight, which I definitely did [hmhm] *continues bantering with party* so
what I just did there, the reason they said I couldnt go Bladestorm, theres a very specific
reason, mostly its because theyre doing Bladestorms right now [mhmm] and they would kill me
but what I did was I popped Die by the Sword which increases my parry chance by 100%, so
basically any physical attacks, Im going to reflect them [mhmm] for 8 seconds, and then the
next thing I did was um pop Bladestorm. So basically I made myself invulnerable to their attacks
and then used my attack. [yeah] Thats the kind of stuff, that youre gonna have to think though
[yeah] like, how can I, like normally I wouldnt be able to go in there and fight those, so what am
I gonna do to change that [mhmm] . PvP is all about those kind of decisionshow am I gonna
wreck this guy [yeah]. I gotta use 7 different abilities in this perfect combinations . This is the
next boss, General Naszgrim. Fairly easy fight, its reliant on people killing adds in the back,
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including the War Shamans that we just saw that do healing, they can heal the boss for an
absolutely insurmountable amount so you have to kill them before they get the heal off [okay].
Thats the main thing in this one. Can I have stats and master please? Theres mastery, wheres
statscome on druid. Why? He said no, hes not going to buff me. [hahaha] Basically Im
asking for buffs here, these are all different buffs there we go, now I got it. *listens to party
discuss fight* I was talking to stacks on bosses, so he was saying make sure it goes to four but
dont taunt too early otherwise its a wipe because if you taunt too early and your stacks get
refreshed, now both tanks have to stack, and neither one of them can
Jake: So what is a stack?
Ben: Oh, a stack is a debuff, so if I say a stack, its literally, its a debuff that will stack or build
up [okay] so you could say every 10 seconds hes going to do a heroic strike that decreases your
armor by 10% for 20 seconds. So every 10 seconds he does that, and it lasts for 20 seconds.
[yeah] So at the 10 second mark hes going to do it again, and now youre going to have 2 stacks,
now your armors going to be decreased by 20% [okay] and then 30%. So you have to step out
and let another guy tank for 20 seconds [ah okay] until it falls off. But if you jump back in too
quickly, if you have like 2 seconds left,
Jake: Then itll be at 20
Ben: Yeah, then itll go, its still at 20, now its going to jump to 30 [okay] Now you have 30 and
he has 20, now youre both
Jake: Its going downhill
Ben: Yeah, thats what I was saying, you knew you need to be on Vent to be able to
communicate and like if that happens , its not, its not absolutely a wipe, because you could
have a paladin put Hand of Protection on him and itll wipe the stacks off [mhmm] but thats
what the difference is between a decent raid group and a good raid group and a great raid group
is how can you handle stuff not going right. How do you handle, oh god, something that I didnt
expect to happen just happened [yeah] what do I do hahaha
Jake: Yeah, its how quickly everyone can come up with a new plan [yeah] and carry it out
Ben: Because a great paladin, a really good paladin is going to notice that, hand of protection,
right away and fix the problem before it becomes a problem [yeah] and then you go on your
merry way [mhmm] an okay paladin, youll have to ask him to do that [mhmm] and if you dont
have voice chat youll never be able to ask him [right] assuming anyone thinks of that. Thats
another thing that I was saying. Thats a paladin ability, Im playing a warrior, how do I know
that a paladin can do that and that itll wipe the stack? Because Ive played a paladin. So, playing
all ten, or now all 11 classes
Jake: You sort of know all the tools that are available across the whole group
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Ben: Which is why I became a valuable player. Hes going to pull this boss in 10 seconds. So
Im going to stack all damage all on the front end to do as much damage as I can right away. And
theyre going to do the same thing. Okay, so thats stuff on the ground, Ive gotta avoid that.
Otherwise I would probably wash out, so, I avoided that successfully. Switch targets to this??
Warbanner because thats going to buff the boss if I leave it up. See, big crits, I have my crits
show up down here with the amount of damage they do and thats kind ofoh, Im going to
show you a video! Hahaha. I just had a great idea, remind me to show you a video
Jake: Okay
Ben: Its a couple minutes long, but its a PvP video from Wrath of the Licheking and I think itll
fairly perfectly capture what PvP as a warrior feels like, [okay] and it also makes me laugh
hysterically because it reminds me of PvP as a warrior [yeah] But anyways, oh god, okay,
dodged that one, no big deal, nothing too complicated going on, boss is at 62%. He hasnt started
doing anything too scary yet. [mhmm] Oh god, I just got absolutely destroyed by something,
Warsong, so this is a problem. So, I just used a defensive spell because I knew that Warsong
knowing the fight, I know that when he does that Warsong, what its going to do is its going to
um create a major shockwave of sorts [mhmm] and um, it could kill me if I wasnt prepared for
it, especially with my low life, because increased gear not only increases your strength on all of
your abilities but it also increases the amount of stamina you have on all of your abilities, so I
have, thats why he was saying you get killed too quickly [yeah] was because my gear is so
bad I only have, well say two thirds of the health of someone who should be in this raid [yeah]
so something that wont kill them will kill me, so what I had to do when I saw that that Warsong
was going off, is I had about half a second to pop something to save my life, and since Im still
alive [yeah haha] you can go ahead and say that I definitely did that. Big crit! I just hit that guy
for a million damage. Big crits, big crits! Um, big numbers, that is actually what reminded me of
the video, is me thinking big numbers, um [yeah] because big number make me happy, [yhea]
they make everyone happy [haha]. Big numbersthe bigger your gear, the better your gear gets,
the are, and the happier you are because your numbers are huge .
Jake: Hahah, so why, why is that?
Ben: Its the same thing I was saying. The numbers, its just, the, a print out kind of version of
the amount of damage youre doing, so if I do, um, big numbers basically means that I am doing
a lot of damage, so as my gear gets better, as I was saying before, youre going to do more
damage per hit and your numbers are going to get bigger. [mhmm] So say originally, before a
big gear upgrade I might have been doing 200 damage a hit, now I got a nice big gear upgrade,
so Im doing 400 damage a hit [mhmm] Well, a crit is double damage, so originally my crit was
400, now my crit is 800 [yeah] when I crit, so, it really makes you feel good, like aw heck yeah
I just did 800 damage to that dude [yeah]
Jake: So as the game goes along, and goes through patches, and goes through expansions, like,
theres just, numbers are climbing and climbing and climbing
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Ben: In fact, theres something thats happening next expansion that uh has never happened
before, which is that theyre resetting all of the gear numbers above a certain level because
things are getting too insane [yeah] you have bosses with a billion health haha [yeah] and um,
youre, you know, like I said that ability hit for 1.2 million [mhmm] so basically what theyre
going to do is take everything down by a factor of just like, well say like [mhmm] and thats
going to allow everything to go much more smoothly
Jake: Yeah. Is it going to feel weird to see all these much smaller numbers?
Ben: Oh yeah [haha] Its gonna make me really sad. Okay, some Im trying to get away from this
guy who blade stormed me but I dont think Im going to be able to do it. Alright, someone
stunned him so I got away. Alright, so the boss is now getting low on health. So what I did was
come out here to deal with this Dark Shaman, or I mean Archweaver, so hes casting spells, so
Im going to use abilities that can stop him from casting his spells [mhmm] Same thing I just did
there, I saw that he was casting, even though I wasnt close to him [mhmm] I had the
wherewithaland this is, again, something a lesser player wouldnt doto charge over to him
an interrupt him before he can do anything [mhmm] Its also really importanta lot of players
will eventually kind of devolve into just spamming there highest hardest-hitting ability when you
get really low, to, when a player gets really low on health . *lots of yelling over chat*So we just
died at 1%
Jake: Oh man
Ben: So Papi died to *references log*
Jake: Is this a log of what happened?
Ben: Yeah. Papi died to Bonecracker, actually. Uh, they just, they really messed up, they
basically just let him slowly die hahahaha.
Jake: Was he the tank?
Ben: No. *to group* Yeah, Grimberg did get hit with Aftershock, um, about 2.7 seconds before
he died. Im sorry, 1.7 seconds before he died . *to me* Basically he messed up. Remember the
thing that I said I had to make sure not to stand in?
Jake: Yeah
Ben: He stood in it and got killed hahaha
Jake: Thats all it takes, huh, for the whole raid to fall apart
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Ben: Right now hes telling me to tell the paladin how to heal better because they know that Im
a good paladin healer, but theres not a whole lot I can tell him because unfortunately this is a
bad fight for paladin healers to begin with [yeah] and the other thing is, the little things that like,
the little things like recharging over there, that take a half second, you have a half second to
decide, you know I saved myself, I saved myself twice that fight [mhmm] and saved the fight
from collapsing three times doing little things that theyre never going to notice, other than the
fact that the right keeps going [yeah] I cant teach him those things [yeah] haha like, I can tell
him kind of what to do
Jake: yeah, those little moments of situational awareness
Ben: Yeah, I cant tell him, in this exact situation when you have a half second to decide do
this. Oh but if you have a second to decide to this like, its trying to tell someone how to live
there life kind of thing [you just cant] like, man youre so successful, what should I do?
[right] well, I spent, I cant give you a guide on how to be a good engineer, I can give you some
tips but [yeah] the little things I do to make me a good engineer are little stuff that you kind of
just have to do and feel, its the same way on the game [mhmm] Thats why Im trying to put
emphasis on the fact that the top rated players are intelligent, sophisticated, strategic, capable
people [mhmm] because the little tiny things that make you a top rated player are not things that
you can just learn from a guide [yeah]. Theyre ready to go. So this guy, thats nothes doing
more DPS than me but not a ton more. I say his average I-level is probably 540, so he should be
doing more damage than me . Im gonna pop my cooldowns, hit him as hard as I can in the face.
Do my bladestorm, I dont really know why , probably just because I felt like it. Oh god, death
on the ground, death on the ground. And thats, Id say more mechanics in WoW come down to
two or three things, Its either something on the ground, an add, or something, well really it just
comes down to that, something on the ground or an add.
Jake: An add is an additional monster?
Ben: So, lets just click on this one. So, yeah, you just hear him call add, cause theres adds in
the back. So thats an add. Um, its something thats added to the fight [mhmm] And it refers to,
um, people..uhh...it refers to creatures, not necessarily spells, so if he starts throwing out an
additional spell youre not going to call adds [yeah]. Its pretty simple, Im just running through
my rotation here. Skull Banner comes out, and its easiest for melees to switch over to it cause
theyre already standing right there, so Ill switch over to that and kill it. Um, the priority system,
like the 38-step priority system is not difficult for me because I, its almost like studying for a
test, if you study a lot its not, you dont find the test difficult [mhmm]
Jake: So you are just going through all these things and its just a natural flow for you almost?
Ben: Yeah, cause Ive played so much. So, Im watching all my buffs up here. So there goes the
Warsong so Ive just saved myself again. *long pause* Just saved myself again by popping
Shield Wall . *long pause* *to party* that was my bad I was talking to someone, sorry about that
*long pause* So, I messed up because during defensive stance you shouldnt attack the boss, it
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gives him more rage [uh huh] this particular fight, it gives him more rage, and that will make him
do more dangerous spells [uh huh] I got distracted and attacked him when I shouldnt have, and
he got off two Warsongs, which is why I needed to save myself twice. Okay, defensive stance
ended so Im going to run back in here and start attacking. So he was just talking about
outgearing this boss, the gear that they have, and this is true, the gear that they have is
unnecessary to do the amount of damage required to kill this boss. Their peak damage is
significantly higher than this boss was tuned to do [mhmm] um, so with that in mind you could
say thats why theyre able to carry me, someone who has less gear than the boss was tuned for
[yeah] but thats also why, every single boss in a raid gets progressively harder, so the next boss,
theyre going to be less overgeared for, and the fact that Im in the raid will be more of a
hindrance, until eventually they have to kick me out hahaha [yeah haha]. Although occasionally
youll have bosses that are referred to as loot piñatas um which is that for some reason they are
very undertuned, they are tuned very easy [yeah] um whether thats because of a lack of testing
or whateverBlizzard is always really hesitant to ever increase the difficulty of a fight, they
very rarely increase the difficulty of a fight, so youll end up with specific fights that are loot
piñatas basically, you just hit it till it gives you gear haha [yeah] um, one of those was, on of the
most well know of those is um known as the loot ship, because its a boat fight, where you have
to kill the other, the Alliance thingscause Im on Horde, whats called the Horde
Jake: Yeah I know about the WoW kind of mythology
Ben: Okay, so Im on Horde. If youre on alliance you kill the Horde ship and if youre on Horde
you kill the Alliance ship[mhmm] so it was one of the most infamous, because you literally
could go in there, it didnt matter what kind of gear you had, you were fully capable to killing
that boss, so it was known as the loot ship [haha]. It was basically just a ship that brought you
gear haha [haha]. I love the loot ship, the loot ship made me happy
Jake: Yeah, good memories of the loot ship?
Ben: good memories of the loot ship. Cause it was suchagain, I was saying about easy fights,
is um typically an easy fight will be a much more relaxed fight [yeah] so it was fun for me, you
know, its fun for everyone, cause youre just sitting there like haha, your moms fat kinda
like, as you, and then loot rains down from the sky and everyones happy hahaha [right hahaha].
Okay, so he just calledbasically you cant attack him during defensive stance, and were near
the end of the fight and he does this thing at 10% that will basically make it so he will, will being
to wipe the raid by, he just summons add after add after add, including the healing adds, so
basically the issue is at 10% you have to burn it, thats why hes asking if were ready. So at
10%, he just did something called a Bloodlust, so were all gonna pop all of our cooldowns, like
you just saw me go ahead and click through all of my cooldowns, and were just going to try to
do as much damage as possible, were gonna try to blow him up before he can do anything too
dangerous. So I just popped my defensive cooldown to save myself from Warsong, um, popping
all of our offensive cooldowns and the boss is dead
Jake: Sweet
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Ben: So, it dropped tier gear, and mail feet, so this is nothing that I can use so Im just going to
pass on it [mhmm] but theyre obviously pretty happy about it. [yeah]. But Im going to use my
bonus roll here and I didnt get anything. *joking and discussion with party, including possibility
of him playing a paladin, leader wants to see who else is available* Right now we have 21
people online in the guild [mhm] Were all in the Siege of Orgrimmar which is the current raid
[okay] and the guild has 213 people in it.
Jake: How well do you know
Ben: Depends on the person
Jake: Yeah
Ben: some of them I know very well, some of them I do not know at all. [yeah] And thats
mostly because of the three month break I took, so, before the three month break, I knew
everyone very well or at least as well as anyone in the guild knew them. [mhmm] Grimberg I
obviously know very well because hes the guy that Ive been playing with for four or 5 years.
But were going to have some downtime here, so I dont know
Jake: Yeah, well, I think weve kind of gone through most of the topic areas
Ben: Yeah I figured that
Jake: Is there anything else that you feel like is important for me to know that you havent [um]
talked about
Ben: You know Ive tried to cover most of the stuff. I think the most important, the biggest part
of MMO gaming that I havent really covered is the research, and I dont, if youre doing a raid,
a hardcore raid especially, [yeah] um, youre going to research fights, strategies, youre going to
research your gear, youre going toI knownot right now, but right before I quit I knew every
single upgrade I wanted for my paladin, I knew where it dropped from, I know what its drop
chance was, I knew everything about the gear that I needed [mhmm] I knew everything about the
bosses, I looked up the bosses, I watched videos on the bosses, I watched other people fight the
bosses, I did everything that I could possibly do so that when I got there, it was less strenuous. I
talk about learning the fights, and you do have to learn, theres a little bit to learn as far as just
being there, but as far as actually becoming familiar with the strategy, thats something a high
level of raiding that youre expected to know before the fight, before you even get there.
Jake: Yeah, but youve already watched video, you know what it will look like
Ben: Yup, and thats something that a lot of players, that, any lower-lever players are not going
to do, theyre not going to research it, theyre not going to know, um its only the higher level
players that are going to do that [mhmm] oh god the tank died and I just died right after. So he
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just ran ahead with one healer and got absolutely annihilated. Oh, heres another MMO, I got
invited to come do the Beta testing. But, yeah, theres not really a whole lot that I can think of
that I havent at least touched on.
Jake: Yeah, yeah I feel like weve gone through a lot, so
Ben: The, daily quests were a big point of contention becauseoh! I know!
Jake: oh the video?
Ben: Yeah. Um, gearbreaker. *starts video, some commentary during video* So, obviously, Im
not gonna watch the whole thing, but the whole concept is just very energetic, very like,
especially as a warrior you feel that, just screw it, numbers everywhere, like I love playing fury
because it just feels so awesome to charge around the battlefield you know busting peoples
faces up [yeah] and obviously thats not anything like anything that you could ever do in real life
hahaha [haha certainly not] But PvP, as you can see there PvPs totally different, its hectic, just
running in circles,
Jake: yeah more of a free for all sort of feeling
Ben: Yeah, exactly, and theres, battlegrounds go anywhere from 10 people up to 40 people, so
[yeah] but, anyway, theres not a whole lot more to cover I mean
Jake: Yeah, I mean, Im getting tired for one but I feel like weve covered a lot of ground too so
Ben: Like I said, if you have any questions to get a hold of me, you have my phone number, so
Jake: Yeah, I appreciate that, and I really appreciate the interview.
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Appendix 5: Jeffs Interview Transcript
Jake: The first thing I want to ask, is, just to get a general sense of your life in general, and just
who you are, what else you do, and then get into how gaming fits into the larger picture
Jeff: anything Specific?
Jake: Just, you know, your work life, your social life, your background, whatever...
Jeff: Um, Im 28 years old, Im originally from the midwest. where I went to college for a little
bit, focusing in computer animation and then transferred to a different school to do video
production. Graduated from there in 2008. Um, then moved to NY for the next five years. I got a
job after a while working at a TV network, and [pause] did that for a while, and then in January
moved to Pittsburgh to get out of NY...its a very weird place, just moved back to Pittsburgh,
closer to family, and, you know, its not New York so its automatically better. And I work full
time now, when I first moved I was freelance for a while, but I work fulltime now and still do
freelance stuff, so I work a lot...
Jake: Yeah, so, how much do you work?
Jeff: Um, well for a long time I was working 6:00 in the morning to 5:00 at night on M-Th, and
then I would come home and, work at home until about 10:00, you know, have dinner, hang out
for a little bit, till 10 or 11, and then, you know, do that 4 days a week, and then on FridaysI
work 4 10-hour days instead of 5 8-hour daysso Friday is the day I didnt have to go to my full
time job, I was just working here all day, so Friday nights I would just hang out with my fiancée
or some friends, or go out and do some stuff, whatever. And sometimes work a few hours on the
weekends too, some video editing stuff. But now the video editing stuff is winding down,
because it is no longer the busy season for weddings [oh right]. So, Ive had more free time, but
Im still working on stuff. When you came in here, thats what was on the screen.
Jake: So you are still doing the 4 10-hour days, but there is less of the nightly work and stuff.
Jeff: Yeah, its manageable to just Fridays now. I can do that during the day on Fridays now and
have a pretty normal evening, weekday/evening life, with relaxing and doing whatever.
Jake: So the wedding season has been going since the spring?
Jeff: Yeah I started doing the wedding stuff since the end of June, which is the same time I
accepted the full-time job, so I went from doing freelance stuff maybe three times a month doing
a different project here and there for different people to working 80 hours a week non-stop [wow
yeah] since the end of June.
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Jake: So that must have been a pretty big shift haha
Jeff: That was nuts
Jake: And you have been engaged for how long?
Jeff: Since last Christmas. [okay] Christmas day, so were getting married in May
Jake: Great. So any other big life things going on?
Jeff: Thats, thats about it, weve been together for 8...7...I dont want to say it too loud because
shes over there *both laugh*
Jake: Great, well thats, congratulations.
Jeff: Thanks
Jake: So, tell me the story of how you, you got engaged with playing, uh, its WoW that you
play, right? [Yeah] So tell me the story of how that started.
Jeff: Um, Ive never been too too much into video games, but when I did get into them, I realized
that I would just play one game a lot all the time. When I was younger me and my friends would
play this MUD gametext based, no images[yeah] it was based on Lord of the Rings, pretty
much the nerdiest thing you could ever do
Jake: haha what was it called?
Jeff: The Two Towers. [okay] So we would play that all the time, and we would just go over to
my friends house and sleep over and we would just like stay up all night and just play, I mean it
was pretty fun. but then that just faded off after a while.
Jake: So you were how old?
Jeff: Oh god, this was, I was like in 7th grade, eight grade, something like that. Um, so we
played that game a lot and then other games here and there, anything my friends were playing I
would play [mhmm] and then when I first moved to Columbus to go to Ohio State I lived by
myself in a studio apartment, and I was work...taking classes from 8 in the morning to 3 in the
afternoon and then working from 3-11, so I was just as busy then as I am now, [yeah] but in my
free time there too I did play that game quite a bit, and like some other games here and there and
this and stuff like that. But when I moved to NY I didnt really do either of those, too much.
Until, we moved, we lived in two apartments when we were in NY. The first one we lived in had
the computer in the bedroom because the is the only place where it would fit, because NY
apartments are tiny. [right] Um, but then when we moved to our apartment in Estoria, in Queens,
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the computer was out in the living room, so I could be on the computer and still be around her, so
thats when I started playing WoW. My friends used to play it and they all stopped by then, but I
never played, I never got into it, just thought Id try it out, and it was fun and I like it, and I think
Im pretty good at it [yeah], so
Jake: so you knew about it for a while [yeah I knew about it for a while] but you started playing
at that point
Jeff: Yeah I had tried playing it before when I lived by myself in Columbus, but I just didnt get
into it [hm] Um, but then when I moved, I got into it on my own...I had a couple friends who
played, but they dont play as often as they used to [yeah]
Jake: Do you have a sense of what it was that grabbed you that, when you did get into it? That
worked?
Jeff: I think, there was, well one thing was that it was on the computer because she would be
watching some stupid TV show, you know, Bachelor and Teen Mom, whatever, that I just wasnt
into, so I wouldnt want to sit on the couch and watch that with her, and she never wanted to
watch the same kind of TV shows that I would want to watch, [mhmm] so I was able to be at the
computer and still be engaged, you know, in talking to her and half-watching this show, and she
would be like oh my god can you believe that just happened? [yeah] and I can, you know, I
know whats going on [yeah] in these shows, but at the same time Im not really watching them,
so I was able to focus on that, which is better than a consol game because she can still watch TV
while I was on the computer [mhmm] and I would just sit there, you know, for a while and just
play it, and you can kind go at your own pace, it wasnt like , you know Call of Duty or
something like that where you have to be fully invested for these few minutes [right] at a time. I
mean thats kind of what it is now if youre raiding but, you know, its a little bit different...at
least, I think it is [mhmm]
Jake: So, it really just fit into your life [yeah] even, even the concrete things like your living
room setup and where the TV was and
Jeff: I mean it was really easy to, cause I mean, Im sitting here like thisthis is the same desk
that I hadbut the TV was like right there *points* [mhmm] you know [yeah] So, it was just
easy to sit here, if I was like going like doing some kind of questing in the game or something
like that by myself I could just stop playing and its not, you know nothing happens [right] its
totally fine [yeah] so, it just was easy to do and fun, and there was a ton of stuff to do so I could
do it often without it being too repetitive or too boring, even though sometimes it can be
repetitive, but
Jake: yeah , what were all of the different things to do?
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Jeff: Just different things within the game, if you wanted to make a different character and play
as a different class you could go and do that [mhmm] play different things out, and do, and do
different dungeons, and do different things that they have in the game, like seasonal things, and
stuff like that...oh its Halloween, lets go do all those fun, different Halloween things they put
in the game you know [yeah] and stuff like that, so, thats just the kind of stuff I would do, half
involved in that and half involved in whatever else was going on
Jake: So it was a nice way for you to, to kinda be in two worlds at once [yeah] and have two
kinds of
Jeff: Yeah, we always called it separate but together time [yeah laughter] because were doing
two different things but were right there you know [yeah] so...it made sense [uh huh]. But then
when we moved here, a two-bedroom apartment for less than we were playing for a tiny one-
bedroom in NY, um, the computer came back here and when I was freelance I would be back at
the computer all the time working on stuff or trying to find new jobs or trying to find different
things and applying to different positions or contacting people about um different projects or
different gigs or whatever. Um, but then I would play sometimes during the day too but when I
was focusing on work I was focusing on work [yeah]. And, then when I started working a couple
months ago and everything, the amount of time that I played just kind of decreased because I
have a lot of other responsibilities [right, right] you know
Jake: So going back..how, how long ago was it when you started? When was that?
Jeff: Uh, I moved to my apartment in Queenswhich was when I started2000...probably
February, 2010
Jake: And youve kind of remained playing consistently, even with varying times, but youve
kept playing [yup, pretty much] and whats the variation in terms of the most youve played
during certain points and the least youve played and
Jeff: Probably the most Ive played was when I could play and also be involved in what else was
going on around me. So I would be on the game but 50% paying attention to the game. Now
when Im playing the game Im back here to to do that, so Im 100% paying attention to the
game. You know, so, its a different, play-style I guess.
Jake: Yeah. Yeah, yeah, so even though, if the time is different, that has to be taken into
consideration.
Jeff: Yeah, if I sit back here for, cause when we do our raid now it goes from 8-11, or, you know,
try getting on a little early just sitting there ready to do, but the raid time is from 8-11, so thats 3
hours of being, at least, you know, 95% involved in whats going on in the game. Whereas
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before Id sit down and be on from you know 5:30 to11 but Im only 25% involved [right] in
what Im doing
Jake: So during that time, with that like, low level of involvement, that was kind of like a nightly
thing, so you were pry playing like, I dont know, what would that add up to a week [uh,
probably...] 20-30 hours or [something like that] something like that, yeah.
Jeff: 20-30 hours of being 20%, 25% involved, maybe up to 50% or whatever, but not like, shut
up, go away, Im busy [right right] But now like, if Im 95% to 100% involved, thats like 6
hours, and you know its just something that I like to do and, she gets that. If I play on a day
thats not like a Tuesday or a Thursday or whatever shes like why are you playing the game
[laughter] I know, I know
Jake: So its kind of, kind of, um, you have a pretty set schedule right now.
Jeff: Yeah, I mean its, it gives me something to look forward to because its fun to play, and if I
did it all the time, its not as exciting to get on and play, because its just another thing to do
every day. Since I dont play as much as I used to, its gives me something to look forward to
and something to you know, try to accomplish, because we are always doing different stuff in the
game, trying to make progression through some of the harder, more difficult things that are
happening, so it gives me like, a goal, even if its pointless, which I totally understand, but its
still fun to do.
Jake: What do you mean that its pointless?
Jeff: Its just a game, I mean, I used to play that Two Towers game all the time, and, since that
was a typing game, I can type pretty fast now, [laughter] but thats all I got out of it, you know,
that and lord of the rings lore, which I already knew a little about, so [So youre not playing for
some...] yeah, Im not, even, there was this article I read a while ago about somebody who was
like yeah Id love to hire WoW players to work for my company because they have these
certain skills that hardcore raiders have and stuff and Im like yeah, thats true I guess, but
youre also in an environment that is meant to be beaten, so its not like youre all that awesome
if you can do itgood job you did what youre supposed to, you know [yeah] So, its nothing
that Im gaining any skills from that I can use outside of the game [yeah] you know [so its a
pursuit within] yeah, but then again, its the same thing with any video game , even if its not an
online RPG game, if its, anything. Evan Scrabble doesnt help you with anything because
youre using words you already know, youre not learning anything [yeah, true].
Jake: Um, so, take me through just like a typical gaming sessionit sounds like right now your
typical session is a raid session [yeah, thats pretty much all that I do] yeah, so what does that,
from start to finish, what does that involve?
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Jeff: Um, well today for example, when you got here, we were having dinner, um, we had just
finished, we were just hanging out, talking about whatever, and normally if you werent here
right now wed probably still be hanging out, maybe would have watched an hour show, you
know Homeland or something that we didnt watch, Walking Deadthats over now, but
something like that [yeah] we follow those shows and everything, so we would watch one of
those either while eating or maybe after eating dinner, and then I would come back here and try
to get on at like, 7, because if I dont play outside of the raid, there are other things in the game
to do that can benefit you during that raid, um
Jake: What kinds of things?
Jeff: Just different things in the game like getting valor points to make your gear better so that
when you go raid, youre more powerfulstuff like that. Um, things like that that I used to do
more often, that I used to do the different daily quests for things, but I dont do any more. And
thats on e of the things that the people in the group I play with, theyre like: make sure youre
doing this every week, make sure youre doing that every week And I told themIts a pretty,
from what Ive seen and what other friends have saidthe group that I play with is extremely
laid back, everybodys really cool and I really like these 9 other people that I have met before,
you know? [yeah] Theyre pretty good friends. You know, so, thats, so I try to get on 7:15, 7:30
or something like that. And usually in the game we get our invites to group up around 7:30, 7:45
if youre on, then get into the raid, and take a 5 minute break every hour, and if you need to get
up and go to the bathroom, or grab a drink, or whatever, he my house is burning down Ill be
right back [laughter] theyre like oh, okay and theyll just wait for you, its not like, its not
like, I guess theres a lot of groups out there that are like aw you were gone for 2 minutes,
youre kicked out you know, if it was that kind of stressful environment I would not be doing
what I do. But its very laid back, and when I get on later youll be able to hear the people
talking and [oh cool] and stuff like that. Its always fun, the people in the group, which Ill
probably cover later, theres, I dont know how old she is, we have a grandma in the groupshe
has a 4yo grandson, we have uh, 2 ppl from Wales, I think they are engaged, I dont know if
theyre just bf and gf or what, but, 2 ppl from Wales that play so its always fun making fun of
their accents, and they make fun of us in the states say, so its always interesting. So then thats
the game, I mean well, get into the raid at 8:00, and we take a 5-min break every hour, and then
11:00, were like well, its 11, see you later [so its a pretty set end time?] yeah, I mean the
people in Wales are on this server, because its more populated than a server thats there, and it
works better for their schedule too, because its 4:00 in the morning when were done, but that
works out for them [that works for them, hm]. That works for them so..
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Jake: Okay, so what, Im curios to like know more of the details of the, the minutiae, the little
things you do, like you mentioned getting valor points [yeah] and what is, what are all of the
little errands that you kind of have to do? [Um] And like why? How do they contribute?
Jeff: The way I play the gameI mean theres a lot of different ways to play WoWand the
way I like to play the game to be challenged with things. A lot of people that I play with are like
I got this new sword to transmog and all it does is make the sword you have look like the
sword that you just got. And Im like I wouldnt care about that, like that doesnt benefit
anybody When I play I want, I want to get on and I want to leave...when I log on I want to
what am I trying to saywhen I log off I want to be, I want to have made progress during that
time. So if I get on, Im going to do something useful, within the game, such as getting valor
points or getting these tokens which can give you bonus rolls on gear, or talking to people about
different strategies to set up the gear that you have, and figuring out stuff like that, and going
onlineyou see I have two monitorsIll have the game on one and sometimes Ill have, like,
hey what upgrades can I get from this box over here and what, how should I reforge my gear for
all the stats [mhmm] and strategic things like that, so, pretty much, if I get on, Im trying to get
valor points by running scenarios or doing quests, which I pretty much never do, its pretty much
just scenarios.
Jake: whats the difference between a scenario and a quest?
Jeff: Uh, questing is you go out into the world and you find someone who says do this for me
and then you go run a stupid errand for them and then you come back and they give you five
valor points [okay] If you run a scenario, it cues you up with two other people, or you find two
other people to do it with, and you go and you do this mini-dungeon thing where it teleports you
to the beginning, you have a goal, you have to do it, and if you do it faster you get more points,
and, um, since our characters are pretty powerful in there, we can pretty much always do the
faster one and get more points. Um, you can do those for bonus valor points daily, but I can only
do them 2x a week, because thats all I play anymore, um, and then, since I get on at 7:30
sometimes and it starts at 8, sometimes I cant even do that. [yeah] so, there is a weekly cap for
how much valor you can get, and its been weeks, I think last week was the first time I met that
cap, and got full use of doing that stuff that week. And the other thing that you can do is you get
these tokens that allow you to get a bonus roll when getting loot from a boss. [okay] You can do
that once a week too and every week you can get three tokens [mhmm] and when I say every
week, it resets on Tuesdays, so, if I got on now, I could do any of that stuff, um, but I have
tokens saved up from last week that I didnt use so I dont need to do it right now, so maybe Ill
do it on Thursday, maybe Ill do it *shrug* [yeah] *both laugh*
Jake: So, what are valor points?
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Jeff: Um, just like and in-game currency.
Jake: Okay, so, and theres different currencies, is that right? [yeah] theres just sort of standard
gold and...
Jeff: theres gold, the currencies in the game, theres gold, then theres different kinds of points,
theres justice points, valor points, honor points, conquest points, honor and conquest are for
player vs. player gaming, and valor and justice points are for player vs. environment and I pretty
much only do player vs. environment. Player vs. player is...I dont like it as much. Um, so you
can just go and do different things around dungeons, or around scenarios, do quests, to get those
points, and then use those points to buy items or upgrade the items that you have, so [okay],
thats
Jake: So you would use valor points instead of gold and stuff? Or where does that?
Jeff: Yeah, well valor points are, I mean you can get gold from doing anything, I probably have a
total of 100,000 gold which is a decent amount, its not ridiculous, but thats between like all my
characters, theres like 100, 000, and, you can use gold to repair your gear after you die, to buy
materials to make things, such as new gear, which isnt worth it for where my character is in the
game, cause I have better stuff than the things you can make, you can buy gems and
enchantments to upgrade the gear that you do have, and valor points are used to upgrade the
overall piece of gear as a whole. like you can put an enchantment on something where it says
every time you do a damage, you deal and extra 5% [yeah] you know, but if you just upgrade
the gear, instead of it saying +2000 intellect, or whatever it says, you know, +25, you know,
Jake: so itll just be, so the valor points youre spending to increase, all sorts of attributes?
Jeff: Yeah, and it kinda goes by item level, kind of, um, so if you have an item level 553, I think
it is, and if you use some valor points to upgrade it, itll be 553-557 to 561, so its just like these
jumps.
Jake: So all gear has a number?
Jeff: yeah, um, and then in the game too, sometimes a thing might be a higher item level, but it
wont be as good for your class specifically, because of the secondary stats that are on there
[mhmm] the character that I play benefits a lot from the haste stat and not so much from a spirit
stat [yeah] yeah, so if theres a higher item level that has spirit Im not going to want that, Im
going to want haste [even if its a little less] yeah [its still more beneficial] yeah
Jake: So, you used the world useful before, like you want to do useful things [yeah] in contrast
to just getting a sword that looks different even though its not actually different [yeah] so it
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sounds like this sort of, um, like figuring out whats useful is what youre talking about
now...like what would most benefit...
Jeff: I mean, you can go online and you can, theres a website called Ask Mr. Robot and it
analyzes different gear for different classes and you can hit a button that says best in slot and it
tells you the best in slot in gear, and there are different variables that you can change, but its
pretty generally a decent thing to look at if you want to know what is good for you or not good
for you. So, doing something useful to me means getting a new piece of gear, or getting valor to
make the gear better, or getting tokens to get a bonus roll, which would in turn give you more
gear, which you would use valor points to upgrade, so its this spiral kind of thing.
Jake: Yeah, and your time is pretty limited, so youre trying to decide whats the most, whats
the best bang for your buck.
Jeff: Yeah, cause some of the gearlike everybody who I play with that play more, all of their
gear is upgraded as high as they can upgrade it, which is two times for a total of eight item
levels. My gear is not. [yeah] And they know that, and theyre like hey why didnt you upgrade
this? And Im like, I dont have the Valor for it why not? cause I only raid with you on
Tuesdays and Thursdays and theyre like, oh, you should get more! and Im like uhh
mmm, okay, well I cant, so yeah.
Jake: So it sounds like you dont have a sense of urgency to play more
Jeff: Um, I think I used to...but, not anymore. I dont know what changed. I think a lot, I think of
the things that changed was that the sense of urgency that I had was when the new expansion
came out, its called Mists of Pandaria, when that came out there was a whole new island that
you were exploring, there were, they increased the level cap from 85 to 90, there were all new
dungeons and raids and scenarios, and different classes and different races, and different talents,
and everything, everytime theres and expansion the kind of, at least slightly, overhaul
something, I mean everything, and sometimes theres major overhauls and stuff. So there was
more of a sense of urgency to play then just because it was all different, and I wanted to learn it,
and I wanted to experience that, but now, that was version 5 that came out, the version 5.1 came
out that was minor upgrade, and then 5.2, 5.3, and its on 5.4 right now, and then they announced
the next expansion, which will be 6, you know [yeah] so, maybe when 6 comes out I will be
more urgent about things. Because there were all these different factions that if you would do the
quests for those factions you gain reputation, and then you use your, you gain the reputation and
use the valor points, or gold or whatever, to buy new gear that was better than what you had
before, because, your old gear was made for level 85s and now youre level 90, and it was like,
all of this like, big change
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Jake: so it was like this whole new world of possibilities that were introduced
Jeff: Yeah and now that thats kinda old news, it doesnt really matter anymore
Jake: Uh-huh, but all those new possibilities were really exciting [yeah] to sort of have all these
new
Jeff: Just to wander around in a new place in the game and check out the new art that was in
there pretty much, and you know, I said before I went to school for animation for a little while,
and and even though thats not what I ended up doing Ive always really liked it [yeah] and when
Im walking around in this 3D world and see really cool stuff Im like oh, thats, thats pretty
cool! [yeah] Itd be awesome to do that kind of stuff, you know, make that kind of stuff, or, I
cant do that so, at least I can hop on a dragons back and fly around it, you know *laughs*
[laughter, yeah yeah]
Jake: So it sounds like thats a whole different level of how you enjoy it
Jeff: Some people level just for that, yeah, some people play just for that, but when I was playing
when these games first came out I was doing it to make my character, to develop my character
more in the game
Jake: Ill ask you more about your character when we actually get it going, because I would be
curious to know more details about what youve done
Jeff: Im going to use the restroom real quick
Jake: go for it
Jake:: So what, tell me about a, um, a really satisfying experience that youve had playing.
Something that stands out as just like a good memory or a good...something that just typifies
what you like about playing
Jeff: Probably, it probably happens pretty often, because Im happy every time we make new
progress in the raid, because the raids...to me, as somebody who does the PvE instead of the PvP
stuff, raids are what you strive to do. And, the raids are split up into different versions, you know
easier and harder versions, right now our group is pushing the harder, the hardest version, the
heroic versions of a lot of the bosses, so well spend hours trying to kill the same boss over and
over and over, and then well dies, and then were like hey, maybe we should try this instead
and then we die and then its like hey, maybe dont stand in that fire and then we get past that
part and then we die on something else so [yeah] everyones learning, everyones adapting, and
then when you think back to when you first alright here it goes, were going to pull this boss in
like three seconds and you die in the first three seconds of the fight, going from that point to
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alright were going to pull the boss in three seconds and then you kill it, that, to me thats what
its, thats why I play it, because theres a challenge in front of me and its not easy to do,
sometimes, and even if it is easy for me, maybe someone else is struggling with it, and if theyre
struggling with it, I dont succeed, so, a lot of the things I do too, I do to benefit the group, like if
a certain piece of gear dropswhich actually, the opposite happened last week, a certain piece of
gear dropped and somebody else got it and I was like ah, I really needed that and he was like
oh, you can have it and I was like cool! thanks you know? [yeah, yeah] and Ive done that
before too, where Ive gotten a piece of gear and the person was like ah man I really needed that
piece and Im like here, take it, you need it more than I do, I mean its going to help the group
more if you have this one thing, so you take it. so me, that, working with the group is, thats
why I like the group Im with because its been fairly consistent, and when people did leave, the
group, and we got new people the people we got were better than the people who left, so, so its
always been a pretty good experience in that regard. And then when we can, like I said, when we
can accomplish those things that we set out to do thats the satisfying moment
Jake: so how long does it take, like right now youre, you said you have to try multiple times,
and you get one step further each time, maybe, or, whats the
Jeff: Um, well the group does have a raid leader, whos kind of in charge or organizing
everything, and, I pretty much leave it up to him. I mean, hes, hes the guy whos like alright
were going to start doing heroics next week, so read up on new mechanics of the fight, and what
you can do, and whats going to be different than what you already know, and the new
requirements and stuff like that, so people will do their research, or not, theres been a lot of
times where theyre like alright were doing heroics and Im like I have no idea what to do
and Im going to make these 9 other people spread out across the world fail because I didnt look
at this picture on how to, where to stand you know? [*laughter*, yeah]
Jake: So part of preparing is doing research, part of it is the team learning to, for everyone to
synchronize and do the right things together [yeah] yeah, how long does that usually take to
happen? Or does it just vary?
Jeff: It varies, it varies on, quite a few different things. Um, when we were first doing the normal
version of this, the bosses in the newest raid, we died on the first time, maybe 7 or 8 times, cause
we all knew what to do from watching videos of people who have already done it or looking up
the strategy guide, and stuff like that, and if you didnt, theres always one persons always just
like okay, heres what we do and theyll kind of explain it, um, but then you know, once we
finally did that, were like yeah that was awesome but we know its the first boss of the normal
version of the raid [uh huh] so were not too pumped about it, were like kind of expecting to be
successful on that, but then the next time, on the second boss, so this is the first night that we can
do this raid, we get to the second boss and one of our healers disconnects and were like well I
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guess well just do this anyways to see some of these mechanics in action and then we ended up
beating it [wow] with 9 people on the first night, and that was pretty exciting, because no one
was expecting to do that [right] the first pull of the boss with a healer missing, so we were like
oh, that was interesting, cool! So everyone was really excited about that, so the first boss
whos technically supposed to be easier took us nine times to do and the second boss whos
supposed to be harder we were missing a person and we did it on the first time [yeah] so, it really
varies. [uh huh] And then, you know, as thing, different mechanics happen and different things
happen youll find that like one person struggles with one thing, and you do what you can to help
that person out [mhmm] whether its having them do it a different way, where maybe like, oh,
you wont be able to attack the boss if you stand over here but then again, you wont get hit by
that tornado [mhmm] so, yeah, you try to figure stuff out to have the whole team work together
a little bit better, or have one person change up one thing, so you can succeed.
Jake: yeah, so a lot of collaborative problem solving
Jeff: Yeah, but were at the point now where everybody knows what to do, for most of the fights
that were doing, most of these boss fights and stuff, that, thats not really an issue anymore. Its
like, everybody knows what to do, but then maybe somebody will mess up and and it kills
everybody in the whole group and its just like hey dont screw up anymore
Jake: So what does messing, what would messing up be, what would that look like?
Jeff: Just something, when you do something that youre not supposed to do you could really
screw over the nine other people that you are playing with. Just an example of that, like the first
boss, when youre doing him on heroic, theres one boss in the middle and youre attacking him,
and once you get him down to zero life, hes still alive, but he explodes into these drops of water,
and you have to kill these drops of water or heal them depending on what they are, as they go
back towards the middle, and once they get to the middle, the boss reforms, and then you do it
again. When youre doing the heroic version of that, there are these other things that he
summons, I dont even know what theyre called, but all I know is that if I attack them too soon,
to kill them, they all come running over to me, because the tank was supposed to attack them
first, and hold them, because, you know, hes the tank, these things can beat on him and nothing
happens, but if I attack them first, they come over to me and they kill me super fast. And if they
kill me, they go to someone else, and they kill them, if they kill them, they go to somebody else
and then everybody dies [so it sets off a chain reaction] yeah, Im sure youll see that happen
later [*laughter*] um, but if you do it the right waywell thats the thing, if you do it too soon,
that happens, if you end up doing it too late, youre going to end up dying because the more you
attack the boss during that phase the more damage you take, because youre supposed to switch
to these other little guys, but if you switch to them to soon they attack you, if you switch to them
too late, then you die from the boss, so its very important to do it at the right time, or, just not
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attack the boss, but then youre wasting time. I mean, when youre doing, when youre in these
fights, and your damage is calculated as DPSdamage per secondso if you stop attacking for
10 seconds, you just missed out on doing 3 million damage to the boss, and there have been
times where everybody in the whole group dies and the boss has 50 thousand life left out of, you
know, 500 millions
Jake: So if someone would have closed that margin, then that would have been the difference
between winning and losing.
Jeff: Yeah thats why I said before go stand over here so you dont get hit by that tornado, but
when that tornado is gone, you can run back over because if you get hit by the tornado and die,
you cant run back.
Jake: Right. So it sounds like a lot of timing, a lot of precision, [yeah] in terms of when youre
attacking, when youre not attacking, and other elements, but
Jeff: Yeah, its a lot of little things like that impact more than just yourself [yeah]
Jake: So, Im just getting this picture, it sounds like when youre successful, its when you are
really functioning as a well oiled machine [yes] everyones doing what they should, when they
should [yeah] and everythings flowing smoothly, and part of the challenge is figuring out what
that has to be
Jeff: And people have been replaced in the group for not doing that. Um, there was one person
that we replacedwell theres actually two good exampleswe replaced this one person in the
group because, we all have headsets and microphones and everybody communicates, um I
generally dont say too much because theres nothing for me to say thats beneficial that the raid
leader isnt already going to say if it needs to be said, so I really dont talk a lot. But there was
one person who just would not shut up, and shes trying to be funny, and shes, girls in video
gamesI dont want to make sexist generalizations but sometimes girls in video games are
like Im a girl playing a video game! Everybody look at me! And the one girl from Wales and
the grandma are not like that at all, but this girl was very much like that, and we were just like,
you are really annoying, and you make it miserable to be here, for these nine other people,
were going to replace you with somebody else [yeah] So we replaced that person with
somebody else. And then we replaced the person who came in. There were a couple of times that
he just didnt show up, and were relying on people to be there, you know? Therere counting on
me being there tonight, so were relying on these people that have gotta be here, and there were
like three times in a row where he just didnt show up. And he would have said likecause
when I was working all the time I was like Im not going to be here for the next three or four
weeks and they were like yeah okay thanks for letting me know and Im still in the group.
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And this guy didnt show up for three days in a row and they were like youre out you know,
you need to let us know so we can make arrangements with somebody else to show up because
you need ten people to do this. So he was just, he was good at what he needed to do, but he
didnt show up three times in a row, and they were like alright, well, theres not going to be a
fourth time so, sorrybut if you would have let us know it would have been fine. [yeah] So
then the people that we have in there now are a lot better at that. [yeah...um] So thats kind of
fine tuning that machine, that well oiled machine.
Jake: Yeah, and it sounds like familiarity with each other is obviously really helpful.
Jeff: Yeah, and then like I said, a lot of these people, I wont talk to them in their character name,
Ill use their real name. Ive never met the guy from Wales, but if Im like hey Dave, do this
you know [yeah] so its, but then some of the other people only go by their character names, like
I pretty much only go by my character name, nobody ever calls me Jeff, I mean they have, but
its pretty much just my character name. But then some of the other people, like one guy, his
characters name is Broster and everyone just calls him Bro, you know, I dont know what
his real name is. [yeah] Everyone just calls him Bro, but then the other guy, everybody calls him
Matt, calls the other guy Dave, calls the other girl Jodi, so
Jake: So are a lot of these people played with since, roughly since you got into it, or
Jeff: No, not at all, um, three of the people that are in the group, when I used to play with a
different group before, the one grandma thats in the group, she played in that group, and then
that group kind of fell apart because the guy who was the raid leader was trying to change things
around, trying to take it from a 10-person raid to a 25 person raid, and then it just kind of fell
apart, and so she went with this other group, and I stayed with the group that was kind of falling
apart. But once that group totally fell apart I talked to the raid leader Dave, and I was like hey I
want to be in your group instead and he was like well we have ten people and its working
out, so, sorry [yeah] but then as soon as they were having problems with somebody that they
removed from the group, theyre like, okay, if you still want to be in our group, we have an
opening now and we know youre good-, so you can just start playing with us, we dont want
to talk to anyone else about it, you can just come and join our group and I was like okay, thats
cool um and then Ive been playing with those people ever since
Jake: And how long has that been?
Jeff: Probably since, April, something like that. Ive been playing with that group, since then.
But I mean, we were all in the same guild so even if I wasnt playing with them during their
raids, they were still like hey were doing this scenario, were doing this dungeonwho wants
to come? I would play with them then [okay] so we would just chat about whatever
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Jake: So the two groups you were in, the first group you were in that fell apart and this group
were part of the same guild? [yeah] So the guild was a much larger
Jeff: The guild is like a big group, theres actually likea lot of guilds that run a certain way,
theres one main group and maybe one, like, off group, something like that. The way that our
guild runs is that theres so many people in it that theres one main group that does really well,
then theres my group that does decently well, then theres like two or three other groups that
dont do as well as we do. And thats just cause they have a hard time finding steady people
(yeah)
Jake: So I asked you about something satisfying that happened, so I kinda got a picture of that,
whats, whats, an unsatisfying session, like when things arent...
Jeff: The, the times that are the worstthats an easy question to answerbecause the times that
are the worst are when we are trying to do different stuff, the more complicated stuff, the heroic
bosses, and then somebody starts to get frustrated, and then it turns into people just blaming
other people for losing, like Whyd you do that it was all your fault!!”—like whoa, chill out,
when it gets like that. And when it gets like that early in the game, early in the raid, everybody
gets real quietits like when youre with a couple and they start to fight [ yeah *laughter*] and
its like ooooo and it turns into that, and its very awkward. And then you have these two people
that start fighting and then instead of having a third wheel you have a 3rd, 4th, 5th, 10th wheel,
you know? *laughter*
Jake: So yeah, youre kind of feeling the tension
Jeff: Its very, its very unpleasant then, I mean nobody wants to be there anymore. and you can
tell too because he gets frustrated because nobodys doing their job and then he gets frustrated
and then it gets awkward and then everybody starts to do worse [yeah] so it makes it extremely
unpleasant
Jake: hm, but people hang in there?
Jeff: yeah, people hang in there. Sometimes if its really bad its like lets just call it, were
done, see ya later [uh-huh] and then everybody comes back and they are like sorry I was being
a bastard [haha yeah] you know? They know. Thats the worst [yeah]. the best is when
everybody works together and its a well oiled machine and is a team and does what they came
to do and the worst is when it falls apart. Then it, you know, personal attacks start happening,
like If you werent so stupid standing in that fire and killing yourself”—its like whoa,
sorry..just chill [*laughter*] Its kind of awkward [yeah]
Jake: so when things do go really well, um, what does it feel like? Like what is the feeling?
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Jeff: its a, its exciting. A lot of the things that weve been doing recently, its become very easy
to do those complicated things. So its just like alright, cool we did it you know, and its
moderately satisfying (mhmm) um, but then when you get really close to doing something you
havent done before and youre about to kill a bossI find it to be pretty exciting. I mean,
sometimes when we do it youll hear some of the people start screaming over the microphone,
like yeah! awesome! yeah! and Im just like yesssss [both laugh]
Jake: So the, so the size of the challenge and the degree of the excitement are related
Jeff: Yeah, yeah its a big impact on it. If youre trying to do something easy and you do it, its
like cool, I would be disappointed if I didnt do it [mhmm] But then when you do something
that you either werent expecting to do, which could be anything from, just for example, in the
last raid, from the last um, from 5.3, its called Throne of Thunder and theres this one part
where you walk across this bridge and this bridge has um, theres wind blowing across this
bridge, so if you stand still its going to push you off the side, but then theres also things that are
walking on the bridge too and if you go underneath those things theyre gonna knock you off
[okay] so you have to maneuver around um, not die, but then as a priest in the game one of my
abilities is call Leap of Faith where you select a character and I hit the button for leap of faith
and it pulls them to right where Im standing, so if, for example, if were on that bridge and Im
standing in a safe spot and I notice that somebodys about to get knocked off or blown off I
wont use that ability right away because I cant use that ability for two minutes after I use it, but
if they get hit, Ill hit that button and Ill already have them selected or whatever and Ill hit that
button and Ill pull them back right to where I was standing where its safe, even though they
were inevitably on their way to death, because there was no way they could save themself. [right]
you know? So thats always really fun to do. And then people, some of the people, record the
video of the raids, and everytime that happens theyre like ah, that was so cool! [*laughter*]
So thats always really fun [yeah] Thats always really fun to do, because no ones expecting that
to happen, theyre like aw crap I died! and then [suddenly theyre] bring them back to life,
theyre like that was so epic [*laughter*] Im like I guess so. But thats, thats always
exciting to do. [yeah] Um but, so the things that werent expecting, things like that, are always
fun, and then the things that are challenging which you overcome, thats whats exciting.
Jake: So the unexpected, thats an example of an unexpected thing
Jeff: Yeah, I mean its nothing, I mean if that person would have fallen off the edge it would
have wasted 30 seconds of time for them to come back in, or for us to resurrect or whatever.
[right] But, just doing it, and doing something like that, thats funny to watch happen, cause
youre like aw, no, she fell off...no she didnt fall off!!
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Jake: Haha, yeah, it sounds like its the surprise and the, and yeah, the, that makes it really
satisfying
Jeff: yeah, so thats always fun. [yup] Theres not a lot of surprises, not too many surprises [hm]
cause you always know what youre getting into.
Jake: Cause it sounds like you research ahead of time?
Jeff: yeah for like the boss fights and stuff
Jake: so its not generally going to be like Whats behind this door? [yeah] because thats not
really the point
Jeff: No. But the only, there is, there are random, once you kill a boss and youre gonna get the
loot from it so you can get better gear and stuff like that, its always exciting to see what drops,
because you want to get the better gear to make your player better, which in turn makes
everything else easier, or then so you can progress into the harder stuff, [uh huh] you know, so
thats exciting, that few seconds of anticipation between yeah the boss is dead! Whatdoweget
whatdoweget whatdoweget whatdoweget whatdoweget [*laughter*] you know, especially if
you need something specific. Like the first boss that were going to do tonight, theres something
very specific that I need to get off that boss, and Ive seen it a couple times, but I didnt win it,
because its a group, you know, everyone can roll on it if they need it [uh huh] If it drops tonight
Ill be excited because its a pretty big upgrade for me.
Jake: Yeah, so its, so it works that people can opt to roll for whatever drops and [yeah] and then
it randomizes it [yeah] okay
Jeff: It randomizes it, or in the case where it randomizes it and someone else got it, and I was like
thats an enormous upgrade for me hes like okay, take it. Hes like, its a mild upgrade for
meI have this that I can use, but you have, you know, this other old item from the last
expansion, you know, this is going to definitely help the group more if you take this so here you
go and stuff like that. And then also in the game too, my character is an enchanter, so anytime
anybody gets a new piece of gear, I just do it for them for free, but then I also use that as a way
to make money in the game on the auction house or whatever [mhmm] Like I said I have
100,000 gold on my character which I guess well talk about later, but, its, I dont care about
that really so [the amount of gold you have?] huh? [the amount of gold you dont care about?]
yeah I just want enough to buy things I need to buy, which would be things like, you know,
different enchantments that I cant make, or the gems I need to put into the gear to make it more
powerful. Um but at the same time theres also gemcrafters that are in the guild where Im like
hey I dont have any money, and I need this and theyre like here you go [yeah] you know,
its stuff like that, because they do the same thing I do and they use it to make money on the
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auction house, but at the same time theyll do whatever they can do to benefit their group. [right]
you know? So thats pretty fun [cool]
Jake: Is it time for you to log in? I havent been looking.
Jeff: Yeah, is it 7:30?
Jake: Yeah, its 7:30
Jeff: sure, Ill log on. I always log in this way through Curse Clientthis manages addons, so I
always see if theres any new addons. Ill update this one. Not that one cause im not even using
it. and then play. And then also Mumble, which is the voice chat program. here Ill unplug the
headset but leave the microphone plugged in.
(can hear guild talking over voice chat)
Jake: [57:10]: Do you want to start telling me about your character?
Jeff: Sure what do you want to know?
Jake: Just, whatevers important I guess
Jeff: Um, My character is a shadow priest, priests have multiple roles, they can be healers or deal
damage, and a shadow priest deals damage. Im not a very good healer. Um, so I deal damage
and, my item level I think is 562, which is decent, I think the highest you can have right now,
like if you did all heroics and got the best of the best gear youd be like 580 or something like
that, so 562 is not too bad, and thats pretty much the cutoff point that I cant get any better gear
upgrades by killing any of the normal bosses [okay] so thats why he, someone just said what
heorics are we doing tonight cause you can kind of pick and choose which you do heroic and
which you do normal, because some are a lot harder than others. So the first boss well do heroic,
and he also drops the biggest item upgrade I can get, so Im really hoping that happens.
Im an enchanter and a tailoryou have professions in the gameso Im and enchanter and
tailor so I can make certain item upgrades with enchanting and then I can craft certain items, and
also make different kinds of upgrades with tailoring skill, um, thats just a different way to be
useful to your group and to make money at the auction house.
Jake: And how long have you been playing this character?
Jeff: Umm, I dont know....since...I probably made the character when I was living in Queens.
My first character was a hunter, then I made a warrior, and then I made the priest. And I have
other characters too but, the priest is pretty much the only one I ever play.
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Jake: So why did you settle on the priest, like compared to the other options?
Jeff: Uh, every character has a different style to it, and thats why I did the hunter first, and it
was decent, I did the warrior and I didnt really like doing the melee damage [yeah] and I know I
didnt want to be a healer, so I tried being a tank with the warrior a little bit but I really didnt
like that too much so I made another ranged DPS, something different than a hunter, so I made a
castersomeone that uses magic instead of a bowand just the way that works is just a little
different, you know its different for every character. Theres a certain rotation or priority list
that you can stick to to use different abilities to deal damage and stuff like that [mhmm] um, I
just liked the priest, Im sure theres other good ones
Jake: So what about the priests style and the priests that just suit you?
Jeff: Uh, I really like the Leap of Faith abilitythe one that allows me to grab people, because
its fun to save people at the last second, and its also fun that when everybody dies and youre
running back to a boss and somebodys ahead of you you can pull them back to right in front of
you and pass them up [haha oh yeah] and theyre like youre such and asshole and its just
funny to do sometimes. [yeah] so, thats, there are other casters and there are other roles I could
play and Im sure some of them are good, but our group needs the benefits that a priest can give.
[mhmm] And when the next expansion comes out, you actually automatically get a level 90 of
any class that you want, so I was like do you want me to do something else besides priest? and
hes like no, priest is good and Im like okay cause Ill do something different, I can learn it,
Id like to learn something different, thats why I have a bunch of different characters, but I dont
play them as much just because, multiple reasons I guess, one would be that Im used to playing
a priest and I know what to do. And another one is I have spent more time on the priest, so the
gear is better, and I can do, Im in this group to do these things [yeah] and I can do it on my
priest and I cant do the other characters
Jake: so youve kind of specialized both in terms of the materials youve gathered and your
expertise
Jeff: yeah, that and the benefit I can provide too, because when youre in a group you get
different buffs from different classes and stuff and the priest provides two buffs that none of the
other classes will provide [mhmm] but then again there are, you know if you had a warlock or
something like that, they would provide different buffs that the priest cant provide, so, different
things like that [yeah] so this is just what works for us. [yeah] and I wouldnt mind switching to
another class, cause I know if I did switch to another class, they would help me get the gear that I
needed to be comparable to where they are now, because that would benefit everybody.
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Jake: Right. So do you have a sense of um, I mean youre mostly talked about your characters
role functionally, like do you have a sense of your character as like, I dont know, um, having,
some kind of significance as a character in the more traditional sense like as having a personality
or as having [no] some kind of story or
Jeff: I dont see it like that, and Ive never really seen it like that in games, even back in the Two
Towers text based game, that was very archy role-playing, very *snaps* a lot of stuff like that
um...see these are all the characters *shows screen displaying all of his characters* thats the
priest, thats the monk, hunter, death knight, warrior, paladin, with a really big umbrella,
warlock, another priest that I made as like a bank character, cause I have a bunch of junk, and
then a mage that I made and never played past level 2 [okay] so, theres that.
Jake: So to you, the character, its pretty much a functional sort of concept
Jeff: Yeah, I dont see it as a role-playing thing, if Im playing, Im not a priest, Im just me
playing hah, you know?
Jake: And is that sort of how your whole group plays?
Jeff: Pretty much. Yeah theres not anyone who does too much role-playing in that sense
[mhmm] there are RP servers that are like that and you go on there and thats what all those
people do [yeah]
Jake: It seems like thats less commonis that true?
Jeff: Its less common [yeah] yeah. But people who get into it, they really get into it. I mean if
youre and dwarf, and youre going up to the bar in the game and opening up the vendor menu
and buying a drink and drinking it and walking around drunk because that is just what a dwarf
would do [right] you know? [yeah] But thats not how I....*paying attention to the game* ...but
yeah like I said thats how some people play but nobody in the group plays like that [yeah] But
they do generalizations sometimes, because like hunters are the characters that new people make,
which I didnt know, my first character was a hunter, it just happened to be like that [yeah] you
know, so, people are always like hunters dont know what theyre doing cause they all suck
[uh huh] you know, which is funny cause hunters are good classes to play [yeah] all classes are
decent classes to play if you know how to play them right [yeah] so, its just generalizations, its,
I find it just comical, its just funny, and stuff like that
Jake: So if you want to just describe to me what youre doing
Jeff: Yeah, um, actually, lets do this. theres, to get the valor...um....you can get valor from
doing, from killing the raid bosses which well do tonight, so Im not going to do those scenarios
or anything like that...were supposed to start in 15 minutes anyway, [mhmm] but right now Im
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gonna get, so theres these lesser charm of good fortune and you get 50 lesser charm of good
fortune you can turn it in through a quest to get three war-forged seals and the war forged
seals are the tokens that you can use to get a bonus roll after you kill a boss, and you can get
three at a time, and I have one right now, [okay] but I have 49 of these lesser charms, so Im just
gonna go get one of these real quick [yeah] actually I could probably do it here, I dont know
why Im going all the way out to the other place, but I already started.
Jake: so those are all currencies?
Jeff: These are all the different currencies, yeah. I mean, this *pointing to different currencies on
the screen* is basically pointless now, this is pointless for where I am in the game , these are
pretty much pointless, this is still very useful, um these are for cooking things, cause you can get
like food buffs in the game so you can use these tokens to get different ingredients to make
different food to benefit the group, or just yourself. This is from the last expansion.
Jake: So everything kind of moves forward as they update and old things become obsolete and
theres new [yeah] yeah
Jeff: Thats why, cause the max you can have, total maximum for justice points is 4,000. Theres
nothing I can buy that is going to benefit me for justice points [mhmm] The only thing thats left
for me to buy with justice points would be heirloom gear, which is gear that you can spend
justice points on and you can send to low-level characters and as that character levels up, that
gear becomes more powerful [hm] so you can give that gear to a level one character and they can
use it all the way to level 90.
Jake: hm, so thats a way you can pass on from like a higher character to a lower character [yeah]
some of your achievement.... So where are you going right now?
Jeff: Im going to the place that um, the place that came out in 5.4 thats called Timeless Isle, [uh
huh] um, theres a boss that you can fight here, and then theres different things to kill all
throughout here [okay]
Jake: So youre specifically going to that area because youll get the most benefit
Jeff: yeah Ill get that charm, Ill get one of those charms real easy from there, and then actually
after looking at the map [1:09:12] I finished this quest last week, where the reward is 200 valor,
so I can go turn those in and get 200 valor points now [okay] So I can do that, I may not use it
for anything. the only thing I can use it for is item upgrades and heres my items, um, without
going into too much detail, because I dont really even care about that, nothing that isnt already
upgraded isnt worth upgrading...except for maybe this, I should probably upgrade that...um...but
its better for me to hold onto it, and then when I do get, if I do get that new thing, which will
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replace this, if I do get that new thing from the first boss we kill, Ill upgrade that, cause that will
be a much better benefit than upgrading this one.
Jake: Yeah. So you have like, what is that like, 16 or 18 pieces of gear? *both count items on
screen* [18, yeah]
Jake: So how much time do you have to spend travelling, like in the game, like you just did?
Jeff: Um, Its pretty annoying, you can get to certain places faster, like that, how long was that?
A minute something, maybe [yeah, probably] Um, thats average, from going from one specific
place to another, cause theres different, like you can take that flight path. It would have been
quicker if I would have flown myself, but then I would have to be controlling it [oh, so you were
just, it was automatic] it was just automatic, yeah [okay] Uh, so, we can go over here and kill this
boss. I cant really get anything from it, cause I already have better things, or I already have the
same things that it will give me...return that quest and get that 200 valor.
Jake: So right now theres lots of players attacking this thing? And you could join in?
Jeff: I am, this is a world raid boss, all you gotta do is attack it and you tag it, and when you tag
it itll, you can loot it [mhmm] um, if it was an elite you would need to be in the same group, but
you dont need to be in the same group to do this.
Jake: So is this boss being here, is this something that would always be around for you to come
and [yeah] do if you wanted to?
Jeff: Theres these other things in the corners here, one of those will always be in the middle for
you to kill [okay]. Doing it on Tuesday is the best time to do it though because thats when the
server resets, cause you can only collect loot off of it once a week. See I just killed it and I got a
Celestial Treasure Box, which probably just contains gold. Yup. 29 gold, not a lot. I can use one
of my bonus rolls on it, but like i said theres nothing really useful I can get from it so Ill just
pass. heres all the quests that i have in my book, I dont know what half of them are. But what
Im going to do now is...oh, this, what Im riding right now is called a Grand Expedition Yak
[haha] Its 108,000 gold to buy it, which is a lot, but the reason I bought it is it actually has a use
because you can buy and sell things right from it [oh wow] and reforge the gear you have...oh, I
dont need spirit, haste is more beneficial to me so I can reforge out of spirit and into haste [hm]
so, well not on that one cause it already has haste, but thats what thats for. So before we go into
the boss fight, one of the healers, he plays one spec, hes a discipline priest most of the time, but
then when he goes in to fight one boss its better to be a holy priest for that, so hell reforge all of
his gear to be more suited towards a holy priest. so they just sent out the group invites. But I
want to go kill the boss thats up here first. And I also want to get one more of those tokens.
[mhmm] I can get a token from this things if I can kill it. At least someone else is attacking this,
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which is good, cause i dont think I would be able to kill it myself. Theyre deadany charms?
No. thats weird.
Jake: So you just know though experience what things may drop what, or?
Jeff: Well, elites, if it says elite, they have a chance of dropping a charm. So theres a lot of elites
on this island. [okay, so its sort of by category] yeah....Um, but theyre going to start soon,
theyre gonna start in 5 minutes, actually theyre probably getting ready to start right now,
theyre waiting on one other person to join B.K.the shaman. Its funny sometimes youll
this of, whos missing? and youll see everybodys name there and youre like, its the same
10 people all the time and I cannot think of whos not here right now! [*laughter*] *long
pause* there should be this big fire looking guy up here...burn, theyre already killing him so I
need to get there fast so I dont have to wait to kill him [so theyre up there now?] People are up
there now, um, yeah so its going to be quick because its already at 30% health. Wow, laggy,
too many people here. *long pause* 18%
Jake: So do you have too many interactions people not in your immediate group?
Jeff: Sometimes people in the guild, but for how much I play, I dont even talk to them too much.
[right] Um, but I am in one of the better raiding groups in the guild, so sometimes people will
ask me questions about the class, or whatever: hey I made a shadow priest, I cant really do
good DPS, what am I doing wrong you know, something like that. And Ill answer whatever
questions they have. But besides that not a whole lot. *jumps off a cliff* Because Im a priest I
can make myself levitate [oh cool] and not die from jumping. [*laughter* awesome] I still need
to get one more charm so I need to find and elite to kill, and its Tuesday, which means that lots
of people are running around killing elites, so chances are it will pop up right in front of me
because it will just have respawned. Theres some elites up here but theyre too hard to kill. this
one has 8.3 million health. I have 540,000.
Jake: So it seems like, I have kind of gotten the sense that, it seems like the driving force of
playing is this project of improving your character [mhmm] more so than getting through a linear
story [yeah] or getting to some point in the gameis that true?
Jeff: Yes, because, a lot of other games that ive played, Grand Theft Auto for example, there
comes a point in the game where youre pretty much done, [mhmm] you know. But games like
Skyrim too, you really dont get done, they kind of have so much stuff to them that you can do
something different from them all the time and benefit from it, and you know what I mean by
benefit by now, um, and thats what this is too, cause you can keep doing different stuff.
Jake: yeah, so part, one of the questions I was going to ask is whats kept you engaged in WoW
for so long?
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Jeff: The fact that you cant win, is good. By the time youve got to a point where you cant get
anything else, the new expansion is coming out, and then things are just totally changing
[yeah]*long pause* no, no lesser charm, usually you get one off each elite you kill. So theyre
probably all in the instance already and theyre going to be like why arent you here? *long
pause* *turns up volume on chat* I dont know if youre easily offended, but things can get
pretty intense in these chats. [not really haha]
Jake: Im curious, Im curious about the, more generally just being sort of, really in a long term
friendships I guess [yeah] with people that you never really meet. Whats different about it?
Jeff: Its um, everybodys nice, everybodys fun or funny, or just, interesting, and [uh huh] I just
think its fun. If I was playing with my friends, wed be having the exact same conversations that
these people are having, you know. *long pause*I just want one more of those stupid charms
before they start ragging on me. *long pause**explains to group that he is trying to get one more
token**long pause*[*goes to bathroom*]
Jake: Did you get the thing?
Jeff: No, I realized that the last two I killed, I couldnt even loot them because Im in a raid
group [oh] and the loot rolls and raid groups, you cant do that.
Jake: So it seems like theres just a lot to know, theres just so much information
Jeff: There is, theres a lot, um, you kinda get it all pretty quickly for raids and stuff like
that*long pause*that was leap of faith [both laugh]
Jake: so you can just kind of jerk people around for fun
Jeff: Heres the food buff guy, he sells noodles, I can only hold 5 at a time, oh I already have 5.
Jake: So you guys are just gathering and getting ready?
Jeff: Nah, theyre waiting for me hahah, cause I wasnt there [oh youre not] Im there now, but
Im eating the food, so you eat for 10 seconds you get a food buff. And then I will buy the 5th
one back because you can only hold 5 at a time.[ Mhmm.] And then I will put out my buff that I
provide to everybody, and then Ill make sure all of the skills I want to use for this fight are in
effect, which they are now.
Jake: So this guy in the background is who youre going to fight?
Jeff: Yeah, this guy. *long pause* So that was my fault I wasnt paying attention. I kept
attacking this guy, and dispelled myself but not quick enough. But I died because like I said if
you dont switch off the boss you take more damage, which is exactly what just happened. Now I
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have to run over here and kill all these little drop things. And I did a bad job because I tried to
kill too many when i could have just focused on a few and actually killed them*long
pause*Cant stand in these puddles. *long pause* incoming adds, so those are the things that you
gotta to switch too, so Im clicking on the green ones, because that means that he already has
them attacking him, oh god, I died again, that thing really hurts. And it startsthis is a big
circleand so it starts somewhere, and it happened to start right where I was standing
Jake: So it sounds like, you guys already know what the approach is, youre just trying to get the
rhythm of doing it right
Jeff: Right. *some discussion with group about what happened* *turning down volume on chat,
up on game*
Jeff: [1:36:56] so before the fight starts you do these things, certain things to give you a good
burst of damage at the beginning, this button is bound to drink a potion, and attack with that,
attack with that, attack with that, attack with this, and this and this [uh huh] so you do all these
things [so you have a routine of attacks that you] yeah [cycle through] *long pause* so this is a
really decent one, and i did 328,000 damage per second and I was in 5th place
Jake: out of your group?
Jeff: yeah
Jake: so thats tracked somewhere?
Jeff: over here *pointing to add on indicating groups DPS* um, theres different ways to track
that, this add on right now is looking at all the damage that Im seeing everybody do, um,
another way to track is to actually look at the game data, but that takes more computer resources
to calculate that, so this is a lighter weight version of that. The raid leader, he runs something on
his computer that actually looks at the game data, so its a much more accurate representation of
that information. And then that gets posted online and all these different analytical things...to see
how long... these things here are DOTs, damage over time, so they just sit on there and just tick
for different amounts of damage every so often [uh huh]
Jake: So theres a lot of data that gets crunched after this that
Jeff: Yeah, I mean you can go on and look at it, I have no idea how to read any of it. I just know
how to look at one specific thing, and thats how did I do compared to every other person of my
class. And if Im over 50%, Im happy [yeah haha] I mean Ive been over 100% before they
track like the top 250 in the world or whatever, and Ive been in that, but its usually only lasted
a day until somebody else knocked me out, you know [yeah]
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Jake: So your guild leader is really the one who does the most with the data, what kind of stuff ?
Jeff: He just tracks it and puts it up there, and then if we start to do really bad for some reason
hell go and look at it and just be like healers arent doing what they need to do, either we need
to have one of the other people switch into their healing specs, or get a new healer in the group,
and its usually that first one, we have, generally have two people healing, depending on the
fight, but we can have a third if we need to, so its usually that option.
Jake: So how the composition of the groupis that a pretty set thing then? Like, you mentioned
having a tank, healers
Jeff: Yeah, we have multiple tanks, multiple healers, and multiple DPS damage dealers
Jake: So out of a group of 10, you usually have 2 healers
Jeff: Usually have 2 or 3 healers, 1 or 2 tanks, depending on the fight, mostly 2, um, and the rest
are DPS.
Jake: And is that something thats kind of like what your group does, or is that pretty standard?
Jeff: Its pretty standard, sometimes depending on the class you can have one tank for a fight or
two healers instead of three but generally these fights are made to have two tanks, two or three
healers, and the rest DPS. Thats how theyre tuned. [okay] one of the bosses in heroic requires
three tanks, which is like pretty unique, theyve never done that before. [huh] and some of them,
once you start to do really good, like, if we were going to do this on normal, we could use one
tank, one healer, and the rest DPS, and it would go super fast [yeah] but we wouldnt do that,
because we would have a higher chance of failing, so we would rather just take an extra 15
seconds, cause thats all it really takes, and do it in a way that we know we would win. [right]
Lets see if I can not die this time *raid attempt begins* *long pause*
Jeff: So I can walk right into that now, because I used this ability called Dispersion, where it
reduces the damage I take by 90%, so what would normally kill me does barely anything. *long
pause* See every time he comes back up he stays up for less. [yeah] Thats one of the reasons it
gets easier. But see some of them need to be healed and some of them need to be attacked , its
always more difficult to heal them because theres only two healers, and theres like 5 DPS.
*boss killed*
Jeff: Ill go and open that chest and see if I got that thing I need...nope, so I need my bonus
roll...I dont need any of that. So theres this, -Item Name- which is actually really good for me,
but I already have the heroic war-forged version which is the best version you can get of it
[okay] So I dont need that. *long pause* So we need to get to the next phase and get up there
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and hit that button that pops up, but that guy was running up faster than me, so just for fun I
grabbed him and pulled him back, which tuned him around to face me, so he kept running
forward but actually it was backward [haha] and then I hit the button instead of him
Jake: so that really is your favorite ability haha. So how do you, you have so many different
abilities at the bottom, like how, so it seems like you really just have a high degree of awareness
of what button is what, and you can really fluidly cycle through them all
Jeff: Yeah, thats pretty much it. Most of them, are situational, a lot of people, if you go online
and look, their most common thing is one, their next most common thing is two, their next most
common thing is three, but I have mine a little differently, because I can reach farther out than
maybe some other people can *shows how far hand can reach* [right] and still stay on key. Like
some people can only reach one through five but I have no problem going out to seven, you
know [yeah] so i have eight bound to this, I have zero bound to this *indicating mouse buttons*
and I have nine, I just hit nine because its the Leap of Faith, which is very situational at best,
[right] so its not like Im using it all the time, um, so I can leave one hand on the mouse so I can
click on things, bosses, and then, you know, have 1,2,3,4,5,6,7. And then other stuff, I mean
none of these are even used a whole lot.
Jake: So pretty much what you would use frequently is key-bound
Jeff: uh huh, its pretty much 1-5, 7, and 6 is an area of effect, so if i cast 6 it sends out these
circles, and then those circles deal damage to everybody, so I dont really, I used it when all
those other guys were out there, but I really dont use it too much.
Jake: So you guys are just working your way through a series of bosses basically
Jeff: yeah, *shows a list of the bosses on the raid* heres all the bosses, its just the dungeon
general (?) and this is next, Fallen Protectors [uh huh] thats what these ones are. And the story
behind these is that they were protectors and that have become corrupted and youre supposed to
kill them.
Jake: So the way youre describing it it sounds like what they are isnt that important to you [not
to me, it is to some people] It sounds like its kind of incidental
Jeff: theres the lore behind everything, like it all makes sense in the major, like big grand
scheme of things [uh huh] but I dont care about it
Jake: so for you its about what the challenge involves
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Jeff: Yeah. *listens to raid leader on voice chat* Hes probably going to tell us the order of who
passes this thingsthis thing comes down and attaches to you, and you have to pass it off to
somebody else *long pause* *group discusses the order*
Weve never killed this one before. *he shows me the list of bosses, which ones they have killed
on heroic, mentions that you dont have to do them in order but there is a 10 min cooldown to
switch* heres the things that could drop off of this boss that I could use
Jake: and do you know what the odds are for it to drop?
Jeff: I dont but I could look it up
Jake: So right now is everyone just getting prepared?
Jeff: Well they were just talking about what needs to happen is like this person on blue throws it
to that person on green throws it to that person on blue, so Im supposed to be on blue and I get it
last, unless I get it first.
Jeff: typing focus slash focus like that sets one of these things as my focus, which pops up here,
and I have it selected right now and if I were to cast a spell it would go onto this person, but I
have it key-bound where if I hit U it targets my focus, so I could easily switch to something else
and hit U and switch back to the main boss
J So it lets you always have something that you can switch back easily to
Jeff: Im just riding on this persons back, because she just turned into a thing
Jake: Haha, right now it just seems like people are antsy to start and are just running around and
stuff
Jeff: yeah
Jake: So you guys will just continue to play different bosses until like 11 when you finish [yeah]
and thats just kind of
Jeff: Theres really two routes to go, one is just spend as much time as we, go to 11 oclock and
just do all heroics, and if we dont kill this person by 11 oclock we dont [yeah] or, do it until
9:45, switch it to normal, kill it on normal, go to the next boss and either do heroic or normal
[yeah] *long pause*
*raid begins*
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One of the bad things about being a priest is that you dont really have any spells that you can
cast when youre moving so you can really only move slowly, or dont move which is never
really a good option. I mean sometimes it can be the best option, but oftentimes you are required
to move [yeah]
Jake: So whats the trade-off for that disadvantage?
Jeff: Um, I dont know, its probably something but I dont know exactly what it would be. But
because of that I probably do more damage than somebody who can cast and move at the same
time. [mhmm] *long pause* Thats the farthest we have ever got, we never did that (referring to
successfully passing the thing around) You just pretty much have to do that whole thing we just
did 2 times, and the fights over.
Jake: So passing around that thing, is it doing damage to you while you have it?
Jeff: yeah, a lot, and it does more the longer it is sitting on you
Jake: So its a matter of timing to distribute it
Jeff: Yeah thats why I only had it for a certain about of time because I used that one spell that
allows me to take 90% less damage [yeah] I use that while its on me. So this is the first part,
these things come down.
Jake: Is everyone dying? [yeah] I guess thats what the red ...haha yeah. So what happened, you
guys lost the...
Jeff: Um, I dont know why everybody started dying. I know one personwe all had to stack up
inside that bubble in the middle, cause if youre outside of that you take a lot of damage and if
youre inside you dont take a whole lot [yeah] so we stack inside it, when we stack inside it, that
one guy starts to spin around and that hurts you, and the other guys start to put poison down and
that hurts you, but neither of them hurt you that much while youre in the bubble, but as soon as
that bubble went away, we were all standing in a bunch of poison, so thats what killed me and
the other girl [yeah]
Jake: It seems like awareness and timing are the two skills that are like the most
Jeff: I always say that being able to adapt is good too because, you all stack in the middle and
thats a great plan, cause it needs to happen, but dont stack in the middle if theres poison under
you, so its like, figure out whats going on, you have to know whats happening so you can do
what you need to do . [yeah] *long pause*
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Jake: So are you just completely uninterested in the story? Like, do you know what things mean
to the story at all? Or is it sort of important that its there even though youre not that into it or is
it
Jeff: No, I dont care, I had no idea what that was even about
Jake: so its really just the mechanics of the game that matter to you?
Jeff: yeah
Jake: So right now are you guys waiting for certain things to cooldown or are you just
strategizing
Jeff: Yeah, were also taking a break now because its 9 oclock. So, we were waiting, if he was
ready we probably would have pulled it one more time before the break, but hes, his gear is
changed up, the secondary things, like reforging it, *indicates something on his screen* hes
changing all that stuff on his gear for one reason or another, and since thats one of the things
that my mount does, I just kind of sit it on this so he can use it
Jake: Oh cool. Well its probably a good time for us to stop since the break is happening now,
its been a little over 2 hours. Is there anything else that I didnt ask that you think is important
about why you play World of Warcraft and what you enjoy about it
Jeff: No, I mean other than that when I was in New York I was just being here all the time and
this was just a way for me to hang out with other people because we really didnt know too many
people and if we were going to go out in New York it was going to cost a hundred bucks, you
know [yeah] to go out an d get a couple beers or something like that, so, thats one of the things
Jake: Mhmm. All right. *turns recorder off*
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Appendix 6: Shawns Transcript
Jake: So really the first thing I want to know is just a little more about you
Shawn: About me? Um *laughter*
Jake: Just a little about your life in general and then we can get into how gaming fits into the
overall picture
Shawn: okay, um , well I started playing video games when I was like 3 or 4 years old, and my
parents always yelled at me and told me to stop playing, but I never listened to them, and then I
ended up making money for it.
Jake: How do you make money for it?
Shawn: Well, I was originally going to study computer science and that was the path that my life
was on, and then I decided that this might not be so much for me, and I, I do a lot of writing, I
have always kind of been a writer, so I started studying journalism and then I got kind of
frustrated with some of the people in that program, but I was writing for the school newspaper as
their video game critic [hm] and then Ive just kind of continued on from there. Went to, well,
through a combination of classes I ended up graduating with a degree in film and then kicked
around for several years, just kind of writing off to the side, just some pro bono stuff for some
friends websites and stuff, and then about two and a half years ago I got a gig doing video game
reviews professionally for a YouTube channel, as well as, you know, some of the backend
stuffrecording footage, digital editing [yeah] So thats what I do these days and a large number
of the games I play are for work, and so Im usually kept kinda busy by it, but every once in a
while a game will pass me by where I go okay, Ive already played this, and Ive already
covered it, but this is for fun, this is for me now and FFXIV is one of those games that has hit
that point.
Jake: So whats the story of how, um, well, let me save that question for a secondso just other
stuff about your life, youve been in Pittsburgh for a while?
Shawn: Yeah I started at college in 2002 and then just graduated in 06 and just never left. Made
a lot of friends around here and just kind of felt comfortable here.
Jake: And you live here by yourself?
Shawn: Yup
Jake: And are you in a relationship, single?
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Shawn: I am single presently.
Jake: Any other important stuff going on in your life thats going on that you would want to
mention?
Shawn: Uh, well usually existential crises, frustrations with politics on every level, but other than
that, nah, its just kinda...I, I, as much as I dont want to paint myself as normal [*laughter*] I
cant really think of any way that I am abnormal in any of those regards either, except that I play
videogames for money
Jake: Okay. And how old are you?
Shawn: 29.
Jake: 29, okay. So whats the story of how FF14 , how you started playing that?
Shawn: Well, I got a copy from work, and adjudicated it14 itself should probably be explained
a little bit further [okay] um, it was originally released in 2010it was 2010 or 2011and it was
bad. I mean, they were calling it one of the worst MMO launchers ever, the game was just not
good. [*laughter*] Most of the production staff were sacked and over the course of the next
several years, they actually tried to bring new talent in, rebuild it, redo the mechanics, and
eventually, I believe it was in November of last year, they actually destroyed the entire game.
They just took it completely offline and they actually played it up in-game as hey they worlds
ending and then the world actually ended. And now it came back. They re-released it in August
and people who played the first one played the new one and they go this is 20 times better its
everything that it wanted to be, and it actually pulls it off. So, I had a number of friends who
played it in the original bad versionactually friends from FF11 which was the previous FF
MMOand admittedly they told me to stay away from it, and I was kind of intrigued by the
notion of okay, its rising like a phoenix from the ashes and sure enough, it had me hooked.
Jake: Yeah. So was that when you started playing it for the first time, when it got relaunched or
were you already playing it?
Shawn: I did not play the original incarnation of it.
Jake: Okay, so when did you say that was? Uh, November?
Shawn: Uh, the relaunch, uh, the relaunch, it came back up late August of this year.
Jake: Okay, so its pretty recent that youve got, that its been relaunched. [mhmm] And have
there been MMOs that you have played prior to this? You said you played 11...
Shawn: I played 11 for...Jesus...about 9 years [okay] I mean I played the paint off that thing
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Jake: So that was like, your game for a long time [mhmm] Yeah. So that must have come out...
Shawn: Uh, I started playing itI believe it originally launched in 2002 in Japan. I started
playing it in February 2004 and Ive been playing it on and off ever since then.
Jake: Yeah, so thats like even before World of Warcraft. And so that was, you didnt really play
other ones because that youre?
Shawn: That was the big one. [that was your big one] I touched with a couple like Korean free to
play stuff, but none of it really had...admittedly my friendsthat was a big part of it. When I
started playing 11 I was attending college, my girlfriend at the time actually bought a copy for
me and was like we should play this
Jake: hm, so is that how it started? Thats how you started playing, was
Shawn: was a group of folks down in the cafeteria area of college, and were talking about it and
uh, as you can tell by a cursory glance around here Ive got pretty much every Final Fantasy,
usually several copies of most of them, and Im like okay, that sounds intriguing enough
Jake: So you were already into the FF series?
Shawn: Long before then.
Jake: And 11 was the first MMO they made?
Shawn: Yeah, theres a lot of folks who really dont consider..they fact that it was an MMO put a
lot of people off, because theyre like I dont want to have to pay a subscription fee and have to
deal with other people just to enjoy a FF game
Jake: Yeah it was a shift in the
Shawn: Yeah, and when they said 14s gonna be another MMO there were heads rolling at that
time as well. But, I like it enough.
Jake: So back then, you said there was that was that group of friendsdid the idea just come up?
Shawn: Well, they were my friends in college, and we were all gamers ourselves and they had
mentioned it and a couple folks had picked up copies and it was a lot of hey look at this, hey
cool and it just kind of spread throughout the whole friend group.
Jake: So you guys were all playing it together.
Shawn: Mhmm. Im probably one of the last ones from that group toI shouldnt really say that
cause Im not currently playing it , even though I could log on right now and play because
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theyre doing a hey, if youve ever owned an account you can come back and play for the rest
of the year because its Christmas or something. But, people came and went and I found enough
there to keep me interested for years and years and way too many years. Way too many years.
Jake: Yeah. So were you playing that up until you started 14? Or was there some down time or
did it go on and off?
Shawn: I went on and off with it, usually depending on whether I wanted to pay for it that month,
since it s still subscription based. [mhm] I believe I was playing it at the time when 14 released,
and I was like okay, I gotta switch over to this now [right] and really its just been a matter of
not having enough time for both of them
Jake:Yeah. So you would ideally, in an ideal world
Shawn: In an ideal world where I could sever my corpus callosum [*laughter*] and be able to
concentrate on them simultaneously, I totally would. [yeah]
Jake: So that was a big decision to switch, because youre still drawn to 11
Shawn: It is, on the other hand I have been playing 11 for 9 years, and I had most of the classes
at maximum level. 11 and 14 operate a little differently than most MMO in that you can switch
classes at any time without having to create a new character for it, but just by, you know in 14
literally changing your weapon, that changes your entire class and changes your level.
Jake: Hm, so its not like youre committing to one path and then youre stuck with it.
Shawn: Nope.
Jake: So, when you play how long do you play for?
Shawn: Well, it largely depends on my workload. If Im handed you know, like Tales of Xillia
which just came down the pipe at work and Ive been working on that pretty heavily, but most of
the time Ill come home, turn it on, and while Im doing other stuff, wait for duty finder to say
hey, a raids just popped up or you know, work on some stuff with friends who live a couple
timezones over so its usually much later for me.
Jake: So what would your, on average, a week.
Shawn: In an average week, counting weekends, probably 40 hours easy.
Jake: So it just fits into a lot of different times throughout a typical week. [mhmm] And it sounds
like there isnt a set schedule that you play by. Youre more going off when a raid starts or when
you happen to have the timeis that accurate?
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Shawn: Thats pretty much the size of it. I mean Ill turn it on and Ill have a couple things
working in the background or Ill like macro some things to craft or Ill do something kind of
passively while Im watching something on my laptop or writing something else.
Jake: So you really dont have to be 100% focused, [nope] you can actually have it on, be doing
some useful things in-game, but also be doing some useful things out of game [mhmm]
Okay...So you play a lot of games, you even have this gem of the past *gestures to arcade game*
Shawn: Id say its my baby except that machine is actually older than I am [*laughter*] The
cabinet at least. That was originally a 1983 Blue Panel Donkey Kong that was converted in 1986
to a Versus Duck Huntthats when they added the gun attachment. Then in 1988 to a
Playchoice 10. Its that kind of history that I really like in games.
Jake: Yeah. So you clearly have a broad involvement in different types of games, but it sounds
like the FF MMOs are the ones that grab you the most [mhmm] Do you have a sense of what it is
about your engagement in those games that kind of rises above other games...or how do you see
it?
Shawn: One of the things that, especially this re-release of 14 has done is, its kind of taken itself
a little less seriously. I mean theres still definitely a plot, theres still definitely drama, and large
scale events that are happening. But at the same time, when you get an achievement in the archer
class, you get an achievement called just talk about shafts [*laughter*] theres a kind of
referentialness to it, that I find entertaining from a humor perspective mostly because its exactly
the kind of stuff thats running through my head as well [mhmm] and theyve tried to smash
together as many Final Fantasy references as possible. Like you can go through a cut scene and
go okay thats from FF8, theyre referencing something from FF7, thats a recurring theme,
thats a recurring theme and theyve just tied it up into an MMO that I enjoy playing [hm] I
suppose its my familiarity with everything else in the series and how theyre taking another look
at it.
Jake: So thats kind of a stylistic way that you like it, it speaks to your aesthetics and your
background...
Shawn: Its...lots of...I mean you can play it on one level and just enjoy it for what it is, but its
one of those things where the more you know about the series the more you get it, the more you
get the in jokes, the more you get the references, and it feels a little more intimate to you
Jake: Yeah, so it feels like it speaks to you, in that its what you know about. So, take me through
a typical session...or is there such a thing?
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Shawn: Really depends on what my priorities are at the time. I mean, right now just getting
experience points and leveling up jobs is a little devalued because theres a patch coming out in a
couple days that is going to redo how experience points are gained on certain classes. So Im like
you know, Im going to hang back and work on my gathering and my crafting levels at this
time while still doing some dungeons, getting stuff to get shinier pieces of armor. [mhm] Um,
part of it is hurry up and wait, log on, get some stuff done, and then just wait. Cause theres a
duty finder system where you can say okay Im this class, Im looking for a raid in one of these
two dungeons and then it just kind of compiles you ad hoc, adds you to a queue, and so its a
little more passive in that respect, but while thats going on you can still run around and turn
some stuff in or go pickax against some rocks if you care too
Jake: Yeah, so theres various different activities that you could be doing to further your cause
Shawn: mhmm, usually it will involve me trying to get into one of these dungeons and queuing
up for one of them and then depending on whether or not I have the attention that I can pay to it,
doing something in game or out of game.
Jake: So what are the main in gamelike say youre waiting for a dungon-what are the main
kind of in-game activities, I mean you mentioned a few, but, so you said working on crafting
working on gathering, um, trying to get, I dont know, what are the
Shawn: Um, well at the moment I have done more or less all of the plot I have to do, so I cant
really hit new chunks of the story unless you know Im hitting them through the different quests
for each of the jobs, which require leveling up those jobs and like I said experience is bit
devalued at this point because were waiting for this new patch to happen so part of it might be
running around trying to assemble materials, trying to do daily turn-ins and stuff [okay] and I
feel like this is kind of a weird time to be talking about it because were kind of at that point
you know how MMOs kind of cycle: okay heres a new patch and a whole lot of content, and
then roll roll roll, you get through that, oh heres a whole bunch of new content, and we are
right at the [right at the end] bottom of one of those cycles where were about to get whole lot
more stuff [so its kind of a lull] yeah, right now its in a bit of a lull [mhmm]
Jake: So when the new patch comes out, what do you what do you expect, what will happen?
Shawn: Well, theyre adding a bunch of stuff like for free companiesbasically the equivalent
of player-run guilds to be able to purchase housing in these new areas that theyre building up
and thats going to take a pile of money, so there will probably be plenty of playing the markets
trying to make a buck through any ways possible and being able to afford a decent homestead
out there
Jake: So what are the possible ways to try to make money?
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Shawn: Um, through gathering, through crafting, through pounding down old equipment into a
kind of derivative product called materia, that then, depending on whether or not you are lucky
enough it might turn into something when you convert it that can sell a whole lot more, because
it can be used to augment other gear [okay]
Jake: So in kind of a concrete sense, what activities does that involve, to accomplish that?
Shawn: Um, buy armor, wear it while running through dungeons, and one it reaches a certain
pint of youve worn this enough you take it off and then *crunch noise* I always picture an
aluminum can getting crushed, and then bam, youre left with this jewel that might give a couple
bonus points to a stat or change some other parameter
Jake: So how does wearing it make it get to the point where you can do that?
Shawn: Uh, it just passively occurs as you wear it
Jake: Okay, so its gaining some kind of property or something?
Shawn: Yeah its called spirit bond and one it hits 100%
Jake: Okay, uh huh, so that would, once you got that materia, then you would sell that in the
market place? Or to an in-game vendor?
Shawn: It goes onto the market place, and then someone who needs that particular materia, they
buy it off the market boards, and then theres a 5% cut either way, just to remove some money
from the economy cause theres always, one of those basic MMO things you need a couple
money sinks or ways to pull money out of the economy because through NPC quests and
whatnot its always entering the economy.
Jake: Hm, I guess that makes sense. So when you end up with an item you would list it for a
certain price for other players to buy?
Shawn: yeah
Jake: Okay, um. So it sounds like there is an array of different activities that you would do to
gain resources I guess in a general sense, for your character?
Shawn: Some of the resources, I believe, theyre gonna require for certain pieces of furniture will
require high level drops off of certain monsters. Admittedly until the patch drops theres a whole
lot that we dont know, so its largely speculation where were going okay, how should I
prepare for this, how should I prepare for this, aw man what are we gonna do and so everyones
kind of theory-crafting
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Jake: so everyone wants to come out of the gate ready to buy and take advantage of whatever the
new content is, but you dont actually knowhow to do that
Shawn: Exactly, so a whole lot of it might be people trying to speak authoritatively when, you
know, theyre really just blowing wind out their backside, some of it might be, Im going to
diversify as much as possible so that whatever happens Ill be prepared
Jake: So it sounds like youre pretty excited about the new house thing, the new, that sounds
Shawn: Yeah, the new content, theyre adding a PvP area, theyre adding new dungeons, theyre
adding more difficult versions of dungeons that are already there
Jake: So just, Im just choosing this arbitrarily, but the I mean the new ability to buy real estate
what, what does that, how does that excite you, when you imagine that possibility, why be
excited about that?
Shawn: Well, given that I have a number of crafts leveled to this point theres part of it thats like
okay I can have this place thats for me and show the fruits of labor as it were, since its
basically guild-based, then my friends can come in and see hey Shawn pounded through enough
levels of carpentry to make that thing, isnt that shiny [huh uh huh] And theres going to be, you
know, my house is nicer than your house That kind of stuff is always going to be there. [hm]
Jake: So its a way to display what youve accomplished in the game [mhmm]. So, were talking
about the activities that youre doing to, um, you know gain resources, make your character
stronger, sounds like, through skills and other equipment
Shawn: Well, pretty much everything comes through either actually just getting levels in the job
or equipment.
Jake: okay, so when youre going through all of these activities, you are increasing one thing or
another?
Shawn: Mhmm, bigger numbers are better, thats pretty much the driving force behind every
RPG ever made, bigger numbers are better
Jake: Could you more about that, like what thats about?
Shawn: That kind of, sense of increase, and, I suppose theres part of...if it was a bigger thing
amongst more people maybe certain games would sell better than others rather than being kind
of niche titles but, especially to me theres a certain kind of pride in figuring out how to make big
numbers get bigger as efficiently as possible [hm] kind of a okay Im going to analyze the logic
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behind this, Im going to read up on some of the mechanics, basically spading it out I presume
youre familiar with the four suits of MMO players?
Jake: Yeah I have read that article
Shawn: uh, I actually used that same article in a piece I wrote about Pokemon once, and I think it
really applies to what Im doing, you know, okay, figure out of all the spade mechanics, you the
intricacies of the systems, and then use that as a means by which to get to an endpoint.
Jake: So, you said that theres a, I cant remember the exact wording, but a sense of the increase,
that theres some [mhmm] it sounds like theres a feeling that goes along with that?
Shawn: Well, part of it is bigger numbers are bigger, part of it is that for each different job,
whether its, you know, archer, or blacksmith, or everything, theres a story line and a
progression of plot, that goes along with you know just gaining levels and making big numbers
bigger. So part of it is, okay I want to see the next event thats going to happen here, and a
couple of them really sink in, I can think of a couple particularly interesting bits of plot that paid
off at certain points and Ill show those later.
Jake: Yeah, is there an example that you could talk about or is it better just to show?
Shawn: Um, Im trying to think of whats the best example that I could throw down in that
situation, um...Ill save it for when I can you know, roll a cut scene and show you in more detail.
Jake: Sounds good. So, in FF14, do those kind of cut scenes and stuff happen as your character
levels up or is it more that you are at a certain point in the game world
Shawn: Um, well theres a main plot quest that goes from, its basically meant to carry along
your first job from level one to the current maximum which is level 50. And then, alongside that
theres going to be a series of guild quests, where youre coming up through the steps of this
particular martial guild, and then theyre having you do things and theres a story line associated
with that, and then you hit a point where you kind of level up to a prestige class and then theres
a story lines that goes along with all of those (okay)
Jake: So the idea is theres always a next thing to do
Shawn: Theres always a next thing to do [yeah, and waiting for that because the new patch is
about to come out] pushing it off on, on you know the actual go out and pick up a sword and hit
things classes, where, you know, you get the uh crafting and the gathering classes function in
exactly the same way, where you have a plot for each particular guild and youre just progressing
through that as well. [mhm] It really treats the two as pretty much equivalent, in that, the way
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they progress, the way they level up is all based on the same basic experience points curve [all
the different classes] all the different classes, whether its fisher or culinarian
Jake: So choosing one or the other doesnt drastically change what the experience is?
Shawn: No, its just that particular story line is going to be significantly different
Jake: Okay, so the curve is similar but the storyline is unique [mhmm] okay. Um, so youve kind
of identified these two different threads. Theres this sort of like making big numbers bigger
[mhmm] and then theres sort of um, getting to experience the unfolding story.
Shawn: Yup, and theyre tied together in that these quests unlock every five levels and okay
that was really interesting, thats going to drive me a little bit right after seeing that chunk of plot
and making me want to get to the next point.
Jake: Yeah. So you obviously know a lot about a lot of different games. You kind of said that
making big numbers bigger sort of common to all RPGs. [its kind of an underlying factor in all
of them] So, so what, so so, given that you could get that out of virtually and game that you
picked up, what is it do you think that works for you about the Final Fantasyslike 11 and 14
that really, um, sort of does that in a way that you in particular have gravitated towards.
Shawn: Um, *5 sec pause* admittedly if I had to choose a reason why Im playing FF 14 and not
7 or not 9 right now, its because Ive already played through those, and 14 has stuff I havent
seen yet.
Jake: So what about other titles, like Rift or WoW, or, I mean all those games would involve you
know, the possibility of increasing
Shawn: I think it comes back to, you know, that sense of intimacy that I mentioned before. I
mean, Ive played a little bit of actual real time strategy Warcraft so I know a couple of the
things, but if I tried playing WoW Id just go what the heck is any of this supposed to be?
[okay] Whereas, with 11 and 14 I can go okay those are chocobos, I can see how this is working
out, theres going to be a guy named Cid right...good and its hitting all of these touchstones
and making me feel at home in it.
Jake: Okay, so it really feels like the world youve chosen for yourself. [mhmm] So um...what
would happen in a satisfying, what would a session that you finish and feel good about [fires the
dopamine receptor?] yeah, what would that game session consist of.
Shawn: Um, its kind of one of the paradoxes where everything went wrong and then we
managed to salvage something, or nothing went wrong and we went through as efficiently as
possible. You know, depending on what job Im on at the time it might involve you know getting
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a drop from a particular dungeon, getting a piece of loot that I have been trying to get forever,
um, but at least right now I have kind of hit a point where these kind of end game armor sets,
Ive been doing the last several dungeons so many times just to drum up tokens for you know,
really high level upgrades to where all of the stuff that drop Im like okay, I actually have 3 of
those now [haha]. I actually made a chart of what drops I needed on which classes and what
item levels I currently have on them, and its almost completely full right now.
Jake: *looking at chart* So 60 means you have it all?
Shawn: No, 60 is an item level piece in that particular slot, uh head, body, hand, belt, legs, feet,
necklace, earrings, wrist...RG, what the heck...oh ring [haha] Im a little bit dense because I
havent really had to think about this lately [uh uh] but yeah my main job to the point where this
stuff is completely beneath me and I am just stockpiling it for when I level those jobs in the
future and even at this point, its, okay, Im not even going to have to bother anymore
Jake: So at this point, if they never released another patch, you kind of wouldnt have much more
to do in the game
Shawn: Uh, Id have plenty more to do, it would basically be going over the same stuff with the
other set of jobs, or, other set of combat jobs [uh huh]
Jake: Um, so when you are going, so youre going through the same dungeons and raids, um,
kind of over and over, hoping that, knowing that theres a certain chance that youll get those
remaining drops
Shawn: Well, and because its also giving me basically a currency that I can spend on really high
level items for my class, so, thats the primary thing, the secondary thing is that there are these
drops that are happening and no ones really paying attention to them, so I might as well slurp up
a couple of those that I still need. Just so that when I hit level 50 with another job in the future I’’
be able to go Okay, I already have this set of armor thats going to be better than what I would
have been wearing at that time [mhmm]
Jake: so um, so you mentioned that a satisfying gaming session would be getting one of those
drops, cause that would be like
Shawn: Well, not so much those drops, but if Im on a lower level class and doing a lower level
dungeon there might still be some pieces that I wanted from a lower level. And I say that
knowing that I have been running through the same dungeon on my archer for time after time
after time, mostly for the experience points out of it, which is one thing theyre going to increase
in the next patch, theyre going to make dungeons like that give more experience points and be
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more worth my time, as opposed to me just running over and over this thing trying to get the last
couple pieces of armor in one particular set.
Jake: Yeah, so is it like, what is the experience of going through the same dungeon again and
again?
Shawn: Um, part of it is *sigh* well, a lot of it is getting to look at these other people, I mean
they, the way the duty finder works is, its not always going to be folks from your server, if
theres a particular deficiency in one job they might pull people from other servers, basically in
your cluster, so it might be people youve never seen before and will never see again but youre
just trying to get through it, usually as efficiently as possible. [okay] and, sometimes thats not
going to be the case because someones going to be new to the instance, sometimes you know,
you might get someone who really knows their stuff, and then theres kind of that factor of, do I
feel like going through teaching this person, or are we going to get through the entire thing in 15
minutes and I can you know, spend the next 15 minutes making fried rice, I dunno [yeah haha]
so its basically
Jake: So the dungeon stays the same [the dungeon stays the same] but the people change
Shawn: The dungeon stays the same but the people change and I sit there wondering how
efficient its going to be
Jake: Hm, so efficiency is is one of the important things youre looking at
Shawn: To me at least, because some of these dungeons you might have to run it 10 times per
week to cap out at this particular currency that Ive been collecting, so you know, if you have an
option between 150 minutes or 300 minutes [yeah] youre going to save yourself the 2 and a half
hours, right?, [right] exactly.
Jake: *pause 3 sec* So this is just an out of curiosity question, but how many different currencies
are there?
Shawn: Um, right now theres just Gil, which is just the straight up money, theres uh,
philosophy tombstones..or tomestonesI always look at it and go did they misspell that? No,
its actually tomestones. And mythology tomestones, and youre usually the, the last 2 are the
ones that youre farming the high levels dungeons for, and you get them both at the same time,
its just that theyre spent of two different classes of gear. Uh, the philosophy stones are for the
level 70 item set and the mythology stones are for the level 90 set [okay]
Jake: So what would and unsatisfying session consist of?
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Shawn: People doing everything wrong, and my wanting to throttle them. Admittedly, my
playing on PS3 helps my temper a little bit, because sometimes I might be a little more caustic
than I prefer to comport myself, [uh huh] but if I actually want to tell them off, I have to type
everything in using a D-pad and buttons, and I just dont want to take that time [uh huh] so I
keep my mouth shut. Um, or, any kind of server or connectivity issues because thats really one
of my big frustrations with online gaming as a whole. I dont know if its just because Comcast
is frequently kind of wonky for me here, but if theres some kind of big lag spikes that are
happening, especially if its an exciting point in the game, then Im sitting here going okay, this
is, were gonna end up failing this through no ones fault, and thats going to make me feel
awful [mhmm] why didnt I just play something locally instead?
Jake: So you play on PS3 [yeah] so do you use a headset or do youhow do you communicate
with each other?
Shawn: Um, well I dont really communicate with that much of anyone [okay] except, you know,
the people in my guild, and theyre the ones who are actually worth typing things outI mean I
could get like a USB wireless keyboard but the upgrade that it would pose to my current play is
minuscule at best, I dont feel like spending the money.
Jake: Huh, so it really must limit your ability to type things to each other, if youre doing it
through [ahm]...Ive never done that so Im not sure, but it seems like it would take a long time
to type anything.
Shawn: It does, which is why I usually save my words for if theres something I actually really
want to say, or you know, if its one of my friends, who needs a response from me, they get a
response, even if it takes me longer to type it.
Jake: Yeah, so it sounds like, it seems like when you do the dungeons and raids you have to
cooperate, right? I mean it sound like its not
Shawn: We do, but the end game stuff really is so familiar to everyone right now, that you know
where you are, and its just kind of taken as read.
Jake: So as long as everyone knows there stuff [mhmm] you actually dont really need to say
much to each other to pull things off
Shawn: Exactly. And even then, if theres something I need to say, Ill say it, but there isnt
really that much you need to say, if everyones...again were in that lull where everyone is so
familiar with this material that more often than not youre just going to get in and go
Jake: Yeah. So you mentioned that youre part of a guild. [mhmm] um, what does that concretely
consist of, like what are the interactions that happen between you and guild, guild-members.
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Shawn: Uh, well, its probably very different for me than it is for most other people in that a
couple of the folks that I know from FF11, and thats the reason that I am on this server that Im
on, because they were there. Back when the game was originally released connectivity issues all
over the place, you couldnt get into one of the North American servers with 5 gallons of
vegetable oil and a sledgehammer [haha] they were just so packed because they just woefully
underestimated how many people were going to be trying the game, and they had major
connection issues. So, I started my character on a Japanese server, [mm] which, you know, I
understand enough Japanese to be able to communicate on that level. A couple of folks thought it
was interesting from and anthropological perspective, and I had a couple friends who I would
actually hook up the USB laptop I have over there and hack out in Romaji, because you cant
actually type in Japanese Kana in this North American client, and that was kind of fun, kind of
reminded me of FF11, because all the servers were integrated then, so you had, you know, in one
party you might have a someone from France, Germany, Ireland, Japan, Australia.
Jake: So people wouldnt even have a language in common.
Shawn: People wouldnt even have a language in common. There are a couple ways that they got
around that, like the auto-translate system, which now that Im on a North American server no
one ever has occasion to use, because everyone, pretty much everyone speaks English. But kind
of as a hold-over from when they didnt have segregated servers and everyone was trying to
communicate across multiple language barriers, they actually devised a system where you could
type, um, say, thank you and then hit a button, and it would turn that thank you into an
object in the text string that would resolve differently depending on what client was looking at it,
I mean if [right, so it would be different for everyone] it would auto-translate
Jake: Yeah, interesting. So it seems like the game isnt really um, I mean it seems like theres a
few barriers to a lot of communication, a lot of easy communication.
Shawn: Well back in 11, yes. In 14, not so much because its a segregated server now, and
everyone pretty much speaks English. [yeah] But, the folks that I keep company with are my
friends, one of whom actually got me one of my first writing gigs, and her husband and their
friends from Ontario, and his wife, and thereI think theres like 6 people who still play [yeah]
its really small and Ive been considering leaving and getting into something bigger, but theyre
my friends and I dont want to leave them.
Jake: Right, so theyre all people that you know in real life
Shawn: People that they know, and I actually tracked down one of them the last time I was in
Chicago and got a burger with him [cool] and we shared a room when we went to E3 a couple
years ago but thats pretty much been it.
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Jake: Yeah, so theyre at least connections that have formed through real life networks and
[mhmm] um, so what, um, as, being in the same guild, what are the things that you do in relation
to them as guild members that makes it a guild
Shawn: by and large I have been teaching them some of the endgame content and listening to
them go on and on about their children of various ages [*laughter* So do they type that in
through the controller, or do they have keyboards?] They might have PC versions, Im not sure,
but, theres also a PC client for the game that goes onto all of the same servers its just a PC
client. Kind of, again, a holdover from FF11, which I actually own for PC, XBOX360 and there
was also a PS2 version, so all three of those machines you can use the same accounts and theyll
all be on the same server talking to each other. [hm, okay]
Jake: I feel like I am kind of hung up on the typing on the controller thing...Im just sort of
amazed...can you like...by hung up I mean, how much can you really type to people while
playing?
Shawn: Well it depends on how fast and heavy the action is. Generally speaking, if the flow of
action is so consistent that I cant be bothered to type, then things are going so right, that I cant
be bothered to type anything.
Jake: mm okay, so say things are at a lull, like youre not even really doing anything, like youre
waiting for someone or whatever, would you be typing messages to someone?
Shawn: At that point I would probably be checking facebook.
Jake: okay, so youre not really, theres not a lot of casual back and forth going on
Shawn: No so much because, like I said, you might be with someone whos on a different server
and youre not going to see them again, ever, or if its someone for my own guild, who Im
trying to teach one of these end game instances too, thats the kind of situation where Ill plug in
a USB keyboard so that I can just okay, you need to be here, you need to be here, you need to
follow me, Im going to grab these MOBs, hit this thing, then come back
Jake: Okay, so there are times when you would use a keyboard, in a special circumstance
Shawn: Rarely, but there are certainly circumstances where I find it useful. [okay] I mean there
are certain circumstances where if I know I am going to be, you know, responsible for leading
them through a dungeon, Ill actually set up a, the PS3 and a small TV here *indicated he means
on the coffee table* , just so I dont have to work from across the room
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Jake: mhmm, okay. Um, well, Im just looking at the time and seeing if I want to ask you
anything else before you actually get started [jump in]....Maybe Ill do that at the end, why dont
we jump in [okay] and then um
Shawn: Okay, well Im going to log in and then Im gonna, stop to hit the can for a moment
Jake: Yeah, go for it
Shawn: Just got a secondary authenticator thing here *logs in, goes to bathroom, returns*
Jake: So you said you had multiple characters going, or was that in 11?
Shawn: Well you dont actually need multiple characters, because you can level every job on the
same character. That second one there was uh, a friend of mine was hey I want to see this so I
her make a character and play through the first couple levels.
Jake: Okay, so theres really no point making another character [nope] its really just like you
have a character thats more like your account, sort of?
Shawn: Uh, basically...you might make another one if theres stuff you really want to store, but
that was mostly and 11 thing, you dont really have that, you have a lot more storage space now,
so, theres really no point.
Jake: So your character...tell me about your character
Shawn: Uh, well, if you look past the fact that his name is on my Penguins sweater, its basically
the same name that Ive had since FF11...XXXX, which is a callback to NBA JAM, which is
itself is a callback to a Michael Jordan/Spike Lee Nike commercial [so you like references
*laughter*] *laughter*, also considering that hes, most of the time in the dragoon class which
involves carrying a big ass spear and jumping up and down on things, the name XXXX is kind of
appropriate
Jake: So what is the name, I think Im not quite hearing what the
Shawn: XXXX
Jake: oh, XXXX, I get it now, haha
Shawn: 9 years, its still as goofy as it always was. Alright what should we do. Lets try queuing
up for a dungeon [okay] what do you thinkendgame dungeon or more middle-game?
Jake: Um, would a middle game be quicker?
Shawn: Um, probably not, end game would probably be fastest.
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Jake: Then, I think, we might as well go for the efficiency right?
Shawn: Exactly [*laughter*] Lets do Wanderers, Andapor, and Howling Eye just to see if we
can get into a Goroda (?) fight and you can hear some of the best music in the game [cool] So
this is one of the main three cities, Gradania, um, heres a company chest which is just full of
stuff that folks in the guild can stick in here and say hey, use what you need, donate what you
can Um, there are a lot of cute little pets that end up getting stuck in here because you can only
have one of them and tend to accumulate more than that. [mhmm] *long pause* Someone
apparently names IIIIIIII IIIIIIIIIII thats going to be hell to count. If you want to send a
message to them, you have to get the correct number if Is and Ls. Splendid. [maybe thats how
they keep people from not talking to them.] Shsh, certainly considered it. The number of people
who cant spell XXXX is kind of amazing. [haha]. But, this is the main market board system.
A summoner there just annoying everyone by making lots of noise. All the various armors and
weapons, and like I said, you can switch between jobs. Right now hes on dragoon, switch to
bard just like that, switch to white mage just like that, switch to carpenter just like that [hm]
*long pause*Um, well until the duty finder pops, lets see if there are any quests in here that I
havent done yet. Am I up to date on my botany quests? I am not. Lets go grab a quest.
Jake: So what kind of race is your character.
Shawn: Cat-boy. Thats pretty much the size of it. There were cat-girls in FF11 and it was like,
why arent there cat-boys? [hahaha] A couple folks in my guild were kind of wondering, when
is that ever going to happen? This is as much a nod to them as to anyone else. [what is?] uh, the
fact that, in 11 I was one of the standard human race dudes and Im like, okay I have ears now
and you have to deal with it [haha]
Jake: So do you have a sense of your character having a personality or a story or is it just...
Shawn: Um, I mean, considering on one character you can literally do everything, its...theres
only so much being built up by every guild master in every city till you go yeah, this is getting a
little bit unrealistic. And it kind of loses the illusion a little bit
Jake: the illusion of what?
Shawn: The illusion of it being a, basically a mortal character
Jake: Okay, so it doesnt really feel like a single mortal existence
Shawn: Nah it feels...its where the gaminess of it shows through I guess.
Jake: What is um, I think I know what you mean by gaminess, but can you explain what you
mean so I know for sure?
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Shawn: The artifice of it all. Alright, so this quest is going to yield me 90,000 experience points,
a new hatchet, and some gear, which I can make better myself, so were just going to go for the
money. *reading from the screen* :A dear old friend of mine has found himself in a predicament,
hes in dire need of a botanists aid. What the hell kind of predicament would you need to be in
where you would need to enlist the help of a botonist? [*laughter*] It will fit in nicely with your
training Sure it will you lazy sack. [haha] having a feast...need the freshest most fragrant
Laurel leaves that you can find. Vegetation North East of Little Almigo. Okay, so, I could either
just go over to the market board and buy 20 sprigs of Laurel, which would be the admittedly sane
thing to do, or I could go and harvest it myself and I think thats what I am going to go and do
[okay] First off, I am missing a pile of gear. This should be toad skins, that should be the XX of
perception, well not worry about the rings for right now. This is a level 28 hatchet and I am
currently level 37I think I can do better. Mithril hatched it just outside my level range right
now.
Jake: So these are items that you have in your inventory?
Shawn: No, these are items that I can craft. [you can craft, okay] And it looks like I have the
stuff on hand to craft a steel hatchet, so I am going to go ahead and do that right now, so I switch
to blacksmith, make a steel hatchet, navigate the weird little crafting mini-game.
Jake: Whats the mini-game?
Shawn: In order to complete the synthesis you have to fill up the progress bar by using action
that increase progress and decrease durability. If you want to make a high quality version of the
item, you also have to increase the quality bar, which increases the probability of an HQ item, as
indicated by the percentage underneath, but using those actions also decreases durability. You
have to balance which of those takes priority and still finish crafting before the durability all goes
away. But, its a level 20-ish synthesis and I just hit level 50 on blacksmith, so its going to be
kind of silly easy.
Jake: Okay, so theres actually a game thats going to happen now
Shawn: Kind of, basically passively balancing out everything. That action gave me 382 quality at
the cost of 10 durability. Now I can [so youre choosing different uh] yup, basically its kind like
how the hot bars in pretty much any other MMO would work, except in this case theyre mapped
to these 8 buttons and whether or not Im holding L2 or R2 [okay] and you get 16 of these icons
of these macros at a time, and then youve got 8 pallets of those you can use [mhmm] That
should be enough, you need to cap out quality then its just a matter of filling out progress...and
Ive made a pretty awesome steel hatchet. Which I can go back on to botanists, inventory, and
equip it.
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Jake: So I am kind of seeing what you mean by the artifice of it all, just change to blacksmith,
make something, change to the botanist. So does that impede your enjoyment or is that just sort
of preferred?
Shawn: On the one hand, coming from 11 where to change jobs you actually had to go to an inn
or a certain place and could only change it there, it does lose a little bit of the, kind of sense of
immersion, but on the other hand it is so much more convenient [mm] so much more convenient
[yeah] Anyway, Little Almigo*long pause* That sounds like its time to go fight somebody. That
sounds like it will be time to go fight something very shortly. Somebody just made the duty
finder ping. *long pause* So, vegetation North East.*long pause* Nothing to see here folks, Im
just a botanist! [haha] No need for any hostiles to jump up in my shit, Im just looking for some
plants. This is going to happen sooner than later.
Jake: So youre uh going to be getting into the dungeon soon?
Shawn: Yup, well, specifically its a primal fight, its not a full raid, its just one confrontation
with a boss [okay] and in this case, I am going to have to switch back to Dragoon, and into the
event. [I guess they dont need a botanist?] Not in this case [haha] not in this case
Jake: So are some of the character classes more for just the gathering and crafting and that sort of
part of the game and then some are the fighting part of the game?
Shawn: Well, they are only gathering and [exclusively] yeah, I mean, you can, if youre on
goldsmith, you can pull out your little ornamental hammer and go out and whack things, but you
wont actually get experience for it because it would be combat experience and youre a
goldsmith [okay] Lets see if it works this time. Theres always someone who has been waiting
for this a little bit too long has just stepped out to go make themselves a sandwich and cant
confirm the instance. Or was in exactly my situation and had to jump off into a different job.
Someones...okay, theres the part, 8 people against
Jake: So it looked like there were a few different categories of
Shawn: Yup, just the basic trinity
Jake: okay, up, and so thats tank, healer,
Shawn: and DPS [DPS] Some of the best music in the game. *plays air piano* I dont even know
piano but Im compelled to do that every time
Jake: So is this part of the plot that
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Shawn: Um, this was a post-game, you have to fight her once during the plot and then you get a
harder version. It looks like someone is new to main tanking the event. Ill be nice and bow
because
Jake: How do you know someone is new to it?
Shawn: They were talking about it [oh] They said they were always off tanking and never main
tanking. This is a fight where you need two tanks at a certain point.
Jake: So its two tanks, two healers, and 4 DPS
Shawn: Yup. There we go, game on. *fight against raid boss begins* Or actually grab the MOB,
please. *long pause*
Jake: So what are you needing to be aware of right now?
Shawn: A, the fact that the MOB is bouncing around all over the place and Im taking a pile of
damage, mostly unjustly, and I just died.
Jake: So is that cause the tank wasnt doing
Shawn: Yeah. Unless he is dodging a slipstream that MOB should not be moving at all. Then all
of these additional things show up
Jake: So are you alive again?
Shawn: Nope. [no] Im just moving the camera around [okay] Gonna need those stone pillars to
protect you from her big old whompin attack. And all of those little razor plume feather things
that shes strewn around are trying to destroy it. Alright, were back in this. So Dragoon has a bit
of a more difficult job that some in order to get some of my attacks to have their full potential I
have to be standing at certain points on the MOB whether its too their side, to their flank,
whatever. [uh uh] Like in this case, well first off, I am going to do a pile of damage to all of
those little razor thingies and then use my area attacks as much as possible. Alright, so attack
give me an attack bonus so long as I am standing behind her, one gives me an increased attack
it hits stronger if Im standing behind herand then enables another one of my attacks of also
increasing her vulnerability to piercing attacks and that one also makes another one of my attacks
give a damage over time effect [ mhmm] And now Ive got to stand behind one of these things,
because...Bar just bit the dust because they didnt get out of the way in time.
Jake: So this is someone, youve obviously done this many times, so you kind of know what to
expect when and
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Shawn: Out of this fight, yes. *long pause* Eh, were managing to salvage it a bit. *long pause*
Big attack that hits everyone. Now we get a whole separate phase of the fight.
Jake: Whats different in this phase?
Shawn: Shes going to create those big tornado zone things, and Im going to get bounced
around them, because the tank didnt pull her to the right corner fast enough, and the die again
[haha]. Now shes going to call two little sister things, one of them is going to have a green line
attached to her, and that is the one we need to focus fire on. And Im dead again. And the folks in
the fight dont even know the correct strategy because theyre hitting the wrong one.
Jake: So this would be an example of an inefficient fight?
Shawn: Yeah. The red one just makes Goroda hit harder, and that can be dealt with more readily
because usually the tank fairly well geared and the healers can focus on him, and theyre fine. In
this case, they decided to ignore the green one which just restores Gorodas health and is a lot
more difficult to deal with in the long run.
Jake: Im just looking at the texts, and it seems like there is very little conversation about what to
do.
Shawn: Oh yeah, also, the fights kind of intense
Jake: Right, theres not really an easy way to do it while the fights going on
Shawn: Exactly, and, again, tank not nearly moving fast enough, managed to wipe most of us.
*long pause* Well that time we barely did any damage because they werent hitting the right
sister which is that one.
Jake: Did you just put a mark on it or something?
Shawn: I did and then it went away heh
Jake: So everyone else can see that?
Shawn: I might not be able to type, but I can still get my point across most of the time.
Jake: So as this is going on, youre constantly trying to correctly position yourself for hitting
your, getting your bonuses [constantly] along with avoiding
Shawn: Constantly, and why are the two tanks on top of each other? This is going to hurt bad.
Jake: Is almost everyone dead right now?
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Shawn: Yup. I would just leave, but then theres a 15 minute abandonment timer before you can
get into another dungeon and I dont feel like making you sit through that, [uh huh] so instead
were going to critique the rest of these folks. *long pause* Now we have a tone argument going
on. Hey! Someone abandoned, which means, I dont get that penalty. *logs out of raid* So, that
was kind of a [huhuhu] catastrophe
Jake: So when things go wrong, thats what it looks like. So out of like the, overall, how often
would you be joining the, you know, finding a random group versus playing with people you
know?
Shawn: Uh, since I am fairly higher level than most of the people I know, I think its almost
always going to be a random group.
Jake: Okay, so, its just sort of rolling the dice [yup] who you end up with
Shawn: And again, its one of things, Ive considered leaving my guild and joining a more adept
group of players, but they are my friends, and they have been for a long time so I dont really
want to do that [yeah] So, were going to...this might take more time though. Well try one on
bard just to mix things up a bit. And in the mean time well get some of that...I dont know which
it is now. One of these is the lavender or the lilac, or whatever the thing was.
Jake: Oh so that actually, I see
Shawn: Yup thats the harvesting menu. [So] And its always the hardest to find the first one of
whatever you are looking for, but it give me an XP bonus at the same time. And there are
abilities I can use to greatly increase my chances of getting items, but since I just switched jobs a
couple of seconds ago, my gathering points need to rebuild a bit. [okay] Okay, thats Saffron. [So
the question mark thing is something that you have not yet identified?] Something I have not yet
identified, correct.
Jake: And the chances of you identifying it are based on your level and the gathering points and
other factors?
Shawn: And the gear that you have on [uh huh] Like I said, its always a lower percent chance
for something you have never harvested before, but now that Ive already found one, its up to
91% for the thing that Im looking for [so being able to successfully get it] Get specifically a
high quality laurel with the symbol after it. And, my inventory is packed up, so I have to ditch
this aloe. I actually want to find that HQ Laurel and set it to the hotbar just so that I can see how
many I have at a time
Jake: Do you mind if I use your bathroom?
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Shawn: Oh sure its right over there.
Jake: Hows the harvesting?
Shawn: Well Ive got 5 of those Laurels that I need to collect. Now I just need another
15...14...13*long pause*Theres kind of a sense of busy work about it but at the same time, you
know if Im watching something on the laptop, I might just have exactly this level of attention
that I can give to it [hm] just running around to four points and avoiding the weird sentient cacti.
Jake: Hm, so youre just going around four different bushes?
Shawn: Yup *long pause*
Jake: So you said it has a sense of busy work, but that doesnt, um
Shawn: Well, theres something relaxing to it, knowing that I accomplishing a goal [yeah] in a
manner of speaking. And I just leveled up, which gives me a nice fanfare.
Jake: So you said it give you a sense of accomplishing a goal, but you could be watching
something while you do this
Shawn: Mhmm, its one of the reasons, Ive never really been into comic books, its, I like to
multi-task. If you werent here I would almost certainly have something on Hulu or something
[uh huh] just to share my attention of the moments of downtime I get.
Jake: So this wouldnt be, on its own, entertaining enough [um] like doing something like this,
gathering.
Shawn: No I suppose not. I wouldnt really do it as an entertainment value, I do it more as a
means to an end.
Jake: Mhmm, do you think
Shawn: Now if I were
Jake: Go ahead
Shawn: I mean, theres certainly a level of engagement that I might be taking away from, you
know anything that I was trying to watch, if something got really intense or if I ended up going
into a dungeon, I would be just completely ignoring whatever else I was doing and focusing
completely on that, thats where the entertainment comes in, but for the lulls its nice being able
to patch something else in there as well
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Jake: Yeah. What do you think would be different if the game just didnt include this sort of
stuff? Like it just had the more, I dont know, the content that requires your full attention?
Shawn: Um, well I dont know if Id really miss it. [4 sec pause] You know I think I actually
would miss it a little bit if only because I cant really think of any other means by which to
acquire these things, that would be, you know, anything other than just throwing money at it. At
least here you can go out an harvest things for yourself if you know youre going to be cooking a
whole lot of, say, acorn cookies, you can go out and get the acorns yourself, which will probably,
in the long run, take more time and effort than just buying them, but at the same time it gives you
a little bit more engagement, [uh huh] even if it is running around to the same four bushes [uh
huh]
Jake: So there would be something missing, it sounds like
Shawn: I suppose, yeah
Jake: Im curious about that, because it does seem like theres something important about having
activities that arent actually designed to really be fun, [mmhmm} I guess, Im not
Shawn: Well, for something thats actually putting resources into the economy, you cant just
have them all just fall from the sky at once, it would wreak havoc on the economy [mhmm] In
this case if you actually make people *noise indicating the onset of a confrontation sounds*
hello?....hmm, looks like a fights broken out here [between?] Uh, this pack of brigands just kind
of appeared out of nowhere. I think Im beat some of them up. Unfortunately, since I just
changed classes, its going to take me a while to get my abilities back up, but in the meantime
Ill still get my licks in. *long pause* And again, the references just never stop in this game. This
particular fight, since its against the Corpse Brigade is fittingly named the Corpse
Bride.*long pause*
Jake: So why did you choose to be your warrior class instead of your dragoon?
T; Well, as you can see from the data over there by the timer, this is a level 27 fight, and mostly,
these particular fights are best for gaining experience points, and since my dragoon is already at
maximum level, he cant gain experience points, I could have done it on my bard, but then I
would have some durability issues, so I grabbed the next best things. Also, the warrior can
actually dish out some decent damage, whereas if I would have switched on to my paladin, it
would take a whole lot longer to kill any particular MOB. [mhmm] More durable though.
Jake: So durability issues mean that you would have a greater chance of dying?
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Shawn: Yeah [okay] In this case against this level MOB, the warrior can get by just using his
own abilities to heal himself, whereasoh hello, youre not dead yet, let me fix thatwhereas
bard would have to dance around for seemingly ever just to get anything done.
Jake: Theyre still trying to get their money, huh *in response to dialogue onscreen*
Shawn: eh, Ill get a couple more MOBs. A lot of it is just cycling through the same three or four
attacks, but thats because not nearly near the end of this particular job. *long pause* Im kind of
outclassing them by a fair sight, mostly because theyre level 24 and Im level 30, and with all
the crafting Ive been doing Ive managed to assemble a pretty darn spiffy set of armor [uh huh]
Jake: So this is, youre not really in any danger here of losing, its just a matter of taking the time
to kill everyone
Shawn: Yup. And specifically theres a number that you have to kill in order to finish this
particular event, as shown the progress bar underneath the timer there. *finished event* And,
eight and a half thousand experience points for a job that Ill get to eventually.
Jake: So before that started you were saying the economy wouldnt really make sense if there
wasnt some sort of
Shawn: If there wasnt some sort of busy work preventing, you know, just floods of resources
coming into it at a single point in time.
Jake: And I remember you were saying too that, I asked if um, I dunno, if you would miss it or
there would be something missing, I think I said, if this wasnt there wasnt there, and you
initially said you wouldnt miss it and then you said well maybe you would
Shawn: I- I backpedaled on that one
Jake: Yeah, Im curious about like what the
Shawn: I think from a balance standpoint I can understand certainly why it has to exist [yeah]
Its just a matter of do I feel like bothering with it at any point in time, and thats largely where
the market for things like this comes into play, where youve got people who want to level up
one of their crafting jobs and maybe dont want to actually go out into the field and harvest all of
their own materials, so theyre willing to pay a premium if you just buy it off the market boards,
and thats where, you know, demand comes from your supply. Like I have absolutely no idea
what I am going to do with all of this regular quality laurel
Jake: So you could just put it up for sale?
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Shawn: I could put it up for sale, maybe theres an alchemy recipe that needs it, Im not seeing it
though. No idea what I am going to do with all of this, probably sell it. *long pause* Come on,
let me finish this dumb thing. I dont want to go near that one cause theres a giant lizardy thing
there
Jake: And would it just be a matter of time to have to kill it, and switching your class and [yeah]
the hassle of...
Shawn: *finishes collecting Laurel* There were go, lets get out of here *character teleports*
Jake: So you can just teleport to certain points?
Shawn: Yup, where ever there is a huge stinking crystal that acts as a point for you to teleport
to*long pause* Youre going to make me run back to the archers guild arent you
Jake: So thats the person who initially gave you the quest?
Shawn: Yup. Theres youre 20 stinkin Laurels. Pleased as peas, because youre a botanist, I see
how it goes. It makes gluttons out of everyoneI should know, Im level 15 culinarian as well.
*long pause* *following map to next quest point* Back here? Who the hells back here?
Jake: So she just told you to go to someone else? [yup] and now youre just trying to find them
Shawn: At least I dont have to run out to the archers guild, which admittedly just involves
teleporting out to the archers guild. Theres youre stinkin LaurelsI feel like Im saying that a
lot.
Jake: hahahatheres some resentment in that
Shawn: Well, there were brigands, and I had to beat them down, so it took a while. Youre
welcome. Now Ill go back hereI dont think an MMO would qualify as an MMO if there
wasnt just running back and forth for quests like this
Jake: Yeah? Why is that so central? *both laugh*
Shawn: I mean its kinda become a trope of the whole thing, I mean, I dont know what Id make
of myself, Id, its one of those things where Id constantly be going are you going to make me
double back on myself and just play ping pong in order to complete this quest? You can burden
yourself with your troubles as long as youre paying me. Ca-ching. Alright, I get money, I get a
plume steel hatchet, which I have already upgraded because I made my own. Alright.
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Jake: So it seems like the running back and forth thing is a little bit like the gathering thing, like
it seems like somehow its not really the most fun part of the game but at the same time
somehow it has to be there?
Shawn: Well, its there whether we like it or not [yeah, I mean do you think it could not be
there?] in real life situations there might be a circumstance where you might have to play
intermediary and go back and forth between folks way more times than youd really feel
comfortable with [uh huh] this is one of those situations. Alright, lets go to an inn.
Jake: Im just keeping an eye on time, we probably have about 15 minutes or so left, if we stick
to two hours, not that thats
Shawn: Ive certainly got the time if you do
Jake: Yeah, well, well try to keep it relatively close [I dont know when this dungeons going to
pop either] yeah well partly base it on that. Um, so I guess I want to ask you your sense of um, I
mean you were engaged in 11 for a really long time, [mhmm] You havent really been playing
this one that long comparatively, do you have a sense that youll be engaged in this a long time.
Shawn: Uh, with the new patches that theyve got rolling out, it seems like theyve really got the
timing down. Moreso in this than there ever was in 11 theres a feel of connection between the
development staff and the players, theres more a sense of transparency. I mean, they do have
like live question and answer sessions, the fact that theyre entirely in Japanese is just kind of
coincidental to the point, [haha] but I still tune in because I can make out just enough of it and
see footage of the new stuff they are adding [yeah] But, also, in terms of just progression, this
game moves so much faster than Final Fantasy XI ever did.
Jake: And progression means...
Shawn: Um, it took me about a month to fulfill the entire main story line and get my first job in
14 to max level. That same feat in Final Fantasy XI took me two years. [wow] I mean 11 was...it
it knew how to grind. That game knew how to grind.
Jake: So what does that entail, like what, how, what does it do that
Shawn: Well, you really couldnt gain experience points unless you were in a party with five
other people and then you went to pretty much one predetermined spot, which was usually full,
and then someone would get pissed off at that fact and then leave [uh huh] And unless you were
one of the four out of the twenty classes, you were really undervalued and couldnt get
experience points to save your life. It was really tough going in the early days. [hm] And, now, if
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you played 11 again, its not even the same game, [mhmm] but those early days were harsh, they
were baaad.
Jake: So what kept you playing?
Shawn: A, friends who were doing the same thing, so I could group with them on
occasion[mhmm] B friends that I made in the game, C, um, the fact that it was college and I was
looking for any way to procrastinate [hahaha]. Lets sell some stuff.
Jake: Im curious, Im getting the sense that theres a lot that this kind of game involves that is
like not instantly gratifying, like its stuff that youre sort of like working
Shawn: Absolutely, youre building up to it
Jake: But, theres something also that seems like, that theres this, (1 sec pause) long-term
engagement or something that seems to happen with this kind of game that doesnt happen with
other kinds of games
Shawn: Id say thats fair. Also, you know compared to a lineage of Final Fantasy games where
what was on the disk was pretty much all there was, the fact that you know expansions are
released and patches are updated, theres you know a refreshment of content. Even if I get to a
point where Im not so, Im not as interested in this as I might have been before, theres still a
part of me that going Im going to stick around because Im expecting this. What else is here
that I can sell. Not much of anything. So, in the meantime lets play back a particular chunk of
plot that I thought was pretty cool [okay] Um, this is...where is it...oh class quests not job quests.
This is the cut-scene that you get when you hit the maximum level in armorer and have to do the
one last quest that gives you the special weapon for that particular class. *starts scene* So
youve just gone through 50 levels of armorer, youve managed to craft every form of armor
known to man [hahaha] theres been this joker in the guild...oh wait, this is blacksmith not
armorer, I got that wrong heh [okay] Come on, armorer, there were go. So youve gone through
50 levels or armorer, youve crafted pretty much every piece of armor known to mankind and
then some, and all the while youve kind of been the guild masters pet project in defeating the
other head-honcho in the guild, who is kind of distrusting of the current guild masters ways and
how accepting and welcoming she is to all of the newbies, so you have entered into a
competition with him to see who can create the best suit of chainmail, and it turns out that this
particular competition is being judicated by the admiral, the ruler of the city itself. [mhmm]
Jake: When you say guild you mean like the armorers guild?
Shawn: Yup, the armorers guild. *begins to speak theatrically* You didnt know how she was
going to test it and it turns out that shes going to stick a guy in each suit of armor, and then send
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dudes to just beat the shit out of them [*laughter*] Filmed in nausea-vision. And the guildmaster
is kind of shocked as shit that this is how its going down[*laughter* yeah] The old curmudgeon
of the guild is like You think this is something, you wimp Heheha. And hes still talking
smack and armor is still standing! the admiral is quite impressed by this display...and then takes
matters into her own hands [*laughter*] Guildmasters a little bit upset, but, thats what it was
there for. But, oh hey look, his armor cracked under pressure, turns out the guy just couldnt
stand getting the shit beat out of him and then a gunshot wound. [*laughter*] I win. That felt
good. And when I talk to folks about the different crafting jobs, they say that the storyline for the
armorer is the weakest, until the cut scene where its just like okay, okay that was pretty darn
cool [yeah] that was, that was, bloody hells
Jake: So that was a big moment of satisfaction
Shawn: Absolutely.
Jake: Yeah, whats the feeling?
Shawn:Uh, (2 sec pause ) I dunno, I think its partly getting to see that particular chunk of plot,
getting to see this boastful curmudgeon finally get put back in his place [mhmm] the fact that it
took a couple of gunshots to do itcertainly entertaining. And you hear a round of applause
cause just saw two guys get shot. [*laughter*] Wax philosophical about.... The fact that Im
wearing my bard gear throughout the entire thing is kind of jarring a little bit
Jake: Yeah I was actually wondering about that *both laugh*. So if there anything else that I
havent touched on or asked that you feel like is important about like whats central to the
experience of playing or important about why you play or what you get out of it?
Shawn: I think weve touched on most of the stuff. I mean, right now there isnt even anyone
from my particular group online at the present time [mhmm] because they dont usually log on
until theyve set their rambunctious three-year-old to bed in Oklahoma City, so theres an extra
time zone bit in there [yeah] and usually by that time I might be nodding off early or might be
tied up with something else [mhmm] so we tend to miss eachother. How did I get kicked out of
the duty finder? Oh well, Ive got the best way to incite getting into a dungeonbe a healer.
*long pause* Should pop pretty darn quick *long pause* See this exactly the circumstance in
which I would be considering—”okay Im queued up for this dungeonMario II
Jake: Okay, yeah, it could just be waiting while you
Shawn: Yup. Make sure my gears in good shape. Um.
Jake: Im just thinking if I have anything else I want to ask, cause I feel like were kind of
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Shawn: Kind of hitting the end of it
Jake: Yeah, feel that way. Im just thinking back to the main points we hit, it seems like the sort
of pursuit of efficiency was a theme [mhmm] um, and that theres something satisfying about
achieving that efficiency and kind of increasing
Shawn: Yup, Id certainly say so
Jake: Yeah. (15 sec pause). Well, um, I guess if theres not anything that comes to mind for you,
I feel kind of like thats the end of my questions.
Shawn: Im just kinda ruing the fact that I didnt get much dungeon content except for that one
boss fight where everything just kind of went off the wheels.
Jake: What else would you want me to, have wanted me to see
Shawn: Uh, really, just the flow of the progression through a dungeonhey look at that *sound
for party being ready on the duty finder sounds*
Jake: That was the dungeon?
Shawn: Yeah
Jake: Okay
Shawn: Just popped up
Jake: Alright, I will stick around for this
Shawn: Let me...dont believe I have re-fixed my macros for white mage though. We shall find
out. *long pause* *T mumbles mostly to himself about the abilities he has linked up to different
buttons*
Jake: Is it hard to keep track of all of your different skills for all the different classes?
Shawn: Um, I dont have that much of a problem with it. I should have added thunder too. Oh
well. Weve got a paladin tank right now who is proving himself to be stupid durableI like
this.
Jake: So if I understand the way the different classes are supposed to work, your main job is
healing the tank, and then the other players as necessary
Shawn: Yup. Thats pretty much the size of it. *long pause* Not entirely certain why hes
standing there. That was the wrong button.
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Jake: So when youre looking right now, like what are you seeing? Cause I mean Im looking
and Im seeing a lot of things that dont mean anything to me. [um] Like whats important that
youre
Shawn: A, the tanks health bar.
Jake: So thats one of the main things youre looking at.
Shawn: Yup, and if the tanks safe I can
Jake: And thats CamoMcCloud at the top?
Shawn: Yeah. If a tanks safe then I can move around some subtargets and throw some offensive
stuff, like a wind-based damage over time effect, or a stone spell.
Jake: So do you really even need to. I mean seeing the, um, health bar obviously isnt like seeing
the action. Do you need to be watching what people are doing or is that kind of secondary.
Shawn: Not so much. Hey, everyones inside. I mean its good for positioning sake and certainly
theres plenty of positioning concerns that come up. Aw shit.
Jake: What happened?
Shawn: My targeting got messed up. And were currently in combat so I cant raise him either.
Jake: So the paladin died?
Shawn: Yup, cause Im not very good, well admittedly I dont really have very much practice at
healing. I want to call it that before I get into any particular slights against my own skill.
Jake: Yeah
Shawn: I got every job just to taste the mechanics for each, [mhmm] but other than that Ive got
dragoon at 50, and then Ive been working on bard ever since and Ive kind of left the healing
and tanking to other... That was my mea culpa.*long pause* *getting ready to start again, setting
up buttons* Dammit, close enough. *long pause*Everything just stopped, that was, it seemed to
indicate to me a network issue, and that had me moderately concerned. *long pause* Swap out
virus for thunder. *long pause* Oh shit. In switching that out, I have locked myself out of all of
my healing abilities. Uh, spit.
Jake: Not good haha
Shawn: Uhhh, well, that was stupid. hehe, now I feel horrible! [haha] *types out message to
party explaining the situation* *long pause* At least hes taking it well
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Jake: yeah haha
Shawn: Okay, now that Ive got his targeting down, I know which one I can safely sleep, and
then black mage just wakes that one right back up.
Jake: What do you mean now that you have his targeting down?
Shawn: Now that Im realizing okay, when he marks two targets, that means that theres
actually three, and the unmarked one should be slept.
Jake: mmm. So you have the sleep spell?
Shawn: I do. I just recently realized that I do.
Jake: Okay. So how do you know that thats what he
Shawn: I, from how other tanks have operated in the past, its mostly an educated guess.
Jake: Uh huh.
Shawn: And that time theres not a third, so Im just going to sleep the second one. May have
defeated my entire presumption there
Jake: hahaha. So it seems like you really have to kind of operate on a kind of an imperfect
communication system.
Shawn: Mhmm. Well, I dont know if its because Im used to working with a Japanese player
base and working on little to no communication system, but its definitely a thing that kind of
develops.
Jake: Yeah. Im just thinking, by comparison, of the people that have the headsets and are talking
the whole time, um.
Shawn: Well those are usually, to what Ive noticed, much more intimate groups of people
[right] and I dont really have that [right] so, I make do with what I do. And I mean, theres
nothing here thats really difficult. There is one particular dungeon that Ive not even started yet
mostly because it required that level of communication and I havent been doing any of that yet.
Jake: Yeah
Shawn: That also, likely, would require a high level group of people, and at this point Im, kinda
content just waiting it out and going with my old group of friends, because even if I do have to
kind of lead them by the hand a bit, we have better communication when it comes. And, make
sure I know where my cure poison thing is, because were about to see some poison flying
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around. *long pause* *one boss fight ends* Yeah, I barely even looked at the MOB that entire
fight, just kept focused on the left, on those health bars. *long pause* I used to run this dungeon
all the time just for the silk that certain monsters drop. [hm] Leveling the cloth crafter at the time
Jake: So different dungeons at different points might have different benefits.
Shawn: Yup *long pause* Quick and easy. Really for most of these lower level dungeons the
primary motivation for running them is being able to gain appropriate, or level-appropriate
experience points at pretty much any level depending on which dungeon youre doing. And as I
mentioned, that is one of the things thats getting increased in the next patch.
Jake: The amount of experience you get from dungeons?
Shawn: Yeah. And since most of them tie into the story and a required to progress, it also them
becomes an incentive for folks who are working on some of their lower-level jobs to use
dungeons as a primary means of gaining experience points.
Jake: Mm. So there would be a like a very first time that you would play through any of these
and that would be like progressing the story, because you would be seeing content for the first
time
Shawn: Yup, and specifically, you know an NPC goes, hey, theres this thing, in this dungeon,
we need you to investigate it [yeah] and then you go and do that thing
Jake: And then from then on its sort of available as a thing you can go back and do for [ for
experience points] experience points for leveling up, okay. So how many times have you done
thing dungeon do you think?
Shawn: Ohh, this dungeon? 15-ish? [mhmm] but again its a good source of the XP for a
particular chunk of levels
Jake: yeah, so you wouldnt, you would do it when your character, when a certain class was
around the right level for it. [yup] So what dungeon have you done the most?
Shawn: Those would definitely be the endgame dungeons, or maybe the very first dungeon,
because Ive done it on every class.
Jake: So how many times have you done the endgame ones?
Shawn: Um, probably a couple dozen times each. *long pause* Never before have I had to
consider so many times just how quickly poison damage can stack up on you. I mean any other
class they just take it as read that its something that the healer takes care of. [yeah] Now that Im
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actually the healer, the shoes on the other foot. [haha] Especially in this dungeon where things
just lay on poison time and time again. [mhmm]
Jake: So are there specific things you do differently when it is poison versus just physical, some
other kind of damage
Shawn: Well, in this particular instance, uh, you can actually have several different poison
effects all stacked on top of each other [mhmm] so that can quickly become unbearable if Im
just trying to mangle through it and heal as much as possible [mhmm] so really getting those out
of the way first is important in terms of strategy
Jake: So you can remove those effects
Shawn: Yeah, its just not a thing Ive had to be cognizant of before
Jake: Mhmm, so in other words if you were a, you know a DPS, and a good healer was taking
care of you, you wouldnt really even have to be thinking about it
Shawn: Its not a thing that I would even be considering. *long pause*Throw some sleep around.
*long pause* Alright, Im getting the gist of this a little bit better. Its a learning experience, it
really is. [mhmm] Especially since there are two healer classes and they act very differently.
[hm] *long pause* Good practice in any effect. Alright, we should be coming up on a boss room
again. Oh come on. *long pause*Yeah getting the sleep rotation down is certainly making things
a bit easier.
Jake: The sleep rotation of...
Shawn: Getting things slept so theyre not dealing damage to the tank and basically further
conserving my resources. Again, a thing as Ive mostly played melee DPS before [mhmm] Ive
never even had to consider up until this point.
Jake: And your resources are what?
Shawn: Magic points and the time I have to spend between each cast
Jake: Uh huh
Shawn: *long pause* Now this is normally the point where...A. these little MOBs running along
the sides would be taken care of and B. the other caster would consider throwing out a couple
heals himself. That doesnt seem to be the case. Ideally the tank would be holding all of those
MOBs simultaneously and would not have had the MOB standing inside of the room to poison
everyone right at the beginning of the fight. Again, thats where the time that I take to have to
cast things is in itself a resource, because I fell behind really quickly.
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Jake: So he should have pulled that thing to the side along with everything else [yeah] that would
have given
Shawn: Or I might just need a whole lot more work. Im not going to deny that that is a
possibility.
Jake: Yeah
Shawn: But yeah, black mage should have totally helped me out there, Im just going to say
Jake: haha
Shawn: Dont want to cast dispersions
Jake: Classic white mage/black mage tension
Shawn: hehe There arent even red mages in this game to intermediate
Jake: haha. So youre youre just running through the dungeon where everyone died?
Shawn: Yup, there was a short little warp that was a shortcut. A lot of it is the backtracking. Now
I wait for him to show up so I can protect everyone. *boss fight starts again* And now only the
tank gets poisoned, excellent! Thats much better. *long pause* much more manageable *long
pause* Thats not good, because Ive just been inflicted with Slow, and the tank is still oblivious
to the fact that there are other MOBs here. But at least this time the monk has picked one of them
up. *tank almost dies* Ahhh
Jake: hahaha good save hehe *fight ends*
Shawn: The black mage got of his kiester, funny enough Certainly would have liked to have
seen a bit more activity by the tank in picking up those MOBs that spawned in the middle of the
fight.
Jake: Mhmm. So thats just like a lack of awareness on his part?
Shawn: Ye, I would say so
Jake: It seems like being aware of whats going on is whats
Shawn: *looking at a piece of loot* uhh unique untradeable, which means I cant sell it which
means I dont care for it. *long pause* These fleshy pod things explode if anyone gets too close
to them, which means we need to get someone to smack them from range. *long pause* If Im
not completely mistaken this is more or less the last throw of the dungeon
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Jake: Mhmm
Shawn: Have to fight through some of this trash and then: boss*long pause* Most of it is just
smacking fleshy pods from range
Jake: hmhm
Shawn: Okay, grip has been got
Jake: What does that mean?
Shawn: It means Im back in control of the situation
Jake: Oh, I get it haha
Shawn: Im rather enjoying thisI havent had to heal anything for some time!
Jake: hahaha. What is thats enjoyable?
Shawn: Just how different it is. Im havent had to do most of these things or consider these
things in some time
Jake: yeah
Shawn: I think its one of those situations where the more you play, the more diverse your
experience the better it is in the long run. Cause instead of just thinking you know what the
healer has to do in a circumstance, you actually have hands on experience knowing okay, this is
where the healer wants me to be
Jake: Yeah
Shawn: And then that contributes, like I said, to how everything flows together [mhmm] and
how at some point you dont really need so much communication because not only does
everyone know the fight in and out, but they know multiple aspects of the fight [uh huh] *long
pause*
Jake: Its almost like you have to have a certain kind of empathy for what other people are trying
to do [yup] and how what youre doing is affecting what theyre trying to do
Shawn: I certainly agree. And I feel like, you know, specifically these Final Fantasy MMOs
where you can play all of the classes on the same character really encourages moving throughout
the classes and learning those things a little bit more intimately that you would if you had to pick
one class and stick to it. Yeah this is the finally stretch. Not even bothering with those MOBs,
fine by me. *long pause* Final boss.
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Jake: Sticky web.
Shawn: Yup. The real frustration is that it presents a barrier that not only can you not walk
through you cant cast through, so
Jake: yeah, so youre really cut off from the group *long pause*
Shawn: Boss fight. Hey a giant scorpion thing. You havent seen enough of those in this
dungeon.
Jake: Looks like more poison.
Shawn: I am running in the wrong direction. [hmhm] I am going to recast protect, because that
seems like a good thing to do. *long pause* I meant to nod there instead of bow, but at this point
I dont really care. Are they viewing a cut-scene? Oh thats right, yeah this one actually has a
fairly lengthy cut scene, plot wise.
Jake: Uh huh, so someone might be doing it for the first time or something
Shawn: I have to expect so.
Jake: So how would this experience rate onlike I asked you earlier what makes a good session
what makes a bad sessionand you said
Shawn: Its efficiency
Jake: Yeah, I mean you said getting through it really efficiently is one of the main ways you end
up feeling really satisfied.
Shawn: Um, Ill be there first to say that most of it was my fault [hahaha] *long pause* Weve
got the MOBs...*inaudible* ...especially since the tanks pretty much already admitted that not
gonna try to help us in any way [haha] just being a pain in my butt. But its perfectly manageable
so Im not too bitter. Too bitter. no ones poisoned. No zone damage on the field. *I look at my
recorders* Everythings still okay with the recording?
Jake: Yeah, it is, doing great
Shawn: Excellent
Jake: Still full battery. *long pause*
Shawn: Op, now Im poisoned. Ew, just took a pretty bad hit. We should aim for the tail. See this
is a time where even if I had a keyboard, I wouldnt have enough time to tell them: You need to
be aiming for the tail
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Jake: Right, haha. So you dont even have time to do the mark thing
Shawn: Right, but, it looks like theyve almost killed him outright. Thats kind of weird [haha] I
dont think Ive ever fought that thing where the tail didnt die first. Ill take it though,
Jake: Yeah
Shawn: I will take it. A good hearty laugh and loot that I dont care about and forty six hundred
experience points, so
Jake: So is that the most valuable thing you got, experience points?
Shawn: Probably at this point. I ended up with the loot anyway. Okay. But yeah, Im already
higher level than this dungeon, I just picked that one because its, because the dungeon that I
really wanted to run is two levels higher than my current level so I cant do it on white mage yet,
and I wanted to show you the specifics of a run like that, so I had to switch to white mage.
Jake: Yeah, that was good to see.
Shawn: But I think its safe to call it there.
Jake: Yeah, great, glad we got the last bit in there.
Follow up email:
And making big numbers bigger is, in essence, a means to an end... but it doesnt mean that the
means should be disregarded. Again, part of the appeal is in efficiency, being able not only to
acquire resources/complete tasks quickly for ones own sake but being able to hold up your own
end and make everyone elses run that much better because youre prepared. (As I so pointedly
did not demonstrate in that run where I was healing the party and didnt even have my macros set
correctly, and spoke often about feeling badly as a result.)
Heck, theres an entire line of offline games (the Disgaea series, and associated titles like
Phantom Brave and Makai Kingdom) which are known for a moderate RPG experience in the
basic storyline, but which can be increased in difficulty from one to 2100 levels (no typo) to
greatly extend the games replay value, mostly through - you guessed it - making big numbers
bigger. And more specifically, by retooling a party, manipulating any of a number of
environmental factors, constructing bonuses on armor and accessories, and generally making the
game deeper and deeper by making the numbers larger and larger, to where the whole scope of
the game changes. The main story only requires a party of L100 or so; Ive constructed situations
where a L1 character can gain three hundred levels in a single attack.
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Making big numbers bigger might just be a means to an end, but sometimes analyzing the logic
and mechanics behind the means - and executing them most efficiently - is a goal unto itself. (In
other words, being a big ol Spade, as the suits go.)
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Appendix 7: Crystals Interview Transcript
Jake: So, um, do you want to tell me a little bit about your life just in general, and then well
[okay] get into the important thing.
Crystal: umm, I grew up in a small-town community in Pennsylvania, I grew up on a farm, very
rural, you know, [mhmm] three channels, that kind of stuff [yeah] hahah [okay] But um, you
know I was always an artistic one and stuff like that, so eventually when I got old enough I came
up here and went to school for art and I met Peter here and we decided to get married, went out
for a very long time and just stayed up here cause my folks, or my mother, only lives maybe
three hours away and I still want to stay close to her but I just decided to stay up here [mhmm]
after I finished school and got my degree in computer animation and multimedia [mhmm] but
even when I was a kid and stuff like that I was always into fantasy and drawing and role-played
and did the whole like miniature gaming and all that kind of stuff, and MMOs just seemed to be
and extension on that, so
Jake: Yeah. So, what did you , what miniature games and stuff, roleplaying and stuff, since you
were how old?
Crystal: Oh, hell, sixteen maybe, I was real young [yeah] you know I had a lot of friends to it,
they introduced me to it like back in the day the oldschool D&D, like the first edition stuff [oh
wow] yeah, so I was all into that and, you know, just kinda moved along. Weve been playing a
lot of Werewolf, and you know, just all kinds of stuff. I usually like the pen and paper [mhmm]
through Peter, he introduced me to them so weve been doing some of that every once in a while
when we get a chance to and thats the live action stuff [oh okay] with the Nerf weapons and the
running around [oh yeah yeah] and yeah. And were real into reenactments and stuff and we
actually belong to a Star Wars costume group [oh cool] that do things for charity and stuff like
that, so were into that too and, just, you know the whole idea of costuming and being a character
and you know all that kind of fun stuff [yeah] And I do all my own sewing, so the farm aspect
comes into it, [oh yeah] so I do all my own stuff, uh huh
Jake: And how old are you? I didnt ask you that.
Crystal: I was born in 75Im sorry, my math is horrible, so I think I, like 36, right? 36, 37.
[uh] I never really keep track of it
Jake: wouldnt you be 38 or 3-?
Crystal: I think Im close to 40, yeah
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Jake: Okay getting close to 40
Crystal: Yeah
Jake: Thats close enough
Crystal: haha somewhere around there
Jake: Well ballpark it
Crystal: Yeah, I never really pay too much attention to that [yeah] cause youre only as young as
you feel [yup] and as you can see we have lots of videogames and [mhmm] movies and stuff too,
and we got little Star Wars stuff everywhere and
Jake: Yeah. So how long ago was it that you were in college?
Crystal: I graduated in 2008 I believe. And um, I actually didnt really do, I tried to get a few
jobs around here and I actually did get a few interviews but things didnt quite work out but I did
land a corporate job, I work for a shipping company [okay] bust as a, just as a pencil pusher
[yeah] but it pays the bills, so [yeah] hahaha Im hoping to eventually that I could land like a
communications job or something to you know get into my graphic background and stuff [yeah]
but, you know
Jake: And youve been living here since, um, after art school or
Crystal: Umm, Ive been living here since art school, so that would be, I think it was 98 that I
moved up here officially. 1998 is when I think I started.
Jake: And this is Peters parents house?
Crystal: Yes.
Jake: So tell me the story of how World of Warcraft startedwas that the first? Well, first of all
was that the first?
Crystal: No, no
Jake: Okay, well go back to the beginning of, of
Crystal: Well the very beginning was Peter, Peter got into um, the Dark Age of Camelot, and
thats when we first started. And I did play that for a little while but I didnt quite, you know,
that was the first one and I didnt quite get it [mhmm] But then Final Fantasy came out online,
[yeah] and I played that religiously and I mean I was like on it and stuff like that all the time
[mhmm] and then Peter was like, you know he was with me and he was playing, but he got tired
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of all the grinding and stuff and then he was like, well check this out, this is a new game, and he
had World of Warcraft. And I was like, I was always like no, no, no, I want to be a Final
Fantasy person [mhmm] you know, they look a lot better, more realistic, the WoW characters
look a little too toony for me. But then hes like, no cmon try it, try it so I was like oookay.
So I finally got into it and then that was it, thats all I ever played after that. I mean we still play
Star Wars occasionally and Ive been playing Diablo a little bit here and there, just, you know,
cause the new expansions gonna come out but, its always been WoW since that point so [mm]
and Ive been playing since Vanilla
Jake: So that was since 2006 or something like that?
Crystal: Yeah, I was playing since the beginning, before BC
Jake: Okay
Crystal: Cause I remember the days of when you couldnt get your mount was a big thing, oh my
god, and now all these people are getting mounts at like 10 or 20 and its like you dont know
the real thing! [hahah] you know and stuff like that
Jake: Yeah, yeah. So um, so theres something about WoW, you said that was just it, that theres
something about that thats just kept you...
Crystal: Yeah, its kept me interested for a very long time. I do like different aspects of it, and
you can still get your role-playing fix, but for me, I really like the idea and challenge of leveling
all of the different classes [mm] and having all the different combinations where, I like leveling,
I like power-leveling, I like experiencing uh, you know, instances, and moving, you know having
this class at the maximum that you could possibly have and the versatility of all the different
classes. [mhmm] You know if I dont want to be a tank one day and I just cant heal then I can
just DPS, I can just sit in the back and do what I gotta do but, Peter enjoys, I think, more
achievements and raiding and those sorts of things but he doesnt like the character grinding, for
some reason I do [hm] you know, Im not sure why but its just one of those things that I always
have liked and and I have almost all maximum 90s on my Horde characters and Ive actually
started making Alliance one haha
Jake: Okay, so youand how many characters is that?
Crystal: Well, I have 11 characters on the Horde, I only have two left that I have to maximize, so
I have at least, lets see, 9 90s. And Ive got about five or six Alliances and I usually just sit there
and I work on two at the same time, uh, Ill alternate and, you know, right now Im leveling a
warrior, I still have a monk to level and a DK, but then I started working on some of my Alliance
characters on a different server, but I only have two servers, cause if I have them all over the
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place I tend to forget about them, so I try to keep everything situated, you know, but I can also
do...Peter more likes the group aspects sometimes with, um, you know the different, what do you
call em, guilds and stuff, but, I usually just kind of stick to myself
Jake: Hm, so you dont really, you kind of just like to have this ongoing project of leveling
characters
Crystal: Of, yes, I just like the continuous moving towards and then once I hit 90 I just kinda,
well if I wanna do it Ill go do that, if I dont I dont have to
Jake: So hitting 90 for a character is not necessarily the very end of your engagement, but kinad
once you get to 90 thats
Crystal: I just, yeah
Jake: Thats kind of
Crystal: I have it at maximum, I dont have the best gear, but Im not so concerned with gear,
you know, or anything like that. For me, its just going from 0 to 90 and then once I hit there,
you know thats cool, and when I finish all those 90s, I might concentrate on one or two, but in
my head its difficult for me to have a main, because I justsometimes I want to tank,
sometimes I dont
Jake: So you dont really think of any of your characters as your main character
Crystal: No, not really, I mean I have favorites because theyve been with me forever, but thats
about.
Jake: So what are your favorites?
Crystal: My warlock, he was always my number one guy, I have an undead warlock dude. And
its funny, when I saw that Ozzy commercial I was like thats my character! haha [oh yeah?]
yeah cause I was like, I was always that weird guy you know with the weird Mohawk hair and
stuff like that. But, if I get into him, I kinda get a little bit, I dont know I get too excitable cause
Ill like PvP with him, [yeah] and Im just throwing out DOTs like crazy and stuff, I mean I
might die but theyll die with me hehehe you know
Jake: What do you mean throwing out, throwing out
Crystal: I usually play an affliction lock, so their DOTs are damage over time [oh, uh huh], so
Ill just sit there and just cast it on everybody
Jake: So theyre called locks?
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Crystal: warlocks
Jake: oh, okay
Crystal: Thats a warlock, its a caster type [okay] But its just funny because I, squishy, so Ill
die quicker, but Ill kill them at the same time
Jake: So it seems like theres a certain feeling for you that goes along with that, like being kind
of crazy
Crystal: Uh huh, thats my crazy character haha
J So what does it feel like to be in that mode?
Crystal: I get too rambunctious and Ill start yelling at the TV hahaha [hahaha] or my monitor,
Ill be like oh no he didnt you know haha [hahaha] and stuff like that and uh, I have to stop
myself sometimes so [yeah] I cant do that for too long cause then I just get too excited at my
computer and start messing things up and, you know and stuff like that, Peter just looks at me
funny, its like when I watch a Steelers game hahah [hahaha] its like whyd you do that?!
hahah
Jake: So, by contrast, what are some of your other experiences, like with other characters that, it
sounds like it could feel different to play different classes
Crystal: Yeah, um, when I tank and stuff like that. I do have a paladin, hes one of my favorite
characters and stuff like that, but Im finding that now that Im leveling a warrior some of the
mechanics are a lot different [mhmm] um, and its a lot easier to tank as a warrior, like, the, your
resource is rage doesnt quite go down as much, and its harder to, I dont know what you want
to call it, mediate things than a paladin, but um I do like my paladin. I do like tanking, I like the
aspect of, of, its me and the healer, and in the party thats the most important thing, but as a tank
I take it as a lot of responsibilityI have to know the fights, I have to know if I have to turn a
specific boss the other way, away from the party or what have you, those kind of things are my
responsibility, and sometimes I get tired of that, you know what I mean?
Jake: The responsibility
Crystal: Yeah, that I have to know the fights before I go into them, and thats kinda like too, like
when they get a new expansion out and all these new dungeons come out, I dont want to play
right away because they have to come up with the mechanics first so I know what to do, Im not
one of those people that can just willy-nilly go in there cause I mean, I dont have a guild with
me and friends that I would know, and if we wipe too many times, theyll be like oh, you suck
and all that kind of stuff [yeah] and I just dont want to deal with that, this is a fun game, I dont
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want to deal with that [yeah] so, the same thing goes with healing. I have to keep everybody up,
but if I have a stupid tank or something, I just kind of get upset with it and I just, Ill just go to
my warlock instead and just go crazy [yeah] hahaha so
Jake: so it seems like those are two extremeson the one hand feeling all that responsibility and
frustration when you let people down or dont know the mechanics yet versus just being able to
go crazy and just
Crystal: Yeah, go crazy and do what you want to do [yeah] so.
Jake: So you said, you dont normally play, do the group content, but you do sometimes it
sounds like
Crystal: Oh I do instances and stuff cause I think to me thats the easiest way of leveling [yeah]
cause I know all the dungeons and I know what I have to do [okay] and things like that, so I do
get a little temperamental when people likeyou know cause once you hit the BC lands and
youre like 58 or so, everybody thinks they know what theyre doing and they can keep
everything up and they dont adhere to the party idea and they just go crazy and they go running
around pulling everything and, but if Im tanking its like oh my god, I have to go chasing after
you and I have to like pull all this off of you and [yeah] cause youre going crazy and youre not
understanding the party aspect of it, you know, you have DPS, you have your healer, you have
your tank. You let your tank go do all the pulling, you dont pull [hahaha] you know, and destroy
the party and wipe you know and all this other stuff cause theyre not going to like that, but
Jake: So do you usually do pickup groups then?
Crystal: I dont, like
Jake: or are you in a guild
Crystal: I just, no Im not in a guild, I just do PUGing you know, I just, what is it, Looking for
Group, I just go into that and just queue for whatever [mhmm] and you know, I dont, like I say,
Peter and I, were not into the big guilds and everything because we did try that kind of stuff, but
we got so tired of the cliquing and you know, all these people being together. And then the stress
of the raiding, you know, can kind of get to youyou gotta be there on time, sometimes people
dont show up, youre all skyping, things dont go right, everyone starts pointing fingers, and its
just like...we got tired of that. So we just do, I was actually very excited that they did the
Looking for Raid and stuff, I mean, you might pick up a bad PUG here or there but I mean in
general its not always that bad. [yeah] I mean we usually stick to RP servers, both servers that I
play on are in the same clique so like if, you know, if Peter is in one and is outside of the area,
our two characters could meet up even though were different factions, but you know, that kind
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of stuff. [yeah] So we usually stick to RP servers. I mean we were on PvP servers and stuff like
that but the ganking got ridiculous [yeah] so I was just likeand then they start camping you
and, no, we got tired of that and moved all our characters. We used to be on a few of those
servers but we landed in our current server and we seem to be okay with that. Cause were not,
like I said, Im not all that competitive, I dont care about PvP and Im not going to be rank one,
and Im not going to be the best, in the best PvE guild or anything like thatits just too much
pressure, its a game and thats the way it should be.
Jake: Yeah, so your experience of the sort of, being in a guild and raiding and stuff is that theres
too much
Crystal: Too much pressure
Jake: Too much pressure, yeah
Crystal: From the people, but also they start pointing fingers, things dont go right, you dont
have the right kind of leaders but yet you cant say anything, you know, or whatever had you,
and it just got pointless. It was high school all over again and I just, that wasnt enjoyable. Im
not paying 15 dollars to be in high school again [haha]
Jake: Is there any story that comes to mind that was a particularly like
Crystal: No not really, weve been in a few and thats just the way it was, you know. [yeah] And,
we never really met too many people locally, like weve gone out, and like you know when an
expansion came out or something we would stand in line at midnight at BestBuy or whatever you
know [yeah] but it was just for the enjoyment of it, but we never really met people off of our
server, you know, that kind of stuff. We didnt really go to any of the meetups or you know, even
if they have any, you know, I have no idea so
Jake: So it sounds likeand correct me if Im wrongyou never, you never really developed
relationships in WoW that were satisfying in any way really,
Crystal: No
Jake: like people that you
Crystal: Not that we made friends with or anything, but its not that Im opposed to it or
anything, but it just hasnt happened. And the other thing is I mean, I dont know, a lot of
younger people play this game, and thats fine, I have no problem with younger people playing it
and stuff like that, but I just dont know how people will react seeing two 40 year olds hahaha
showing up at their event, already married and theyre all a bunch of single like you know, single
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dude running around joshing each other and then me being a very minority, Im thinking, I mean
I know there are other women players but um, you know
Jake: So your sense is that you wouldnt fit in
Crystal: Um, probably not as well because were older and stuff like that and, you know were
married fogies *both laugh* and were 40 year old RPG players you know and stuff like that [uh
huh] wed probably be looked at a little funny
Jake: Well it sounds like you also have a lot of other gaming-related networks so [oh yeah] so
there would be no reason that you would have to find it through WoW anyway
Crystal: No I mean, every Saturday we go out to a gaming store, and we have a good group of
friends that are real life friends, and we role-play, we pen and paper every Saturday, you know,
we move around to a lot of different games, and Peter and I will play pickup games every once
and a while with our miniatures [mm hmm] so I mean we still go out, we have our friends, we
just dont have WoW friends
Jake: Yeah, it sounds like you get the social experience and network of gaming through other
games [right] WoW doesnt need to server that function for you
Crystal: And I find it a little hard because I dont see their face. [yeah] I hear a name, or I might
not even know their real name, or anything like that, but all I hear is a voice, you know, and
whos to say whos on that other side, they could be telling me oh I work at a lawyer, you know
this that and the other, but how do you know? [yeah, yeah]
Jake: Has there been anyone that you felt like youve gotten to know?
Crystal: Um, weve had a few people that weve talked to and things like that, but they either
move on or like sometimes, um, not really me per se, but Peter, like well play other games once
and a while, and we might not be on as much, but were on, but its just like people move on,
[yeah] you know they find new friends or you know, we were the hot item for a little while, but
then their interest floats other ways, which is fine we understand that, I mean thats the nature of
people and the way it goes
Jake: What do you mean you were the hot item?
Crystal: Well I mean they dont find many couples that play together and stuff like that and they
want to talk to us and were older and we had a few like, I think there was a girl up in Canada
that we talked to, and she had some problems and I dont know, some sort of family life, and we
talked to her for a while, you know just to help her out and stuff [hm] and tell her some of our
experiences because we were older and stuff [yeah] but eventually she found somebody else that
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apparently talks to her too and, you know, I dont know things just didnt work out and she
decided to say that she was gonna drop the guild and move on to someone, to something else so
its like okay, you know, whatever [yeah] you know, you do whatever it is that makes you
happy.
Jake: So how long was that that you were talking to her?
Crystal: Uh, we talked to her for whata couple months?
Jake: Yeah, so it sounds like long enough to kinda get to know her
Crystal: I hope it was right, I mean I have no idea, but, she did say ey a lot so maybe she was
in Canada, I have no idea [hahaha] haha [yeah]
Jake: So those kinds of experiences have been few and far between?
Crystal: Yeah, I mean, we got, I mean I think its because of the fact that we cant see then, we
cant just call them up and be like heywe never knew peoples phone numbers or anything like
thathey come on down and watch a movie with us or whatever [mhmm] you know we just, we
get our interactions through other means, really, so [yeah] I mean we got a couple friends, Star
Wars people, I mean our Star Wars-people friends dont really mingle with our RP friends, but
some of them do, and we come over here and watch two movies together or hang out and
whatever [yeah]
Jake: So what is your play scheduledo you tend to play in certain pattern?
Crystal: Um, I do, because of work and stuff, and I work a 9-5 corporate job, I get most of my
play time on the weekends, unless Im doing something else. Like even when I play on Saturdays
Im only gone from like 4 to about 9, so Ill play early in the morning, my do will get me up at
about 10 oclock, so Ill play early in the morning and then when I come home Ill play for a
couple more hours until I feel sleepy enough. Sunday, it just depends on my chores, just what I
have to do to clean up and stuff, but Sunday Ill play most of the day and then on the weekdays
Ill come home after a long day of work like 5, 6 oclock, um except the holidays because that
was ridiculous, um, I had a lot of overtime, but Ill come home and thats what I do to unwind,
Ill sit in front of the computer for a couple hours, [mhmm] just play a couple, you know if I
level or something like that, its like yay I did something [yeah] And thats what Ill do for a
couple hours until I have to go to bed [mhmm]
Jake: So a couple hours most week nights and then, couple hours on the weekends [yeah] at
different points depending on whats going on
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Crystal: But thats what I do to unwind, and thats why I think I like all the different characters,
because if Im healing and stuff is wiping or Im tanking and things are just not working out
correctly, Ill just switch to DPS and just go crazy, but I have that option [yeah] you know, thats
what I like about it: if I dont want to do one thing I dont have to
Jake: Right. So you mentioned its like, its to unwind, thats how it fits into your life [yeah], like
this is your thing that you
Crystal: Its something thats always there, its constant, and I know what Im doing. And its
just like, I see that progression bar going or you know, or Im working on, like I almost have
every single profession covered at the maximum level, so if I need a jewel for one of my
characters, this character has it [yeah] so I dont have to go to the auction house and waste my
money on somebody else to do my work [uh huh] Ill go out and grind the crap out of my
materials [yeah] Im not going to sit there and spend thousands of goldthough, Peter and I
have bought gold before ha, [yeah?] at some of those China markets [oh yeah] yeah, so we have
done it before, because theres like that one item, like that, that darn dragon mount that, oh just
had to have it haha, [haha] and it was like oh god, were gonna have to spend some of our own
money to go get the gold and that kind of stuff
Jake: How much did you have to spend?
Crystal: I think we spend like sixty or eighty bucks, but we got like, tons, so much gold and stuff
like that out of it, but its always like creepy, like oh my god Im gonna get crashed and [haha]
cause you know theyre gonna know that we bought gold from a Chinaman and theyre gonna
ban my account and [yeah] and its kinda like, I dont know, but weve done it, but Ive tried to
make sure that its like every once in a blue moon [yeah] but we have done it before
Jake: So what was it about like that mount, like you said that was one of the things that you just
had to have it
Crystal: Its, yeah, its, aw, and then they came out with all these pets and stuff and its just like
ooooh my god I mean I know its for a good cause, and theyll put it up for like the hurricane
victims or whatever, and its just like, Im a cat fiend so I need the Cinder Cat you know hahaha
[yeah]. And then, I think, if anybody though its my husband, hes the achievement whore haha
[yeah] hes gonna, were working on him right now, were trying to get him the insane title,
because that is really hard to get, and thats like 50 reputations at exalted, [mm] so Peters the
attention whore. Thats the only reason I leveled a rouge really is so I could go out and get him
stuff [oh yeah?] yeah ha
Jake: So um, so tell me about the mount that you liked that you
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Crystal: Um, well Peter just wanted to get a Vial of Sands, which is a two person flyer, but I find
it easier, and then I leveled, the
Jake: Yeah, so thats just like an element of the game thats just a fun way to
Crystal: Just to relax, its a game [yeah, yeah] you know, I mean some people, like Ill watch
trade, Peter turns trade off, but Ill watch the things that theyre talking about, and sometimes its
annoying but other times its hilarious
Jake: Thats the chat of people trying to trade stuff?
Crystal: Yeah. I still have an old tee-shirt that says I survived Barrens Chat hahaahaha
Jake: Whats that?
Crystal: Barrens Chat, it was before like uh, the Barrens, the Crossroads, what was it like Durtar?
Well anyways, the Crossroads used to be the place where everyone would go and talk about
Chuck Norris
Jake: Oh yeah hahah
Crystal: Yeah, it was horrible, and oh my god that was the place where everybody would just
talk smack or whatever have you, the most ridiculous things, but now its all moved to trade chat,
[hm] so all the ridiculous stuff has moved over to trade chat and trade chat is like universal
between all the cities [okay] if youre in a city, youre in the trade chat [I see] But it used to be
called the Barrens chat, because everybody was there because they would all do their dueling and
all that kind of stuff there, and it was just ridiculous, but now its all in trade chat, and the most
ridiculous thing is they always talk about that Thunder-Seeker, this weapon, and then they
always go, like, they always do funny things about anal, theyll put, theyll link it, like hash tag,
to all these different really crude stuff and its just like ugh, I dont want to see that [haha] I
dont even want to know, you know, or something like, and I do watch like, the other thing I do
too, is I do watch and follow a lot of YouTubers that play WoW, like Swifty, I watch him quite
a bit, [mhm] Ive watched all those kinda big-namers, like Hotted, and Ill watch their, their
game plays and listen to them and stuff like that, I keep track of those kinds of things. I dont like
PvP as much [yeah] but I still watch BigEra and all those kind of people [mhmm] just to, you
know, keep my, just to understand what they think about the game, what they think about the
game, and theyre usually more informative about whats coming[yeah] you know, and like I
said, I dont, like when something new drops [yeah] Im not on it because Id rather wait, watch
somebody else do it, so then I know what I have to do and then go and do it. Like Im not one of
those people, cause I dont have the support around me to just be like oh hey were going to
wipe, its okay, its not a big deal [hm] you know
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Jake: Your sense is that people would be upset
Crystal: Yeah, and this is a game, Im not going to do that [yeah] so
Jake: So, Im kind of getting the sense from a lot of the things that youve said that WoW
provides you with a sort of um, like its always there, its always available for you when you
need to relax [mhmm] you have all these different characters so you can kind of get different
things out of the experience, and you were also saying something about how , um, it sounds like
in addition to it being relaxing theres also this sense of progress, and youre seeing the progress
bar moving forward, if you level, theres sort of, not only have you relaxed but theres some
sense of achievement?
Crystal: Yeah
Jake: Could you say more about that part of it?
Crystal: Ive always been an achiever, meaning, Im not an achievement whore like Peter is, but,
to me, I always have a set goal in my head, and in my head its like, its that next level, but when
I hit 90, I dont have anything in my head, I have too many characters to concentrate on just one
[mhmm] but its just me to hit that next level, or if I need, if I need this profession done or
something along those lines, I just go for one thing, then I get it done, then I move on to the next
thing [yeah] you know, Im very, I guess, focused? [yeah] On that one thing.
Jake: So that one thing would be like finishing a profession or leveling a character
Crystal: Yeah, like right now, the character Im working on right now has maxed her
blacksmithing, I cant go anymore until I level. I have to hit 65 on that character level before I
can progress to my next blacksmithing. [okay] Do you know what I mean?
Jake: Yeah, I do
Crystal: So its like that. So Ill sit there and set a goal for myself and Ill hit that goal and then I
gotta go level. And then I can click more for the blacksmithing, though I might want to level
more before I go back to the blacksmithing [yeah] you know what I mean, so I dont have to
stutter.
Jake: Right, so um, what is, what is the sense, what do you get out of leveling a character?
Crystal: I think for me its the option, that I dont have to stick with one thing, if I want to do
something else I can [mhmm] you know. I do like some of my more versatile classes like
paladins. They can DPS, they can tank, or they can heal. And I like druids that way too, they can
kind of do all three things, [yeah] just depending on just as simple a thing as a tree, and some
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gear [yeah] you can do anything you wanna do, you just gotta fix it [yeah] so I think I gravitate
more towards that, is, being versatile and also doing what I want to do
Jake: Yeah, so you, through the work of leveling all these characters, youve created this toolbox
of all these different options
Crystal: Right, and I can do whatever I want to do depending on what my mood is [yeah] and
you know I have it at the maximum amount that Im allowed to haveI might not have the best
gear, but I can still go out and do it [yeah] its just, do I want to do it?
Jake: Yeah, and your sense is that having a main character that youre trying to get the best gear
or whatever just involves too many stressful, non-relaxing activities
Crystal: Yeah I mean
Jake: Cause to do that, you have to be raiding, right?
Crystal: Well, yeah, you have to go through
Jake: at a certain point
Crystal: yeah, youI dont like the grinding. I mean I like level-grinding, but I dont like
grinding for gear
Jake: Hm, whats different?
Crystal: I-I dont know, its just something about it, its doing those same dungeonsI mean
yeah, granted when Im leveling, I do do the same dungeons over and over and over again
[yeah], but then I have to sit there and figure out, okay, well I need this many points, Justice
points, to go here and get this gear, [mhmm] okay, and then I have to um you know, I have to be
exalted with this group to get that gear [mhmm] and um, I dont know, its just like, I dont know
where to go to get that stuff, you know what I mean. I could look it up on WoWHead or
whatever have you, but I dont like having to go to someplace, go to one spot, grind five or six
quests over and over again every day [mhmm] you know, to gain reputation t get that item [yeah]
I dont like having to be told what I have to do every day [uh huh] I think thats what it is, I dont
like to know that, I dont like the farming as much, because its like, okay, I have to go there
every dayand its being kinda like told what I have to do [mhmm] Well I wanna do what I
wanna do. I dont want to have to go and grind this same quest every single day to get that rep to
get this item [okay] When two weeks later, after I get that item, I have to upgrade it, go here, go
run these same dungeons over and over again till I get the next gear. I mean, I dont want to do
that.
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Jake: So thats what you have to do past 90, and daily quests just mean that you have to do it
every day [every day] and it would refresh and youd just have to do it every day.
Crystal: Yeah, and I dont like that, that drives me nuts, is being told, okay well if you want
this, you gotta go do this. I mean it is kinda I guess the same, you know, to level blacksmithing
or whatever have you, but I can do that when I want to, I dont have to do that every single day if
I dont want to, if that makes sense
Jake: Yeah, Im getting a sense of what you mean. So whats your experience of level-grinding
then? Cause thats what you like.
Crystal: Yeah, I mean, I dont, to me, it feels, I, I guess its, routine, but, I like routine, I like to
know what Im doing every day, [mm] you know, but eh, I dont know, its just weird, because I
hate the grinding for like gear, [yeah] its like ahhh
Jake: It seems like theres something interesting about, about this
Crystal: Its just something in my head that gear grinding to me...and and too, I know this upsets
my husband too, is like, once you get the best gear, within a few months, its crap [yeah] its
crap. And you have to grind it all out again. [yeah] And do you know how many mains I have?
[hahaha] How many 90s, if I had to grind gear for every single one of them? [yeah] And I just
cant, I just cant concentrate one or two characters. In my head, in that next expansion, when
they hit 11, oh my god I gotta level everybody again. which is fine it doesnt bother me [yeah]
but to have to have the best gear possible, and then every couple months theyll drop like a little
expansion, or a little bit more, and then a couple more things come out thats new, then I have to
grind that for every single character, and its like nooo [hahahaha] thats not fuuun [yeah]. But
does that make sense?
Jake: Yeah, I definitely get what youre saying. Um.
Crystal: But when you hit 90, youre done. You know, you dont have to worry about all this
gear, and keep grinding for that gear constantly, I mean I see my husband going through it, and
you know having to do this, and Ill love to help him, Im fine with that, you know, Ill do
whatever Ive gotta do, but I dont want to go through that
Jake:Yeah, so it seems like theres something about that definite endpoint of 90 that works for
you [yeah] where the idea of a never ending quest of constantly keeping up with the best gear
Crystal: Keeping up with the best stuffthe best doesnt matter to me. I mean its nice, sure, Id
like to have the best gear that I could possibly have but I dont want to do the work for it [yeah]
cause then within twohowever long the next expansion drops, I have to go get it [yeah] and I
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just dont, I think its the uncertainty [hm] cause once you get that best gear, theres nothing out
there that says thats it. But once you hit 90, thats it [hm] theres nowhere else for you to go
Jake: Huh, so theres something really nice about starting a new character and having a definite
kind of goal
Crystal: Its the progress, like everything I have to go through, you know, like oh my god,
leveling my hunter *sound of exasperation* at the upper levels was like half an hour for queues
and for me to sit there in front of my computer, you know staring at trade chat and just being
bored silly [yeah ha] But then my tank is, thats why I think I do a DPS a tank and a healer,
because instant queues for that is ridiculous, you know, its so much quicker and easier so thats
kinda why I flop between two of them [mm] so my queue times is like, ugh it was so hard to
level my hunter, oh god [hahaha yeah] but its done now, so
Jake: So now its done and you can feel
Crystal: Like Ive done something
Jake: like youve made it
Crystal: I did it, yeah, I got him to 90, so hes done.
Jake: So is it fair to say that the activities of level grinding and gear grinding are similar and, but
its more the sense of the goal thats different, that you dont have a moving target as much with
level grinding? Or is there something different too about the activities?
Crystal: (pause) well, the other thing that I noticed that I do that other people do differently, is
that when I am level-grinding, I dont quest. I dont go out of my way to go here to there to here,
you know, go over there, kill so many people, come back [okay, yeah] I dont do that. Thats too
time consuming to me. All I do is when I hit 14 or 15, go straight into the dungeons, and thats
all I do. [hm] To me thats the fastest way of leveling [mhm] so I dont get all the experience of
the lore, you know, of all the different things thats happening out in the world, I do do that, with
like one character, like one character, usually one of my mains, like my paladin or my warlock,
especially when the new Pandaria stuff dropped, I did go out there and did every single quest
once [okay] you know, so I do experience the content, but once thats done, Im done, you know,
I dont do that anymore, I go just straight into dungeons. Does that make sense?
Jake: Yeah, yeah
D: Is that kinda like what you were asking about?
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Jake: Yeah, yeah, totally. so you, um, so thats what most of your playing consists of is leveling
[dungeons] and doing dungeons with whatever character youre working on [yeah]. So how
many, since you dont so many characters and leveled so many characters, like have you done
some of the dungeons like dozens of times or
Crystal: Oh, hundreds of times
Jake: hundreds of times, yeah
Crystal: I do have my favorites and stuff like that, but Ive done every single dungeon hundreds
of times. At different times, you know, like Ill have a lowbie versus, you know, my highbies,
you know, but, yeah, its, Ive done dungeons hundreds and hundreds of times [yeah] and I even
sat there, and Ill power level people, like my husband, like if he has a lowbie character, Ill run
into a dungeon with him with my paladin, pull every single person, and he gets all the
experience, you know what I mean, and just go crazy [yeah] so, I mean, theres that too, but
Peter, my husband, only has like maybe like two or three, and thats it, and I have like 12 haha
Jake: Yeah, so those dungeons must be just very familiar places to you
Crystal: Oh, theyre so familiar, yeah, I mean I know every little crook, crevice, I know where
Im going, [haha, yeah] you know, I can, with my warrior right now, its crazy because half the
people are just trailing behind me cause Im just boom, next person, boom, next person, Im just
going crazy, pulling everything , you know, as long as the healer can keep up with me, then Im
going through that dungeon in five seconds, you know. [yeah] they almost yell at me to slow
down because they need to loot everything [right] cause Im not concerned about looting either,
Im just boom, next person, boom, next person.
Jake: So it sounds like you dont have a sense of being bored of the dungeons, it sounds like
theres something about the familiarity
Crystal: I know what Im doing, you know, if somebody goes crazy, or if one NPC goes running
off one way, I know where theyre going and I can yank them back to me or whatever have you.
So I know what Im doing every single time Im in there [yeah]
Jake: Yeah, so it seems like how you were saying before how you dont, when something new
comes out you wait to find out how youre supposed to do it
Crystal: yeah, or, the other thing, Im not concerned with it. Oh, I have the best gear, these new,
these new plans for a pair of pants came out, theyre better than what I have, and I gonna go
crazy trying to get it? No. [mhmm] Cause everybody and their left nuts doing that, and I dont
want to be part of it. [yeah] Ill get it, a couple weeks later, when the hypes died down and Ill
go and do my own thing and get it eventually
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Jake: Yeah, so you just have to sense of urgency to keep up on the cutting edge of the game
Crystal: No, I mean I do experience some raiding every once in a while, but its not my thing, I
dont like the pressure, its a game [yeah] If Im not having fun...
*I look at questions*
Jake: Yeah it seems like dungeons are what take the most time, what you spend the bulk of the
time doing
Crystal: Mhmm, dungeons, leveling
Jake: So just, go through a typical gaming session for you, like you get home from work, its a
regular weeknight, what, how does it, you log on
Crystal: I log on, pretty much check my supplies, make sure my bags are empty, Ill go repair
every single time um between instances, Ill queue up for a dungeon, and pretty much just
wherever I get plopped at you know, Ill make sure, first off Ill run forward and make sure the
rest of the groups there, cause were always piled on top of each other so if they move around I
know theyre alive and theyre playing [yeah] and then Ill just be like, you know Ill just start
running off to the next available person, or, to the first MOB, and then just start taking them
down or whatever I have to do. If I have to wait, if Im a DPS or something then I have to wait
on them to do what they want to do, because I cant, I know my role, I try to play my roles, Im
not going to be a healer and try to run up there and try to tank something haha [haha] I think Id
die pretty quickly [right]
Jake: So you, then you would play through that dungeon...
Crystal: And then go, immediately sell everything off, repair again, and then queue for the next
one
Jake: And how many dungeons would you do in a few hours?
Crystal: It depends on what Im playing, on a DPS it might take me and hour just to do two, if
Im a tank, Ill usually within an hour probably get maybe five or six done. [wow] Depending on
the queues and who alls around. [mhmm]
Jake: So that would be the, what it would consist of: dungeons, doing the repairs, and selling
stuff
Crystal: Yeah, Id just play a couple hoursor, Ill usually wait on the weekends to work on
blacksmithing or whatever, but Ill have more time, and Ill usually use one of my better
characters, you know because they can fly faster and stuff like that, so if im gathering stuff, for
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materials, Ill use one of them to go out and grab everything, and then just throw it in the guild
bank, switch characters, have that character go grab everything, do what they gotta do [mhmm]
so, weekends are usually when I concentrate on other stuff
Jake: So um, why do you have it set up that way that on the weekends you do that, is that just
your routine or?
Crystal: Eh, just whatever I want to do
Jake: So we kind of covered what parts you enjoy the most, it sounds like its really the, uh,
leveling up characters
Crystal: Its the knowledge that I know what Im doing and can pretty much, you know, do what
I wanna do when I wanna do it, but you know, like the grinding
Jake: So whats your um, like mood, or what does it feel like when youre just playing on a
typical night, like what does it feel like?
Crystal: To me it feels good because I see progression, I see that Im working towards my goals.
If I see that little bar moving, then Im happy. You know, that kind of stuff. [yeah] So thats
really, and the knowledge that its always there, and its never changing, not really. I mean
sometimes they change, but its not that bad.
Jake: What do you mean its never changing?
Crystal: I know the dungeons, instances. A few times when the new stuff comes out, like the
Scarlet Monastery got completely overhauled [mm] and it changed a little bit. It took me a little
while to figure that out, but now that I do, [yeah] things dont change. I could run, uh, Black
Phantom Depths five hundred times and know exactly where everything is and whats going to
happen [yeah]
Jake: So theres something about just seeing that progress bar moving that, for you, [yeah] just
gives you a sense
Crystal: Yeah, and then that progress bar goes away at 90 haha and then thats it! haha
Jake: Yeah, so, so, the satisfaction of seeing the progress bar go up is, theres something
eventually it not being there anymore that is satisfying.
Crystal: Yeah, and I dont, Im not gonnaI mean the same thing happens with Rep and stuff I
guess too, but once I hit, you know, I just, ehIm not gonna, like those same five quests every
day, and I have to go back to that place again and again and again, it just does not do it for me
[yeah] I cant do, I cant do those. [yeah] My husband can, I cant, no, I, nooooo!! [haha] haha
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Jake: Have you ever done it?
Crystal: I have, Ive tried, its just, it never seems, like I cant make myself do that same thing,
those dailiesthats and evil word for medailiesis like, ugh, monotonous. But yet I like
repeated stuff, so, I dont know what it is about it that, I guess its the forcing me to do it
Jake: Hm, yeah because you sort of do the same dungeons daily
Crystal: Yeah, so I do that, but I dont understand why I cant get over, why does instances not
bother me but dailies do
Jake: Yeah. (pause) Is that just a mystery for you?
Crystal: Its a mystery, its a complete mystery. Because Peter loves them. [yeah] My husband
can do dailies till the sun doesnt shine. And hes, you know, its a good way to get cash and
money and all that other stuff, but I just cant, I cant do it, and I dont know why, I dont know,
its a complete mystery, I have no idea why I dont like it [hahaha] cause you would think, with
the way that I am I would love it [yeah] but I cant, I dont, nooo!
Jake: Well it seems like the thing that
Crystal: Cause its got a progress bar too, because you can see the reputation going up and up
and up, but I dont know, I have no clue why that bothers me so much, it just does [hm] that is
really strange
Jake: Is this something that youve been aware of or is this something that just, us talking about
now
Crystal: Yeah I just never really thought about it until now, and its just like, well I do like all
those things, so why cant I stand it? And its just in my head, its like that word daily is just
like ahhhh! [hahaha] *sigh* [hm] And you would think I would love it because its the same
stuff, but I dont, and I dont understand it, its a weird thing.
Jake: yeah, it seems like the one thing you did say is that it feels like its someone else telling
you that you have to do it
Crystal: I guess, and not me voluntarily doing it. [yeah] Maybe thats what it is.
Jake: It does seem like you are in a way doing daily instances
Crystal: Yeah, but thats cause I want to
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Jake: no one, the game, or no one is sort of saying like, this is what you have to do every day to
get to here. Youre just saying, well thats the best way, and thats sort of what I want to do
Crystal: Yeah, maybe, I just...
Jake: But thats not a totally satisfying answer
Crystal: Uh, yeah, its just, you would think I would but its just not, its just, ugh, but I know
that, if I really have to and I put my mind to thats what I really want to do, Ive been dying to go
back to BC to finish up doing these quests for the Nether Drakes, cause I do want their mounts,
their dragon mounts, [mhm] and a lot of people have them and stuff like that, but you need to do
these same quests again every day in order to do it and I really do like the Drakes and I, you
know, its just I have to knuckle it in my head to be like, okay, I dont care how hard it is, Im
gonna do it [yeah] but Ive gotta get it in my head first and then Ill do it
Jake: Because you want the mounts
Crystal: Yeah
Jake: And that, youve just decided its worth it
Crystal: But I have to knuckle it into my head and be like, as soon as I get home, as soon as I
start playing, I gotta go do this, and get it out of the way, and then I can play with what I want
[mhm] you know
Jake: And thats not usually how you feel about the other things in the game [uh uhn] its just a
natural
Crystal: Its just like uggghhh. To me thats not enjoyable, I have to go do this, then I can get to
what I want to do
Jake: mhmm. And are most of those daily queststheyre just the quest format where you have
to go and do something, like kill something or
Crystal: Yeah, theyre all like blue, like, you gotta go here, kill so many things, bring this back to
me, you know, and then I can be done with it, and its just like ugghhh. [yeah] repeatables
*shudder*
Jake: So tell me, just a story of a really satisfying moment for you
Crystal: (pause) A really satisfying momentI think, a really kind of fun time I had, we did have
a small group of people that we were friends with, a group, a guild, and what we would do is we
would go back to old dungeons and old instances just for giggles, you know [mhmm] and to get
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loot and to also experience them, because like I said, I dont really raid, [yeah] I dont know
what some of the content is for endgame bossses and stuff like that, so for me it was fun because
everyone was ultra powerful, knew what their roles were, and basically , it was like herding cats,
people just went everywhere, was pullin all kinds of stuff, and it wasnt like I had to be the tank,
I had to make sure everybody was okayeverybody was at such a level that they could handle it
Jake: So you were, um, I dont think I got you at the very beginningso you were going back to
do content that was like [old] easierso you were really powerful because you were further
along in the game
Crystal: Yeah we were like 90s, but this raid that was back like during the 60s, so everyone that
was in the group was 90s and could run around like cats, I dont have to conform to that group
standard, that I as a tank had to go out and theres a certainty of death or wiping. We could just
run around like crazy and be fine [right, right] So that was fun to me, like that was ridiculous fun,
because we just went back, and then you get loot that was like more on the lines of cosmetic, so
you would get like that weird weapon or something thats just kind of cool to look at cause now
you have transmogging [yeah] you know and certain things to make it look like different stuff
[yeah] so theres this one thing that you could get that was like a head, like a hat, but all it is is
like a little strip of cloth that goes over your eyes so you look like youre a blind person [hm] so
its just kind of fun to go back and do those content but not have all that kind of responsibility on
you that you have to do it in a certain way. And but yet at the same time every boss I kind of got
to experience what everybody else did during that time and knew what happened [yeah] and that
was fun to me. I dont really get to do that very much anymore because I have to wait until, like,
I just dont like doing raids like I told you because its like I have to do things the right way or
whatever, I have to watch out for this or that, but to me, going back to the old content and just
going through it was really fun because I dont have to worry about other people I can just
*makes motion with hand* you know.
Jake: yeah, so you kinda got to experience the content of the raids without the responsibility and
stress
Crystal: Yeah, I do like that, cause I think thats why like, Ill watch things online, and Ill watch
other people playing it, you know to experience the content, like I know what happens in the
Siege of Orgrimmar, [yeah] because Ive watched other people do it [yeah] you know, Ive
watched my husband do it, or Ive watched all those other people online like Swifty and stuff,
Ill watch them, so I know what happens, but Im not going to put my characters in there and
have all that, you know, anxiety on me, pressure, to, you know that kind of stuff, cause then I
cant concentrate on the game, I have to concentrate so hard on what Im doing, and Id rather
watch the story.
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Jake: Yeah so this, this opportunity was a nice way to get the story [to relax] just without having
to
Crystal: Just goofin off
Jake: cool. and was that a while ago?
Crystal: Uh, yeah. I would say thats probably about a year ago
Jake: Yeah. Alright, so tell me a story of something unsatisfying, something that is just, what you
dont like about
Crystal: Again, its kinda like with guilds, people get so cliquish, and point fingers, and its like
high school all over againcmon people, its a game, enjoy it, dont get caught up in he said,
she said kinda stuff cause then its not fun [yeah] and people dont understand that. Or maybe
theyre too young too. [yeah]
Jake: Is there a time that happened to you that you remember?
Crystal: Yeah I mean you know, theres times that Ive been in guilds and stuff, and, I mean Im
not on very often and people sometimes get a little pissed at that, or I dont show up to certain
events or something like that , you know, and I shouldnt have to tell them my whole life story to
be like, hey, look, Im sorry, I work 9-5 in a corporate job. Im sorry, this is casual to me
[yeah] you know that kind of stuff. and they just dont understand or, or they may take
something of context or something like that. Im sorry, Im, I shouldnt have to watch what I say
you know what I mean. I mean Im not going out there are saying F this and you know being all,
you know nasty or whatever [yeah] but, you know, I just, you know, I wanna goof off
Jake: Yeah, so it sounds like what you experienced in those sorts of social contexts is the sense
that you had to keep up, ummm...you had to sort of meet the requirements of
Crystal: What they wanted.
Jake: Of that they wanted and
Crystal: Cause a lot of times its RP guilds. Ill go into RP guilds just to relax and a lot of times I
do like to play more, if I get into a group we always play evil characters, because I mean were
the Horde [right] you know, so we gotta be evil andand I did, one time I played as the victim,
you know, so they were coming after me and stuff like that, which was fine, I didnt, Im not
going to take anything personal and its not like my character was dead dead and I had to get rid
of them or anything like that, it was just for fun and stuff like that, but, its just you know, I dont
know, it just got way tooand I have my own real friends that I see, you know face to face, I
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can give them a call, I dont have to Skype them, I dont even know what these people look like,
you know
Jake: Right. Yeah. What, tell me about playing on an RP server. Like why you chose to be on an
RP server, how that kind of changes the experience.
Crystal: Well Ive always had an RP background so I like the idea of getting dressed in
costumes, I like the idea of playing roles [mhmm] I like the idea of coming up with like the
goofy Hells Angels, you know [yeah], or, you know with the Pandaria stuff like that, you know,
being a bunch of wandering monks or something, you know, I like those kinds of ideas, I like
playing my character [mhmm] I mean, you know, on an RP server youre supposed to do that. It
doesnt matter whos behind the character, it just depends on, its all on that toon. [right] So, I
mean, I have role-played my warlock before as like an evil person that puts like daemons inside
of people and hes a, hes a tailor so hell sit there and stitch peoples bodies up and stuff like
that you know, or just weird freaky stuff like that [mhmm] My paladin, hes an upstanding, you
know in my head hes a character, [yeah] hes a toon. When I play that character, Im in that kind
of mindset [okay] you know, each of my toons kind of has a different mindset [yeah] so, that, to
me, so thats what I like. And I dont get gear just, you know, cause its the best gear, I might get
that best gear, but Ill go out and find something that looks cool, and transmog it to look like that
you know. [yeah] But I dont go for all the sexy belfs and you know, I dont care about my
clothes being sexy or, or anything like that as long as its functional and its kind of in that same
mindset of what I have for my character [yeah] thats what I like
Jake: Do you want to show me some of your characters and tell me kind of like what their
personalities
Crystal: Yeah, can you see from here?
Jake: Yeah, I think I can see from here pretty well
C; I mean, I dont have, like some of their gears in their stuff, you know, like one of the things
for my paladin is like, I had to get the Justice and Lawgiver set, you know, I just had to do that,
so that was like one of those goals that I put in my head that I just had to do
Jake: I think Im going to put the recorders here and put these on the arm of the chair if thats
okay
Crystal: Mhmm. Like and then weve gone to a few world events, like theres my mage, shes
kind of more in a Western outfit. I specifically made this outfit for her, [uh huh] you know with
the hat and stuff so its kinda more of a Wild West
Jake: So by made you mean you found those different elements and
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Crystal: And then just transmogged everything
Jake: Transmoged stuff yeah
Crystal: Yeah to make it look like that. So, the gloves dont quite match yet but like the pants
and the boots and the shoulder piece, and I made sure I got the black hat you know, and that kind
of stuff, [mhm] so everything kind of matches
Jake: and which character is that?
Crystal: Uh, shes my mage.
Jake: So whats her personality and her story and
Crystal: Well, I made sure she had the blue eyes, but she has the green skin, so kind of like
Thrall where she might be more human, like maybe be more like a half breed. But she was
trained by humans and stuff like that, so thats why I kind of gave her a mage, because a lot of
the mages and teachers and schoolingsits not quite orcy, [yeah, yeah] you would think orcs
are more like, shamans and stuff like that [right] so thats why I kind of game her more blue eyes
and she more, looks a little bit more like ashes not tribal or anythingmore human [shes
sort of a] has a human background a little bit or maybe gets along better with humans than most
orcs would [yeah] so thats kind of like my mindset with her
Jake: So when you play that character and youre, youre role-playing that character, how do you
bring that into, into the way youre playing
Crystal: Um, Im a bit more like understanding of a lot of different things, like I wouldthis
character to me would go up to an Alliance person and be more friendly with them, would try to
be friends rather than oh my god I must kill you hah [yeah] you know that kind of stuff, or
Peters character or somebody he knows is an Alliance character, like outside of Orgrimmar, we
could meet [yeah] you know that kind of stuff. And she actually does have an arcane thing on her
that I can understand what they say. Cause usually
Jake: Oh usually its scrambled?
Crystal: yeah its scrambled but what, I have a thing for her that I can understand
Jake: Oh cool, so that actually fits the background
Crystal: Yeah, so I can actually understand what theyre saying because theres a glyph that I
can, when I put on it allows me to understand what theyre saying. [cool] so I figured she would
be more of a, you know, shes not quite all orc, so orcs might actually distrust her [mm] and
thats why I kinda gave her the blue eyes cause its unusual [yeah] for her [yeah] so thats why I
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figured she might have a little bit of human in her somewhere maybe in her background or
something, she just never quite was a full orc but ehhh
Jake: So shes just kind of inbetween worlds
Crystal: Yeah. You know, but yet shes an orc so she has to do what she has to do [yeah]so thats
kind of like her mindset, or her character in my head [yeah] but shes also a fire mage. Fire
mages dont do the best damage in the world, but in my head shes always been a fire mage,
always will be.
Jake: Just because, even if you could switch to something more high performance, it would ruin
Crystal: Yeah, itd be strange in my head [yeah] and Ive leveled her as a fire mage from the
beginning, so to switch to a different type of mage, I might not know the mechanics, because its
different [right] you know, certain things might not proc the way that fire mages do. [right] so,
but I kinda stuck with that and thats the way Im going to be no matter what. So to me this
person will never be a raider, because fire is not the best in the world right now [right] but, you
know, thats fine with me. And thats my warlock, and as you can see hes got the Mohawk and
everything, but all of his gears inside the, inside of his bank and stuff cause I keep all that stuff,
but Ive never transmogged it yet.
Jake: So whats his, kind of, personality and backstory?
Crystal: Hes sneaky, you know, hes evil, like hes got evil intentions. [mhmm] To me when I
play him is like, you know, I might be the most nicest person in the world, Ill be like, Ill be
your best friend but Im that best friend with the knife on your back hahaha [haha] you know?
[yeah] On the front Im Yeah, everythings fine, everythings good, lets go to this party you
know or whatever have you but at the same time hes slipping that whatever in your drink haha
[haha] you know, its like, you know, what do you need? you know and stuff like that, but at
the same time its like well if I do this for you youre going to do something for me, in the long
run, or something like that, so I kind of play him like that. But hes also a little bit wild and
crazy, so you know.
Jake: And how much, um, when youre like communicating with other players, in a role playing
server, do you actually like, is everything that you say role-played or are there times when do
and times when you dont
Crystal: Times when I do or times when I dont. Usually its like a staged setting [okay] Its, you
know, we already have this planned out that were going to go to here, and when we go to there,
were in character. Other times when Im out and about or whatever, it doesnt, you know, were
not in character unless its already planned or you know, that they want to do that. [yeah] Im not
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one person to just walk up to say, you know as a role-player, Im not one of those kinda people
[okay] like I, if I want to, if I really wanted to I could walk up to the inn and go into that mode in
my head, but, you know, Im not a random pickuper, I have to have people that want to do that
[yeah] and then have it so its, thats what were giong to do
Jake: So what people would you do that with, or are you doing that with anyone right now?
Crystal: Um, not right now, but I mean I did in the past. Like I said, we had that evil guild that
we were part of for a while and Peter still is, and my character kinda knows them, and if they
need extras then theyll set it up with me, you know, theyll come to me, or theyll come to Peter
and tell me that they needlike that one time I told you about that one characterthey needed
somebody to die [mm] and their characters, their guild people were gonna come kill me [mhmm]
You know, and that was fun to me, that was great [yeah] I mean I got to sit there and sneak up on
them and typed it all out that I, you know I was a hunter at the time, and I camouflaged myself,
you know, and I was, had this outfit on, and I was sneaking through the snow and stuff like that
you know [yeah] and then when they caught me it was like oh my god you know and I had to,
you know, you guys are liars! you know, youre a bunch of...! So I got to play that, so that was
fun [cool] I mean it was a couple hours out of my day, and they got to have fun, and I was like,
ugghh gurgling and nooo! you cant! and they were carving my eye out and torturing me and
stuff, and it was just like ahhh! [yeah] but it was just, you know, my characters fine and
[yeah] after that was over it was over
Jake: Yeah. Is that something that you did through typing
Crystal: Uh huh, yeah.
Jake: So you wouldnt use voice chat for role-playing
Crystal: Oh no no no
Jake: Yeah that was kind of my sense
Crystal: No you just type it all out
Jake: Cool
Crystal: So that was fun. I mean I still do that sometimes, but you have to be in certain areas that
are known to be roleplaying areas, so like that Inn back there is a known place for role-playing.
Pick up lines, [okay] pick up places [yeah] or Silvermoon but I dont like going to Silvermoon
cause its kind of odd haha
Jake: Okay, whats odd about it?
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Crystal: A lot of people, like ahhhhh, the stuff that they roleplay is like, I swear to god this one
time, I was there and this one belf was pregnant and she was having a baby right there in the
middle of Silvermoon [haha] Im like ugh, I dont want to have roleplayI mean she was just
right in the middle of it, people were around her and they were all trying to help her and stuff and
her water broke and she was just roleplaying that she was pregnant. And hey, you know, more
power to you if thats what you want to do [yeah] go ahead, you know, but Im , I was just like
ugh I dont want to hear that hahaha [haha]
Jake: So it wasnt your idea of a fun role-play
Crystal: Yeah but hey if thats what you want, thats cool [yeah] go ahead, and if you want to be
pregnant and have a mom and have kids and stuff like that then hey more power to you, Im not
going to judge and you know whatever [yeah] so, theres that stuff. And then, like I put most of
my RP guild, my RP stuff in my bank, so my Paladin, actually its funny cause I have the justice
set, but I also went out one day because I heard there was a big party, like this, theres a group
that holds weekend parties sometimes or special events, and its called Club Styx, and they
actually pump music, that like, through one of their websites, and you can go to their website and
listen to them DJ music while youre at the party, so theres people there, theres tunes there, and
it was a beach party, so I actually went out and bought clothing that looked like beach attire, you
know, like a pair of thong sandals and a pair of shorts and a little tank top and stuff and I went
there and just, you know, danced around and listened to their DJ music and stuff and it was fun, I
thought it was fun. People come in all different kinds of costumes, and they plan on this stuff for
ages and stuff [really?] and I think thats why its cool on an RP server, because RP servers, most
of the times theyre more concerned about what they look like than what theyre doing, [yeah] so
you know thats kind of fun to see all these different outfits and things that you would never
think would look cool but oh my god thats awesome you know, and I think thats where the
RP side of me, and the costumes that we do [yeah] you know, it kind of triggers in my brain
Jake: Yeah, so thats, so the, theres like a finite amount of pieces of gear in the gear in the
world, but theres so many that the combinations that people can come up with are almost
endless, [yeah] so thats kind of [yeah, yeah] so part of what
Crystal: But thats gear grinding, but this stuff is never gonna change, its already in the system,
you know, and its old stuff [right] but it looks cool
Jake: so its all just material to potentially use to put together for a costume
Crystal: Yeah, but Im not gonna sit there and grind out for that, you know
Jake: So you would rather find all these things that
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Crystal: Look cooloh my god, you should see my paladin, ah, my paladin has so much stuff,
like look, this guy, I mean hes got some really cool gear, hes got some things here thats kind
of neat, and hes color coordinated [mhmm] and I like the little headpiece that hes got and all
that kind of stuff [yeah] and shes probably 98yeah, shes 80, look what shes wearing. Thats
the kind of stuff that Im like oh, thats really cool [uh huh] you know, things that you would
never think of, now hes my enchanter, but up heres like his clothes, like I have a harvester,
which is, you know, a scythe, you know [yeah] perfect for a warlock, come on ha you know
[yeah] so that kind of stuff
Jake: So youre saying that wouldnt go with his function but it looks really cool
Crystal: No but it looks really cool [yeah] you know. so, that kind of stuff I like. Theres the
weird goggles that he has, if hes going all crazy, [uh huh] theres his Sharon glasses [hahaha]
theres another scythe that I found for him that I thought was pretty cool, theres the gloves, and,
wheres his shoulders, is that it? Yeah theres his shoulders and theres his head piece, so, you
know, stuff like thatwhen he goes riding around on a nightmare come on! haha
Jake: Yeah, so that just, it all just fits together to create this perfect image
Crystal: Yeah, in my head [yeah] you know, so it works, to me, so, you know, and I go running
around with my glasses on and you know, screaming Sharon during Halloween or whatever
[hahahaha] with my succubus running around behind me, so its just like, you know
Jake: is that a pet?
Crystal: Uh, yeah, its one of the pets, yeah. So that to me is pretty fun [mhmm]. And, you
knowlets log out hereso theres my, thats my paladin, and for him I had to go outcause
the, the really cool gear for me was the Lawgiver set which is the set that all paladins have and
only paladins can have it [mm] but its all old school stuff, you know, back in the day for Molten
Core and stuff, you know, um, its just really cool. So heres all of his stuff. So like, down heres
all that gear I have. Its tons of it. I have the tuxedo pants, theres the shorts that I was wearing
for my hah, I have the witchs hat that I thought was cool for Halloween, you know, theres the
sandals [yup yup] hahaha, you know [yeah] theres a really cool sword that summons pumpkins,
you know pumpkin minions, so thats, you know thats just something funny that I had [yeah]
you know that kind of stuff. And I just went out and boughnot boughtbut got, like, thats a
cool looking shield, um, you know, just kinda weird odds and ends stuff like this ones my
favorite because its a skull and it was really hard to get back in the day, theres the Sword of a
Thousand Truths that was on South Park
Jake: oh right I remember that haha
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Crystal: hahaha right there, so thats the Sword of a Thousand Truths, its not really the Sword of
a Thousand Truths but it looks exactly like it
Jake: yeah, so you, so um, if you were purely
Crystal: Theres a pair of bunny ears haahdont ask! hahahaah
Jake: Yeah, so if you were purely performance, if that was your only concern all of this gear
would be irrelevant
Crystal: yeah
Jake: But to you this is what its about
Crystal: Its fun, its just goofin off, dont ask about the rabbit ears haha [hahaha] And then I
have this mask, which is like a, it it, I dont like it, I dont like it very well, but Ill hide it, but the
funny thing that it does is it laughs. It has a weird, like if you wear it it laughs. Let me see if I can
put it in my inventory real quick. But it has the, the uh haunted, headless horseman laugh. So
hell laugh when I put it on, but Ill hide it so you cant see my face, or, you cant see it, cause I
have it so that any helmet Im wearing you cant see it [yeah] so its just my face, but if I click
on it, as soon as it gets, as soon as it cools off here. So no matter what youll always see my face,
but [mhmm] Its got a cooldown
Jake: yeah, ha, everything has a cool down
Crystal: But its in the game and its a laugh that the headless horseman does during Halloween
laugh goes off* [haha] I just think thats funny because I can sit there at any time if Im out
role-playing and just be like mwhahahaha you know [right, right] and its just kind of fun. And
its in the game, so everybody will hear that. If I do that, everybody hears it. So its kinda like
that evil sinister laugh if Im doing something evil I can be like ah-hahahah you know [yeah] ha.
Jake: So, do you have that on your warlock too?
Crystal: Uh, yes. Yeah he has it too
Jake:it seems like he would need it more than the paladin
Crystal: yeah, but I have it on my paladin as well. But yeah, those kinds of things, its fun. [yeah]
Like I really like this masklet me see if I can pull it up for youbecause it, its a deathwing
type maskI gotta turn headpiece on. Like I would use this if I could find the rest of the clothes
to make it look good, I would probably use this a lot, lets see if I can get it. Because what it does
is it makes me look draconic, but it makes my eyes look red [hm] and it, you know, see it? I
really like that, I think its a really cool look. [mhm] So, but I dont really go demon with my
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paladin. [yeah] To me, my paladin, its not in my right mindset, [right] my paladin to me is not
somebody thats snooty, its somebody down to earth, is used to working with his hands, you
know, get the job done more like a mercenary up for hire *husband makes an effeminate hand
gesture* oh stop that, hes not gay ha. He just likes kitties ha, he does, thats his quirk, he likes
cats. He has all the cats, like all the little cute cats and stuff like that. [mhmm] and I actually
want to try to get and artist, to, like, I could draw it myself but I dont think I could get it quite
right, [yeah] so I wanted to try to get a professional to try to draw my character with all these
cats lying around him, [hahaha] and hes in this super uber armor you know, and theyre like
laying across his shield, and hes like you know haha, you know, I just thought Id be really
funny, is like, hes lounging on one of those chaise lounges and have all these kitties draped
around him and hes petting them and stuff but hes all in this big bulky armor and stuff like I
that and I just thought it would be hilarious [haha yeah] and he has that one like, you know,
game show host grin with the little twinkle in the corner of his teeth you know haha [haha] you
know that cheesy grin [haha yeah I can picture that] yeah, so thats kinda like, but like I said, this
might be more along the lines of a like a DK but I really like it and I know where I can get it
again if I have to, so [yeah] but this is his set, I have a here for him, its my Lawgiver set, and
then I did pick up like a couple different like two handed weapons, but hes always been the
sword and board person in my head [yeah] you know that kind of stuff. Let me see if I can find
my lawgiver set. Oh, I gave him an eye patch once just for giggles [yup] wheres my lawgiver
set. Is that it? No. Oh there it is, the Judgment set. I did pick up the boots for that red set but
didnt finish it *continues to look* wheres the shoulders. Okay, so this set right here is the
quintessential paladin set that you see all paladinslike, whenever Blizzard is drawing paladins
[uh huh] this is the set that they always use. [okay] That its like one of those sets that, its
famous because its so cool [yeah] so, thats like the one thing that I had to grind out [yeah] you
know, theres the hood.
Jake: So it was worth doing what you hate to get that set
Crystal: Yeah, to get this, oh my god
Jake: How much work did that take? Like how many hours?
Crystal: It, aahhhhh, I could not get the shoulders for the life of me, and between, Peter wanted it
as well so we did it together, [mhmm] but you can only do that one raid only once a week,
wasnt it honey? I think you could only do it once a week...yeah, so it took about a couple
months, [yeah] and there was
Jake: of that
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Crystal: Of that same dungeon every week, because you had to wait for it to cool off, [yeah] then
go back, and there was always that potential that that one thing wouldnt drop, [right] and theres
still a few things that Peter and I will go back to do once in a while, like theres a rare raven
mount up in Ashoon that we might do once in a while, theres the huntsmans mount that we still
want to do, and I swear to god every single year, when Halloween comes around Ithats the
other thing, I got so many 90s so I will get that headless horse mount, I will get it! Ha, but I
havent gotten it yet and a swear to god I think Blizzard took it out of the game and I know they
didnt but in my head its like Oh my god! and I do it every day with every single character
trying to get it, because as soon as one character gets it, they all get it [oh really] Nowadays,
because they changed that.
Jake: Oh so mounts are shared
Crystal: So mounts are shared across your entire account [oh okay] so I just need one character
to get it, but its like rrrrrrr!
Jake: So what do you have to do to get it? What, whats?
Crystal: Every day, um, one of your characters, its not like an account thing, you get more
chances, [yeah] but you can only do it once per day. And its just one little instance and all you
do is you go into this instance and you beat up the boss and it drops, its a drop, its not
something you have to bid on or anything you know to try to get it, its just something thats
going to drop in a little bag and you open it up and hopefully its in there [mm] you always get
something, [yeah] but you know, those rare items, like the helmetthe laughing helmet, or the
one sword that summons the pumpkins, are kind of rare. That mount is uberly rare [okay] but I
have like 10 chances to get it and you have to do it every day with every character to see if you
can get it and I swear to god Blizzard is laughing at me somewhere! Ive tried! [haha] and its
just something that Ive gotta have and I will do it everyand its in my head, its clicked in my
head that I will have it haha [yeah] you cant buy it because its an account, its attached, so you
cant like sell it to anybody [right] another thing that I would love to have is that spectral tiger,
which is another rare mount, which was back in the day, and you could only get it if you played
the card game [mm] and now those cards are like thousands of dollars, and I am not spending my
hard earned money just to get a mount in the game [right] you know. If it was something I could
grind out, and get the materials and make itthats different, but this, ugh.
Jake: So you mean the actual, physical card game?
Crystal: Mhmm.
Jake: Yeah, so what is it about like, for you, like getting these special mounts, like the headless
horse, you know, why work so hard to get that
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Crystal: Because its cool looking and it would be really cool with some characters, like my
warlock, oh my god that would be awesome for my warlock , cause theyre evil you know?
[yeah] Its a green, glowing you know, evil looking horse mount thats half undeadit would be
perfect for his Ghostrider you know thing, If he didnt want to ride his nightmare, he could ride
this thing and he could fly with it, I cant fly on my nightmare, I could fly with this! [yeah] You
know, and stuff like that, and its just cool looking, every time it stomps its like green flames
around its legs, and its just like ah yeah. Some of those characters would be really cool [yeah]. I
think thats whats, some of my mounts, like for him, I only use red mounts, I dont know why,
but in my head, he only rides like the flaming hippogryph, the red dragon, or like a red colored
wyvern. Some of my other characters, like one of my priests, I, shes a troll, shes got blue skin,
she will only use blue mounts. In my head, I have no idea! [yeah] I guess its cause I have these
concepts in my head of what my characters are like, and they have preferences just like other
people do
Jake: Yeah, so its kind of like aesthetic concerns that, that your, youre sense is that it just
wouldnt look right
Crystal: Yeah theres a set for my priest that I would love to have that everybody else is wearing
too but its like a, its a weird looking hood that makes your face almost indescribable, but it
looks angelic [hm] so that would be really cool for my priest. [mhmm] So you know I have
certain ideas of things that I would like to have and I will eventually if I really have the mindset
that, oh I wanna go play my priest now and Im gonna go try to do this”—then I will, but.
Jake: Yeah, what are the odds, do you know what the odds are for getting that mount?
Crystal: *Sigh*. I have no idea, and I dont want to know hahaha all I know is its hard! Hahaha
Jake: Yeah, so how long have you been trying to get it?
Crystal: awww, years, ugh, at least, maybe three years? [wow] since I finally, you know, was
like, where do you get that? And it was like, oh my god, Ive gotta have that. But then I didnt
have as many characters as I do now, so I get more chances [yeah] you know, I had maybe only
two or three, so I only had 2 or 3 chances every day, versus now I have like 10 chances every
day, until I do get it, and then its just a matter of time.
Jake: So do you do it every day with all 10 characters?
Crystal: When thats happening, yes
Jake: What do you mean when thats happening?
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Crystal: When its Halloween, cause its only a Halloween event [oh] it only lasts for two or
three weeks
Jake: ooooh so its only during that event, so its, so for the past three years during the
Halloween even youve done it
Crystal: Ive done it every single day with every character trying to get this mount [gotcha] like,
theres a couple mounts for brewfest, but they dont kinda congeal with some of my character
ideas, so its not a big deal for me to get them. [yeah] If I get them, cool [yeah] you know, but
its like, eh. *brief exchange between her and her husband about what mounts they have*
Jake: So what are some of, what are some of your experience of playing often with Peter? Like
how does that fit in to playing?
Crystal: I, I enjoy having a buddy, but hahaha, I do, but the funny thing is me and him came up
with the concept of, we have twins. So its funny, Peter and I came up with an idea and were
actually playing twin monkshes ying and Im yang. [hm] So its like, everything about us is
the same, we wear the same clothing, the same everything, um but his hairs black and mines
white [mm] So thats the only thing that you can tell them apart, because you know ying and
yang is black and white mixed together [right] you know that kind of stuff. Some of our other
characters do know each other, but were not like husband and wife or, uh, I mean certain people
might know that behind the scenes we are husband and wife when we play the same time, so if
Im on and Peters not on and they need to get a hold of Peter theyll come to me, like that one
guild theyll come and say hey, tell Peter were going to be doing this at this time [yeah] but,
you know, or that one time I had that one character that died for them, that was just for funsies,
but Im not part of that guild, so we do have separate lives [mhmm] and we dont play our monks
all the time. That monk that I have is still level 9 just because we havent been wanting to play
together because hes been raiding and trying to get gear [yeah] so
Jake: So a lot of times youre playing simultaneously
Crystal: Yeah, but were doing different things
Jake: but youre really kind of not in the game doing something together
Crystal: No, but sometimes we do, like I said, if we want to, if he has the time and wants to, then
well go play our monks and you know, just have a good time. [yeah] You know, well go level
grinding together and he likes to quest, and when we get high enough I might try to convince
him to run a couple instances or dungeons but, you know, I think were not as concernedIm
concerned more along the lines of, cause in my head level, level, level [yeah] Hes not, and he
wants to just goof off with those chracters, but in my mindset I have to click that off, or try to,
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[yeah] you know, and do the things that he wants to do [mhmm] So, it just depends on what we
want to do. Cause I, I watch him raiding and playing and stuff like that you know, in the mean
time when Im doing my thing, so I get the content, and its cool, but I dont have the pressure of
having to do it
Jake: So, so, um, if you were playing right now you might be signed up for an instance
Crystal: Yeah, Id be on my
Jake: waiting for it, and you might be watching whats happening
Crystal: Yeah, and just watching him playing, or I might have something on the TV, and its
more just background noise, white noisedo you need to sit back down?
Jake: Um, eventually. Is there anything else you wanted to show me? That is important to?
Crystal: Uh, so, theres that, and theres my mage, and theres my priest. Ive changed a few
things with her. Shes a troll but shes not like tribal or anything. Again, its kind of like a
mindset with me [mhmm] All my healer types, for some reason her, my druids a healer type,
and my shamanmy, shaman is also a healer type . Now my shaman, because orcs are
shamanistic and stuff she doesnt have blue eyes, she has more like greenish, and I made her skin
a bit darker, so shes more tribal, so shes more of an orc-y orc [yeah] you know that kind of
stuff [yeah] um, so, but all of my healers always have more of a den-mother type mentality that
they do want to mother people and help people and stuff like that [yeah] but I dont go tribal. In
my head I cant envision a voodoo priest, I mean yeah they do heal and stuff like that but, I dont
know, more the light kind of stuff, its different, I cant seem to get into they jungle trolls [hm]
I cant seem to speak in that Jamaican accent, I mean I could, I have certain UIs that will do that
for me, but I cant visualize that in my head. I find that hard, its a hard character concept. [hm]
And theres my rouge, and theres my hun-tar, and then like I said, theres Ying. So, we both
have the same clothes and everything. And then I havent leveled mycause the other thing is,
for me, Peters main has always been a DK, a death knight, [mhmm] so for me, in my head,
Peters the death knight [mhmm] so thats why I havent leveled mine, cause I cant seem to get
a concept in my head that fits my mentality. Cause I was never, like if you notice, all of my
characters um, I have ranged DPS, except for maybe my harlequin, shes my only melee class
DPS [yeah] so I dont go in close and personal, Im not a two-hander, so I find that concept hard
for some reason, so if I go with my death knight I probably do tanking, but I also would get
quick instances, you know
Jake: Yeah. So what is it about like, like you said you find the concept of getting in close and
personal hard, like what
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Crystal: Uh, like I can
Jake: Like what happens when you do, does it just not feel right or
Crystal: It just doesnt feel right, like, whenever I have concept characters, or do uh, like for pro
or any kind of RPG that Im playing even if its pen and paper, Im not that type. Im either the
tank, meaning the one person that goes in and distracts everybody, come on hit me [yeah] you
know, or Im a healer [mhmm] Im very good with the healer mentality, but I think most girls
are, I dont know if thats a stereotype or whatnot but a lot of girls are healers, [yeah] theres not
many girls running around there as a tank, or at least not that Ive seen that are very fluent on
like YouTube or [yeah] or any place like that [yeah]. Um, or Im a ranged caster type [mhmm] I
just cant seem to get into the concept of getting in close to somebody and shanking them, or
using this two handed weapon and just going bezerker mode. Even my characters on Diablo and
stuff are tanking types. [hm] I dont, *sigh* haha
Jake: something just, its how it feels
Crystal: Yeah, I cant get over it. Im not a two-hanger damage dealer. Peter loves those types,
my husbands different. [yeah] Or the sneaky, thief-y type [yeah] I, I dont know hah, the only
reason why I did level that rogue was A I had to do it because it was a class that I didnt have
[yeah] and B Peter needed help with only a rogue, a rogue, theres a certain item that Peter needs
to increase one of his, uh, his reputations, and you have to go up into this instance and steal lock-
boxespickpocket them [yeah] and only a rogue can pickpocket, so I had to max my rogue out
so he could go into this place and pickpocket all these boxes so he could turn them in for Rep.
[right] But he doesnt like level grinding, I do.
Jake: So it worked out
Crystal: So it worked out. I had to have one, I had to have a 90. He needed a rogue, you know, to
finish up his title [yup] and so it just happed. So what hell do is hell take my account over, go
take my rogue, do what hes gotta do, and then, so hell just, hell hijack my character for a little
while. So then, some of the things I do for my husband is he loves those achievement things and
stuff so Ill help him out finishing out what the best gear is and tell him what he needsthat kind
of stuff.
Jake: Yeah, so theres sort of a way you can, especially since you have so many different classes
you can benefit him through
Crystal: Well too, like I said, I have maxed all my professions out, so if he needs something, I
can get it
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Jake: Yeah, so youre, not only by creating all your characters do you have that capacity within
your own characters but also
Crystal: mhmm
Jake: yeah, for him as well
Crystal: Or anything he rally kinda needs or I might need sown the road [mhmm] cause like I
said, I dont like going to the auction house and spending all this money and gold and, and all
that stuff, Ill go out and get it myself
Jake: yeah. do you know how much, I mean you said youve been playing since all the way back
when it started. Do you know how much total time youve played?
Crystal: Isnt there some way on WoW that you can find out how much you played?
Jake: Yeah, I,
Crystal: Ill find out
Jake: Other people Ive interviewed have told me Im just curious
Crystal: yeah theres like a certain thing that you can do
*tried to figure out how to find it*
Jake: Okay all you have to doI just looked it up on my phoneyou just type in slash played
Crystal: Oh okay, I knew there was an easier way
Jake: Yeah
Crystal: Okay it says total time played 3 days 2 hours 59 minutes and 53 seconds
Jake: So is that just for that character?
Crystal: Im not sure if it does do just by character. Yeah it could just be by character. Let me try
my warlock, cause hes my oldest character. Let me see if theres any difference because that
doesnt sound right
Jake: Yeah
Crystal: Hes my oldest, hes my first. I think thats why it sticks with me. Yeah 53 days, 0
hours, 3 minutes, 32 seconds, so thats what, two months worth of play. Or, 53 days that would
be almost, 60 days is two months
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Jake: Yeah, its close
Crystal: a couple hours every day. He is my oldest.
Jake: so hes probably longer than average
Crystal: I dont know, I might have played my paladin more. when I played paladin I was really
paladin-crazy for a while. Yeah, 59 days. thats 4 months right there, [mhmm] so, at a couple
hours every day, you know, and I played my paladin more than my warlock, but theyre like my
oldest charcters [yeah] but, but in a way, you couldnt be, cause belfs only came out in BC, and
then I think thats when I went a little crazy, because I was like ahh paladin, finally! [yeah] I
didnt have to be an alliance character. Because I always will be Horde mentality, like, I mean I
just cant seem to [hm] when I play my Alliance characters it makes me feel uneasy [yeah] like I
just dont, like Im in the land of evil people haha [yeah] you know, because Ive been in such a
Horde mentality that amongst the Alliances Im like tippy-toeing like Im not a Horde
character haha. Cause I just want to look at all these humans and night elves running around and
be like Im not supposed to kill them hahaha
Jake: It seems like a lot of your experience playing is that some things feel right to you and some
things dont, like it feel right to be Horde, it feels right to be a tank or a healer or a ranged caster
and other things dont feel right
Crystal: Yeah, but I cant seem to wrap my head around mentalities like being a night elf and
being a tank its like what? but I can do a belf you know, and its like, why is that different, I
dont know it just doesnt feel right. Or I dont have the right character concept in my head or
something I dont know [yeah]
Jake: So what do you think has kept you engaged with WoW for such a long amount of time?
Crystal: I think its the new content, because they do drop new characters, new experiences, new
classes. Um, new content is fun as long as I dont have to do it haha [yeah] as long as I dont
have to raid, like this whole thing with the siege of Orgrimmar is awesome, that theyre finally
killing off Gorash or at least getting rid of him, but Thralls not coming back so, I do like the
story line, like I have read the comic books. I dont have them but Ive read them. And Ive read
some of the stories, and I have actually done into research things like lore, just for character
concepts, you know [yeah] and things like that, so the story of it intrigues me. I like how its
going, I like how things will change, like Jana being, you know starting to be a little twisted not
that Thralls moved on, you know, he has a family and does what he needs to do, but now, you
know, Volgens going to be in change. And, now too, its like there has been no writing or how
things are going to progress this point, you know, past Pandara, so where are they going to go.
Now its going to be the Warlords of Draenor. Well, whats going to be the big concept? I kinda
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know a little bit but I dont know everything, and, you know, when it comes to time travelling
and things like that its going to get a little crazy but, you know, its interesting. [hm] You know,
so, and then, you know, I do want to experience the new content, questing and stuff like that, to
know whats going to happen or what will happen and then Ill let Peter do all the raiding so I
can figure out what actually happens haha [uh huh] or Ill watch somebody online do it
Jake: Yeah, cause the main story takes place in the raids, the big events
Crystal: Yeah, they big events happen there. But Ill either A just watch somebody else do it or
eventually Ill watch my husband go through it
Jake: Right, so youre pretty excited then about the unfolding of the story
Crystal: Mhmm, I want to know where things are going to go, Ive always beenlike I love
reading, I read a lot. And even like a lot of RP games, I really do enjoy reading the stories and
things like that. And I do like playing too but you know, its just knowing whats out there,
where its going to go, how things progress [yeah] I like the characters changingyou know,
having Thrall still being the overlord, whatever have you, its nice to see a change, even if the
change was bad [mhmm] you know, but the storys moving forward, you know, things cant
always be rosy all the time. and thats what, Star Wars is like that, you know [right] theres
always going to be a time of rift and change but then its going to be for the better eventually
[mhmm] if you can just last through it, youll be better off for it. Its that whole, even in The
Hobbit, you know, theres always that story of the dark times before you move onto something
better [mhmm] and I think thats what appeals to a lot of people about WoW is that story line
you know, theres always going to be good, bad. I just think in my head I like the Horde story
more than the Alliance story right now
Jake: Whats the Horde story?
Crystal: Well the Horde story to me is like this dude coming into power, ruling like he did, then
having to move on because he personally, as a person, couldnt keep doing that, that he had to
evolve, that he had to, you know even though he had to make hard choices and leave other
people in charge that didnt do, you know, as good as him, [ mhmm] but he did it for the benefit
of everybody [mm] you know, he didnt just, he wasnt just the chief, you know, he had to put
that aside and be the better person for all of Azeroth and not just for the Horde, you know, and he
took on those aspects, he found a wife, he has a kid, you know, that, even when he came back he
knew he could never do that again, he had to pass it on to someone else that would do a good job
[yeah] but hes still around, [yeah] so, hell still be there to help people out and do the right thing
Jake: And do you experience your characters as being part of that story? or when you play do
you experience it against that backdrop?
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Crystal: Some of my characters, yeah, like, some of my characters, like, people always think that
belfs are all highfalutin and this that and the other, but you know, some of my concepts formy
warlock? oh, hes just out there for himself, you know, hell do whatever he wants to do [yeah]
you know, but I do have certain character concepts like my mage would be better, would be
trying to mend the conflict between us and them. My paladin is not really a highfalutin, hes
more of a gritty, you know if people just give him a chance, you know hell prove that hes a
loyal person and can do the job and doesnt care what it takes to do the job you know but hell
get it done [yeah] you know, but, I like that kind of concept, yo know, overcoming something
that people might have stereotypes on, you know, the humans would be like oh my god its an
orc you know, but if they would just take a second, you know
Jake: So a lot of your characters arent just um a conventional type for what people would expect
Crystal: For what people would expect
Jake: Theyre sort of blurring the boundaries somehow
Crystal: somehow. They always have something they have to overcome, or something that is not
the same asyou know, I could make a belf thats just, you know, all he cares about are
appearances and you know the stereotypical, what everyone complains about but I dont do that
Jake: And do you see that as something have to do with you in your own life?
Crystal: Ive always been that way. Like Ive always had those kind of mentalities in my life,
you know, just because something doesnt work out doesnt mean you stop, but, you know, if
theres a problem I go at it with that kind of mentality, just because this approach doesnt work
doesnt mean if Ijust cause, youre gonna make mistakes, youre human, you just approach it
from a different angle and if you really want it, youll get past it. So, you knowgirl gaming,
Im not sexy, or haha, you know, in my 20s you know and all that kind of stuff that people think
oh, you gotta be you know like this. No, Im just a normal person, [yeah] you gotta know me
before you, you know.
Jake: So its almost like youre a twist on the regular gamer or something
Crystal: I dont know, I mean I dont know how other people are
Jake: Yeah, well you were saying before that you expected that if you went to a party it would be
all these younger [people] guys.
Crystal: Yeah or whatever, [yeah] probably more guys than girls, cause even when I go to the
game store I could count on one hand how many girls there are versus how many boys are
running around [right] you know, so
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Jake: Right, so youre kind of, blurring the boundary of what a gamer is a little bit?
Crystal: But Im not, yeah, but, even gamer girlfriends, they go there, most of the times, from
what Ive seen, theyre going there just because their boyfriends kind of pushed them into it
[yeah] not because they want to. I do. [mhmm] And I havent met too many people like me
[yeah] so, its just not the stereotypical, and thats usually how I play my characters [yeah]
Jake: Well is there anything else that I havent asked that to you is a really important part of why
you play
Crystal: I dont think so
Jake: Do you have a sense of um, I dont know, like when you look to your future as a WoW
player, like do you see yourself continuing to play for a long time [oh yeah] like, what are you
hoping to do?
Crystal: In the long run, I still want to experience the content, I wanna see where the story goes.
Even if its bad, even if I dont approve of it, Im still gonna play, because its not going to stay
that way forever [yeah] you know, just because I might not enjoy certain things doesnt mean
that its not going to change [mm] and theyre always going to come out with new classes, new
whatever, levels are going to go up [mhm] you know, whatever have you, so theres always
going to be something that Im going to want to do or experience, so I dont ever see myself
stopping unless the game stops.
Jake: Yeah, so theres always a sense that theres going to be more that youre going to want to
see
Crystal: and experience
Jake: Experience, yeah
Crystal: eventually, you know. Cause I mean I do want Blizzardto me Blizzards always
waited you know for proper content, theyll never release something thats not ready, or at least,
I havent seen it [yeah] and I dont think they will. But its more of a story, and I want to know
where that story goes, and the only way I can experience that is through my characters [mhmm]
through doing things that I want to do. Leveling if I want to, going out an RPGing with
somebody if I want to, you know, whatever, just stay away from the dailies and the raiding hahah
[haha] the competition and that kind of grinding and
Jake: yeah, yeah. So I get a sense, I guess my sense is that its just this world that youve become
invested in, you know all about it
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Crystal: Yeah, its just like Star Wars, I know everything about it, you know
Jake: You participate in it so much and you
Crystal: I want to know
Jake: You want to keep participating in it as long as its there, you wanna see what
Crystal: what happens. But certain characters, like Thralls a really cool character, Volgens a
really cool character. I cant seem to get into the concept of the Alliance as much because to me
theyre just kind of arrogant [hm] to me [yeah] But, its, just because I dont like them doesnt
necessarily mean theyre not cool, they are [yeah] In their own ways. I mean other people might
really like them, I mean some people are straight on Horde, some people are Alliance, thats
cool, but I just cant seem to, like, I like the internal struggle of the Horde, and I dont see that
kind of struggling on the Alliance side
Jake: Yeah, it just doesnt grab you in the same way. [mm-mmm] Do you think if the whole
game was from the Alliance standpoint you wouldnt even be into it?
Crystal: No, I think Id still be into it because Id find my own, Id find something that I enjoy
Jake: Yeah, youd find a way
Crystal: I d find a way to do something
Jake: Im just going to look over my list and see if I missed anything
Crystal: Okay
Jake: But I think were getting pretty close to the end
Crystal: Okay. Does that sound like a lot of people or am I weird? haha
Jake: I wouldnt sayId, my sense is that there is a lot of difference in terms of what people are
into [are into] and part of that is, is what Im hoping to show. Im not trying to reduce things
down to this is what everyone does [mmm] I want to kind of show the variety so.
Crystal: As long as youre getting it
Jake: Do you have a sense that youre, youre an outlier the way you play?
Crystal: I think...okay, alright, this is kind of strange, a little bit, but, Ive been through there in a
way thatIve started with pen and paper. To me, role-playingand thats why I think Im on a
role-playing server, and I do this through my own MMOs, but role-playing is not mainstream
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anymore [yeah] I mean, pen and paper is a lot different than MMOs: more character concepts,
more coming up with ideas, costumes, personalities, feelings, you know, that kind of stuff, and
thats not really done as much with MMOs. Its hard to find somebody who has that idea of an
actual character [yeah] you know, but, I just dont think thats as mainstream nowadays with
younger people, they dont get that concept [mhmm] you know, as well as older people like Peter
or I, or, you know, if theyre in their 30s and theyre talking about, if they know the quote from
Spaceballs or Conan then they might have an idea of what were talking about. But you know,
people talking about The Hobbit or whatever, and they dont play the originator, the RPGs, the
pen and paper stuff
Jake: Yeah, so you see yourself as carrying on that that tradition whereas newer players are
starting as a video game, seeing it as a video game
Crystal: Yeah, and I think thats just kind of old school versus new school [mhmm] not to say
that, Im glad that theyre being exposed to role-playing and the concept of being a character, but
they dont have the history, I mean unless theyre going into acting, haha, or you know [right,
right] they dont get that, you know, that there is fulfillment in being a character, you know, and
not being yourself for a while. [yeah]
Jake: What do you get out of that? Being a character and not being yourself for a while?
Crystal: Its relaxing because I dont have to worry about my own problems, you know, that I
can be into this role and I might have a different set of problems, but its a game, I can turn that
off, [right] you know, and then go back to my real life, [yeah] so its, its you know, its an
escape for me
Jake: So when youre playing a character, youre sort of seeing the world through their eyes-
Crystal: Yeah, how they would react to something versus how I would [yeah] but yet I still stay
close to home, meaning that those characters have concepts of me in them, [right] and its easier
for me to understand than a bezerker running around with a two-handed sword chopping people
down [yeah] Id be that other person with a shield going no you cant or you know, healing
that person
Jake: Yeah, you were saying before, um, that tanks and healers sort of felt
Crystal: Theyre, yeah, thats concepts in my head, but yet I play warlocks, so its haha
Jake: So there are other possibilities
Crystal: Theres, yeah, its like that once in a crazy way, that one day, that full moon of the week
haha, that Im just like oh my god, Im stir crazy you know haha [huh] I want to let loose, you
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know, but the other two are very rigid, and, I have to do this and this is what my purpose is, this
is what my responsibility is, but then theres that full moon, every once in a while that ahhhhh
Jake: And thats part of you too
Crystal: Yeah haha
Jake: Yeah. So its, it almost seems like its a way for you to experience different parts of
yourself through [mhmm] also experiencing something other than yourself [yeah] through your
characters
Crystal: I can be screaming at my TV like ahahhaa [haha] You took me down but Im taking
you down with me!
Jake: So you actually get that into it, youll really be embodying
Crystal: Yeah, hes like *acts out Peter giving her a look* [hahaha] What are you doing?
Jake: Yeah, so you really go through a lot of, potentially, like, depending on whats going on you
might go through a lot of different feelings throughout
Crystal: Mhmm, and thats why I think sometimes being in social environments, I might get too
wrapped up in it and I need to stop that, you know, I cant be that way. Or sometimes, I have to
be that standoffishIm your friend, sure, Im your friend online, but I cant see you, I cant
interact with you, so I can only take it so far. Everyones been burned, from friends, from
girlfriends, from boyfriends, from whatever, and its a hard lesson to learn, and sometimes you
do have to protect yourself [yeah]
Jake: Um, this is just a small detail question that popped into my headwhen you do instances,
you dont use voice chat do you? [No, no, no] you just type, you dont need to
Crystal: I do do Skyping and stuff like that for like raids, like I have done it in the past with
friends and stuff that I did have, you know, just goofin off, but nine times out of ten Im not
talking to anybody or doing anything [yeah, okay] or if theyre telling a joke or talking about
something, you know, but Im in the middle of this instance and grabbing these people and, so I
dont really have time to multi-task and type at the same time [right] so, but no I usually am very
focused, Im going here, doing that, going there, getting that thing
Jake: yeah, so in a typical day when you play, youre not, who do you, are you mostly just
talking to other players in terms of, of like what needs to be done and stuff
Crystal: Um, not, Ill watch like trade chat, and Ill, like while Im waiting on an instance Ill
watch what theyre talking about and every once in a while Ill input something you know, or
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theyll start screaming out a song and Ill, Ill like type in the next piece of it [okay] or you
know, but Im just like reading what other people are talking about and I might comment while
Im waiting and interact with them that way. But I try not to troll, because I see trolling happen
all the time and Im not going to be evil or be real mean about stuff but, you know, if I set time
aside on the weekends or whatever then thats different. [yeah] But I do interact with people, you
know, and talk to people when Im waiting, you know, or Ill strike up a conversation, a lot of
times theyll be like, you know, Obamacare, discuss! you know, or whatever, just to try to get
people riled up, Im not one of those people, but if theyre talking about something, or its like,
you know, like I said with the Conan thing, is like, you know, what is best in life? and hahaha
get someone to say oh its... you know, they quote movies or funny things like that
Jake: yeah, so trade chat is sort of like an anonymouseveryone
Crystal: Yeah, everyone
Jake: Could be on it
Crystal: everyone talks and says everything they want
Jake: Yeah, its not people that know each other [yeah]
Crystal: its a general
Jake: like a chat room almost
Crystal: yeah, its just like a general place where everyone can talk about whatever they want
Jake: Okay, so that would be, um
Crystal: And I always hang out, so Im always into that trade chat, so cause thats the easiest
way, place for me to go, like I told you in-between, Ill go empty out my bags, I repair, and then
Ill wait on my next thing [right] So Im always within a city, always within trade chat, listening
to what other people say, commenting in-between the times that Im waiting, and, you know
Jake: so thats kind of the, so instead of um being in a guild and having a group that you would
talk to regularly its more of like a
Crystal: I listen to everyone
Jake: anonymous sort of
Crystal: Yeah. Opposed to only listening to certain people
Jake: Right, and having more ongoing
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Crystal: Mhmm, cause if Im in a dungeon I cant sit there are talk to them while Im doing other
stuff, and I hate having for them to wait [mhmm] you know, if Im having a conversation with
you then Im going to not do anything and conversate with you [right] cause I cant, I cant
multitask. [right] Unless they ever come up with something like Speak Dragon where you can
just say something, you know, or skype rather than typing it in
Jake: Yeah, it seems like once youre in a dungeon the point is to get it done as fast as you can
Crystal: Yeah, get it done, yeah get it done, get the experience, get the loot, get out of there,
done.
Jake: Well do you have any final thoughts or do you think we covered it?
Crystal: I think we covered it.
Jake: Cool.
Crystal: Do you think we covered it?
Jake: yeah I think we covered it
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Appendix 8: Robins Interview Transcript
Jake: so before we even get into the gaming, do you want to just give a little bit of background
about your life and just in general who you are?
Robin: My life in general?
Jake: just a sketch
Robin: thats a very broad
Jake: yeah youll have to keep, you know, just the basics
Robin: um, Im Robin, Im 53, Im 54 years old now and disabled and working part time from
home and married with two kids and with two cats
Jake: and youve lived here for how long?
Robin: here in this house? nine years.
Jake: are you from the area?
Robin: no, Ive been kind of everywhere. I was born in New England and my family moved
around a lot and Ive moved more since I left them
Jake: so you settled here
Robin: 20 years of life in New England before here. I didnt really settle here, we came here with
theI had friends here so, thats why were in Pennsylvania, but Im homesick, I want to go
back to New England.
Jake: oh really?
Robin: yeah.
Jake: so what kind of work do you do from home?
Robin: right now Im typing inventories for a company. aside from that Im a computer
technician.
Jake: and so how did gaming come into your life?
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Robin: well, a long time ago in another life I was a personal care attendant. I did that for about
12 years and I was taking care of, um, disabled individuals, and when you have that kind of job
you cant really go out too much, you know. I was working, you know, working at home, and,
obviously, and raising my son, who was just little at the time, and um, for entertainment I had my
computer, and games, and thats what I did, and then I started, you know, collecting more and
more games
Jake: so when about was that?
Robin: that was, um, early 80s, early to mid 80s
Jake: so pc games at that point?
Robin: yup, primarily, um, controllers for consoles hurt my hands because I have arthritis and
fibromyalgia and a bunch of other things, but thats when I had to stop doing that work, when I
was diagnosed with fibromyalgia [mm mhmm] so that would have been inI was 31 so 91.
yup. so um.
Jake: so the games you were playing back then were just kind of, not online games yet at that
point or?
Robin: well, no not really, more adventure games and you know whatever, pretty much whatever
I could get my hands on, but I pretty much adventure games and RPGs. [mhmm] and um, theyre
werent online at that time, too much. well actually I shouldnt say that because we belonged to
bulletin board systems and they had MUDs which were kind of like MMOs I guess, it was all
text based and [mhmm] and uh, yeah, I guess those were my earliest MMORPGs.
Jake: yeah thats where it started. does any one of them stick out to you as one that you got really
into?
Robin: I couldnt, I couldnt tell you the name of the MUD, I cant remember, but it was run on
um, it was argus that I belonged to in New England, I have to look it up to find it
Jake: thats okayso when did uh, MMOs, like massively multiplayer online role-playing games
start for you?
Robin: um. thats hard to answer. well WoW was the big one that came out and we had played,
we were big fans of Blizzard games anyway and uh, we had played Warcraft when it was a
single player game, you know [right yeah] and um, all the various versions of it. but when WoW
came out it just didnt, I think Guild Wars came out around the same time [mhmm] and uh, the
cartoony graphics of Warcraft bothered meIm really, really visual [mhmm] um, and so, I
waited about a year before I started playing Guild Wars because I thought it was pay-to-play like
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WoW was and when I realized it wasnt I was sold [yeah haha] yeah, so, I started playing Guild
Wars 1 about a year since it came out, and Ive been playing Guild Wars 2 since beta.
Jake: so you played Guild Wars up through the Guild Wars 2 beta
Robin: yeah, for years, yup, yup
Jake: so that was what, probably about 2007, 2008?
Robin: um, no, when did it come out?
Jake: I think WoW was 06 maybe?
Robin: I think it was 6 or 7 that I started playing Guild Wars 1. and I had been playing, almost,
well, about a year or so before Guild Wars 2 was finally released I, it, stopped playing. um, I was
a guild leader, I wasnt the original guild leader, but the guild had kind of fallen apart and I had
gotten sick and left for a while and when I came back it was like, you know, torn asunder so
[yeah] it kind of turned me off a little bit
Jake: so that was the end of Guild Wars 1 for you was that?
Robin: pretty much, I mean I still log into it from time to time and they games still running but
its in automation so [mhmm] um, but nobody ever really, the guild Im in in Guild Wars 2 has
been in existence since the beta of Guild Wars 1 so they, that was kind of nice they just carried
over, but its kind of falling apart
Jake: the guild?
Robin: these days. yeah. the leader has uh kinda been missing in action here and there, and shes
come back and says shes going to stay back and then she leaves again so theres a, I guess
theres another guild that a lot of people are joining and the um, the co-guild leader has had
computer problems just lately so shes had trouble getting online haha, her power supply was
dying last week so [hm] Im hoping its better now but well find out when I log in.
Jake: so what initially got you interested in playing Guild Wars 2?
Robin: well I liked Guild Wars 1
Jake: oh sorry, Guild Wars 1 is what I meant to ask
Robin: well I liked RPGs in general. we had played the wizardry, some of the wizardry series,
and the first one we played is actually over there in a box somewhere, [hm] Bane of the Cosmic
Forge, [mhmm] was on 3.5 floppy, and when my son was little and I was still with my ex we
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played that game, we had a, um, you had to keep a pad of graph paper by the game, so wed
game and wed map ourselves [huh] going to various things. and I guess I liked the detail, I liked
the character creation and
Jake: so that was a single-player RPG?
Robin: yup, yup. and its pretty old. um, they remade it, Wizardry Gold or something and, but
the num , and there was another one that was made by Sir-Tech I believe, in England, and they,
there was another one they made that was supposed to be much more detailed, but the detail was
overkill, it overshadowed the game, I cant remember the name of it, star something [mhmm]
um, I had had been playing adventure and RPG-type games all along anyway, so [yeah] and the
idea of playing with other people was kinda cool, I had missed that from playing MUDs [yeah]
and all of that so
Jake: so what was it like right at the beginning, when you first tried playing a role-playing game
online, on and online context?
Robin: it was great and it was a little bit frustrating too because it was hard to get together with
other people you would, I, you know the first guild I joined everyone was kind of separate, and
doing their thing and not really a cohesive unit, and that one ended very quickly after I joined.
and there was another one that I joined that was great. [yeah] and uh, which is the one I
eventually became leader of. um, so um the leader had, was in a car accident of some kind, and
uh, you know somebody had to volunteer to keep it all going, so I did, for while and it ended up
being five or six years
Jake: wow. so that was, how far into, to you playing Guild Wars was that?
Robin: probably about a year into it
Jake: okay, so a year into it you were kind of established as the leader of the group youd end up
staying with
Robin: yup and Ill never be a guild leader again, it was horrible
Jake: oh yeah? what, tell me about it
Robin: well you know, I couldnt just when youre an officer or youre a guild leader you have to
kind of be there all the time and police things and, you know, be responsible and I just wanted to
get on a play the game [hm] you know what I mean? but there were a lot of times that I would
log on that I would have to deal with some kind of drama or some kind of issue or wed have
somebody new come into the guild who wanted to change this or that and was like getting
everybody on his side and wed have to say why we werent going to do that or why we were
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[yeah] and it just like, it got so political and drama-filled and stuff I just didnt enjoy being in
charge at all.
Jake: yeah. what are the kinds of things that there would be conflicts over?
Robin: well, you know, some guilds, um, were very structured, we were more laid back and we
were more PvE than we were into um the PvP kind of stuff which was really big. and in Guild
Wars 1 PvP you earned um points basically that bought you a name on an area in the game you
know, and, and just kind of made you a little more famous and whatever, and we just never
aspired to that, out players werent into that, the vast majority of the people in the guild didnt
really want that, so we were a PvE guild and people would come in wanting to join the guild and
you know lets do more PvP, lets do more this um we had a alliance of like six guilds with us,
and someone would complain how they didnt like that guild or they didnt like the way that
guild was doing things, or they were not on as much as we were on. you know we had one guild
that was made up of families that were in the alliance, and, you know, some of them were kids
and whatever, so we had rules about language and you know, that kind of thing for that reason,
cause not everyone was a 30 year old adult or whatever, you know, we had kids, and being a
mom I was, I felt responsible for everybody, you know [yeah] and there were language filters,
there were things built in to the game to protect against that, but you know whenever you have a
mix of people with different ideas you have conflict. [yeah] and um, so it just became a never
ending conflict for whoever was in charge, you know, like this person wasnt on longer, or this
person didnt do this, or you know, Im doing more of this than anybody else, and, why cant we
have that or why is this person still with us and cant ?? like I dont want to do this, you know,
Ive got kids here, I dont need that *both laugh* I didnt really need that you know [yeah] um,
so, so yeah, it was just, it was really tiring, you know, and uh, but I did it, you know I did it
assuming the other leader would come back eventually and then one of us found out that she
wasnt coming back and I was kind of stuck with it and nobody else really wanted it, wanted to
pick it up and then a bunch of people left, and, um, that, I took it personally, it felt personal,
because we were so, for so long wed been together and then when some of them leave to go do
other stuff, it bothers you and then um, I got sick, and I put somebody else in charge for awhile
and you know I would check in but Id been out for about a month or so and came back and there
was nothing left of it [wow] and a former member had left to start another guild and used part of
our guild name in their guild name and that was just [drama], yeah, theres, drama, you know
[yeah] theres drama and I avoid that at all costs.
Jake: well thats sort of telling how much you were holding together if you being gone for a
month meant that everything fell apart
Robin: yeah, yeah, so, um yeah, that part sucked but um, in Guild Wars 2 Ive decided no more, I
dont want to be an officer, I dont want any responsibility, I dont want any anything, and we
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dont have the same, um, the way Guild Wars 2 is set up we just dont have the same struggles,
you know the, its not as split off, you can pretty much do anything you know what I mean? and
theres even so many people even outside of the guild to do it with so it really doesnt matter, but
its hard hard um
Jake: what do you, do you mean that theres less, like, um, just built into the game theres more
freedom
Robin: yeah, theres more freedom, but then again, its harder to stay, to find a reason to be
cohesive, you know
Jake: could you give me examples of that, I know what youre saying but Im, I dont have a
sense of what those would be
Robin: well youll see it, I mean, well, the world, its an open living world, um and, in Guild
Wars 1 you had something called faction that you had to earn and you had to hold so much
faction. those were the points that I was talking about, [mhmm] and in Guild Wars 2 you dont
have any of that. um, and theyre making, they just made changes to the game to make it even
more um....as the games gotten a little bit older now, the whole living world stuff, the newer
areas where a new player would start from were kinda emptying out, and um, theyve changed
their server structure now so youre matched with people in your area and your time zone and
your guild, or, you know, whatever, a whole, you know I still dont understand how theyve done
that but its ever changing and they call it megaservers [hm] so um, now you go into places
where maybe there was a handful of people and its very crowded, you know theres always
people there, and um, so the game is more like it used to be when it first started and it was new
and exciting and everybody wanted to be there, you know, now youve got, you know, if theres
x amount of people playing the game at any one given time in an area theyre pretty much all put
together so theres a lot of people
Jake: so rather than there being like 8 different servers with one person in the same area on each
server [right] they somehow pool them all [yup] into that area together on one server
Robin: right, so, and we each have, each, when you start the game you have to pick a home
server too, so, which is confusing because thats how it was all set up originally we were all
separated by our home servers [mhmm] but then people, as guilds got together, they decided,
some guilds were more PvP, some were more PvE, a lot of them are both, but, and I guess the
only place it comes into play is because of world versus world, thats the multi-player in the
player versus player aspect of it, where youre pitted server to server instead of just guild to
guild, now its whole servers playing against each other and that was becoming a problem
because um they would stack the servers, see thats what they cant do anymore so much, but the
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guilds would stack the servers so that the players were all really great at player versus player,
world versus world went to one server, you know [I see] so um, thats 6 months into the game
that was happening a lot and everybody was losing their good PvP guilds you know to this
server, that server and then, you know, but like I said, now with the mega-server I think all of
thats changing, its still all in flux, it just happened last month that they started this so
Jake: yeah. Ive never heard of that before
Robin: theres a lot going on in the game right now and tomorrow weve got new living world
content so we should be having new content every couple of weeks again now
Jake: what is living world?
Robin: its like an event, its like um, they put new content in the form of a story line into the
game, and its going to switch year to year. so we ended one that lasted all year, and about every
2 or 3 weeks we had new content, another piece of the story[mm okay] so you have new quests,
maybe a new area, things to earn, titles, armor, weapons, all sorts of things, skins, um, all all
kinds of things
Jake: so is that in contrast to doing a big expansion every couple of years, its more [right] like a
progressive unraveling of
Robin: I dont even know how they would make an expansion for Guild Wars 2 now you know
unless they added another map, a completely new map or something. we have so much room on
our current map that its pretty easy, you know, to addthey may add more content in an
expansion that way but literally, um, weve have two new areas, two new areas? well one at
least, one new area at least added to the game permanently, um, and then theres a, theres other
stuff, theres jumping puzzles [oh yeah?] which are insanely difficult and I cant do most of them
[hahaha] um, and then they have holiday content and that adds a jumping puzzle and more quests
and more things to do and more stuff to earn [yeah] yeah its uh, its fun, its fun, but uh, and the
guild Im in is pretty casual, so, you know some guilds have requirements that you be there, you
know [mhmm] a certain amount of time and all that stuff, and I, I cant play that way anymore
because Im just torn all over the place these days but, um, I log in as often as I possibly can
haha so, but the, in our particular guild theres no [yeah] you know, theres no compliance issues
or anything like that. but again, everythings changing so the guild is kind of dying out and were
going to end up moving into something else I guess, I havent, Im not exactly sure whats going
on but
Jake: so you said you log on kind of when you can nowadayshow often in a typical week
would you say you play? and whats the kind of pattern?
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Robin: this past week has been ridiculous, but usually I log in every night, they uh, have reset for
our time zone is 8 pm, so I usually log in every night, this past week has been, um, a little crazy
with work, my husbands car needs and engine, um Ive had family come to visit for the first
time in 14 years [wow] its just like everythings happened this past week [yeah] and um, as you
know we had that miserable winter, it was hard to even get you here
Jake: I know haha
Robin: but I was playing all that time, so um, but yeah, and with the guild kind of dying out Ive
spent um 2 or 3 hours a night, at least [yeah] but this past week not so much. just like I said its
been busy
Jake: yeah. and what was your play schedule like back in the Guild Wars 1 kind of days when
you were a guild leader, was it similar or
Robin: well no, once I was leader I had to be there like all the time, I had to log in um
Jake: like how often?
Robin: every day, every day. and Id be on for several hours and sometimes Id be AFK or
whatever, but you couldnt be like, you know when youre a guild leader you have to be on top
of everything um, especially when we had new members coming to the guild, you had to kind of
keep an eye on people, because people would guild up and try to extort stuff from other players
and whatever and youd have to, you know, put a stop to that before they, you know, made
everybody broke oh, I need this you know, and some nice person would give it to them and
theyd leave hahahaha [haha] I mean like, you know, if youve got somebody new coming in and
they start asking for things right away
Jake: so youd have to be the one to kick them out or to
Robin: well me or one of the officers, I mean we had 6-5-6 or 7 officers too, so just kind of
depending on who was there or whatever but, like ultimately everything kind of fell on me and I
had to log in a lot more [yeah] but back then too my kids were in grade school and, you know my
son was still here, and um, a little bit older so he was doing a lot of helping out , you know a lot
of stuff for his sister and whatever and theyd be in here too doing their thing and uh, you know,
things change, schedules change [right] and a lot of people werentthe guild Im in right now
is um, we have a lot of people from the west coast, so a lot of people arent logging in till later in
the evening too [mhmm] which works out well for me because, you know, normally during the
day Im doing whatever Im doing and then, theyre, they are too, so Im not missing anything
and theyre not missing me [right] but um, we kinda had, it, that was the other thing that was
hard about Guild Wars 1, you kind of had to find a guild that was in your area or in your
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timezone if you wanted to hang out with, and they were hard to find sometimes, you know, and
there were constantly people who were, whats the word...its gone, you know, advertising for
their guild to come join them, but until you joined them you really didnt know a whole lot about
them, you know, you, texting in the game, messaging in the game is kinda limited you know so
um [mhmm] youd have to look online and they, a lot of guilds would have descriptions of
themselves posted so you could find something that way but [yeah] if you were just trying to find
a guild within the game it was harder to get information until you joined and saw it was a fit or
not, and if it wasnt youd leave or they would kick you and hahaha [right haha] and that was that
Jake: so how many people were in um your guild kinda during Guild Wars 1 and currently
Robin: we had, at our highest we had about 100 people in the guild. um, this one, um, its hard to
say, they have just um, one of the things that was missing that was available in Guild Wars 1 was
the ability to see when someone last logged in [mm] so, um, you honestly couldnt tell, um, you
know from the list of members, and Ill show you, um, who had been there, you know,
yesterday, or or you know 6 months ago. so theyve just, as part of this big patch that they just
put out last month, weve finally got those tools now so we can see when people have last logged
in and, the guild leaders can kick people who havent [right] been available. but the guilds here
hold like 250 people, um, we probably have 30 regulars that log in during the week. Im not sure
how many members we have currently because theyre kind of thinning the herd hahahaha [yeah,
right] were like in this state of flux right now because were either moving, you know, this one
is either dying and were moving, I dont know, Im hoping Veronika will be on tonight and I
can ask her what the deal is and what were doing. the other nice thing about Guild Wars 2 is that
you can belong to more than one guild [hm] at a time, you couldnt do that in Guild Wars 1
[interesting] but, you know its both good and bad because some guilds have a rule that um, you
know they want you to represent their guild, you can only represent one guild at a time and some
guilds dont want you to be in a another guild, they only want you to be in theirs [yeah] weve
had a rule like that too, but, um, and the leader was pretty insistent on it, but during the day, for
east coasters, the west coasters arent on and we dont have a whole lot of people out here, so
um, you know my daughter and I even asked permission to belong to another guild, you know,
that we could rep during the day and they said no, no, no no youll be kicked. and were like,
well but nobodys on during the day, you know, I mean we can take screen shots and show you,
oh no no people are on, people are always on but shes the one who hasnt been logging in
lately so [yeah]
Jake: so what um, I mean my sense from wow is that the main, like, activity that a lot of guilds
are focused on is raiding, is that the case in Guild Wars or is there
Robin: theres part of that, part of that is there, and its, you know it depends on what youre
trying to get, you know, um, I dont much like um grind in a game, Id rather do quests and
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puzzles and thats nice because of the living world [mm] um, piece. Ive tried wow a couple of
times with trials and whatever and its just so grindy, you know, get 4 of those, get 6 of these,
kill 20 of those [haha yeah] and thats all it is, its like, you just, and I couldnt get into any
story because thats how you start out, you know [mhmm] and theres just so much of it. um, you
get a little more story and a little more humor in think in Guild Wars 2 and uh, theres some
things that are grindy but they dont feel that way, you know, um, and uh, its not so much get 3
of these or 4 of these you know its like, its more open then that I guess, its more flexible, you
can pretty much go for whatever youre going for, you know, if you want to play in a dungeon
group with 5 other people you can go and do that, and then theres a, theres a part of world
versus world now called um, something mistit just got introduced recently as part of world
versus world, but its um, basically following a zerg of people to, ha, you know, to various points
on the map, and its, its more about collecting loot, and karma, and gold and stuff than anything
else, so thats what Ive been doing lately, so its, its fun, [yeah] and, we have a daily um,
theres a series of things that you do daily to get like a daily reward and then theres a series of
things that you do monthly to get a monthly reward, and then, you do so many of those things
over the course of the game you get yet another chest, you know [mhmm] every so often, for so
many points and then um, and then like I said theres the content change [yeah] um, theres a
level 80 cap and Im at that for my main character right now and then I have 5 alternative
characters that I play from time to time. [mhmm] theyve changed a lot of things in the game
now, the trait system and all sorts of things so its a little harder when you have a new character
to level up, um, a lot of people, you know, theres different ways to level up too, you can level
through the quests and the fighting and all that , and theres crafting where you learn, you can
learn two different crafting disciplines and uh, and basically make stuff and you earn points to
upgrade that way as well [hm]. theres just a lot, theres just a lot of content in Guild Wars 2
[yeah] and, compared to WoW it just seems more immersive and more fun and [mhmm] and its
definitely prettier, you know, [oh yeah?] visually its much, much better than WoW. and I dont
pay to play, if I had to pay to play I couldnt do it at all
Jake: uh huh. so it sounds like theres a greater array of, sort of different activities that you can
do and theres not a sense that you need to do one in order to, I dont
Robin: you dont really have to do anything, I mean you can just hang out, you know. you can
play at your own pace pretty much, and you can still get where you wanna go, you may have to
do it a different way next month if you change your mind about something, but theres always a
way to do, you know whatever you want to do
Jake: and a lot of those activities you mentioned are kind of activities that you would group up
with other guild members to do?
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Robin: yup, you can also do them solo. [okay] you know, a lot of them. some things you have to
do with other people but theres really a lot you can do by yourself
Jake: so is there not that sort of highly structured raid group mentality in Guild Wars?
Robin: there is and there isnt, it just depends, it really just depends. dungeons you need 5 people
to go in. well, you can solo, you can go in by yourself, its harder though. some dungeons though
you need five people. um, with world versus world, its basically your whole server, whoevers
on [mhmm] you know kind of following a commander and going after various points on a map
so, um, but you dont have to have a set cohesive group. in Guild Wars 1 if you wanted to solo
something, they introduced these NPCs that you could control, and they were kind of stupid,
[haha] they followed that AI which wasnt perfect but, you know, they had various skill traits
and you controlled them all and it was kind of hard [yeah?] you know, especially if you needed
to be healed and, youd have two or three monks with you and some of them would listen wanted
and some of them wouldnt hahaha and youd eventually die but you know, sometimes that was
the only way to get something done [yeah] but we dont have that in Guild Wars 2, theres no,
theres none of that. rangers have pets and thats about it. [mhmm] um,
Jake: so whats a typical gaming session like for you? like you log on on a sort of typical night
Robin: these days, these days Ive pretty much been going into the OTM and just kind of
following the zergits a very quick way to get my daily done and I like to get my daily done
every day, because thats part of the monthly too, that you complete the daily a certain number of
days in the month [yeah] and its um, its fun, if youve got a good groupand sometimes you
dontbut now the way the servers are set up if you dont have a good group you can just log
out of the game and log back in and you might be re-matched in another area so, but its, I like
that its kind of fun, and then um, if I only have time to play for a couple of hours thats what Ill
do. or sometimes Ill do that on my main character and then Ill get on another character and start
leveling that one up [mhmm] following the quests, things that Ive already done with ha, you
know, [other ones, yeah] another character or whatever, you know, but its still fun to do
[mhmm]
Jake: so this thing that youre describing with the zerg, like thats like basically going with a big
group [yeah] to different points in the world and fighting thing? [yup] or whats the
Robin: yup, youre fighting things and taking control of other things, and also fighting another
zerg thats doing the same thing
Jake: oh like another group of people
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Robin: yeah, so youll, you know, youll go along and youll just be fighting a monster here and
a monster there and suddenly youll find the other group and youll be fighting each other and
[oh wow] and sometimes anybodys guess whos going to survive that, its been surprising
sometimes when a smaller group has taken on a larger group and join [yeah] and you just go on
and stuffsome people know the map better than I do hahahaha [yeah] but uh, yeah, cause some
people do it much more often than I do, um, but thats been kind of fun, so thats probably what
Im going to be doing when I, when I log in, thatll be the first thing I do [yeah] and then I have
to um, once I get done with that I get my daily I check and recycle my stuff, or sell stuff that I
got, or use stuff that I got if its good enough [right] and um, and then Ill get on another
character and level that one [yeah] or try to level it, but [right] and talking to people you know
Jake: yeah I was actually just going to ask you about relationships, like you mentioned what
being a guild leader was like, but Im wondering more about friendships or long-term kind of
relationships
Robin: well right now we have somebody in the guild who calls me his, his wife in the game,
and I call him faux-hubby [haha] and uh, and Amy likes him a lot too, his names Johnny so we
hang out with him sometimes [mhm] and um, Veronika is the co-leader, I think shes from
Ukraine, shes got a Russian accent [yeah] shes hysterical. a lot of times Ill, we have a voice
thing too, well, people who are, me and some, not everybody in the guild uses it but some do
and, so well be talking and having conversation while were playing, sometimes well be talking
about what were doing and sometimes were just chatting [yeah] um, but I dont always get on it
Jake: okay, so its a sometimes thing
Robin: I wont get on it today because I have to wear my headset and I wont hear anything
youre saying so hahahaha [ sounds good haha] but uh, um, yeah, but we can talk in-game too
just with the chat thingy, but when youre killing things and running around doing stuff its
really hard to stop and type and not die so [right] um, theres that
Jake: so the, like Johnny, you mentioned, is someone youve known for a long timehave you
known him all through Guild Wars 1?
Robin: no, there arent, I, theres a couple people I know from Guild Wars 1 who play the game
but theyre not in my guild and I purposely didnt seek out any of them when I started playing
Guild Wars 2 just because, I dunno, maybe I was still hurt about you know how the guild ended
up and whatever, cause it took a lot of work to keep it all together for as many years as we did
you know what I mean? [yeah] and it kind of just all fell apart and uh, I dont know, I guess I
thought people were more committed than that [yeah] and it bothered me so [yeah] um, some of
them sought me out and one or two of the guilds survived you know and continued on but um,
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you know, I just really didnt want to go there [yeah] so, theres somebody else from Guild Wars
1 that Im friends with on Facebook and, you know, we talk from time to time, but hes on a
different home server, and so he was looking to change servers at one point but he hasnt
changed over so [yeah] and um, yeah, and theres one person who I was really good friends with
and she just sort of dropped off the face of the earth altogether so I dont know, we dont know
what happened to her [yeah] um, as a matter of fact we had friends of hers, RL you know,
contact us to see if wed heard anything so [oh wow] Im a little concerned about that, shes in
Arizona though so [mhmm] um, theres probably people locally that play but Im not interested
in really like getting together in RL with other people to play, Im just, Im not interested [yeah]
in doing that but, um, yeah. so yeah not too many, not too many friendships that carried over
Jake: so kind of a small, couple friendships now though that are, sound like people you talk to
most days?
Robin: yeah, yup, yup, for the most part. and we have a group on Facebook now so we keep in
touch with each other that way too, um, so thats been kind of nice. and theres a website and
[mhmm] all that. and then um, I guess the server that were on also has a website but its
sporadic, you know, how updated it is and what theyre really doing, especially with the
megaservers [right] everything is sort of tossed up into the air and everybodys still getting used
to it [yeah] so, um for a while there there wasnt a very good endgame strategy and a lot of
people were complaining about it, so theres a lot of people that um, in the guild I had been in,
had already leveled to level 80, you know, and got their legendary weapons and got whatever
they wanted to get and did whatever they wanted to do *phone rings and Robin: takes the call*
where was I?
Jake: um, you were talking about, something about, how the server website is sort of,
everythings up in the air with the megaservers so
Robin: yeah, we have um, there are daily events, these big monsters that you kill for really good
loot and theyre, theyve all been on a timer in the game, and there have been extra websites that
tell you when those are going to pop up over the course of the daywell even thats been
changed [oh yeah] and so, you know everybodys scrambling to find new timers so they know
when to go to which area to do that event, and then theres, theres some other events in a really
hard area that have, they have no timer now, and nobody knows when theyre happening and
they have multiple stages to them and they take a long time to complete, you know, and those
would pop up every so often, but I still dont think that theres an effective timer
Jake: hm. you were also saying that the end game strategyyou were saying something about
how people
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Robin: oh, thats right, like 6 months in, the original guild I was in, a lot of people from Reddit
were in that guild, it was primarily a Reddit guild, and so uh, and it was going great and going
strong, really nice people and I really enjoyed being part of that, and um, but like I said, people
started, like finishing up with their characters and they were like okay, now what? you know,
now what do we do? and living story hadnt really gotten a good foothold yet [mhmm] and
people got bored, like I dont want to just do this with another character now, whats the
point? you know [right] Ive got this, Ive got that, theres nothing more to want and they
stopped playing. so the guild died off, you know started to die off [mhmm] and then we had one
guy come in, um, who was basically put in chargeyou know we had an awesome website, we
had, you know just a lot of good stuff and he came in and somebody put him in charge of fixing
the website, he ended up getting the forums hacked, he lost all the stuff that had been part of the
website and that got ruined, and everything fell apart and the leader was really pissed off that
hed been given permission to do all this, and it just completely blew up [mhmm] so that was
that, so um, this guild Im in, it was being run by someone who is my age, and she and I got
along really well and we had a lot in common and I brought my daughter in and my son plays
now and then too but hes really busy these days
Jake: mm, is he older than your daughter?
Robin: hes 28, yeah my daughters 20 [mhmm] hell be 29 this year. so um, but shes been...I
mean she was like a diehard player, you know shes had, shes gotten all kinds of achievements
on each and every character, you know and she just kept going going going, and um, you could
always count on her to be there, and it was good, and now, I guess she had some health issue, or
he husband was travelling and she was going to go along, just all these things happened and she
was away for a while and she was supposed to come back and she came back for one day, and
then shes gone for a couple weeks, and then she came back again! ...for one day and then shes
gone for a couple weeks, so we dont know what the deal is, but Veronikas going to be in touch
with her by phone and I dont know if theres a breakdown in communication between the two of
them or what, I dont know anything, Veronika would have all the particulars but, Veronikas
computer has been down for the last week or so, so [yeah] hahahah [yeah] it wont stay on!
well thats cause your power supplys dying haha but I cant open it up because Ive got a
lifetime warranty I said ohhh haha [hahaha] so she couldnt fix it herself so we had to wait
and Im hoping shes back on, so maybe Ill get some information tonight [mhmm]
Jake: well that sounds frustrating that this other woman is someone you felt like you were really
getting along with and [yeah] now shes
Robin: and now I dont know whats happening, I just dont know, shes just not logging in at
all, so [yeah] I dont know, I guess she was the leader of a guild in Guild Wars 1 too and um, she
didnt want to do it in Guild Wars 2 and she said that Veronika kind of tricked her into it ha and I
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was like, you know its hard to know between the two of them, you know what I mean, Veronika
says nooo thats not the way it was [yeah, haha] I dont know, its funny. so.
Jake: so it sounds like playing with, alongside your daughter has been a big part of playing [it] at
least at some points?
Robin: its been fun, yeah, she hasnt, she doesnt log in so much. we had the semester from hell
this semester and its, she really couldnt play, and um, I found that if I played her attention
would be, you know on the game or feeling bad because she couldnt [mhmm] and so, this
semester has been bad. Im glad its over. [yeah] but two classes, for the first time she failed
classes and thats been hard too [yeah] and now were down to one car and she has talk to a
transfer counselor and we dont have a car to get there because my husbands working two jobs
[yeah]. he was supposed to be here tonight, but hes getting a new engine in his car, his mom is
giving him the money but wants him to work it off, so shes, the only day he doesnt go to his
second job hes now at her house [ oh mean] um, and, you know, she was calling all weekend
trying to get him to come over, I said you guys need to make a schedule so this doesnt happen
cause youre not gonna, hes cranky and oh god [yeah] its for a 2001 original Prius, and he loves
the car, his dad bought it for him, its his first car, and his dad passed away and hell never let of
the car and the engines $4,000 for a 13 year old car and [yeah] yeah! hahaha
Jake: haha so lots of hard times, not just with your guild
Robin: its been crazzzzzzy, its been, real life is crazy and thats, you know, online is crazy, so,
but it happens, you know, it just happens [right] so well go into another guild and itll be fun for
a while too until it falls apart, so well go to another one
Jake: yeah, it seems like thats kind of a theme, being disappointed sometimes by groups and
relationships kind of falling apart
Robin: well, in-game anyway
Jake: yeah thats what I mean
Robin: it happens, you know, it just happens. but, yeah you get used to that, I mean it happens in
life too, you know like, you go to college and you have friends, you know what I mean, and then
everybody sort of goes their own way because thats what they do, you know, life is change
[yeah] so, I think you just, it just kinda mimics life, you know, you do what you can do with this
group of people and then you move on to the next thing, you know [hm] and thats just the way it
is. I took it personally with Guild Wars 1 because...I dont know, they sort of all supported me
being in that role and wanted me there, and then they sorta, you know, did their own thing. it was
kinda, you know they were all loyal to the original leader and we all were, and I, I got that, but
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she wasnt coming back, you know, shed been in a horrible horrible car accident and lost her
memory [wow] so, I mean..I remember several years later her family had her get online to see if
she would remember us, you know, if it would jog anything for, so I remember we spent a
couple hours hanging out with her in game, just reintroducing ourselves and trying to remind her
of things that we used to do, and we had screenshots of things that we did, you know, little
celebrations and whatnot
Jake: yeah. did she remember stuff or was it not
Robin: I, I dont know, I dont think so, not a whole lot [mhmm] some of the people were closer
to her than I was, you know, um, she didnt really remember too much so [hm] I dont know, its
hard [yeah] its faceless too, you know, its not like we actually see people, you know its
characters and, [right] theres a lot of variances, sure, but day after day you see the same person
dressed pretty much the same way [mhmm] you know haha the same characters
Jake: so do you um, do voice chat with, is it just a smaller group that you do voice chat [yeah]
with or is it with the whole guild?
Robin: well, theres the ability for that, theres a teamspeak server for our home server,
apparently. um, Ive taken part here and there, it kinda depends on whats going on, how late it
is, my daughters bedroom is right above here, so if Im down here talking and stuff she bangs on
the floor for me to shut up, so it just kind of depends on the time of day and what were doing
[yeah] um, so, but mostly what Ive been doing in game I dont have the need for it so much and,
um, you know if were doing something as a group where its too hard to type direction while
were doing it then yeah, you really kinda need the voice chat thing, you know [right] if Im
doing a dungeon Ive never done before and the other, and the rest group has, theyre going to
want to tell me where to go, where to stand, [right] you know so I dont end up getting
everybody killed, because Ive done that before hahahaha [hahaha right] and everybody does it
so
Jake: right. so even though this semester has been a really bad one for playing with your
daughter, but at other points has then been a consistent thing where the two of you play at the
same time?
Robin: yup. if Im on and um, you know, shell, shell say whos on? and if certain people are
on, you know like Johnny, is Johnny on?you know, and she always wants to come on and talk
to Johnny, [yeah] pick on him and drive him insane [yeah?] cause if Im his wife then shes his
daughter you see [yeah] and shell pick on them you know haha she, she uh, haha, she um, she
um, she private messages him sometimes and she says daddy where do babies come from?
[hahaha] and he messages me why is your daughter asking me about this? hahahaha [haha] and
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I said to torture you haha. but that kind of stuff, its just silly. [mhmm] just silly. but um, hes
trying to level up newer characters too so sometimes well get together and do that, just screw
around or whatever, you know, its fun [yeah] so.
Jake: okay, well Im just gonna check my questions and then, cause pretty soon well log in I
guess around 8 [yup] um, so what, tell me about what like a, a really good night playing would
be, like a night where you finished up and you said that was a really good night
Robin: um, when I , when I go on like a, if Im doing some kind of group activity with people
and were like kinda all on the same page you know, things are getting done right and we dont
have to wait for anybody or redo things too many times, um, get a lot of good loot, you know,
something thats sought after or valuable , thats kind of nice, um, but I enjoy, really, just the
play of the game, you know, I just, I guess I wouldnt keep doing it if I didnt [yeah] enjoy it.
thats whats kind of nice I guess, you know, you dont have to, I usually dont have anything in
mind when I log in, I dont really usually know what Im, you know, specifically going to do.
and Ive logged in having some kind of plan and oh look, thats going on! you know, and, Id
rather do that [hm] or somebody will say, oh! can you, we need one more to do this dungeon,
you know, we had five and somebody just left and just logged in so do you want to come do this
with us? [yeah] and um
Jake: so you dont usually log on with a set agenda of what you want to accomplish
Robin: nope. you know, I look and see what else is going on. sometimes nobody else is on, you
know, especially these days with everything kinda screwed up right now [yeah] sometimes
nobodys, especially during the day, if I log on during the day chances are nobody else is going
to be there. and now that Mary the leader has been gone other people have been there but theyre
repping in other guilds, you know, so the rules have gone out the window a little bit [yeah] and
you cant blame them because theres nobody there, you know [right] the bad thing about that
when somebodys repping another guild instead of ours we cant chat, they cant see, unless you
whisper, unless you private message them. [mhmm] um, so we have guild chat, we have party
chat, just all these different kinds of chat systems so [right] but um, yeah
Jake: so what would a, like a bad session be?
Robin: um, when theres technical problems, you know, when things are bugs, or youre getting
thrown out of a game, or you get into a game youre just, you know, youre just getting
something done that youve been trying to get done and youve been on for a long time and
youve been questing or whatever and it says new build hahahahaha new build in five
minutes and youre like a half-an-hour into something thats going to take another 30 minutes.
[mm] yeah, thats annoying. yeah, or when somebodys causing a lot of drama, you know, when
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somebody, I havent had too much of that in Guild Wars 2 though, Guild Wars 1 yeah, there
were times that I did not want to log in towards the end because it was so miserable , um
Jake: is there any story that stands out that kind of exemplifies those frustrations?
Robin: well, I mean in general, I touched on it a little before, but we had, um, we had new
members, some new members that came in who really wanted to just change the guild and
change the alliance and decided that they knew better than any of us did and um, you know, one
guild in the alliance had been with us, the one that was made up of families, had been with us
from the beginning, you know what I mean. and they werent with us to be, you know, a
competitive edge, they were with us because they were loyal to us and we were friends and we
liked each other [mhmm] but somebody didnt like the way that guild leader played in a certain
situation, and he has to do this but he wont listen, he wants to do it this way with this character
blah blahwell dont play with him then, [mhmm] you know what I mean? its that simple
[yeah] you know instead of getting rid of that guild and getting another guild that would be more
cohesive to you, you know, just dont play with that person, play with somebody else [mhmm]
other, you know, theres like a bunch of other people here you know [yeah] but it was that kind
of thing, you know, we had about 4 or 5 guild meetings over teamspeak about this, it just wasted
time¸ nobody could play because we were just dealing with all this crap [mm] and um, yeah, it
got old really fast.
Jake: so these would be live debates over teamspeak about [yeah] what you should do?
Robin: we would have regular guild meetings anyways, you know, just to, if anybody was
having any problems with anybody, lets work it out, [yeah] you know theres always gonna be,
there was like a weekly meeting and then there was a monthly meeting with the whole alliance
[right] and a representative, you know we had limited space for people so, a representative,
usually the leader or one of the officers would come to the meeting and air their grievances or
make a suggestion or hey were having a, were gonna do this activity or were gonna create
this event where were gonna award somebody this, people would like gather things to give to
the winner and, whatever, wed make our own little things to keep people interested and keep it
fun you know [yeah] so um. but that gets old really quickfor six years we did that
Jake: those meetings
Robin: it was just, you know, after a while sometimes you just want to log in and be invisible
and play the game, you just want to play and you dont want to think about what anybody else is
doing [yeah] and you could never do that if you were an officer or a guild leader, you could
never do that [mhmm] so, you know, a lot of our officers left, and then a lot of, or people would
join the guild and immediately want to become an officer—”oh yeah sure, youre gonna be here
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for 10 minutes and then Im going to give you the power to kick anyone out of the guild [haha]
you know? I dont think so hahaha, theyre leaving already at a steady pace, we dont need your
help [yeah]. we had a youth minister um, who came in and he was gods gift to Guild Wars, you
know [hahahaha] he was just the best player in the world and um, and started, like he seemed to
be a nice guy at first and he wasnt that great of a player even though he was in his own mind,
but he was okay, and um, but then he started talking about his kids and his ministry and what
trouble they were and, you know, and like, just started getting really like verbally abusive in a
way, you know like, what he was saying didnt match who he said he was and, you know, we
had younger people and stuff and he was like, if somebody screwed up he would be the first to
tell them and, you know get on them as though theyd done it on purpose you know what I mean,
such a bad player, and like I said he wasnt the perfect person anyway [yeah] but yeah, so we had
to get rid of him [yeah] and uh, I dont know, we had some people Ill tell ya. but I mean weve
had other people who are like really really really good at the game and all into the strategy and
whatever, but they go to the point wherewe had one guy who was an engineer, you know, and
he had everything down to you have to do exactly this and be in exactly that place or whatever,
but its not fun when you play that way all the time [hahaha] like you can probably get from
point a to point b in a very reasonable, logical way but its not necessarily fun to do it that way
[mhmm] and we didnt always have the time to be that prepared, you know, everybody has other
stuff to do besides playing this game, and the whole thing is, its a game, you know, playing not
constant strategizing, not constant rigid everything. does it work, sure, but its not necessarily fun
for everybody you know [right] so
Jake: it sounds like you had to sort of mediate between all these different peoples ideas
Robin: there was constant mediation, constant constant mediation [haha] and uh, yeah, or
sometimes it would be me, and Id finally say, you know what, Im tired Im logging off,
[mm] just well talk about it tomorrow [mhmm] but then I didnt get to play, there were a lot
of times where I logged in and just didnt get to play at all, so, but like I said its not like that so
much in Guild Wars 2, you know, even for the officers and leaders I just dont see it [yeah] you
know happening that way, but again, we dont have as many um, there arent as many
restrictions, it isnt so necessary, we dont need every players faction or everybodys gold, or
everybodys this or everybodys that to keep things going. but its nice to be with a group of
people who will help you out from time to time and do this or do that you know [yeah] its not
much fun when theres not a lot of people logging in, but again, thats were probably going to
change guilds at some point soon, a bunch of us have already gone into another guild and are
repping that too, but I dont know if everybodys in the same one or not but thats why Ive gotta
talk to Veronika [right] so well probably all follow the people that we know and some will
branch off and some will stay together, and thats the way it is [yeah] so, and its 8:00, [alright]
so, now its time. I use Gamebooster, it kills stuff in the background. *starts logging in* its
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terrible getting older because I need reading glasses to see my games [oh] Ive told my kids,
haha, that, you know, when have to stop gaming, when I cant game anymore you might as well
just shoot me and put me out of my misery [oooh hehe] cause at this point I am too old. so this is
my ranger
Jake: so thats your main character?
Robin: it is, I have another main that I deleted because I was so frustrated with her and I
shouldnt have done it but I did, and it was an elementalist, and my main character in Guild Wars
1 was an elementalist so thats what I started out with, but in Guild Wars 2 they are very very
squishy, they die so easily and its and its just so frustrating [mm] and now Ive started another
one [haha] with a new trait system and even gonna be worse, so I dont know how much longer
Im gonna be able to handle it, but I love the ranger
Jake: yeah. what um, does, do you have a sense of your character having like a back-story and
like a, or is it more like a
Robin: every character in Guild Wars 2 has a back-story, I dont pay attention to it so much haha
[okay] but, part of, part of Guild Wars 2 is that you also have a personal story aside from
whatevers going on in the world, and thats part of what you create when youre building a new
character [okay] um
Jake: so it almost, the game almost, does, kind of provide that back-story for you
Robin: yup, yup. and you get to choose it from, you get to make choices as to who you are and
what you are. but once you complete the, the personal story, it doesnt really affect you much
elsewhere in the game. you know, while youre going your personal story, it doesnt affect any
other aspect of the game, just your story [right] but youre kind of travelling through it and being
who you are and[mhmm] or, who youre supposed to be
Jake: yeah, so when you play regularly you dont really have a sense, you dont carry that sense
of your characters story too much, its more just, youre playing the game through that character
but its
Robin: thats pretty much it, at least for me, you know, Im not a whole lot, like theres an awful
lot of lore to the game, and I dont retain it, like, Im playing it, and Im understanding it while
Im playing it, but if you ask me hahahaha. but if you ask Amy, however, she can tell you [oh
really] much more than I can, and Ive been playing longer than she has [yeah] its just
Jake: so for you its more of an environment, background thats there but its not your focus
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Robin: exactly, exactly. so, this is pretty much what Ive been doing in here, edge of the mists
and theres only an hour remaining in the current map so. you can see everybody else thats on.
thats Tom, and he said hello to me. and I missed Veronikashe logged off three minutes ago.
Mary was on within the last 24 hours, amazing, shes the leader [yeah] I say we have...10 of 250,
2 of 120 members online [wow] …220 members, so, but, its early yet for some of them
Jake: so it just resets so now would be the time when
Robin: well not necessarily because a lot of these people are on the west coast and its five
oclock there so theyre just getting out of work. so, you know, even just within the game
mechanics, they tell you what a guild is, you know [yeah] um, this is our roster, guild leaders and
officers can upgrade, you know, create upgrades, so weve got , as a guild weve got 10% magic
find for 3 days and 5% influence for 24 hours and they can kinda put any of these things into
activation [mhmm] and uh, lets see what people have been doing. and what each of the ranks
mean. Im a protected asset so if I dont log in they wont kick me [mhmm] and as a guild we
can do various activities but we havent been doing that lately. so, and, this is part of the new
system, now we have a wardrobe system [uh huh] so all of the armor and stuff we get, you can
skin what were wearing at will [uh huh] now we have all this stuff to collect on top of
everything else, so thats kind of new
Jake: so instead of just, so you can actually be wearing equipment that looks different but choose
a different appearance, basically
Robin: right, so, but it costs something to do that so, this is armor that I got from points that I got
in Guild Wars 1 [hm] so its called heritage armor. alright so
Jake: so if someone sees you wearing that theyll know that youre a long-term
Robin: well a lot of times people dont, a lot of new players that didnt play Guild Wars 1 are
like what is that armor? because you cant just buy it or get it, I say, oh its from Guild Wars
1 and they go ohhh. and then we have a trading post too, where you can buy things for real
money in the game, the game currency is gems, and you can purchase gems either through the
game or you can get a gem card. and you dont have to buy anything in the game, like you cant
buy your way into winning the game [right] but it just, conveniences, basically
Jake: okay, so its free to play but theres stuff you can purchase
Robin: right, like salvage without the fuss, or, you know, you can get an outfitter some dyes, that
you could probably get anyway through the game. every now and then theyll have something
that, that you know, you feel like you just cant live without. these transmutation charges are
what you need to change skins. mine is free because I already earned through Guild Wars 1. we
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have these black lion keys you get black lion chests are drops from various things but theyre
locked so also need to find a key somewhere along the line or you need to buy them, um, they
have various thingsyou can get a fuzzy cat hat [haha] so, and I have some gems, and Im just
hanging onto those, and that money is from the last time I logged in
Jake: what is on your characters back, like that
Robin: it is a, this is from another event that ended and its a back piece, and it has some
attributes, lets see, its called the Advanced Spinal Blades of Ruby and I can upgrade it further
into a, not exotic but um, ohh whats it called, kinda legendary, after this, and make it even more
powerful, but it costs more and I, Im not ready to do that yet, I dont have all the stuff I need to
upgrade it further [yeah] but it came in pieces, um, so like part of the, part of the quest gave you
this piece and another thing gave you the rest of it [oh okay] and then you can upgrade it further
and further, so right now its [uh huh] where it can be. and this is the mystic forge, and you can,
you can put found items in here or, you might have recipes certain things to put together to make
other items, and its kind of like um, people call it the mystic toilet [hahaha] cause you just throw
something in and get something out! haha [hahaha] you know, so, this what I want to do right
now
Jake: this is what you were describing the
Robin: yeah, edge of the mists. this is the sort of new, this part, this is part of world versus world,
this is more for getting loot and karma and gold and stuff. and also for getting world versus
world points so that when you go into the world versus world part you can do more, youre a
little more powerful or whatever, but uh, uh, what was I gonna show you? oh, we have daily,
daily points, daily quests, things to do, so you have events, you know, five events that you do,
condition remover, daily kills, and then you get a little chest when you complete all this [okay]
and then monthly is, you know, how many successful events you do in a month, or, uh, group
event completer, monthly completionist, youve done your daily over and over for a certain
number of days
Jake: so is this the kind of thing that theyve added for the endgame to make it
Robin: well the daily and monthly have always been there [okay] um a lot of these have always
been there. these are from the living world, the historical stuff from the living world, all of these
things that Ive done [mhmm] and, then you just have activities, theres dungeons, world versus
world, theres all sorts of stuff you can do [yeah]
Jake: so is living world, um, is that different than questing? or would you, is it a different form
for questing?
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Robin: its different because it adds new content, it adds content either temporarily or
permanently to the game, or some aspect of it may be permanent [yeah] this edge of the mists,
this was part of the living world and it stayed. um, so, um...they think Im a guy
[haha]...somebody else fell too.
Jake: so is this, right now is everybody grouping up for this thing to start?
Robin: well some people are pry already been around. lets see, lets see where theres a
commander if there is onetheres the commander there. so, I dont know, were probably red,
were probably, but all of these are our points that weve gotten and were going to go and try to
take some of the green and some of the blue too and not be very successful [haha] so the
commanders going here to try to capture the green tower. but, hes all the way over there and
Im probably going to be dead before I get to them so, well see what happens
Jake: and so right now youre basically grouped with any, players from even any server?
Robin: yeah, Im actually not in a party with anybody Im just kinda on my own but Im, but
theres going to be a bunch of people following this guy to get where were going. I have a pet
his names lawnmoa [hahaha] oops, theyre over here
Jake: this is a really nice looking game
Robin: its pretty, I like it a lot better than WoW [mhmm] its just less cartoony
Jake: yeah. so this game came out, what was it about a year ago? or, I guess you were playing it
Robin: its been..I was playing it in beta, yeah, so yeah its been about a yearwell a little more
than a year.
Jake: I like the way your pet runs
Robin: hes a moa. um, in Guild Wars 1 one of the quests was to hatch a baby moa, a baby black
moa, so Ive got him too because of Guild Wars 1.
Jake: so are you fighting other players or just the environment? like, right now.
Robin: um, other players and the environment [okay] yup. like them haha. so were trying to take
this, away from another groupthis group right here! *long pause* it looks like were doing
okay
Jake: so youre not in a party at this point?
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Robin: no. but Im with a bunch of other people who are all trying to do the same thing [mm]
*long pause* and now Im probably going to die, because were overrun. and then I just start
back where I was. oh wow.
Jake: so you guys won?
Robin: yup. believe it or not
Jake: so when you died why were you able to get right back up?
Robin: I rallied. I dont know. pry because, because we won and it say okay you know, and
even if we hadnt, then if Id been stay deadwheres our commander going? this way. um, you
just rally, sometimes its luck of the draw, sometimes you just do [okay, huh] and now the idea is
to stay close to the group [ha yeah]
Jake: you made some reference before to players being different skill levelsdoes that involve
the combat part of it?
Robin: well here it does and it doesnt. a lot of areas like this one it will raise your level. so if
Im a lower level it will raise me to 80 but, if Im actually level 60 Im still going to have level
60 armor [okay] so being level 80 and having level 80 armor and weapons and stuff is helpful
[right] and then just sheer number is helpful too
Jake: sheer number of players?
Robin: who are doing this at any given time
Jake: what about skills just in terms of like not some much your characters abilities but just your
skills like choosing the right attacksis that a big factor or?
Robin: it is and it isnt, it depends on what youre doing and whether or not youre playing
against the environment or other players. um, Im not terribly skilled at PvP and the build Im
using I found online, recommended by somebody else, and Im sort of trying it out and seeing
how it goes, but its worked out pretty nicely for me [yeah] um. basically anything is effective as
long as its contributing, you know? [mhm] but um, there are some people where all theyre
doing is dying. if youre with 30 other people doing something like this it doesnt really matter if
youre really bad, eventually youre going to get better and youre still contributing something.
but if youre in a dungeon with 5 other people and everyone has something specific that they
need to do [right] obviously your skill level is going to matter [right] so if youre not good at
following directions and you havent done it before, you know, people are gonna get upset with
you very quickly [yeah] but theres lots of ways to find out, you know theres a wiki, theres,
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theres tons of information about this game outside the game, theres tons of youtube videos if
you dont know how to do something, you know theres just
Jake: you can educate yourself
Robin: theres so many ways you know [yeah] and theres other people to ask. usually if you if
you say Ive never done this before, can you help me a lot of people will be helpful [right] its
been a pretty good community that way in general. theres some assholes but [mhmm] not quite
as many as in real life haha [hahaha] I think its slightly more supportive hahahaha [yeah]. one
thing I dont like with this particular build is Im moving a little slower unless I purposely want
to move faster.
Jake: so you said something, I think it was when you were talking about, it was when you were
talking about the end game stuff, and that theres like a point when theres nothing more to want,
and I was kind of curious about, that phrase just kind of stuck out to me that like, its sort of like
the game failed to provide something to play for?
Robin: I dont think they, I think, you know, when the game was still new once you did a lot of
that stuff um you know pretty much people just felt like they were done, like there was nothing
else to do, because it took them a while to implement the living story stuff [mhmm] um, it
probably should have been implemented quicker but it wasnt, and um, but a lot of people are
just starting the game a lot of people are coming back now too [yeah] so um, who had stopped
playing because they want to check it out
Jake: by the way, if youre in the middle of something, you can just stop talking
Robin: you mean like this? hahahah
Jake: yeah haha
Robin: Im going to get killed eventually, once they realize Im sitting here *long pause* and
now Im dead. alright, Ive got to go all the way back over hereI could go back there too, but
they cant repair my armor there. lets see whats going on. were doing pretty good. not
wonderful but pretty good. sometimes you wait and see if the whole group is going to come back
Jake: oh yeah, if everyone gets killed at once
Robin: do you play any RPG?
Jake: uh I tried Rift, I played for some time, I didnt get too deep into it but I fully leveled my
character and you know, tried most parts of the game. I wanted to do that to get my own feel for
how these games work [mhmm] um
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Robin: I havent played Rift
Jake: what are your kind of, um, hopes, like you wereI guess I am kindof going back to the
endgame thing. what is it that youre still playing for, that youre hoping to accomplish or youre
looking forward to doing
Robin: well Id like to build my legendary weapon
Jake: is that the thing on your back?
Robin: no no, thats just ajust a thing on my back hahaha
Jake: haha okay wasnt sure. whats a legendary weapon?
Robin: they have, theres, you need to get a precursor weapon and theres all sorts of exotic
materials and whatever. its just like the highest level weapon.[mm mhmm] you know, but its
hard to come by, you need to create it, basically, you need a recipe and it needs to be built and
Jake: its kind of a long term project
Robin: its harder to get and its expensive. so that kind of stuff. and Im looking forward to
more content. I think some of the story lines have been really great [mm] and theyre fun. I dont
know, I havent gotten tired of it so far
Jake: so theres a sense that theres just, the legendary weapon is kind of like a long-term project
[yeah] but the sense that theres these ongoing, unfolding story lines that you definitely want to
know what happens.
Robin: it keeps the game fresh. like I said, I I started out playing out these little RPGs and
adventure games and stuff and this is just like a big giant adventure game, you know
Jake: cause adventure games are kind of , um, like Myst or something, where you, like its linear,
like a story where you choose different things [yup] along the way
Robin: but theres definitely an end to it. like once youre done, theres no replayablity. [right]
um, but with a game like this there definitely is. I have no idea where anybody is. maybe Ill stop
and look cause Im going to get killed
Jake: do you have a sense of, like amaybe this question is an irrelevant question but like, why
play one big kindof endless game rather than lots of different adventure games?
Robin: ohh! why did you do that to me! not you
Jake: somebody just pushed you off?
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Robin: yeah, somebody just pushed me off. that wasnt very nice. that wasnt very nice at all.
alright, now I gotta see where they areI might just wait for them to get close again, because it
takes a while [yeah] haha
Jake: are there no mounts in this game?
Robin: hm?
Jake: are there no mounts?
Robin: no mounts, no. that would be fun, maybe theyll add stuff. I mean theyre still adding
stuff. thats whats kind of cool, the game changes [yeah] like its gone through a lot of changes
in the past month this patch was like, the mother of all patches that changed game mechanics
completely [mhmm] so. see now, he always goes AFK, and theres somebody else not repping.
Veronika has young kids, so shell, she might get on for a little bit when she first gets home and
then get off [yeah] you know have her family time and then come back. so, we all have stuff
going on. [yeah] since the game changed, though, and well, obviously her computers fixed, but
since the game mechanics have changed again a lot of people are still figuring out what theyre
doing now [hm] and some of the reason that Im doing what Im doing here is so I can gather
gold andnow they have this thing called umone of the things that theyve changed is that, it
used to be that you would get items that gave you increased magic find and now magic find is
something that is recycled from loot. so, in order to get magic find increased, which allows you
to get better loot, you have to go after loot haha and recycle it, so its like
Jake: so finding loot makes you better at finding more loot
Robin: yeah, exactly
Jake: so you said youre trying to get gold right now, whats the, what do you need gold for
Robin: everything, everything. you need gold to purchase materials forI have no idea where
Im going. lets try up here. no I dont think this is a good idea. Im not following the zerg so.
this is the only bad part of this game, like when youre doing this particular thing, and youre this
far out [mhmm] its hard to catch up to the group [yeah] um, gold helps you buy materials and
stuff so that you can, you know, make your exotic or your legendary, or whatever you want to
do, or
Jake: so mostly stuff kind of related to equipment?
Robin: yup
Jake: so whats your gear right now?
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Robin: its bezerkers armor, its actually kind of new, for me. *long pause* you cant look at the
big map and do this
Jake: theres no mini-map?
Robin: there is, but [oh yeah there is] you cant see, theres only so much it shows you.
sometimes Ive travelled half the map and ended up at an area and I get a whole zerg just you
knowits so funny when you have 40 people come and they kill you, like it took all of you to
do that? haha like are you really happy with yourselves? [hahaha] see this isnt good [thats a
bunch of] where are you? oh youre way over there, shit.
Jake: so is that another player?
Robin: yeah its one other player. ah ha, knocking him back. *long pause* *defeats enemy
player* so now Ive got to stand here hahah
Jake: so youre claiming this spot for your team
Robin: yup. its amazing that no one has come and killed us. wheres our fearless leader? over
there. *long pause* wow, amazing. all right then, Im going this way.
Jake: so you just got a big reward for that?
Robin: mhmm
Jake: yeah one of the reasons I choose Rift over WoW was just the graphicsI had the same
reaction as you, I didnt like the cartoonyness.
Robin: its just so awful you know [yeah haha] I mean really
Jake: so people like it I think but I, Im with you
Robin: well I guess but
Jake: I find them kinda not very pleasant *long pause* so how do you feel..well Ill wait for you
to finish this fight before I ask but
Robin: its okayhow do I feel when Im doing this?
Jake: yeah, whats the general feeling, like your general feeling while youre playing
Robin: I dont know, I just kinda, it depends, it depends on what Im playing. [yeah] I dont
know there some satisfaction in completing any given thing [mhmm] I think I just like boppin
around and doing different things, and getting rewarded, and hey thats cool
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Jake: what do you think has kept you playing guild wars, and just this kind of game in general
for so long?
Robin: I dont think I would keep playing it if it wasnt for the living story content [mhmm]
cause it would get boring after a while, but yeah, theres different, different things to do, and
different things to earn and [mhmm] I dont know, I like it [yeah] its fun, I just think its fun
Jake: so is that part of your feeling when youre playing, that youre just having fun?
Robin: yeah, Im just enjoying doing this, yeah. I like earning all the goodies and [mhmm] you
know, I like hanging out with people too when, when theyre there to hang out with but they
arent always and so, thats okay, the game isnt dependent upon everybody else and you can
play by yourself if you dont want, you know, theres things that you can do. um, one of the, you
know theres some frustrating parts, like one of the, I think the hardest thing for me to get as far
as an achievement was um, mapping the entire game which I did get done
Jake: is that going, you mean like going everywhere?
Robin: yeah [yeah] Ive been everywhere. part of the maps are from world versus world and
thats the hardest to achieve because when you try to get into somebody elses territory you end
up getting killed [yeah] you know? so that took, just to get that map took months. so that was
frustrating. so you have to keep going in to see if you own that part of the map and or if you
dont if its a good time of day to go and do that hahaha [yeah]
Jake: yeah, so thats kind of a frustratingbut what was it like when you finished?
Robin: oh it was awesome [yeah] I love it
Jake: so achievement sounds like its definitely a piece of whats fun about playing
Robin: well you get a title, you know, thats whats cool about it. you cant see it on my
character um, other people can see a little gold star over my head when Im travelling around and
I have a title called Been There, Done That for mapping everything [mhm] lets see, where are
we now.
Jake: so is there anything else that you can think of that youd want to
Robin: did you see!
Jake: oh man! so they just came up out of nowhere?
Robin: that must be so satisfying for them to all come up and kill one person [hahahah] isnt that
wonderful? hahahah
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Jake: the mob
Robin: hahahaha [hahah] its like such overkill you know
Jake: so is there anything else about just playing in general that you feel like is important to, that
you would want me to know or other people to know about why you play or whats enjoyable
about it
Robin: I dont know, theres something nice about being somebody else, and being big and
strong, and you know, accomplishing thingsyou know, maybe you had a crappy day at work
and your boss yelled at you and whatever and you get on here and, you know, you kill things that
are three times as big as he is [hahahah] hahahaha. you know. in another game, I dont know if
you know Diablo III
Jake: uh, Ive just played the demo
Robin: in Diablo III theres a, one of the monsters looks exactly like my ex-husband [oh yeah?]
even just the way he stands and moves looks exactly like him and I take great pleasure [hahhaha]
in killing him over and over and over again [hahaha] so
Jake: well that worked out well
Robin: yeah [hahah] so yeah, you know, its just fun. I love adventure games, you know, and
even those theres no replayability I still play them. um, one of the first ones I played were made
by Sierra Online, the Kings Quest series and Space Quest and they made all these different
series of adventure games and they were wonderfully done [yeah] and thats what really got me
into this kind of gaming. and they were really hard too, well back then you know, you could just
fall off something and it didnt look like there was anything to fall off of it was hysterical, but
um, um, theres, youre accomplishing something. and at the end of the game it was always
wow Im glad I beat all of that, and I collected all of these things, and I did all of this but there
was no reason to do it again [mhmm] and with this type of a game, its basically that adventure
game, youre questing and questing and getting rewards and it just sort of never ends and its
kind of nice [yeah] but youre not doing, its not like youre just replaying the same game, like I
said with the living story it adds so much more content, and sometimes that content builds on
something thats already in the game that you want to do more of, or you wanna, you know this
back piece was part of the um, the uh, living story stuff, and I can continue to gather more
materials to level it up some more, you know what I mean? [right] and it just adds to my stats
Jake: did you say that you still play adventure games to or did this sort of replace that
Robin: therere arent reallyit depends. Im so spoiled by quality good stuff, you know. there
are a lot of really bad games out there and Ive played some of them and they, theyre just
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annoying. but when I can find something good, yeah [yeah] you know, there havent been a lot
of good ones lately though. I probably spend more time playing this *phone rings* that might be
my husband *takes call* my poor husband hahaha
Jake: so he doesnt play?
Robin: this is not his game [not his thing] not his game
Jake: and when your daughter plays, does she have, is she in a different room usually or does she
come in here with a laptop
Robin: shes upstairs. we all have a computer, we all have a computer, were all talking to each
other either on voice chat or just in the game or not at all, sometimes she just doing her own
thing
Jake: okay, so shes actually in some ways
Robin: were all gamers, and I got my kids into games, it wasnt the other way around [yeah] so,
uh its bad [hahaha] haha well, its not, you know [yeah] both my kids have some special needs,
um, and computer games are awesome for eye-hand coordination, and its really, in that area at
least, its helped quite a bit. there were limits on the games I allowed them to play, they couldnt
play anything that, where you actually killed other people, and uh, in this game you dont really
kill anybody because they res, you know, you dont really kill anybody
Jake: death doesnt really exist
Robin: and that doesnt really exist in real life but, for the most part you know they could play,
you know, anything where you killed a monster or something like that but nothing where people
are killing people, I didnt agree with that, or war games, I didnt agree with that, so, not of that
but they uh, they play consol games toothis guys dancing. I guess were waiting for the
commander. each class has a different dance, but I think hes a ? too, crazy, yeah, so were
actually doing the same dance. but out of sync [yeah ha] hahahaha [thats funny] a ha
Jake: youre just one step behind [mhmm]
Robin: but yeah they must all beoh I know why, cause theres only an hour left, oh, theres
still 47 minutes, I was going to say
Jake: well I think, my recorders are probably, I bet theyre on the edge of dying so is there any
last thoughts you have or?
Robin: I dont know um
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Jake: we talked for two hours
Robin: it is what it isdid we really?
Jake: yeah, well one hour 55
Robin: time flies when youre
Jake: alright, well I will turn these off
Follow up email:
Hi Jake,
Thanks so much for sending the transcript. Im just amazed at how disjointed I am talking with
you. I guess I found it difficult to describe into words what I take in so visually.
I also describe the issues in my first GW2 guild..about the guy who came in and allowed the
web site to be hacked. That wasnt the new leader of the guild but one of his new officers that
did it. He had good intentions, but used a theme for the website that unfortunately was prone to
hacking, and I guess he also didnt save the original content. Nothing was going to get better
until improvements in the game itself, were made. I didnt blame him for his frustration, and I
dont want to blame him for the demise. The original leader did enough of that to the poor guy.
It was his officer that changed so much of the last remnants that were holding it all together.
After reading all of that, I really wish I had been able to be more clear I guess. The big draw for
me, playing these types of games is the game itself first. It is nice to make new friends and do
things with others, but I am naturally very independent in nature. I tend to group up when I have
to, or when doing something with a group is more fun than doing it alone. Otherwise, I quite
enjoy being just off alone solving a puzzle, or fighting some epic boss with a group of others
who arent really totally dependent on me, any more than I am on them. Thats only a strength in
numbers kind of thing, much like the zerg I was running around with in Edge of the Mists.
I love the lore and stories, but real life is stressful, and I tend to forget a lot of it when Im not
immersed in it. Real life always comes first with us. I know there are a whole breed of MMO
gamers out there who live to play, and real life gets avoided. I have to keep a balance, and I have
taught my kids to do the same. As much as I use games to escape a variety of things, its also
good to keep the escape temporary. I dont want to miss anything in real life any more than I
want to miss something in the game.
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At the time of our interview too, Anet had implemented so many changes to the game, that it
was difficult to describe some aspects. More changes are coming now too. The second part of the
Living Story has begun, and Amy and I are in the new guild I talked about. There are a lot more
people to play with and talk to. I still do my own thing for the most part, but the new guildies are
pretty nice too.
Will I get a chance to see it again after youve cleaned it all up? It seems like a daunting task!
Hope youre well too!